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Everything posted by AngelCityOutlaw
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This is what happens when worlds collide
AngelCityOutlaw replied to Brandon Strader's topic in General Discussion
He can say whatever he wants, it doesn't mean it's true. Also, in court, they're not going to be like "Well, it's not 1:1 exactly the same track, so you can go free" because even in an instance of outright plagiarism, it's probably not going to be exactly the same. Marvin Gaye's family won a lawsuit over "Blurred Lines" and in that case, the two tracks weren't nearly as similar as this. -
This is what happens when worlds collide
AngelCityOutlaw replied to Brandon Strader's topic in General Discussion
I really don't buy that this is an accident and even if it was, I have doubts the composer wouldn't catch themselves. "When Worlds Collide" is among the most popular nu-metal/industrial rock tunes from the 90s. It still pops up in movies, games, commercials, radio etc. all the time. I mean, the vocal style, melody, rhythm and even the backing power chords in that FFXIV track sound almost completely the same. I'm normally not one to agree with most of these kinds of claims, but I'd bet that if Powerman5000 wanted to, they could probably convince a court without much effort that it's a rip-off. While it's true that there's only so much you can do and patterns happen in genres, part of being a composer is being familiar with a wide variety of music and being able to tell if your piece is a little too close for comfort to something you're inspired by. I recently scrapped one of my tracks because I realized that it sounded like something I'd heard before, but I couldn't remember exactly what. When I shared it, people pointed out how very similar it was to "Rapid Fire" by Blue Stahli, which is a track I actually knew how to play. Then, I face-palmed hard, laughed, and got rid of it. I get the feeling this composer may have skipped that final step. -
This is what happens when worlds collide
AngelCityOutlaw replied to Brandon Strader's topic in General Discussion
Jesus Christ...first I find those stolen album covers and I thought it couldn't get any lower. Now there's this... and I'll have you know I still listen to Powerman 5000. Their most recent couple of albums are awesome and what Rob Zombie wishes he still sounded like. -
Yes. I believe that if you buy either conquest or birthright, you get the other two for 50% off. I read that the Special Edition with all 3 sold out in just a few hours - so I was super lucky to get that. I wouldn't buy the special edition second-hand - people are selling it for ridiculous prices online but buying the other two as DLC amounts to roughly the same price, maybe a little less, as the special edition cost brand new. I have a few. Conquest definitely isn't messing around. 1) Always have Azura on the map. Especially in the timed missions or ones where an enemy mage has "freeze", being able to move twice in a turn is more useful than it's ever been in these games. It's very easy to level her up by just having her sing on every turn. Have her sing for someone even if moving someone on a second turn isn't necessary - it's easy exp. 2) In Awakening, "pairing up" was almost a win button. In Conquest, pairing up will only give you a defensive boost or your partner possibly defending you - they will not attack with you. Have them stand side-by-side and they will give you an offensive bonus and possibly attack with you, but they won't throw themselves in harm's way. For the most part. "pairing up" is only useful if you intend to use a weaker unit or a support unit as a shield when your squad is cornered, such as on a survival mission. Alternatively, you could use a high-level unit as a shield when trying to level a lower level unit. I suspect a common mistake is that people would pair up units too often and the lack of exp to the supporting unit as well as being unable to utilize each party member will put you at a disadvantage. Also, be mindful of the new color triangle as well as the traditional weapon triangle! It's not enough to just look at axe/lance/sword anymore! 3) Wherever possible, let a low-level person or support unit (even Azura) get a kill. In a game where you can't level grind, getting everybody as equal as possible in levels and promoted to an advanced class is super important. 4) Maids, Butlers and Adventurers ftw! Definitely do your best to keep Felicia, Jakob and a promoted Niles alive. They are so useful because maids & butlers can throw daggers AND wield staves. Adventurers can fire arrows and wield staves, but can open chests too! Always have these people standing right behind your front-line units. and lastly 5) It's not always ideal or possible, but in general this type of formation is usually good Frontline - Heavy units like knights or melee fighters like Berserkers and Heroes. 2nd line - Cavalry units and ranged units. When an enemy is killed, your horsemen can quickly move in and score another kill either on the enemy frontline (where your cavalry unit will likely be standing next to a heavy unit for an offensive bonus) or attack enemy archers etc. a few spaces back. Back row - Healers, songstress and fliers.
