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Nobbynob Littlun

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Everything posted by Nobbynob Littlun

  1. Like the other reviewers, I can't believe I passed this by. Tastefuly done, very much so. Hmmm, the first 37 seconds or so sound a LOT like the final battle with Ganon (after he transforms) in Zelda: Ocarina of Time. I kid you not!
  2. It's songs like this that show that music does indeed evolve. I would personally put this down as one of the OCR greats. As has been mentioned, nice piano (and transition) at 3:33 Makes me think of Hollow Bastion in Kingdom Hearts. And that weird thing at 1:40 that lasts for like two seconds - I don't know what it is, but I like it.
  3. This makes me think of the bits of Metallica I actually like (I'm an orchestral person).
  4. I like this song, but it is difficult to say why. The previous posters have much more to say than I. Anyone think of La Bamba at 2:34?
  5. This song has a ridiculously strong intro. I think it could've been expanded more on before you went into that segment at 1'26. Also, I can dig the "c'mon", but after the first time you used it I think it should have lost volume and gone into the background, or at least backup for something more complex and melodic. EDIT: fixed typo
  6. Nice! I pretty much agree with NembaTheKid on the fine points. I believe the song that this is a remix of is called "Vampire Killer"? The same name that the Belmont clan's heirloom, the whip, has. Yessir, the whip has a theme song. Check it, yo.
  7. The intro reminds me of the town music in Zelda 2. Did the original Xenogears song also do this? Is it just me hearing this, I swear I'm taking crazy pills! Obey my dog! Ok, Zoolander references aside... I like it.
  8. It's about time this got onto ORC! As with the Druuge song, you have to really plug this into the game ( http://sc2.sourceforge.net ) To appreciate how truly good a remix it is.
  9. I've probably spent more hours of my life playing Star Control 2 than any other game. I think I can say it with authority, that this fits the Druuge better than any old-school remix. You'd have to play the game to see The screams don't really detract from the song when you're actually playing.
  10. I like the phone ring, it adds a nice texture to the song. Oh wait, that was someone's real phone ringing, not the song! Hmm... a good phone ring would fit well in this song...
  11. Good vibes. Only two suggestions, one probably easier than the other if I guess: The snare drum and the acoustic guitar both sound sequencer-esque, though their quality is obviously good. Obviously getting someone to whip out a live guitar would be nice; as for the snare, some variation in the volume, pan, pitch, and especially attack would do wonders! ^^ In any case, very groovy.
  12. I think the sfx work fine, wouldn'ta even noticed em if I didn't recognize them from somewhere...
  13. Good stuff. This could truly replace the original music and fit perfectly. My only qualm is the samples from the game which start around 2:00, which seem kinda lame compared to the tight rythmns and the main melody played on a... saz? Sitar? Something like that. No biggy, since that's my own opinion I just opened it up and edited that part out, did a crossfade to smooth things out. Accidentally left in the very last hurricane kick, but it's real quiet and works out as a nice subtle bit.
  14. My normal complaint with Beatdrop's songs is that they lack the kind of polish that I prefer - I'm not much of a minimalist person, I like when there are lots of things to listen to at one time. However this song is so goofy and whimsical, with liberal use of whatever pleases, I cannot help but love it! If the workings of my mind were to be put into music, it would likely sound like a cross between this and Adhesive Boy's "Da Phunky Forest".
