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Master Mi

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  • Location
    Germany
  • Occupation
    landscape gardener
  • Interests
    martial arts, training, nature, philosophy, music, composing remixes and own soundtracks, video games, movies/animes, exceptional literature, pescetarian raw food diet, cozy naps in the sunlight

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Preferred Plugins/Libraries
    Independence Pro Premium Suite, Revolta² & DN-e1 synthesizers, Magix Vita instruments, Vandal: Virtual bass and guitar amplifier, Titan 2, ERA II: Vocal Codex, Shevannai: The Voice Of Elves, Native Instruments
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (Other)
    learning electric guitar (proficiency: 0,3 %)

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  1. If you are looking for your first DAW, also check out Samplitude Pro X(8) Suite if you own one of the newer Windows versions: https://www.magix.com/int/music/samplitude/suite/ It comes with a huge amount of high quality content, a really logic and intuitive interface for a good learning curve, some of the best metering devices on the worldwide DAW market, around 80 GB of really good VSTi (lots of them in the great Independence sampler) and synth content for nearly any kind of music genre (no loops - just around 80 GB of pure sample content) and besides the standard plugins also some really outstanding plugins like Independence FX, Vintage Effects Suite or Vandal: Virtual Guitar and Bass Amplifier, with which you can form your real or the included VSTi guitars into kinda any possible guitar sound (if you really want to go "rockin"). Usually the enhanced Suite version of Samplitude (if you go for Samplitude, always go for the Pro X Suite version - it has far more content than the standard Pro X version) is around 600 bucks (Bitwig Studio is around 400 bucks). But at the moment (until December 8th) there 's a special offer for just around 200 bucks. There's also a free trial version in the link if you want to check out the interface and some core functions of the DAW.
  2. By the way, I forgot to mention what really good soundtracks the Dissidia Final Fantasy series had to offer. As this is one of the core topics on OC Remix, I just wanted to share a few outstanding Dissidia soundtracks that I remember particularly well (I tried to get some high quality versions of the soundtracks that might not have always the English title in the video link - but I will provide a proper translation of the song titles in my text): 1) Prelude (or rather "Prelude - menu -", a remix of the famous opening theme that shows up in kinda every Final Fantasy game in many different versions) --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- In my opinion, it's one of the best Final Fantasy Prelude themes ever composed. But there are many further arrangements of themes in the Dissidia games that might sound very familar to you. 2) Sprouting (or rather "Sprouting - arrange -", a really nice arrangement of a well-known track from Final Fantasy 10) ---------------------------------------------------------------------------------------------------------------------------------------------------- Beautiful soundtracks like these can be heard in the first two Dissidia games (this one is from the very first Dissidia Final Fantasy game), for example, when you play the story mode for a certain character in the dungeons or on the overworld. You'll even have to play the stories for the individual heroes from the various Final Fantasy parts several times, because there's a lot to discover, unlock and buy (from what I remember, apart from new characters or antagonists from the Final Fantasy series, new outfits and original soundtracks, there are also things like new weapons and equipment, rare items, espers that can support you in battle, etc.), depending on how well you play the dungeons in the story mode. The bonus stuff you get at the end of a dungeon depends on how well, tactically clever and in how many moves or with how many points you complete the dungeons. But you also want to explore the dungeon on the first try to get all the visible and also pretty valueable treasures in there. However, anyone who thinks that the game is already over after completing the prologue and the character-related story parts is very much mistaken. That's when the interesting part of Dissidia's story really starts, which unfolds in further, non-character-related story complexes, where you also have a free choice of character, if I remember correctly. 3) Battle 1 (or "Battle 1 - arrange -", an arrangement of the Final Fantasy 9 standard battle theme) ---------------------------------------------------------------------------------------------------------------------------- Since the Dissidia games (at least the first two parts) are story-based beat 'em ups, you will of course listen to a lot of pretty cool battle and boss battle theme arrangements during the fights. 4) The Decisive Battle (or "The Decisive Battle - arrange -", an arrangement of the boss battle theme from Final Fantasy 6) ----------------------------------------------------------------------------------------------------------------------------------------------------------- This is the arrangement of a famous and pretty driving boss battle theme you know from Final Fantasy 6. ... But there are also possibilities to unlock some original themes from the Final Fantasy series as well and listen to them in some sort of a jukebox or during battles, for example: 5) Omen (or "Omen - original -", the legendary opening theme from Final Fantasy 6) ---------------------------------------------------------------------------------------------------------- Even as an original theme from the past days, this composition still has its charme. 