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So, I'm gonna go ahead and assume that the reason no one is talking about this game is because their souls are consumed by it as is mine, but what do you all think of it? I managed to get the Special Edition, which comes with all three paths. I'm currently halfway through the Nohr storyline and I absolutely love it. A great return to form that brings the best elements of Awakening with it. Great story, characters, the audio and music are top-notch, great level design, well-balanced, varied and fun victory/defeat conditions and I would say gameplay-wise it's the best tactical-rpg I've played. I'll wait until I finish all three stories to make a final judgement, but what I have experienced thus far is a 10/10 for me. I can't think of anything to bitch about. What path did you choose first?
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I would actually say I'm indifferent to existing pieces being played on TV and radio. Video game music already has a huge fanbase around the world even among non-gamers because of, well...video games. It's one of the most popular hobbies there is. Your 93 year old grandma can probably hum the Mario theme or recognize Pac-Man and the 70s and 80s were a long time ago. In fact, video games have been credited with "saving" the symphony orchestra because VGM concerts are super popular and also get young people interested in orchestral music. What I would like to see, is video game composers get more opportunities in the film and TV world. I'd really love to see what people like Mick Gordon, Inon Zur, Yuka Tsujiyoko etc. could do to film. Film composers managed to get a piece of the video game action, but not really the other way around. I firmly believe a lot of video game composers make far more/better use of melody and in a huge variety of genres where as pretty much every film these days is going for the drones & atmosphere, hybrid score and it's terribly boring. Nobuo Uematsu, Tsujiyoko, Shimomura, Yamane, etc.'s orchestral music is much closer to the classic, romantic and epic film-scores like John Williams composes and I'd really love to see people like this bring take their composition beyond games or at least do so more often. Basically, I trust any music composed by a middle-aged Japanese woman - you just know it's going to be good
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[STAFF FOUND!] CastleMania - Castlevania Remix Album
AngelCityOutlaw replied to DarkeSword's topic in Recruit & Collaborate!
Oh my god this is an absolutely righteous idea and I don't even like pro-wrestling. Make this happen! -
Quality Vs Quantity In Modern Games
AngelCityOutlaw replied to AngelCityOutlaw's topic in General Discussion
Good and interesting points. -
Quality Vs Quantity In Modern Games
AngelCityOutlaw replied to AngelCityOutlaw's topic in General Discussion
A game that I'm currently feeling gets the quantity/quality absolutely right is Fire Emblem: Fates. I just picked up the special edition I had pre-ordered for about 100 Canadian Pesos and it's a great investment that is consuming my life now. Three storylines, each as long as awakening was and it already has a free DLC chapter out, tons of paralogues, lots of different kinds of objectives in the Conquest story, great new units without sacrificing the classics, "my castle" base-building, a fancy art-book and carrying case and all but those last two fit snugly on one 3DS cartridge. That's exactly why I asked the question as pertaining to the individual. Here's the thing though - how much are you willing to pay for "exactly what you want"? How do you decide what a fair price is for what you want? Is it fair for publishers to charge the same or more for a game that has less content than its previous entries or its peers even if you don't care about those features? -
Quality Vs Quantity In Modern Games
AngelCityOutlaw replied to AngelCityOutlaw's topic in General Discussion
To an extent, yes. If you're judging quality by "good game" and not the technical details then it is highly subjective and some people may be satisfied with the amount of content, but that's not the case the article is making. What he's saying is that despite the fact that Rainbow Six: Siege, Battlefront, Titanfall and SFV have received praise for their gameplay, they (objectively) have less content than their predecessors or the average game in their genre and have received backlash and loss of fanbase even in the multiplayer because of this. Other people in the industry argued that this is because of gamers' expectations changing, but the Forbe's author argues that this is BS and gamers have always wanted quality and quantity in equal measures. I look at it this way: Say you're going to the movies and they're showing a short film that's only a 1/2 hour long. What if they said to you that it costs the same (or more) for a ticket to the short film as the others, but don't worry because it's a really good short film, the best in its genre right now. Sure, it's a bit short, but the blu-ray will probably feature an extended cut when it comes out in a few months. Would you pay for that, or would you pay to see the full-length feature that still got great reviews and has a funny post-credits scene? You know, like Deadpool or something. -
Quality Vs Quantity In Modern Games
AngelCityOutlaw replied to AngelCityOutlaw's topic in General Discussion
I could agree if they weren't charging the same price, or where I live, more money for the game than previous iterations. Not to mention, SFV is operating on the cancerous "freemium" model in the way that you can unlock future characters. I think it was Maximilian on YouTube who was talking about SFV last year and he said that he felt it would need to be more than simply a fighting game in order for the series to evolve and continue to do well. It's not just about single-player modes either. Personally, I had tons of fun with all of Tekken 3's different modes back in the day and I've always thought the crazy different modes in Smash Bros is probably one of the reasons the game is so popular. I just can't justify buying something new that focuses on this one thing that it does really well when cheaper, older iterations had really good mechanics too but at the same time, gave me more to do. -
