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Everything posted by timaeus222
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Mega Man: The Wily Castle Remix Gauntlet 2013
timaeus222 replied to DarkeSword's topic in Competitions
I'm definitely going this week, and DAMN, this is going to be funky. -
Mega Man: The Wily Castle Remix Gauntlet 2013
timaeus222 replied to DarkeSword's topic in Competitions
Great, now you're going to make me want to get more NASTY than you. Holy cow though, that's a lot of treble. -
Mega Man: The Wily Castle Remix Gauntlet 2013
timaeus222 replied to DarkeSword's topic in Competitions
Of course, but it's also a great learning experience. -
wip "Lightning Attack!" X Men COTA Storm's Theme
timaeus222 replied to AngelCityOutlaw's topic in Post Your Game ReMixes!
I recognize the drum samples I used with you earlier. The 0:30 and 0:40 cymbals are actually too soft, and they're hard to hear unless you listen more than once. The 0:38 gate width is still too long. Try making it a 50% width gate. The 0:40 dance section has drums that, yes, don't fit. The kick should be stronger or louder or both, and the snare would fare better with some mild noise gating to shorten the tail. The 0:43 double snare hit sounds like it's the same velocity. You can lower the velocity of the second hit and add a third hit after the second hit. [X][_][X][X] The 0:47 swap between the two hard-panned guitar tracks came off as awkward to me. Maybe if it was embraced a bit more, with a higher volume and slightly longer decay. At 0:48, there's a balance issue between the guitar and drums. The guitar is too loud, and the drums are also too soft. -
It's REALLY subtle, but you can hear a choir-esque sound in the background here.
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Mega Man: The Wily Castle Remix Gauntlet 2013
timaeus222 replied to DarkeSword's topic in Competitions
Change of plans... if Cosmic Sounds ends up not being able to do week two, I'm gonna do week two and he'll go week three. If he can go week two, I'll do week three as normal. I'm probably going to be doing week two, it seems. I also wouldn't be against that Aladdin track suggestion. -
This is a question you've answered before, but it's a different type of situation. Similar question answered here: http://ocremix.org/forums/showthread.php?t=34717 My version of the question: I'm writing a ReMix for submission, and it uses a countermelody line inspired by Billy Joel's . The countermelody is audible, but not the main focus, and it's pretty subtle. Snippet 1, Snippet 2Essentially, about 25% of the ReMix uses that in total so far (it's about 90% of the intended final length at the moment), in those two sections specifically. Assuming this would have passed based on production, would this still be eligible, or should I adjust the notes (I wouldn't have a problem removing the countermelody altogether in Snippet 1 to make some headroom)?
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Mega Man: The Wily Castle Remix Gauntlet 2013
timaeus222 replied to DarkeSword's topic in Competitions
:d :d Wait, how did the YouTube links get lowercased in the quote? -
Mega Man: The Wily Castle Remix Gauntlet 2013
timaeus222 replied to DarkeSword's topic in Competitions
, or ? -
wip "Lightning Attack!" X Men COTA Storm's Theme
timaeus222 replied to AngelCityOutlaw's topic in Post Your Game ReMixes!
At 0:13, the piano is about 0.4~0.8dB too loud, to me; at 0:30, you should try a cymbal to signal the low pass; and at 0:38, the gate width is a tad too long, IMO. -
finished Fresh Popcorn! electro-disco-orchestral-dubstep
timaeus222 replied to Chimpazilla's topic in Post Your Original Music!
When you use Zebra patches, it's wise to check in the Mixer section of the oscillators (Phase/Sync, Osc FX, Mixer) and look at the Width knob. If it's all the way up, it's really wide already, so widening it with Fruity Stereo Shaper is somewhat redundant. As you might imagine, if the Width knob is at 0, then it's mono. Hm... yeah, I hear the pizzicato now. It didn't really sound like pizzicato at first, though. I think it's because it's a sample that's a little far from the mic, which makes it a bit duller. When I write string parts, I do a little more than just EQ and "String Section Hall" reverb (ArtsAcoustic preset with less wet mix). I put it closer to the listener with Fruity Stereo Enhancer's phase inversion since an orchestral diagram has strings pretty much next to or right in front of the conductor. -
lol, I hear the intonation in that. I would have just said "wtf" and left it that, though, if you hadn't pointed it out. Here's something I just now noticed. It's in the treble range, so I guess my older headphones were just that bad. at 0:34 - 0:39 (0:29 - 0:34 in the MP3), there is a buzzy PWM bass seeping through.
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Just to clarify, Zebra is the only synth I know of that displays exactly what you're using and nothing extra, which I find very convenient. Even though I've stayed with it for over a year now, I still believe it's relatively easy to use if you work with it enough. I understand if you aren't sure how to get a thinner filter on Zebra, but I believe it just takes some experimentation with envelope depths, filter choices, and wavetable drawing. I'm not sure though why you said Massive has a thinner filter than Zebra, because we both know Massive can create some pretty fat dubstep wobbles. Although Zebra is also capable of doing that, it's actually much harder from my experience using it because the wavetable that Massive has is very close to the typical target tone, and in Zebra I've had to play around with it quite a bit to emulate the fat sound of Massive (in fact, at one point I've managed to recreate the Modern Talking wavetable somehow). Maybe you're just comparing the initialize patches?
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finished Fresh Popcorn! electro-disco-orchestral-dubstep
timaeus222 replied to Chimpazilla's topic in Post Your Original Music!
Hm... did you do any stereo separation? I can hear the wind, shakers, triangle, Damage drums, pseudo-chime (2:19), organ, flute, and strings, but I don't hear the brass very well. I kind of hear something that sounds french horn-like at 2:30, but its timbre is really similar to the flute at that point. -
finished Fresh Popcorn! electro-disco-orchestral-dubstep
timaeus222 replied to Chimpazilla's topic in Post Your Original Music!
I think my favorite part was 2:16 - 3:01. -
I'm not sure what it is you're hearing. What are you referring to in those remixes?
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Geez Luiz 10char
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Now, basically just pick out another song, point out something interesting you noticed in it, and have someone else see if they can hear it.
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Here's something I've learned at one point. 90% pan is pretty much the same between headphones and speakers. I often pan my cymbals 25%, rides 25%, and hi hats 12~19% whichever way.
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Something I thought of just now to help out newcomers, beginners, and people looking to improve. Here's the idea: Find a song, any song. Find an interesting detail in it, and point it out. Try to identify it by a name if you can. It can be subtle or obvious. Have the next person see if they can hear that detail, and then have them pick another song. It can be the same song if it's a different detail, but try to pick a different song. Starting it off: at about 0:31, there is a distant ambient hit. I actually didn't notice that until two days ago, and I've had the Globulous album for a few months now. The next person to hear this continues it.
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Mega Man: The Wily Castle Remix Gauntlet 2013
timaeus222 replied to DarkeSword's topic in Competitions
I second Sir_NutS on the Darkwing Duck. I really liked that show as a kid, back when I actually had Toon Disney. If it so happens that you're going to take suggestions for round 3 too, I'm actually going to suggest it for round 3 rather than round 2, simply because I'd be participating in round 3. -
Hm, well, something I can say now is that the drum kit isn't panned in a noticeable way yet. Sounds like the hi hat and ride are still center. I haven't seen an actual drum kit in a long time, but the one at my old school had a ride-and-cymbal-in-one on the right and a hi hat on the left.