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Everything posted by timaeus222
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wip Daylight Moon - A Super Metroid Soundfont Experiment
timaeus222 replied to Turtle's topic in Post Your Original Music!
Regarding the brass, it just feels hard-panned to me, even though it visually doesn't look like it on your side. Since the first few seconds had primarily the left speaker playing, that was probably why I felt like it was hard panning. The pad in the first few seconds panned right is what the synth strings sound like. The strings are what appear to be leading, and they're also panned right. The strings come when the playing marker reaches the left side of the "d" in "Aaaand again. Still working...". Some of this I learned by looking up an orchestral diagram when I started to learn how to use an orchestral library, and the rest was intuition after producing music for this length of time. -
A guy by the username superscourge300 on YouTube requested me to remix a fan-made character named Sol that he created for his college project. Since I had just gotten Juggernaut, naturally I said yes because it was a great opportunity to put the library to use for the first time. http://soundcloud.com/timaeus222/superscourge300-sols-theme
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wip Daylight Moon - A Super Metroid Soundfont Experiment
timaeus222 replied to Turtle's topic in Post Your Original Music!
Right now, it sounds like a pad is panned right, when typically, pads are simply wide (stereo enhancer and/or stereo shaper). The strings are panned right, when typically, violins and violas are left and cellos and double basses are right. These are usually 16~30% pan left and 16~40% pan right. The brass being panned left is kind of awkward, especially because it's hard-panned. It should be closer to 40~60% pan. I'm not asking you to pan for the sake of making room, but for making a reasonable or realistic stereo image, depending on the instruments used. For example, don't just pan some things left and some things right just to make the song wider, and don't pan every single thing wide with stereo enhancement or stereo shaping because someone asks you to make a mix less narrow. -
Mega Man: The Wily Castle Remix Gauntlet 2013
timaeus222 replied to DarkeSword's topic in Competitions
Yeah, I'd be down for that. I've got some good tips I could share. -
Mega Man: The Wily Castle Remix Gauntlet 2013
timaeus222 replied to DarkeSword's topic in Competitions
Actually, I was somewhat thinking it had a Phoenix Wright vibe, so that isn't too far off. Also, I thought about the arrangements a little bit more, and I changed my vote after hearing my top choice mixes again. -
Mega Man: The Wily Castle Remix Gauntlet 2013
timaeus222 replied to DarkeSword's topic in Competitions
I posted my entry on soundcloud if anyone wants a higher encoding. Agreeing with this. I had 70/30 Darkwing Duck to Junk Man, so there. I kept Junk Man in there and well-distributed for most of the track though. -
Mega Man: The Wily Castle Remix Gauntlet 2013
timaeus222 replied to DarkeSword's topic in Competitions
Alright, here's my source breakdown for those who are listening to my entry: 0:00 - 0:11 = Darkwing Duck (0:41.1 - 0:44) [Near loop point of source] 0:11 - 0:16 = Junk Man (0:00 - 0:07) 0:16 - 0:21 = Darkwing Duck (0:41.1 - 0:44) [Near loop point of source] and Junk Man (0:00 - 0:07) 0:21 - 0:28 = Darkwing Duck (0:00 - 0:05.4) 0:28 - 0:32 = Junk Man (0:07 - 0:12) and Darkwing Duck (0:02.8 - 0:03. 0:32 - 0:41.8 = Junk Man (0:22.4 - 0:31.4) 0:41.8 - 0:47.4 = Darkwing Duck (0:15 - 0:16. 0:47.4 - 1:18.4 = Darkwing Duck (0:16.8 - 0:29.9) 1:18.4 - 1:23.2 = Junk Man (0:00 - 0:07) 1:23.2 - 1:28 = Darkwing Duck (0:41.1 - 0:44) [Near loop point of source] and Junk Man (0:00 - 0:07) 1:28 - 1:39.6 = Darkwing Duck (0:29.9 - 0:41.1) 1:39.6 - 1:43.5 = Junk Man (0:48 - 0:53.2) 1:43.5 - 1:47.4 = Darkwing Duck (0:29.9 - 0:41.1) 1:47.4 - 1:51.3 = Junk Man (0:42.9 - 0:48) 1:51.3 - 1:55.2 = Darkwing Duck (0:29.9 - 0:41.1) 1:55.2 - 1:59 = Junk Man (0:48 - 0:53.2) 1:59 - 2:08.7 = Junk Man (0:22.4 - 0:31.4) 2:08.7 - 2:14.5 = Darkwing Duck (0:15 - 0:16. 2:14.5 - 2:30 = Darkwing Duck (0:16.8 - 0:29.9) 2:30 - 2:46.4 = Darkwing Duck (0:41.1 - 0:44) [Near loop point of source] -
Mega Man: The Wily Castle Remix Gauntlet 2013
timaeus222 replied to DarkeSword's topic in Competitions
Oh, there are many different possibilities. You could be possessed into running around the house screaming "poop butts", or even jumping up and down, spinning in circles, and dancing like a monkey climbing an invisible rope. Or, you know, you could be a normal person and blare it in your car. -
Mega Man: The Wily Castle Remix Gauntlet 2013
timaeus222 replied to DarkeSword's topic in Competitions
You're going to do a 360 side breakfall when you hear mine. I sure did. Twice. -
The Music Software Deals thread
timaeus222 replied to big giant circles's topic in Music Composition & Production
I barely had enough money after a really quick trailer job with ACO, so I got pretty lucky there. It's amazing, and an awesome library to shoot for. The bass frequencies on everything are so polished, and to be honest, I'm extremely fond of the Bass synth engine too, because it's a whole 'nother synth for me to work with. Not to mention it's not just for bass. -
Mega Man: The Wily Castle Remix Gauntlet 2013
timaeus222 replied to DarkeSword's topic in Competitions
I'ma shoot for jumping to 3rd place at least. Listen to my entry on the best headphones or speakers you have. Wear loose pants. -
in your opinion: Which DAW?