  15. Nice arrangement, worth a listen even for those poor 56k souls As noted before the Hymn of Faith doesn't always seem to coincide with the rest of the arrangement. I think that this is because the greater part of the arrangement is very tense, dramatic, with brooding chords. The Hymn of the Faith, on the other hand, is a song of peace, hope, and mourning. The first half of the Hymn, when it goes up, is good... but the second half, when it goes down, could use some tweaking. EDIT: Now I think on it, the contrast I mention there is fitting for the mixed emotions of the final summoning, but as a musical piece it makes it kinda wonky. What might be done is to either tweak the pitch of the sample from the game at a single part, perhaps the ending note or the highest note of the Hymn, when the hymn occurs at 1:37, 3:07, 3:48. The ones like at 2:40 are fine, as they kind of lead in to the next repetition. Or perhaps rather than tweaking the actual sample at those points, you could use your own vocal synth/samples that sound very similar, putting them in at the same time to form different chords at key points that fit more with the mood. That would probably be better, actually... I would also suggest varying the volume of the Hymn. As far as the rest of the arrangement, right on! 1:16 this synth or guitar is wonderfully down-played, but adds a lot of feeling. I suppose I could go into detail saying that this is good and that is good, like the bells at 2:38, or just a bit later at 2:58 the really quite cymbal swishy that is heard a lot in this song. Suffice to say, if I don't make little suggestions, I think it can't be any better
  16. Looks like it's up to me to dish out some constructive criticism ;D My main complaint is that this song is very "busy", something I personally am against My suggestions for change reflect that. One thing that I noticed throughout all the song is that in a lot of areas a little playing around with volume, even on individual notes, could do a lot. At around 1:25 some ensembles kick in which sound indistinct and muddled, especially when put together with (I think I'm hearing) a choir in the background. I'd play around a bit with the volumes of these ensembles and see if I could tweak em to not sound quite so slurred together. The choir itself here and throughout the song though are without complaint. Around 1:45 the melody and the brass going "BA! BA! BA! BA! ba! ba! ba! ba!" don't meld right. I think this is because the supporting brass is much more distinct than the melody of the strings. I would personally tone the bells at about 2:05 as they are fairly piercing. At 2:30 these organs sound a lot like bagpipes the way they are played - I just thought I'd mention that; I personally like it. From here onward is when the song sounds the most Castlevanish. At the 3:13 though, the aggressive stabs seem a bit out of place with the melodrama on either side. The woodwind ending is perfect. Also, I think the snares would be well complemented by a subdued bass drum or timpani of some sort, but that's me. Something to consider. Stuff that is so perfect I will never forgive you if it's changed: 0:40 - the harp or whatever it is 1:00 - woodwind here especially that one sharp note. 2:56 - church/tubular bell and strings 3:25 - harp and woodwind again, and a piano this time x:xx - any of the choir EDIT: Another thing I'd like to note is that this seems to deviate from your usual style? Experimentation is always something to be complemented
  17. At least 99% of all songs ever created are in standard 4/4. This song may throw you off, but it's all good - I found it easier to listen to after I started doing the conductor thing, waving my finger in the air to the time of the music. I happen to have a picture lying around from when I was telling a friend about 5/4, will dig up from harddrive and link... http://www2.kalenda.com/andrew/temp/fivefour.jpg Just try and find the beginning of the measures... the 3:32 area is a good place to find the rythmn, land the 1 like on that picture and cycle through, and the rythmn is much more apparent. At least that's what I did, the song went from somewhat disorienting to enjoyable.
  18. This definitely has the feel of the Starfox soundtrack to it. The only thing from a typical Starfox song that's missing is a military-style snare. The strings are very aggressive, just as they are in Pharoah Land Between these two songs, I'd say you would probably like the music in Skyblazer for the SNES. Check out the Falls of Torment music to hear some neat bells which, although not in your music, I could hear in there anyway.
  19. Very catchy! Definitely could use some variation with the drums; melody is good though, keeps moving nicely. Gets especially nice at about 2:08, with the strings... string ensembles are hard to dislike I'd suggest getting a hold of all different kinds of percussion - not just kicks, snares, hats, and cymbals, but also bass drums, timpanis, congos, bongos, tambourines, marimbas. That's what we had in my junior high band, so I don't think they should be difficult to find. It's a lot easier to get variation in your beat when you have more instruments. EDIT: I guess I should always make a point of checking songs out on headphones too. Wearing them, the drums are a lot more interesting, as the different percussion instruments dart from one speaker to the other, but not so harshly as to bother the ear. In this way, the beat does move around enough to be interesting, but I'd still suggest some variation from its pattern for listening through speakers. Can someone tell me what "moog" is?
  20. My band teacher spent much time teaching about various meters. Most of the lesson was actually about why everything is in 4/4 and occasionally 3/4 though. He had written a little song in 4/5, it was pretty theoretical, um, we didn't play it too good. Though he played a recording of it done right, and it's pretty dern weird... screws with the brain >_<
  21. It also REALLY helps if you know how to play an instrument - when I'm having trouble understanding something I want to do, I imagine my trusty old clarinet, and bass clarinet.
  22. Not quite so bombastic as First Form, but it I have found that both First and Second Form grew on me a lot - they sound better every time I listen. If you don't think it's so hot, don't delete... give it a chance later on. Timpanis, cymbal crashes, organ, EXCELLENT! 2:00-2:40 and 3:40-end assuming my player is measuring the time right) however is weak after all that nice dramatic stuff. If you go to his website you can download the 3rd and 4th parts. They sound a LOT different though, maybe one day he'll meld in some slick orchestra and submit to OCR Oh, and a proper ending for that Fourth Form
  23. I should be liking this mix - I liked your others, and the way you put the song together is great here too, but too much synth - almost everything sounds synth. Bothers me somehow... especially the guitar and the horn. Still, quite a bit of skill obviously went into this, bothersome samples can't hide that
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