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timaeus222

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Everything posted by timaeus222

  1. Well, it sounds pretty congested from what I can hear. The kick is a little buried, and the mix is too loud overall. You're losing loads of transient information. 1:19 is really mechanical with the kicks. Almost sounds like this, only less heavy. Cymbal sounds panned center, when it should be panned right most of the time. Either that or you're using two different cymbals at once at 1:19. Took until 2:15 to get a lead in there, only to have it leave 19 seconds later. Kind of odd to me. Other than that it's pretty good.
  2. The piano at 0:39 is mechanical in terms of velocity response, and a dissonance in the EP isn't working well with the synth brassy lead at 0:59, 1:04, 1:09, 1:14, 2:18, 2:23, 2:28, and 2:33. I think there, the top EP note should be a half step down. 1:19 staccato strings are a little on the weak side. The attack is a little too quick, which makes it sound kind of fake, especially when paired with that synth arp in the background. Maybe you can try increasing the velocity a bit on the strings, or shifting the pattern left a marginal amount to line up the beginning of the actual sound with a bar (after the transient ends). 1:21 guitar isn't completely convincing on the velocities, either, so try adjusting the timings a bit for humanization and the velocities some more. 1:44 piano is mechanical as well but in velocities, not velocity response. Last thing is that 2:38 ends with a bad chord that clashes with the predicted chordal feel of the last note, leftover from the bells/EP earlier. Nice atmosphere overall, and it'd be a great sub if it gets on OCR.
  3. Just a few things I noticed: 2:30~2:37 shamisen sounds a little mechanical now that it's exposed, so try putting less emphasis on every other note for a more natural phrasing. It'd be interesting if you can boost at the 35~45Hz range some more on the bass drone at 2:37 (maybe +0.4~0.8dB) for richer bass presence. Afterwards it would help to lower the master gain by about 0.2~0.6dB to compensate for the part near 3:10. Sounding great so far! You're probably ready for Mod Review.
  4. I think some of the brass articulations could be tighter: 0:11, 0:15, 0:26. 2:00 strings are pretty mechanical and just too slow. 2:07 is a little off-tempo (late). 2:15 and on feels like the same dynamics the whole time, but it's supposed to lead into the ending, so the volume shouldn't stay static like that. It made the ending unexpected. Sounds like you have the right sounds, but it needs some more touch ups on the articulations, dynamics, and reverb.
  5. I seriously have to mention this. RAFFLECOPTER. That is awesome. Also excited about the possibility of winning Juggernaut. =D
  6. 0:01 bitcrushed bass should really be less resonant. Adds too much treble. 0:22 drop isn't quite there yet. Kick has a little too much mids (~1500Hz), too little click (~4000Hz), and not enough glue (compression). Snare is too quiet and needs about 0.4~0.8dB more treble as well. 0:33 cymbal is totally buried. 0:23 syncopated synth doing the melody is too resonant, and something in the mids is somewhat overpowering the upper mids as a result. Until 0:45, it makes the remix too bright overall. 0:45 doesn't feel as light as you might have been hoping, as the Reese-like bass is still pretty heavy in the bass frequencies. Not sure if you wanted that part to be somewhat of a breakdown or floaty transition. 0:55 tapestop was pretty unexpected. Maybe it would work better if its endstop (like "endstopped line") came a little bit earlier and was sustained for a few milliseconds, and you came out of the tapestop immediately (no steep "single curve" slope). Not a lot of issues here, just a few overly resonant synths and some work needed on the drum programming. Good start.
  7. Oh yeah, those are pretty close in tone. Sometimes I mix those up.
  8. Until 0:33, the kotos and shamisen are pretty dry, at least to me (I'm pretty picky with reverb on anything), and afterwards you'd need maybe a 0.4~0.8dB boost. Could use a little leadin at 0:32 as well. Just some sort of reverse or Far East rimshot would do. Have you tried swapping the panning positions of the koto and shakuhachi? For some reason I like my more upfront instruments on the right, and the shakuhachi sounds a bit more upfront than the koto. 1:29 would be a good time to bring in a little more bass than you currently have with some sort of low bass drone, like the one at 1:56. Or, maybe it's just because I've been listening to a lot of Stephen Anderson. 5:37 bass gets a bit messy, so check that. Overall the arrangement uses the same segment, rhythm, and instruments in the source quite a bit (1:30~2:50, for example) as duet-esque leads. It could stand for some shortening without losing much progressive feel.
  9. This was a request from LuigiBlood/KiiroBomber, and he wanted me to do a film score style remix, so this is my take on it. First fully orchestral song I've ever written, but I'm feeling pretty good about it. Mini-story: Conrad B. Hart figures out where the aliens are hiding, and he's been captured in a dungeon in Paradise Club. He finds his gun and escapes the dungeon (0:58). He then goes on a search to find the aliens (1:17). Eventually he finds a teleporter that leads him to the planet Morphs (1:36). Conrad finds a prisoner and attempts to free him, but a Morph kills the prisoner before he can save him. Conrad manages to get the prisoner's weapon and diary, and sets out to destroy what's called the "Master Brain" (1:56). The battle ensues against the aliens (2:14). Conrad then escapes Morphs via a spacecraft, looking back as it explodes (2:38). He writes a message in the spacecraft's journal (3:17). Quick look back at Morphs as it explodes (3:36). Inspired by Stephen Anderson. Took 6 days in total, 25 hours project time. ReMix: https://soundcloud.com/timaeus222/inside-enemy-territory Source:
  10. (In FL Studio.) I know how to do them, but they're way harder to make work smoothly than tempo speedups, IMO. Something I've tried, which worked circumstantially, was a retrigger slowdown glitch effect that lines up perfectly to the spot the tempo levels out, but as I just said, it was a circumstantial choice. Any other good ways, aside from a really gradual one?
  11. Do some automation to scoop out the mids while the vocals are there and bring it back up when the vocals are over.
  12. Perhaps a bit too much reverb on the lead and harmonic backup. The harmonies are great but hard to distinguish. Gets really loud at 0:48-1:02 and panning would have helped. It also would have been nice to get some more dynamics into this with velocity edits. Sounds pretty good.
  13. It's alright man, but ACO already sent in the sub! :| Mainly I was looking for your crits on it because it was DnB, but I believe I've covered the bases now with my recent fixes.