timaeus222 replied to Benjaipod's topic in Music Composition & Production
I like the DULL-GRAY color scheme, ! -
The Music Software Deals thread
timaeus222 replied to big giant circles's topic in Music Composition & Production
I grabbed Juggernaut! Having sooooo much fun with it. -
wip Daylight Moon - A Super Metroid Soundfont Experiment
timaeus222 replied to Turtle's topic in Post Your Original Music!
The treble isn't too terribly high, but just slightly too high. -
How did you learn make a decent LFO bass?
timaeus222 replied to Infenro's topic in Music Composition & Production
It's just personal preference with me, but I've never really worked that in-depth with Sytrus, and I've found Zebra to have a pretty smooth workflow. But yeah, it's still your choice. -
finished Frantic Factory remix from DK 64!
timaeus222 replied to killingpepsi's topic in Post Your Game ReMixes!
Something else I should say is to re-examine it for source connections. Is this resembling Frantic Factory enough for people to recognize it but still different? -
finished Frantic Factory remix from DK 64!
timaeus222 replied to killingpepsi's topic in Post Your Game ReMixes!
Good job so far, it's improved some more. Try lowering the phaser effect at 0:31 by about 5~10%. It's a little too prevalent right now. The high saw arp at 0:50 is too loud by at least 0.4dB, and the lead is too retrigger-voiced. Try to find a more flowing lead that takes advantage of legato voicing. 1:56 - 2:32 saw arp is too loud too. Lower it by at least 2 dB. 1:12 is still pretty bare. Try to see if you can think of something else to add there. Afterwards it'd be a good idea to ask for a Mod Review. -
wip Unforgettable Dream - Legend of Zelda (Link's Awakening)
timaeus222 replied to Infenro's topic in Post Your Game ReMixes!
Good start. The snare is really close. If you put some reverb on it and tweak it so that it creates a sort of "hiss" at the tail that lasts around 0.8-1.2 seconds, that should do it. Since you use FL, I made something just like that here for Fruity Reeverb 2. The kick should be something less hip-hop-like. That kind of kick is probably a TR-909 pitch envelope kick, but try a kick with more of a "glued" hit. -
wip Daylight Moon - A Super Metroid Soundfont Experiment
timaeus222 replied to Turtle's topic in Post Your Original Music!
It currently sounds like you picked sounds to pan and went with it. There's always a way to decide how to pan certain instruments. There's a bass and timpani panned right, but they should be panned center. Leads should be panned center 95% of the time. -
finished Yasuaki Fujita Megaman 3 Opening (RJ remix)
timaeus222 replied to RJremixes's topic in Post Your Game ReMixes!
Not bad. It doesn't really go anywhere per se, but it's pretty decently made. Good job. -
Happy Birthday Dave! =DDD
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I think I need to give you a helping hand here. What Gario said was he doesn't like Kanye West's music subjectively, but it is objectively "not THAT bad". What you said about milk happens to be a weak analogy, because from your (kinda vague) wording, it seems like you're saying "if you pretend this isn't milk, this milk won't taste bad, even though you don't like drinking milk", rather than "if you ignore the fact that this is milk, this drink actually doesn't look old and unrefrigerated, and the color doesn't make it unappetizing". The first one is entirely subjective, but the second one distinguishes between subjective and objective.
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Mega Man: The Wily Castle Remix Gauntlet 2013
timaeus222 replied to DarkeSword's topic in Competitions
I'm done. I'm just gonna keep polishing it every day 'til Sunday! -
That's true, but the concept of a remix usually brings in a sense of dynamics too. If you want someone to listen to something new without quitting in the middle of it, it's a good idea to aim for that as a goal. Atmosphere means a combination of instrumentation and style to create a type of feel that gives the listener an idea of how they should perceive the section. Is it high energy, is it a solo section, is it a bridge, is it an outtro? Okay, I'd say the loudness just improved some more. Even soundcloud is letting up now. Now the main issue is the stereo image, though EQ is still another issue. If you listen at 0:00 - 0:05, it sounds like all parts of the drum kit are playing dead center, and it makes them step on top of the other instruments. It also sounds like a MIDI rip 100% of the way, note by note. Good news is that I can hear all the significant instruments to a good enough extent to talk about them. 0:21 sounds like it should be a new section. For example, 0:22 could have three syncopated cymbals, panned right, then left, then right as a sort of break in the rhythm. 0:46 - 1:33 is the same as the beginning, so it's not worth going back to so soon. 1:33 ends up being an obvious shift to a new song. The lead at 2:03 - 2:18 has a little too much treble, so you should lower that. When 2:35 comes, the marimba-esque instrument adds some muddiness to the song and things get harder to hear. 2:42 - 3:49 sounds like another repeat, so I skipped to 3:49. Another obvious shift to the next song. The panning arp at 4:01 is too high pitched and resonant and hurts my ears. The drums are keeping a repetitive pattern which makes the pacing plod. 4:54 isn't a super obvious transition, but it's a new song again. The leads have way too much treble. Sudden ending.