6) The Landing (or "The Landing - original -", a theme from Final Fantasy 8 that plays the first time during the attack on Dollet) --------------------------------------------------------------------------------------------------------------------------------------------------------------- This is one of my favourite themes from Final Fantasy 8. For those who don't know, there was an early version of this theme called "Raid on Dollet" for an official demo (I think it still was in the PC version of the game I bought as a present for a friend back then), but it was obviously removed due to some similarities to a soundtrack from the movie "The Rock" - I assume they mean the soundtrack called "Hummel Gets the Rockets" (the part after minute 0:51, for example): ... But in Dissidia Final Fantasy, you also have a lot of really dynamic and soulful arrangements, for example the following two tracks: 7) A Moment of Rest -------------------------- On the first sight, this kinda sad piano composition seems to be a new soundtrack exclusively composed for Dissidia Final Fantasy. But it's an arrangement of the Game Over theme from the very first Final Fantasy. 8) Find Your Way (or "Find Your Way - arrange -", an arrangement of a Final Fantasy 8 theme) ----------------------------------------------------------------------------------------------------------------------- I really love the mystical vibe in this arrangement of a well-known Final Fantasy 8 soundtrack. This one is from Dissidia 012 Final Fantasy (spoken "Dissidia Duodecim Final Fantasy"). ... There also some really good soundtracks that were exclusively composed for the Dissidia Final Fantasy series, for example: 9) Cosmos -------------- This is the theme of Cosmos, the goddess of harmony, who opposes Chaos, the god of discord. She is supported by the Warrior of the Light and the other heroes from the different Final Fantasy series, while Chaos rather brings the villains and antagonists of the Final Fantasy series into the battle. 10) The Messenger ------------------------- I can't really remember at which point this soundtrack plays in the game. But since it has a similar compositional structure (just in the form of a heavy rock version) and a similar spiritual message like the Cosmos theme, I think this could be a soundtrack related to Chaos. 11) Massive Explosion (Arcade Version - or "Massive Explosion - arcade -", a soundtrack from the arcade game version of the new Dissidia Final Fantasy from 2015, which was later ported to PS4 and got the game title "Dissidia Final Fantasy NT" that also included this version of the song) --------------------------------------------------------------------------------------------------------------- The name of the track might sound like a movie title from the kinky hardcore porn movie corner. But in fact, it's one of the heavier Dissidia Final Fantasy NT hard rock tunes I really love. 12) Massive Explosion (Arranged Version - or "Massive Explosion - arrange -") -------------------------------------------------------------------------------------------------- In addition to a few other interesting versions (also some really good instrumental arrangements) of this track, this one was exclusively composed for Dissidia Final Fantasy NT. For the vocal part in this version of the soundtrack, the game developers have apparently even hired a real opera singer, namely the Jamaican-Indian lyric soprano singer Nadine Benjamin. There's also a really epic strings version with vocals of this theme in Dissidia Final Fantasy NT: ... To summarize, you could say that the Dissidia Final Fantasy games are worth it just for the excellent soundtracks alone. But the story, the really good fusion of beat 'em up and convincing RPG elements as well as the extremely large amount of content, bonus content and unlockables (especially in the first two Dissidia games) make this game series an extremely worthy and extraordinary Final Fantasy spin-off. So I would be really happy if a next-gen title of this series in the style of the first two Dissidia games were to be released for Playstation 5 sometime in the near future.
  3. The painting of the over-door construction for the electric guitar mount in a matt white is now finally finished. And I'm really satisfied with the result. )) ... The master painter who carried out the work and who had quoted me a price of 100 to 150 euros for the paintwork after my previous inquiry, subsequently even lowered the price to 90 euros. But out of sheer joy at the good craftsmanship and as a small token of appreciation for a job that wasn't easy and that I might have ruined on my first attempt, I added another 20 euros and paid 110 euros. I always do this with such commissioned works when I notice that people make a real effort with their work and obviously don't just see the quick buck, but have passionate dedication and high quality in their focus or even go about their work with a really blatant spirit of perfection. Because it is precisely in superficial and lifeless societies, where the focus is increasingly shifting to quick money, profit maximization and other forms of selfishness, that quality, longevity, a genuine spirit of innovation and valuable content (both in products and services as well as in people themselves) often fall by the wayside. ... As you can see in this picture, I have already attached furniture glides in matching colors to the wooden construction, which should protect both the door and the electric guitar from scratches and other forms of accidental damage.
