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Everything posted by Chucklehofft

  1. If this ever becomes a thing after all, I still have a half-baked Banshee Boardwalk mix lying around somewhere. I was pretty proud of it a few months ago, I wonder if it's as good as I remember it being...
  2. I usually start my songs by stumbling across a cool sound while messing around. From there, I just experiment with other sounds, and see how they work with what I've created so far. I almost never know what sounds I'm going to end up using unless they're acoustic samples, like for violin or piano. I think the most fun part is seeing what sort of weird soundscapes I can come up with with a combination of different sounds.
  3. If you want to learn about compression, EQ, etc a bit more, then I recommend checking out this free Coursera course: https://www.coursera.org/course/digitalsounddesign Also, if you're a university student with free Lynda.com access, there are a lot of good courses on there as well, such as: http://www.lynda.com/Logic-Pro-tutorials/Foundations-of-Audio-Compression-and-Dynamic-Processing/85998-2.html (It's for Logic Pro, but the concepts should translate to any other DAW). Other than that, the best thing you can do is to just start writing drum tracks, you learn a lot just by doing. Not everything that you write has to be perfect, that's something that I've learned the hard way. Also, I recommend watching some of Seamless's Tracks from Scratch: The glitch-hop song has especially groovy drums. You learn a lot just by watching others, I've found.
  4. Oh man, Im so glad it's a few months away lol. My computer decided to take a dump today, so now I have to reinstall Live, all my plugins, register stuff, etc... Good to know I don't have to worry about getting anything in yet.
  5. Really? Aw yiss, this is going to be awesome.
  6. Does Pokemon count as an RPG? I really want to remix the Slateport theme from 3rd gen.
  7. As in, she uses LSDJ from within Logic somehow, or that she mixes in it? I use Live primarily, so I automatically assumed that I would mix and master chiptunes through that. I just downloaded Famitracker and it seems to be pretty cool. Does it use samples from the Famicom, or is it completely synthesized? Because the waves sound super analog. But yeah, Sunvox is so counter-intuitive - even LSDJ on the damn Gameboy makes more sense.
  8. I'd imagine that pro sound modding a GB should make the output more usable (though I haven't done it myself). How else would artists like Chipzel get such clean tones from them? But I'm totally down for working in Famitracker, I hope it's easier to use than Sunvox.
  9. I figured that I would end up bouncing all the clips down to audio and sending them that way anyways. Either that, or use a more accessible tracker like Famitracker, which I'm totally okay with.
  10. I also have LSDJ, and am pretty new to it myself. I'd be interested in working on something soley to actually put it to use.
  11. Do you have any of the content for the intro created yet? I think it would be easiest if that was made first, then the music could be done to match it (it would also mean that sound design could be included as well, for like title wooshes or something). Also, what style are you looking for specifically? Do you have any examples of other songs that have the feel you're looking for?
  12. So I just recently bought Harmor to work out some screaming basslines (courtesy of Seamless), and in order to use it on my Mac I've gone and configured a convoluted way with Plugwire and such (you may have come across this method before), which receives MIDI info via Apple's built-in IAC driver. So I have Live configured to receive the audio signal from Plugwire, and I have a MIDI track that sends data to the IAC driver. The weird thing is, when I have the track armed it outputs this horrible, garbage MIDI signal, as if it were going through an arpeggiator with a super fast rate. This happens when I either play live from a keyboard or when I play a MIDI clip on the track. When the track isn't armed, however, I can play MIDI clips without this happening. I've replicated the problem from within Live, so I know that it's not Plugwire messing up. Anyone have any idea what could be amiss? EDIT: Well, I'm a derp. The problem was that I had the MIDI in of the track set to all ins, which included the IAC driver that it was already sending to. So basically I created a horrible MIDI feedback loop.
  13. So uh, what exactly is this project? Could you just sum it up real quick? I think that a lot of people are seeing this but not responding because they're not sure what it is that you're looking for.
  14. There's definitely no replacement for a home studio. Though Gadget by Korg was just released and is incredible for an iPad app.
  15. Sorry, I don't have any songs already made that would fit, I don't think. I don't have time to put together a piece in the next 6 hour either. I had hoped that you would reply earlier today so I would have more time, but I guess you're pretty busy with building the game. I wish you luck in finding some music elsewhere, though. Maybe you can find something here: http://incompetech.com/music/royalty-free/collections.php
  16. So I have a bunch of soundfonts that were ripped from old games (stuff from Kirby, Mystical Ninja, Ocarina of Time, etc). Would using these sounds in a commercial production be considered as stolen content? Because they have such a great compressed, dated sound to them that they'd be awesome for evoking that sort of retro feel, but I don't want to just assume that I'd be allowed to use them for my own benefit.
  17. Like, 8-bit retro style stuff? I have a Gameboy with LSDJ that can provide those blippy sounds, as well as a bunch of soundfonts from old NES/SNES games. I might be able to throw some stuff together depending on what you're looking for.
  18. Yeah, that's where everything I make goes. Kinda barren ATM, but I'm working on that .
  19. Totally interested and willing to contribute. Are there any styles in particular that you have in mind? I usually just do my own thing with my music, but I don't think that kind of stuff is what you're looking for . I'm definitely open to trying new things.
  20. I know exactly what you're going through, I had a lot of trouble figuring out where to start for the first couple years that I produced music. I know that "start where you want to" doesn't help all that much, but it's really the best advice that we can give. I would suggest that you just start making music and having fun with it, and don't try to limit your options by thinking there's a "right way" to do things. Also, digest as many tutorials as possible, you'll learn so much just by observing what other people do. Personally, what I usually end up doing is designing a really neat sound or an interesting riff that I build off of. For example, this song: https://soundcloud.com/loaf-of-dread/struggling ... was based entirely off of the cello riff at 0:12 - everything else was either added harmonies or variations that I messed around with until I liked the way that they sounded.
  21. I've made decent progress on the Banshee Boardwalk mix, so I'm definitely still game for this album.
  22. So, has this project gone anywhere yet or has Fernando just been gone for a few weeks?
  23. I thought that before I bought it and used it. I'd say that Action Strings is more suited for creating interesting string rhythms rather than an interesting melodic line. I use the Solo String patch in the factory library to do that.
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