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Drachefly

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Everything posted by Drachefly

  1. Heeey! Nice! I love orchestral, and I love really busy, and I love creepy, and this does all of them well. Similar reasons for my liking Prancing Dad.
  2. My hair is standing on end from listening to this 17 times in a row. Actually, it was standing on end about a third of the way through the first time, but the remaining 16 2/3 times just hammered it in. I feel like I've got six characters in my party, and one of them is Bahamut. It's like someone projected the glow Mahler's 8th symphony through Dancing Mad, and this is what came out.
  3. I haven't played any FF after 9, so let me get this straight. 10 is the one with the sphere grid and Tidus and the summoner and the guy in the red coat who's kind of already dead, right? And Blitzball. And a continuity-maintaining sequel (wtf) that seems to mainly be a dress-up game (wtf x2 combo) Of FF's 11, 12, and 13, I think I remember that one of them was a MMO, and one or more was written for PC instead of being console-only. Any distinguishing characteristics that I can grab onto in my head to keep them straight? Given what was said above, it seems that none of them are worth playing anyway...
  4. OCR01230 - Super Metroid - Maridia (Drowned in Exile) OCR00580 - Super Metroid - Energy Tank OCR00551 - FF6 - Mystic Forest OCR01818 - FF6 - This Hazy Place OCR01798 - FF6 - Purity OCR00436 - FF4 - Ground Up
  5. The virtue of FF5's stupidity is that it didn't take itself very seriously. They were cartoony enough to get away with it. You had what amounted to a bunch of quick-change artists in silly costumes running around. That made their comical ineffectiveness, contrived conflicts, and boneheaded strategies approach acceptable. The same could probably be said of FF3j. FF1 was too bare-bones to even criticize at this level.
  6. There was this one time a father thought I had done something inappropriate with his dau... oh, in a video game. Well, several games have gotten me immersed and adrenaline-ized, and at times I've been afraid, but the thread is asking about terror. I guess I don't play many games that are trying to inspire terror. The cyberdemons in Doom 1 and 2 count. I guess that's about it.
  7. This doesn't even make sense. The topic of video 1 was damsels in distress. Now that she's done with that, she's going to talk about something else. Inability to find additional damsels in distress isn't even a minor issue.
  8. John Scalzi's advice on becoming a professional writer was not to quit the day job until it was holding you back from making more money writing. I think the same idea applies to becoming a professional musician.
  9. Maybe I misunderstand the timeline here, but if she put a level of effort into the first one that fit her initial budget, and then she got way more, then you'd expect to have this: low quality first episode, than a delay for the second while she ramps up her production values. At least you tried thinking of other explana... well, maybe you didn't. Think more generously.
  10. :facepalm: The next sentence of my post is the response to what you just said. Are you so self-destructively impatient that you feel the need to reply out of context just to be told to go back up and read the answer to your comment?
  11. On the other hand, having asked for $6k and gotten $160k, she might have thought that people might feel a bit disappointed if she released $6k worth of material. So she puts in more work on each video, and it ends up taking a bit longer. There is more than one possible explanation at work, here. Basically, let's see what happens. If she puts out a pile of garbage on this funding, THEN it's time to complain. Which is to say that complaints about the quality of the video, right or wrong, are on point, while under the circumstances, the release schedule isn't really.
  12. In FFT, it'd be to make the ability-loading system be like FF9's passive ability system. In Contra, I'd make the flamethrower better In FF1, I'd swap the offensive stats of the fighter and thief In Megaman 2, I'd make the Metal Blade less OP In Megaman 3, I'd make Shadow Man not so ridiculous In Metroid, I'd let you swap between wave and freeze beams (in the same cycle as switching to missiles). In Super Metroid, I'd give the monsters more aggressive AI. (close second: zoom out on the view a little. I need to see more area in less detail) In FF6, drop the esper stat-ups. In Epic Battle Fantasy 3 and 4, I'd make them more like EBF2 by make running away harder and having longer battle sequences. In Wizardry, I'd offer better defenses against spells to both PCs and monsters
  13. As great and terrible as Wizardry was, it doesn't fit the description given. It's possible to construct that series of events, but it's really unlikely to happen by accident. And that's only if dead people look that way in the PC version (I've only seen Mac, NES, SNES; the differences between them are significant enough that such a difference to the 386 version would be possible)
  14. Roy Harris - Symphony 3 Before that, Sergei Prokofiev - symphonies 5 and 1
  15. It's not so much that smell is linked to memory, it's that if you associate something to a smell you encounter infrequently, that could well be the only association that smell has, so if you smell it again that thing will be a prominent association. A particular mixture of must and cedar -> The Empire Strikes Back (atari). Take that and mix in freshly cut grass and the feeling of bright sunlight -> Rampage (NES). Dust, candles -> Pole Position II (atari) Also, some other odd associations: Aquariums -> Zelda 2 Benjamin Britten War Requiem, Sanctus, 2:00 mark -> FF1 - the swamps west of Melmond. The Stan Freberg parody of The Whole Wide World is Waiting For the Sunrise -> Mega Man 2 boss rush level The feel of cold linoleum on my skin -> collecting a truly ridiculous number of shells in Jaws (and cutting paper doilies with childrens' safety scissors) There being a huge number of people arguing in a tiny room -> Combat and Enduro (atari) A particularly gloomy brightness of cloudy twilight -> Snoopy and The Red Baron (atari) (along with 3-2-1 Contact)
  16. ThunderF00t was at his best when he was taking biblical literalists literally, but even then he wasn't exactly fair. Now that he's taking on feminism, he's begun to find some people that actually have a point, and that's something he doesn't react to well at all.