  4. I recently stumbled across a kinda mystical soundtrack from Final Fantasy 14 with a pretty famous melody from Final Fantasy 1. The track is called "The mushroomery", which is a really immersive remix of the soundtrack "Matoya's Cave" from the very first Final Fantasy. This not only gives you the power to manage your all-important house cleaning without magic brooms that do all the swish-swish-aroo. It is also - together with a bit of good ambience ala soft light, candlelight and the scent of incense - a really pleasant soundtrack for studying (not only for studying the arcane arts). In this case, I'd recommend a radically extended version of this track: I guess this is my contribution to a Happy Halloween. ... PS: If anyone has a good tip for a really terrifying horror movie (not some blunt splatter stuff - rather something with an interesting story and some subtle psychological horror that goes straight to the core), let me know. ))
  5. Mi was highly ambitious 'n' got somethin' new for ya. )) This time, I really went straight into the acoustic guitar section and put the mighty fire of dynamics and articulations in there. It sounds soo much better and really vivid now - and I did it without completely butchering the virtual steel strings (kinda fits my Life Force mixing concept as well). I didn't even thinkt that I could get surprising results like these out of the VSTi. So, huge thanks for mentioning this stuff as a guitarist, things I wouldn't even have recogized in the whole mix. As a bonus, I also composed a completely new and kinda heroic part with french horns (as well as lots of other new stuff that is not in this little part - but I still have to keep some secrets as a music wizard for the coming track ;D). ... Here's the audio sample (you might have to play it and reload the site to listen to the full sample with the length of 1:07 minutes - same goes for all previous samples): CC - FF7 (Excerpt) - Acoustic Guitar Next Level.mp3 I'm really looking forward to your guitarist's opinion on this (after a good amount of nightly sleep, of course). The next upload for my Crisis Core: Final Fantasy remix "Wings Of Freedom" will be the full track with a length of around 4:21 minutes. ))
  6. It would be great to see the Playstation 5 dream come true with another Dissidia Final Fantasy installment of the story-driven beat 'em up legacy: https://noisypixel.net/tetsuya-nomura-wants-new-dissidia-final-fantasy-game/ I was not a too big fan of Dissidia Final Fantasy NT for PS4. Although it was technically really good, it had far too much focus on just a challenging arcade gaming experience and no big focus on a big story, additional gaming content and unlockables. ... But the first two Dissidia games for PSP were awesome - really innovative gaming experience, each main character and antagonist can be levelled up and equipped like in a real RPG including learning new special techniques, magic etc., good story that unfolds more and more over time, lots of content, new and pretty interesting gaming modes, new difficulties, tons of unlockables and up to 500 hours of playing time. Here's a little preview of the first minutes in the very first Dissidia Final fantasy game for PSP: ... And here is a little video review of the second game, Dissidia Duodecim Final Fantasy (which also contains a whole overworld map, a new story plus the content from the first Dissidia): It would be great if the developers would just make a next-gen remake of Dissidia Duodecim Final Fantasy for PS5. But let's see what the future holds. I'm already looking forward to another Dissidia game. ))
  7. Over-door construction with electric guitar mount ------------------------------------------------------------- This is the electric guitar holder construction for a door that I designed and built during my recent vacation. It's basically the side view of the raw construction, which is lying on the floor here and which will be painted a nice matt white by a master painter in the next few days. ... The main reason for building such a construction was that I had slightly different spatial conditions regarding my home studio after moving into my new apartment a few years ago - conditions that were actually quite advantageous after a lot of space planning. And in the new apartment of my cooperative housing association, I wanted the home studio to be in the largest room, the living room, again - especially to ensure the best possible sound propagation in terms of optimal music enjoyment and the best possible mixing potential. The living rooms in both apartments were even similar in size (about 3.5 to 4 meters wide and about 6 meters long). But whereas in my old living room there was a pure wall in front of my home studio, in my new living room I have a door leading to the bedroom at this point. I therefore had to move the studio a little way into the room to ensure an unobstructed passageway. However, as there was still a small table with a printer, radio and an ocarina to the right of the studio (and I wanted to keep it that way), I simply blocked the door behind the small table as a permanent solution and effectively turned the two rooms into a continuous walk-through room. The advantages of this are that the room now looks noticeably larger and more spacious, natural sunlight can shine into the room from both sides, you can also let your gaze wander into the distance from time to time and ventilation is better and quicker. A larger room with additional sound-absorbing elements such as carpet, wallpaper and furniture is also guaranteed to absorb unwanted sound reflections. And as the door to the right of my studio is now virtually