I just read a good article over on Forbes, of all places. http://www.forbes.com/sites/erikkain/2016/02/20/blaming-gamers-for-the-street-fighter-v-backlash-is-ridiculous/#692410ab18d9 To sum it up, it's talking primarily about Street Fighter V's notorious lack of content in its present state and how the industry tends to place the blame on the consumer, saying that gamers care more about quantity than quality. The author argues that is a "ludicrous" statement and I feel he summarizes it well by saying " You see, quality means very little if there’s not much there for you to play, just like quantity means very little if the quality isn’t there to match. It’s the balance of these two things that make games appealing. And there’s quite literally nothing new or strange or different about this. This has always been the case. Perceptions haven’t changed in this regard one little bit. " and he goes on to say " Street Fighter V doesn’t suffer the slings and arrows of the “modern market.” It’s just another example of a game publisher trying to change that market to fit its own vision, even when that vision runs directly against the desires of consumers. " The article also mentions Battlefront and Titanfall as games that suffer from expecting the consumer to pay full-price on quality alone in a barebones game. I must admit, I don't really play video games these days outside a few select series for a whole list of reasons, but this whole "pay full price now and maybe get more content later" is in the top 3. What do you think? Is it reasonable that gamers expect quality and quantity in equal measures. Does the lack of content in an otherwise excellent game dissuade you from purchasing it?
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I remember when I bought a game and it came with a ton of features and actually worked properly right out of the box and cost just 60 Canadian Pesos. Now, it costs me 80 Pesos, there's no single-player, game's broken and all the features I should have had to begin with are promised to be given to me at a later date. Oh, and there are micro-transactions because why not?
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The best music in the game wasn't in the game at all but was in Karin's trailer. I listened to the music in the game and honestly there was only one or two tracks that stood out to me. The rest is kinda meh.
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I miss when the average post on this site wasn't from an egomaniac looking to stroke their e-dick. Hey, Maestro. You should ask your counselor about how you can politely correct people without sounding like a complete asshole 20 year old who speaks like he has 35 years experience. Advice is cheap - you can take it or leave it. Nobody should be ultimately relying on posts by hobbyists on a random internet forum for professional music advice anyway. In that thread about YoungProdigy's FL Studio problems you talked about things that are "bad form" in public settings. Apparently, you don't consider going on a profanity-laden tirade against someone who made a post you don't like on the internet to be "bad form". We get it, you think you're hot-shit because you intern or whatever for Impact Soundworks. Why a software company would want to have someone with your attitude representing them is a mystery, but why don't you put all your knowledge to use and write an all-encompassing guide so that you can at least spare us your patronizing posts. Jesus Christ...it was Dan Reynolds who was talking about the CALM act, which is a U.S. regulation about the volume of commericials in broadasting if you're going to make a long post like this throwing around terminology for the sake of pseudo-intellectualism irrelevant to the topic at hand, at least read and properly quote people. Why is anyone even talking about this? Strader's post is talking about increasing loudness while limiting the output in music production. No guide I have seen anywhere else on the internet talks about the difference between dBTP or dBFS, whittaker-shannon interpolation and certainly not the CALM act because it is irrelevant information to most people looking to use a limiter on their music. IF YOU DON'T LIKE BRANDON'S POST, TRY THIS: 1) Ignore it. 2) Politely correct him or add to/build off of his post 3) Say, "Thank you for sharing this with us Brandon. I hope it helps someone out there!" I don't even give a shit if I get banned for mini-modding at this point. This site used to be the best around for useful advice and feedback and it felt like everyone worked as a team to help each other but guys like you are degrading it into holier-than-thou pissing-matches that don't help anyone and no one else seems to have the balls to call you out on it.
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A bit more of a straight up rock tune than usual. Pretty simple, but it was an excuse to use a bit of phaser here and there and some chopped guitars that I love so much. Check it out! Cool thanks bye
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Computer Near Death?
AngelCityOutlaw replied to AngelCityOutlaw's topic in Music Composition & Production
Figures that once I post about it, it stops happening completely. Anyway, thanks for the tips in the event the problem returns. -
I was really not sure if I wanted to get the game or not. Now I definitely know I don't. This kind of BS shouldn't be tolerated by consumers, but gamers will pay full price and then some for their favorite games and the companies know it. Even if the game is unfinished and broken.
