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timaeus222

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Everything posted by timaeus222

  1. First, some timbre stuff. The wubs are okay, but they're too resonant, or you're modulating them between weird cutoff frequencies that emphasize the resonance. They're also the same the whole time, maybe even the same patch modulated a lot with automation. Change the patch or make the pattern more interesting. Production: The supersaw is alright for this, but the bass that comes in at 0:07 is sounding like it's clashing with it. The snare is too soft. Needs low end punch and a boost in the volume. The kick is either too soft, too bassy, or both. Layer some more, give it some low end snap. When you've got the wubs going on, they're much too loud. I can barely hear the lead. Arrangement: Unclear. I can't hear the leads, and the wubs are repetitive, so there's no real structure yet.
  2. I'll give some thoughts, why not. The fretless bass is cool. The snare is actually too loud though, in the beginning. It would be better off as a well-glued acoustic rim shot. The drum rhythm is repetitive, needs variation. Arrangement needs more focus and some clear direction. Sounds are nice.
  3. High energy. Glitching was a tad erratic, but OK. The snare drum happens to be a pretty common 909 snare, but it works fine. Pretty good second sub!
  4. Hey again! I just decided to post this here. http://soundcloud.com/timaeus222/dk64-kroolandklumsypunishment-finalboss Didn't make it to a potential OCR album because of the apparently liberal arrangement (which I knew about beforehand and was just hopeful that it wasn't), but no worries, I'll still release it as a regular ol' remix! Designed most of the sounds here, as usual. Fav sounds are that bass and the synth lead following the organ.
  5. Nice detuned saw bass there! Piano was slightly stiff-sounding there because you quantized it a little, but it's not a big deal. 2:24 - wub wub? Hm. Cool. Shakers were a tiny bit loud, but it's still a-OK. Acoustic guitar fits in nicely, played in a way that fits pretty well. Nice solo arrangement!
  6. There's nothing in your style that's hindering this. You probably just don't have all the instruments you want in your arsenal. Whenever you want something, you probably don't have it yet. KVRAudio it up.
  7. Sounds like a fun song. Yeah, the snare is a bit loud. It's also a little mid heavy, but oh well, it's a sketch!
  8. Hehe, now that I've got the time to check this out on my normal computer: The triangle wave panned left in the intro sounds a bit static and it's actually kind of strange playing in polyphonic mode. The FM bass is also a bit loud compared to the triangle wave, assuming that's supposed to be leading over the bass. The timbre of the bass is great though. In fact, way better than the lead's. 1:42 would be really cool with some temporarily induced delay and reverb with automation. ;D 2:10 could be a good moment to change the drum rhythm to, say, hip-hop-like. 2:27 sounds like a buildup. Maybe you could add in a silent kick to sidechain-pump the bass as a buildup scheme, while automating the bass's volume up from a lower volume. Okay, that's what I got for ya!
  9. Oh yeah, FM is most definitely difficult to understand... well, if you look at it from a technical standpoint. I think of it as just speeding up a wave until it starts creating a buzzy sound, and then that gets filtered and modulated further with some subtractive synthesis. Sub bass? Wat is dis sub bass dat u speek of? I just boost bass frequencies to get enough sub bass frequencies. Yeah, definitely. I try not to start too many. Two of them are almost done (1 collab, 1 solo), 1 is a little less done than almost done (collab), 1 is just started (solo), and 1 has yet to be contributed to (collab). EDIT... Darn it DDRKirby. Now you've got me inspired to start a 6th one, this time on something specifically Mario. EDIT2: Oh right. I had another one I meant to go back and fix before submitting to OCR. So I guess that's 6 or 7. xD
  10. For some reason this could probably have been written in a Scarborough-Fair-like style, IMO. Interesting style there, awesome harmonies. EDIT: lol, looks like a lot of other people think that about the melody too, after checking out some random youtube video comments. Hilarious how it happened to be used in an actual waltz situation. xD
  11. Yeah, I managed to make a rather rich pad with detuning, envelope edits, flanger, chorus, and EQ. ;D I usually just layer arounds using the layering tool, and EQ that. If I have to make them fit with each other, I just edit their internal EQ. :3 Hm, maybe note cards will help you?
  12. sup, thought I'd post mine here too.
  13. Starts off slowly, rather static pads 'n stuff. The source melody finally comes in at 1:16. However, while the melody is playing, nearly nothing is really dynamically changing in the background. At that section you have rather static pads that actually don't even change notes. Something interesting at 2:23. Well, interesting and odd. No idea what that voice clip thing is, but it sounds awkward and out of place. Great pad there though. Could be more dynamic like noted earlier. 3:21 is kind of strange. Why is the voice stuff there? Any way it contributes to the song? 3:41 - whoo, some drums. Why did you choose to put those drums there? Why not earlier? Why so sudden? Well, I'm asking that because there aren't really any transitions... well... anywhere. Things just happen, apparently. 4:30 - Guitar? Where did that come from? You see what I mean? Nice pads near the end though. I wish those were there earlier in the song. Okay, so you get the idea, right? I don't hear any transitions, and sounds are generally static. Ideas weave in and out with no precursor, no warning, no pattern, and therefore are just abrupt. You need more dynamically changing backing, clean transitions, and meaningful sections in the remix. Right now it sounds like a bunch of pads with ideas thrown together. Good start though. Could also be shortened.
  14. Hm, looks like you can probably accomplish something close to what you did with Fat Mode by just detuning the oscillators. Way less polyphony too!
  15. lmao, but that's 64-bit float. I use 16-bit dither.
  16. Sounds okay on my bad earphones (not home right now), but the ending just needs a few more notes on the arp to end it. You ended it on a weird note, basically. Maybe another note one whole step up from the current last one, bare minimum.
  17. I gotta say, that source is awesome! Dat FM bass. Great sound design on the remix. I can't say any more because soundcloud is crashing like crazy on this iPad. Makes me want to go and remix it... and add to the 5 remixes I have going on at once.
  18. Awesome. I loved the half-time sample-rate-reduction segue into the solo. Really captures the feel of the original AND expands significantly. Sweet funky bassline as well. Well done! PS: You made me figure out how to make a specific type of sound I couldn't wrap my mind around before now.
  19. Yeah. During that break, the left hand is hard to hear clearly. The saw lead that comes in afterwards is also kind of obscured, probably because of the reverb high and low shelves clashing. I think this can be salvaged with a little more work if you're willing.
  20. In that case, maybe you can try lowering the wet mix on one of those and re-evaluate afterwards? Usually reverb mud is the result of a high wet mix or a low cut being too far to the left (and thus reverberating the low end too much).
  21. Sounds like your problem is just a lack of sounds. In that case, I recommend you go to KVRAudio and try searching their database for instruments that you want. There are lots of free things, and if you like something that you want to buy, that's fine too. A lot of the better stuff is commercial.
  22. That's just how I am. Whenever I try listening to orchestral music, I don't hear anything that gives me inspiration. I just like it and move on. The "I don't write orchestral stuff" being a reason is just a theory. No big deal. I tend to find more inspiration from more nuanced sounds, ones that can be synthesized with the more modern synthesizers, like some stuff that comes from Zebra or FM8 or something similar. Yes, orchestras can sound nuanced, but not in the way I'm thinking of. It most definitely is true that I can appreciate orchestral music for its harmonies, articulations, dynamics, arrangement, and all that, but it just doesn't bring any cool ideas to my mind that I find worth pursuing. That comes from my previous experiences, not hypotheticals.
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