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Everything posted by timaeus222
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finished "Linked Generations" (Zelda Medley Remix)
timaeus222 replied to toptrump04's topic in Post Your Game ReMixes!
Well, for one, you could give it a title that doesn't have "medley" in it. Smooth out the transitions, upgrade the sounds. Start there. -
OCR02599 - Mega Man X8 "Iron Will March"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Holy cow, this sounds really muddy on skullcandies. I also hear loads of clipping. o.o Hopefully it would sound better on good headphones. Left those at home. EDIT: My bad. I actually had two windows open at the same time, each playing offsetted (apparently Firefox things offsetted isn't a word) youtube video previews, and they screwed up the sound. xD Yeah, sounds great. -
wip Donkey Kong 64 ~ Angry Aztec (Glitch Hop remix)
timaeus222 replied to Kanohi's topic in Post Your Game ReMixes!
You probably still need to assign velocity responses to the amplitude knobs in each oscillator. Right click in one of the three tiny squares below each "Amp" knob and link to a yellow "V", then click-drag up, starting from the V as it is inside the square. Go to about... the 1:00 position. It should highlight a partial yellow ring. And yeah, I did hear that there might be a whole ton of subs. I heard a little bit on headphones, so it's likely people with subwoofers will almost freak out. xD -
wip Donkey Kong 64 ~ Angry Aztec (Glitch Hop remix)
timaeus222 replied to Kanohi's topic in Post Your Game ReMixes!
I can't really hear the hi hats most of the time when the Massive bass comes in. I'm thinking the bass might actually be too loud, and it's obscuring certain other soft instruments. 1:30 - Something weird happened there and the vibraslap got compressed or something. Same at 3:36, but with the cymbal (and other cymbal instances). 2:12 - the offbeat square-wave-hybrid keys instrument sounds like all of the notes in those chords are the same velocity. Try changing the velocities to make each note a more natural volume. Try imagining yourself playing a piano. Bass glitch improv sounded pretty cool! Great job! 4:15 - the lead there is somewhere under all the choir stuff, but it feels distant there. Maybe you could do a more upfront lead that kinda fades out slowly? -
Are there any free programs like Sytrus?
timaeus222 replied to MikeViper's topic in Music Composition & Production
I'd suggest just finding a synth that can make the type of sounds you want. More control over the sound is what I always look for. Arpeggiator voice modes are just a 'lazy' way of quickly testing arpeggios simply by playing chords, (or a way of playing in live, I suppose). Yes, you can write your own pitch shifter patterns in an arpeggio sequencer, but those are pitch shifts. You can't just play a whole bunch of long single notes and automatically get a pattern that fits every situation. Much more flexible to just write your own arpeggios. -
wip Brinstar for brass quintet
timaeus222 replied to FunkyEntropy's topic in Post Your Game ReMixes!
I think what you were going for was a gradual increase in excitement, but it turned out to be flat and then suddenly EXCITEMENT! at the last moment of the buildup. -
finished Sparkster - Stage 1-1/1-3 Metal Remix
timaeus222 replied to DusK's topic in Post Your Game ReMixes!
Not entirely sure, but it might be muddy in the 200-300Hz range. Try dipping it a little there for your guitars if you haven't already, or wherever it is your bass is strongest. -
Well, it definitely sounds cleaner. The dryness is a huge problem but you know about it. I think the kick should be layered. It's a moderately good acoustic kick, but it needs a bit more strength than that. Try to go for a sample that has that thump. The solo at 2:12 is better, but the pad playing alongside is pretty narrow in terms of sound design quality. It would probably work best panned center, though. It currently sounds somewhat panned right, but I'm not entirely sure. Not really digging the constant cymbals starting at 2:48, as they're playing a bit too often. For example, at 3:14, it's pretty much playing on every significant beat, rather than as bridges between multiples of 4 bars. I think this could work out better once the reverb and delay is added.