permanently blocked, I thought to myself that there could hardly be anything more funky than having your very first electric guitar always visible and within easy reach just to the side of your studio so that you are always reminded to practise regularly. On the other hand, this way you have avoided drilling holes in the wall and entrusted the functionally deprived door with an almost sacred, spiritual task. ... Well, actually I would have preferred to buy a ready-made solution like the guitar holders from DoorJamz Guitar Hangers here: https://www.guitarhang.com/ But as these are probably designed more for American doors with different shapes and dimensions, apparently can't be ordered completely in white and there have already been isolated reports from buyers where the mounting elements have discolored the guitar, there seemed to be no more obvious way for me than to get down to business myself, armed with a small arsenal of tools. ... The planning and design of the construction, all the shopping and the building itself took me a good 2 days in total. The construction turned out really well for the fact that I mostly finished it outside in the dark evening hours with a flashlight, as it would have rained heavily again in the following days. I used whole, unglued wooden slats made from cheap, very light and easy-to-work spruce wood from the DIY store. For the guitar mount, I opted for a white wall mount from K&M because not only do they look nice (they go really well with the white body of my electric guitar and my white door), they are also very sturdy and the flexible brackets, which fit almost all electric guitar models, have stoppers at the end to prevent the electric guitar from slipping out unintentionally: https://www.thomann.co.uk/km_16280_white.htm A good friend gave me the really helpful tip of using sleeve nuts for a good and secure screw connection of the guitar mount to the wooden construction. These are available with flat heads, look pretty inconspicuous in terms of design, fit snugly and securely in a drilled hole in the wood and can be tightened very well from both sides in connection with an appropriate screw. On the back of the wood (the opposite side to the K&M guitar holder, so to speak), I drilled a small recess in the wood with a Forstner bit so that the screw head and washer disappear into the wood and don't leave any unsightly marks on the door. The rest of the construction consists largely of glued wooden elements screwed together with ordinary wood screws. In terms of length, the construction (approx. 70 cm long) is designed so that the top part of the headstock of the electric guitar (which is almost 100 cm long) resting in the holder is almost flush with the upper edge of the door, while the lower part of the electric guitar on the body is once again really well supported and stabilized by the extended piece of wood and protected from excessive swinging or hitting against the door. When the paintwork is finished, I will also attach a few furniture glides in the appropriate places to cushion the loads and forces exerted by the wooden construction on the door and the electric guitar. ... I was actually thinking of doing the paintwork myself (for cost reasons alone, especially as painting the small wooden structure will cost another 150 euros). But as I don't have much experience in painting (especially not in a way that would make it look really professional), I don't have a suitable space for painting (especially for this really unpredictable time of year), I didn't want to stock up on new equipment and tools for this one-off project that I would probably hardly ever use, and above all I didn't want to mess up my construction for a daring attempt at painting, I decided in the end that it would be better to shell out the cash. As a result, I was able to do some final housework at the end of my vacation, such as cleaning the windows and my bike, which means I'll have a bit more free time again in the near future and, above all, a clear head to finally devote myself to the things I'm actually passionate about - namely composition, mixing and sound design. ))
  8. Ibanez Gio GRG140-WH - finest Japanese electric guitar technology with flawless sound, solid build quality, nice features and a really stylish design ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ I kept putting it off, but in August 2024 I finally got down to business, ordered the long-awaited electric guitar from a well-known music store in my hometown - and in the last days of August this year, the extremely hot Japanese baby finally arrived at my home. Of course, my eyes lit up like those of a child who gets to celebrate his birthday, Christmas and New Year's Eve in one go. ... The Ibanez Gio GRG140 offers the following core features: - volume pot (to control the volume or to create volume-based effects such as tremolos or swells) - tone pot (for controlling the tone color from icy cutting to comfortably warm, full sounds or for creating wah-wah effects based on them) - T102 tremolo system with tremolo lever (should actually be called a vibrato or pitch system or lever, as this allows you to influence the pitch of a played string by changing the string tension and to create really cool electric guitar effects) - 2 Infinity single-coil pickups (for cutting, treble-heavy sounds) - 1 Infinity humbucker pickup (for powerful, warm and voluminous sounds) - 5-way pickup switch for controlling individual and combined pickups according to the following switching behavior from neck to bridge pickup: 1st stage >>> 1st single coil 2nd stage >>> 1st + 2nd single coil 3rd stage >>> 2nd single coil 4th stage >>> 