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SystemsReady

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Everything posted by SystemsReady

  1. Man, I've never even come close to beating Zelda 2. The part I consistently quit at was the first dungeon actually because of the platforming, with instant death pits?? With how stiff the jumping and handling is?? I would actually kinda kill for a good, still 2D, remake of Zelda 2. It's this fascinating mix of stuff that got majorly used in later games (village names used as sage names in OoT, some bosses also show up in OoT), and out-there stuff just thrown by the wayside (the entire level up system). I'd love to experience its historical value as a game that I'd actually want to play
  2. I'm down for it. My life isn't so damn hectic anymore so I should be able to go through them in a timely manner.
  3. ahahahah fuck Sousa. My high school band director was a tuba player so he loved that stuff...
  4. It was fucking cloudy where I live lmao...but the decrease in light was substantial. The times where there were breaks in the clouds, there was this eerie lighting, where you can clearly see the shadows cast by the sunlight but it was just way too dim. It kept messing with my head, it was reminding me quite a bit of winter actually.
  5. Serebii's anticipating that it'll be next gen that'll be on the Switch and not the ones directly after US/UM, as Pokemon gens have never been split by console and Game Freak has two teams. But they could skip the anticipated Diamond/Pearl remakes in favor of jumping straight to Gen 8, a la Gen 5 -> Gen 6. The pattern matches up even more when you consider that US/UM might be sequel games like B2/W2.
  6. Apparently the Boost Guardian was so difficult that one of the QA testers had to turn on debug to beat it! I think maybe the biggest problem is miscommunication? A lot of people I've mentioned the boss to were shocked that you can bomb it while it's in puddle mode to force it back to solid mode. I've actually beaten the entirety of Prime 2 on Hard...
  7. The final boss of Sonic 2. Every time I start a playthrough I'm like "okay, I'll play through the game over and over until I finally beat this damn thing". But after losing all my lives and accumulated continues to the game's cheap-ass no-ring final boss, I put the controller down after the Game Over screen. I just can't be bothered to play through the entire game again - special stages + Metropolis Zone + Wing Fortress Zone especially - after being subjected to something so dumb. Sonic 3 & Knuckles kinda pulled that too but at least it had a save system, so you wouldn't have to
  8. Depends on the developer too. Apparently Sonic Team used .ADX format all the way through Sonic Heroes.
  9. I preordered Moon from Amazon, with release-day delivery. Sitting at work on Friday and then going to my weekly appointments is going to be SO HARD. I literally went with Moon because I thought Lunaala looked cooler...though Solgaleo seems to have the better design animation-wise now that they've put out more art and promos. Lunaala looks so flat by comparison...eh. Oh well, Bayonetta Noivern is cool too, and having the game be night during the day actually works out for me as I tend to play video games after work now.
  10. Honestly I think that's the point - they're kids trying so hard to be "cool". That + them referring to their admin like a family member really makes me think that Team Skull are actually going to be the small fry this time around that you may or may not team up with later in the game to stop the real villains. The final evos are actually really good. Interesting that the grass one's type combo changes, and that means I don't have to have a 4x ice weakness in my party to boot... The fire one being wrestling-related really made the design a whole lot better for me (I caught a glimpse of it
  11. Really digging the demo. Things I noticed/have thoughts about: - First off, PLAY IT MULTIPLE TIMES. I almost made the mistake of going "well, that was a good hour" after initially beating it, until I went through the spoiler tag on Serebii and found stuff I hadn't come across yet. Stuff opens up after you initially clear it. - Walking speed is a lot faster, which I guess I'll owe to the models not being chibi with stubby little legs anymore. lol - D-pad no longer used for overworld movement AT ALL. This also means that grid-based movement is now completely gone. It can be used f
  12. No, the JP (actual intended) name of Arceus is A-ru-se-u-su (アルセウス). Or "Ar-se-us". If Arceus was meant to be pronounced "Ar-Key-Us", it'd be spelled A-ru-ke-u-su, which it's not.
  13. I am pretty sure that the Ultra Beasts are in fact alt forms of the Aether Foundation admins. That's the only explanation I can really think of. It'd be super strange to have, say, these Ultra Beasts actually turn out to be Pokemon when Pokemon like Mewtwo and Porygon don't have any distinction like "Ultra Beasts" from normal "natural" ones.
  14. I'm not sure if it's because the most I've played the original was like...20 minutes, before I quit because it plays like it's underwater, but I personally really dig the MZM soundtrack...especially compared to Fusion. The arrangement in MZM is head and tails above Fusion's, and the easiest way to notice is in Samus' fanfare between the two games (Fusion's rendition of the fanfare is literally closer to the Prime demo's unfinished rendition than it is to MZM's). The mixing is better IMO than in Super, which sounds very muddied. Actually, thematically....I think MZM's soundtrack is very si
  15. Sonic 4 sucked because they had DIMPS work on it. I should probably point out...Whitehead/Headcannon's "ports" were not ports. The games were straight-up rewritten from the ground up. There are two ways this can go wrong: level design and physics, and Sonic 4 got both utterly wrong. The physics part is covered by Whitehead & Headcannon's experience with the remakes - level design is the big issue I think, but level design also relies a lot on how the physics work, so even if the level designers suck, the game will likely play better than any of Sonic 4 did anyway. EDIT: To b
  16. I was having fun playing it the day it came out, but I haven't been able to log in since. Trainer Club logins are 100% borked.
  17. Man, the new bugs are so good. I might just have a team with several of them on there. I don't care if I'd get party wiped by a flying or fire type...
  18. Hopefully a pair of wings or something. You have no idea how disappointed I was when I opened the item chest in Twilight Princess' City in the Sky and it turned out to be another clawshot. And not something you could fly with.
  19. Even though they made a big deal about "seeing" Pokemon you haven't seen via QA code...tbh it sounds like it's just another method for Mystery Gift at this point, and different countries have entirely different events for Mystery Gift.
  20. I would actually like to point out that Ganondorf in Wind Waker is mainly referred to as "Ganon", including by the King of Red Lions when he first shows up and in the first few forms of the game's final boss ("Puppet Ganon"). That said, with how many people seem to be reminded of how Zelda 1 started, it wouldn't surprise me if it was in the same timeline as Zelda 1, or at least is channeling the hell out of it in terms of the game's feel (perhaps this is the start of a new series?). Personally I'd like to hope that it's in the Wind Waker timeline, but that's just because I love Wind Waker
  21. I think it worked because those particular devs aren't ones to have their faces plastered everywhere or give interviews. If it was like...Miyamoto and Aonuma talking constantly about Zelda I think I'd have less interest, but Masuda and the poor dude whose name I can't remember generally don't have very much screen time or face-to-face involvement in talking about their latest game or its inspirations.
  22. I dunno. In Gen 3, Linoone was a fairly decent Normal type. In gen 5, Scolipede was a fairly decent Bug type. And in gen 5 and games afterwards, Unfezant was and still is 100% useless. What I find super interesting was the mention that everyone keeps missing - that every island has a guardian Pokemon. Could Zygarde actually be the "fourth" one, adding onto a generation's standard three main legendaries?
  23. It's basically Wind Waker on land with survival elements and more environmental puzzles, so consider me hyped. Wind Waker's my favorite 3D Zelda!
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