  17. Okay, so it's meta? Yes, of course it's meta. It's a site devoted to advancing the conscious understanding of and applications of rationality. Since when has this got anything to do with American social psychology in particular? It's like saying a screwdriver is made for opening the battery compartment on a toy car.
  18. My 2¢ on FF6 can mostly be found on page 2 of this thread: http://ocremix.org/forums/showpost.php?p=908079&postcount=47 Some additional thoughts: Terra is wishy-washy because she's been asked to go be a strategic weapon. I don't care how indecisive she gets in this case, because this is a sufficiently momentous issue to deserve as much consideration as they could possibly portray. A long segment is everyone waiting on her choice! She is not an example of female disempowerment. Moreover, her emotionality is simply trying to come to grips with even having emotions. She's not over-emotional on account of being a woman, but because she's really new to this whole being her own person idea, and hasn't got a personal foundation until nearly the end of her story arc. What? It's got nothing to do with American social psychology and everything to do with effective problem solving. AND it ends up proposing a solution. You know, the one in the title of the page.
  19. No, this is entirely backwards. I know it's already been replied to, but this is really seriously absolutely backwards. http://lesswrong.com/lw/ka/hold_off_on_proposing_solutions/
  20. Women are more physically efficient. Men have much higher peak power output.
  21. It's very off-beat, sort of anti-rhythmic and anti-harmonic, and aside from the main tune, anti-melodic. Frantic. As far as I can tell, the only reason not to remix this track is that it's already so awesome. However, I think someone could do something nifty with some industrial samples. Not too much overlap in tone with the Magitek factory, so if you had some ideas for that but found they didn't fit, they might find a home here.
  22. Ridley made Samus Aran cry? That's so wrong. Samus Aran is supposed to make Ridley BLEED.
  23. Hmm. In order from shortest to longest statements: In Starwish (a flash shooter kind of like Gradius), most of the rescues are a female rescuing a male from a female. In Phantasy Star, the female protagonist rescues the burly man from a woman (okay, he was petrified by Medusa, a bit of a special case, but still). In the Mardek RPG flash game series, the first rescue is mixed-gender group rescuing a bunch of men. The second is a female rescuing a male. The third is a mixed-gender group rescuing an alien to whom gender doesn't apply normally. Cave Story? There is a whole lot of kidnapping and rescuing. Sue's brother, Toroko, Sue (twice), a male Mimiga in Grasstown (kind-of), Curly twice (saved by Quote both times), Quote twice (both times saved by a female), and those two kind of save each other in the end, but Quote's the one with the use of his legs, so I guess that's more in his favor. Also, kind-of Itoh (male), Misery (female), and Balrog (Neuter, presents male-ish) Final Fantasy 6 is very equal-opportunity with its rescuing. Now, all 3 playable female characters do need to be rescued at some point: Terra from Narshe guards and then from Phunbaba, Celes from jail, then nursed back to health by Cid, Relm from the fire. But more male characters end up being rescued: Mog, Cyan at the gates and from Wrexsoul, Shadow at the start of floating continent and in the cave in the Veldt, all of Figaro Castle and its mostly male occupants, the boy in the collapsing house, and arguably Strago. The second of Terra's rescues is mitigated since she overcomes her psychological issues and becomes an adoptively-motherly wrecking ball, overcoming the monster you had to save her from before. Celes saves the rest of the party twice. She also fakes being a damsel in distress at one point and busts herself out. Right after Cid nurses her back to health, she returns the favor. You might think you're going through Owzer's house to rescue Relm, but she's actually all right. Terra's mom also needed to be rescued, but Maduin totally messed it up, and the lesson of that scene is that she shouldn't have been put in that screwed up position in the first place (incidentally, she has a name, and I would have forgotten his if his corpse weren't an equippable item). Rachel kind of needs to be 'rescued', but from an injury. Still fits. If we apply the additional "primarily advances the rescuer's story arc" filter... FF6, we're left with just Relm from the fire (advances Strago's arc much more than hers), Figaro Castle, Celes saving Cid, Celes saving the boy in the collapsing house, and Rachel. If we count the castle as one man, then it's 60/40 in favor of males getting saved. In Cave Story, the story as-such mainly revolves around the rescued people, so most rescues are filtered out. Momorin (a woman, and one of the few characters who never needs rescue) rescues the main character, which serves to advance her character arc way more than his (i.e. if that whole episode had been cut, he would be barely different but she would be less developed). (note: not saying these are typical. Their paucity is an argument in itself)
  24. JimPlaysGames did a good cold LP of Star Control 2. Star Control 2 cold LPs are great - it's almost like exploring it again for the first time. You can see which clues they pick up on, which things they brute-force, and what they really get stuck on. And of course you usually end up a little .
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