2nd single coil + upper coil of the humbucker pickup 5th stage >>> both coils of the humbucker pickup Further features of this electric guitar can be found here under this link: https://www.thomann.co.uk/ibanez_grg140_wh.htm ... If you're interested in the background and history of Ibanez guitars, or if you're wondering why a Japanese company chose this rather Spanish-sounding name for its world-famous acoustic and electric guitars, you can take a look at this Wikipedia link here: https://en.wikipedia.org/wiki/Ibanez … As this is my first electric guitar, I naturally read through the instructions and notes on operation, care etc. first. And since I had already practiced using my Rode NT1 studio microphone via my audio interface and my DAW, connecting the electric guitar (which can be connected to the audio interface via the Hi-Z input with the higher electrical resistance) was no big deal. I made a few settings in the DAW and added my guitar amp plug-in Vandal to the corresponding track and after a few more settings I was able to get some nice 'n' smooth clean electric guitar sounds as well as heavier leads out of it, depending on the settings in the amp plug-in. Tuning the guitar using the integrated tuner in my DAW Samplitude Pro X4 Suite was also completely uncomplicated, quick and precise. Nevertheless, I still have to learn how to play and master such a stringed instrument properly over the years. However, as I already had some previous knowledge of electric guitars and had also written the one or other remix composition with electric guitar VSTis over many years, after a few hours I was already able to play my first small melody with various playing techniques such as legato, hammer-ons, pull-offs and slides, alternating between the index and ring fingers on the fretboard and using my right hand to strum the strings. However, I was still unable to play a beautifully shaped vibrato in the first few hours of playing with my raw beginner skills. But maybe I'll let you hear something from my first beginner lessons in a while. … The most difficult task so far in dealing with my first electric guitar was - no kidding - removing the protective adhesive foil from the pickguard without leaving pieces of foil sticking under the pots, which then make such annoying rustling and crackling noises when turned. I hadn't expected such obstacles - it's probably like the idiot test for electric guitar beginners. I watched a few tutorials on how to remove the foil as completely as possible, with the useful advice that you can sometimes unscrew the pots or, in the case of my guitar model, remove them straight away. Fortunately, I had bought some electric guitar accessories some time beforehand (see utensils in the small box on the right), including various picks of different shapes and degrees of hardness, guitar sliders made of different materials with different sound characteristics and some fingerpicks, which all can be used to implement additional playing techniques and create versatile sounds. I then used the finger picks to carefully lever up and remove the pots all the way around, remove the last remnants of the foil and replace the pots in a uniform position. … However, I haven't yet built the planned guitar holder construction for the door in front of my home studio at my new home, which in retrospect I'm actually quite happy about, as I can now take proper measurements with the electric guitar on site. That will certainly take a few more weeks before I even get around to it. But when it does, it should be good. I had an extremely suitable electric guitar holder with movable brackets and integrated stoppers at the ends (see right-hand side of the picture) to prevent the electric guitar from accidentally slipping out, which I would like to install in the planned wooden construction for the door, delivered directly to my home together with the electric guitar. The local music store Musikhaus Korn in Dresden's Neustadt district also made the delivery of the goods very easy, quick and relaxed. In addition to the original manufacturer's product packaging, the delivery also arrived in additional, very robust packaging made of fairly thick cardboard. … Now I basically just have to learn to play the electric guitar professionally. And somehow I'm really looking forward to it, especially as the next short vacation is just around the corner. But first comes the work and then the pleasure (or maybe a healthy mix of both). ... If everything goes well and I practise diligently, there could be another little rock star here in 5 years' time. ))
  9. Thanks for the helpful tips. I'm sorry that I haven't found the time to improve the soundtrack in the meantime - but I'll keep it in mind for the next update. I wouldn't have noticed the acoustic guitar chords - but now that you mention it. I actually only left the MIDI velocity dynamic range there at around 15 out of 127 parameter points. I even had a larger MIDI velocity dynamic range in this guitar passage before, but somehow it drew too much attention to the chords and somehow it sounded really weird in places, especially since from a certain velocity level onwards a rather prominent articulation of the instrument was triggered almost as if without a smooth transition. But maybe I'll get something useful going if I just accentuate a few chord notes with a much stronger or weaker MIDI velocity dynamic attack or - as you roughly said - add an occasional gentle slide. ... Incidentally, my first real electric guitar just arrived a few weeks ago. )) In a few minutes, I'll post a picture of the guitar stuff with some text in an earlier thread of mine on this subject.