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The percussion is pretty good. I think the snare could be a bit more tight, though. The decay is a bit long, and I was thinking you could shorten it a bit and give it more of a smack or thwap. The kick is close to a pitch envelope kick, but it's not super awesome. Try finding another similar kick that sounds better, or layer on a more thump-like kick and make that a bit louder in the layering. The square-ish lead at 0:36 is a bit soft and unexpressive. Try adding some vibrato and ambience, and raise the volume. 1:25 - The poly-saw synth that acts like spiccato strings could use more impact. It's kind of buried behind the acid-bass-like synth playing at the same time. The drums could use a bit more variation and transition work. The ending is nonexistent. Sounds like a copy+paste to me. Lead sounds bare at the end by itself, needs more TLC.
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finished Legend of Legaia- All the Kings Men ( Drakes Castle)
timaeus222 replied to Esperado's topic in Post Your Game ReMixes!
Before 1:05, the drums are pretty weak. I can barely hear the kick, and the kick is mainly low frequencies. Afterwards, the snare starts coming in, but the kick is still barely audible. Just choose better samples, and that would help a lot. Layer your drums. If you have good samples, you don't need too much processing other than a little bit of compression and room reverb. The arrangement has kind of a plodding pace. The drums need much more variation, and the pace feels constant almost the entire time. Replacing some sections could work. -
OCR02462 - Mega Man X "Stealth Lizard"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Fantastic. Energy remains awesome, breakdowns are really nice, especially that first one. I wasn't really feeling the second one at 1:45, but it was still good! Solid mix. -
OCR02596 - Mega Man X2 "Dusty Dune Devil"
timaeus222 replied to djpretzel's topic in ReMix Reviews & Comments
Loved the mandolin breakdown and the instrument interplay. Great job, Vurez! -
The snare is fine to me, it's just too soft IMO. The toms are a bit weak though. Either make those louder too or layer them. 1:52 feels a bit bare. Try to add a few more things there, like fret slides, or neck scrapes, or something. 2:14 feels either muddy or overcompressed. The bass might be too loud there, or maybe you forgot to sidechain. It's happened to me before; one time I thought I sidechained, but I forgot to select the sidechain signal number, so it's like it wasn't actually doing anything. The lead guitar feels a bit distant most of the time, so see if you can bring it out a bit more. The open hi hats and cymbals too, near the end. The ending feels a bit weird since you had toms end it, and still left in a tail. Personally I would have ended it after those tom hits. Sounds good so far!
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Yo, are you the DDRKirby that once commented on my super old first-ever remixes on youtube?
- timaeus22222
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Generally, it's good to have headphones too since they pick up some things you don't hear on speakers. To clarify, I think you had single notes in a synth in an arpeggiator mode where the synth plays specific notes that change in accordance with pitch shifts. For example: --- Note # --- Pitch Shift --- 1 --- 0 --- 2 --- 0 --- 3 --- 1 --- 4 --- 5 --- 5 --- 2 --- 6 --- -7 --- 7 --- 8 --- 8 --- -5 --- 9 --- 2 --- 10 --- 3 --- 11 --- 12 --- 12 --- -12 --- 13 --- -10 --- 14 --- 6 --- 15 --- -2 --- 16 --- 7 If you played the note A4, then the following notes would be cycled through: A4, A4, A#4, D5, B4, D4, F5, E4, B4, C5, A5, A3, B3, D#5, G4, E5. Those notes would be different for each note you play, and sometimes the notes won't line up with a good harmony note. That's what I'm hearing with that dissonance I mentioned.
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RECRUITING! - Donkey Kong 64 Album project
timaeus222 replied to SoSiouxMe's topic in Recruit & Collaborate!
Well of course. But if it's mixed well enough, it would have just sounded "ear-blasting". ;D -
That is awesome, I love Alex's Jazz Jackrabbit soundtrack.
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I wouldn't agree with adding sub bass, specifically. I would say add a bass in general. If it's going to be ambient, there should be a bass somewhere in there. Something FM could be cool. Occasional miscellaneous effects would be interesting too.
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I think the clap is a bit weak. It's lacking the high end that I would prefer on a mix like this. Try for a semi-short high end "kp". The bouncy arp is kinda cool. I have a feeling it's from an arpeggiator voice mode in a synth, so that's why it's dissonant sometimes. You should try to fix that with either the UI or some creative sequencing. There's not much going for you in terms of excitement. It's quite a bare remix, but the sounds aren't bad. You just need more layers in the song, at this particular moment.