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Not 100% sure if I should put this here or off-topic, but since most computer savvy people are likely sooner to visit here this is where I'll start. Anyway, in the last week, I've been noticing that when I put my PC to sleep, it randomly acts basically as a shutdown instead. The light indicating the computer is asleep still flashes as usual and when I click the mouse to wake it up, the power indicator light turns solid and the fans spin to life. However, the mouse doesn't light up and I'll have a black screen for several seconds before the computer shows me the ASUS start-up screen and then asks me to log-in. Upon doing so, any programs I had open have been closed. I've checked and none of my power settings have changed and I can't find this problem on Google =/ I'm paranoid because I get the feeling this is an omen of some impending hardware failure. Any suggestions or ideas as to what could be the problem?
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Free Delay from IZotope
AngelCityOutlaw replied to Dissidia's topic in Music Composition & Production
Nice! Thanks for sharing. -
The Most Brazen Copyright Infringement I've seen
AngelCityOutlaw replied to AngelCityOutlaw's topic in General Discussion
It's about being cheap. There is also this idea of the "virtuous pauper", where you're broke at the moment, but you'd pay if your money wasn't tied up in some greater good at the moment and you're of course totally justified in theft or handouts because you're a student or whatever. Among many musicians in the modern day, there tends to be this hypocrisy and selfishness when it comes to money. People bitch about the state of the music industry, how hard it is to make money, etc. but they're completely willing to use cracked software, which they never even buy down the road. They'll "sample" recordings shamelessly - it wasn't until last year that Richard Spencer got "paid" for the Amen break via kickstarter. They'll work for free and make "free" an expectation among media creators, venues etc. and all the while they torrent albums and/or use streaming services because who the hell can deny the convenience of Spotify? Like, I saw an "in the studio" video on YouTube and that Martin Garrix kid is using a cracked version of Sylenth. Really? You had this club hit or whatever at age 17 and you couldn't spend a few Euro on Sylenth? -
The Most Brazen Copyright Infringement I've seen
AngelCityOutlaw replied to AngelCityOutlaw's topic in General Discussion
Tell us Chernabogue, in the event that Time Warner and/or EA were made aware of the existence of such things, what would their course of action be? Would Karma curb-stomp "Exode Records"? -
The Most Brazen Copyright Infringement I've seen
AngelCityOutlaw replied to AngelCityOutlaw's topic in General Discussion
Might I suggest a name change? How about OlderClock ReMix? -
I just wanted to share this because I stumbled upon this yesterday while looking up a band from Edmonton called "Striker" on Spotify and it turned out there was another band called Striker but they are from Paris, France. They had an album called "Slave of Madness" and the album art caught my eye... Where have I seen this before??? Oh, right... So then I went to the record company's website. They have another artist from Paris called "Symbiozys" with an album called "25" Hmmm Just wow. I bet this "label" and their acts would lose their shit if you torrent their music though and probably complain about how Spotify is the devil. =P
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How to Discredit a Former Employer?
AngelCityOutlaw replied to Meteo Xavier's topic in Music Composition & Production
I know I'm late to this party and ditto what everyone else said but the best way to discredit them is to move on and let this be a cautionary tale. I hate to be "that guy" in the thread, but the only reason I'm being that guy is because I've been in this type of situation in the past. So I'm saying this in a completely friendly, yet blunt tone - You've expressed your disdain for composers chastising indie composers for working for free or close to it in the past and outright said that you feel it's a conspiracy to keep newcomers from getting the work. As you're experiencing here, that is simply not true. It's because credible developers with professional integrity don't ask contractors or anyone else to work for nothing, next to nothing or "revenue sharing" and get them to sign (as far as we are aware) poorly written, vague, "NDAs" that they pass off as legal binding documents when, I'm willing to bet an undisclosed sum of money on it, there is no address or contact info of the law office that should have created it to be found anywhere on the page. You are understandably upset because you feel that you have been unfairly compensated for your work - if you didn't, you wouldn't be looking for a way to publicly discredit the devs without having to spend money on legal fees that would no doubt exceed what you earned for your work. The simplest way to avoid this in the future and simultaneously discredit the people making a dreamcast game nigh 20 years after the system's demise that likely no one would buy anyway, is to move on and only take on projects that you feel pay you what you're worth. Because that way, even if the deal goes sour and you quit at some point but they're still using your music - which is a standard, assumed part of the deal by most composers, you can at least leave satisfied with work you did and what you got out of it.