  14. Yeah, but it's also really expensive to me. I don't wanna get it until I get a good amount more money than the $300 I'd need for it.
  15. D'oh. I was hoping it wasn't Damage, since it uses dual-layer discs, which my computer doesn't accept.
  16. 0:14 feels hollow when the lead guitar comes in. There's nothing to fill in the mids. Other parts with just bass and guitar are the same. 1:49 and similar sections are better refined. 1:04 and other busier parts are slightly overcompressed. I agree, 1:24 doesn't have that musical merit in the solo notes, and it's really just fast scales. 2:20 is a straight copy and paste from before of the recordings you made. Sudden ending. Other than that, it's pretty good.
  17. This Yoshi remix. From that point on I considered myself actually good at composing. February-ish 2013.
  18. The acoustic bass at the beginning takes too long to get loud enough, so it sounds weirdly boomy until 0:04. 0:12 bell is really bright. Take that resonant frequency down by about 0.6~1.0dB. I like how sometimes it's half major half minor in the melody line, but it sounds alright. 1:41 shakers are slightly too high in treble, but not by much. Maybe 0.4~0.8dB. No big issues, and it's sounding pretty neat so far. Keep working on it in November.
  19. What cinematic percussion samples are those? I think if I could get those, I could start putting them into my cinematic songs after some proper processing, instead of trying to repitch djembes.
  20. Does "helping" consist of advice only, or does it include actual fidgeting on the person's project file?
  21. Thanks, Rozo. I'm pretty glad you noticed the time sig changes, since I made them quite subtle. I did feel it was too bright sometimes, so I'll check that out later. I'm relatively sure I know why the hi hats are part of the problem, especially in the breakdown. Kristina, I'll clarify that until 2:52, the lead issues you pointed out were intentional. Yeah, 2:36 is supposed to be just a regular arpeggio so you can hear the more-important bassline. I also think 2:45 is more of an issue in comparison to 2:36. EDIT: Made fixes, and gonna tell ACO about it.
  22. Haha, well, as it seems, all of the names so far do have 1-3 words. Okay, "Rush Riders" is good, then.
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