  10. Got some smaller (but still kinda interesting) news on the progress of the Final Fantasy 7 remake trilogy: https://www.gamesradar.com/games/final-fantasy/final-fantasy-7-remake-part-3-director-says-the-jrpg-sequel-will-be-one-of-the-most-loved-most-popular-games-in-the-whole-history-of-video-games/ As I had already suspected, the developers want to create a real milestone in the RPG sector or one of the best RPGs of all time with the Final Fantasy 7 remake trilogy, especially with the 3rd and final part, in a similar way to what they already did with the original Final Fantasy 7. ... But since we are a video game remix community, I wanted to talk about a few soundtracks for the current 2nd remake part Final Fantasy 7 Rebirth, which has some very interesting new musical compositions and remixes to offer. Here's a small selection: 1) Jungles of Gongaga ----------------------------- This soundtrack has some really exotic flair with some kind of an indigenous children's choir. It somehow fits in with Zack Fair's laid-back mentality by representing his home region. 2) Battle on the Big Bridge - Rebirth --------------------------------------------- No joke - apparently this really is an official remix version of the corresponding soundtrack from Final Fantasy 5 for Final Fantasy 7 Rebirth. That's a really interesting feature as a connecting element in the big Final Fantasy universe. 3) Midgarsormr ------------------- This is a fairly long, versatile and continuously building remix version of the Final Fantasy 7 battle theme Those Who Fight, in a not entirely dissimilar vein to what I once had in mind with my own remix version of the battle theme. I haven't worked on it for many years now - but I would have a few ideas to give this long track a proper makeover in terms of composition and mixing if I could find the time. And I was really blown away when I heard a similar melody in this Rebirth remix (from minute 3:26 - the powerful brass instrument) as in my remix Fighting Fantasies (from minute 7:58 - the lead with the electric guitar): ... But then I realized that a similar line has already been in the original battle theme Those Who Fight (from minute 0:55 - the brass): ... Beyond that, however, I'm totally hyped about a completely different thing. My first electric guitar (Ibanez GRG 140) finally arrived at my home around two weeks ago. But I'll talk about this in a much more fitting thread as soon as I find the time. ))
  11. I've found new trailer and preview content for Visions of Mana that you might have missed in the last few days, weeks and months. ... 1) The official Japanese trailer -------------------------------------- I think the Japanese developers really know how to appeal to fans of the Mana series through the magic of childhood memories. And I have to admit that I kinda like it. ... 2) The official gameplay trailer -------------------------------------- This short trailer primarily provides further impressions of the battle system. ... 3) The launch date trailer -------------------------------- This slightly longer trailer mainly gives some impressions of the story and the characters. ... 4) The official tourism guide trailer -------------------------------------------- It shows some locations and regions in this game. ... 5) The demo announce trailer -------------------------------------- This trailer gives some impressions of the recently released demo version of Visions of Mana. ... 6) A full demo playthrough video ----------------------------------------- This is a little extra video content for those who want to dive a little deeper into the recently released demo version of Visions of Mana and be passively guided through the entire demo. ... Have fun and good night for now. ))
  12. Made some progress with the electric guitar part in my Crisis Core remix, by the way. As a guitar player, what would you say about guitar playing techniques, composition and mixing for this part? CC - FF7 (Excerpt) - Clean Electric Guitar (Improved Version).mp3
  13. Thanks, @paradiddlesjosh. Man, that was an even more detailed in-depth answer than I had expected. And somehow it triggered a sense of déjà vu in me, as if we'd had a similar conversation some time ago. It would certainly be more interesting to see to what extent such plug-in settings in delay and reverb can be used to acoustically recreate even more complex room structures, different types of surfaces or even temperature differences. But my main concern was how to set primarily the stereo delay in such a way that it has a realistic effect in terms of panorama and depth. ... So let's say you have the stereo filter delay settings as in my picture in the main post - the activated stereo delay with the 250 ms delay on the left and the 500 ms delay on the right (as well as the other parameters in this filter delay). Is this basically a stereo delay setting that would be panned rather to the left or right side in the panorama (so that it would conform to the laws of physics and not come across as unnatural)? And how would you change all the parameters in the stereo delay accordingly if you then moved the signal to the other side of the panorama in mirror image (for the same room reverb, of course)? Or how would you change the parameters in the stereo delay if you wanted to move the sound source more into the foreground or more into the background of the room (I'm not quite sure whether you can work with the integrated low-cut and high-cut filter in the stereo delay in the same way as with the reverb, or whether the psychoacoustic effect would be different in a pure delay plug-in)? ... I mainly ask these questions because I often use similar stereo delay settings with similar parameters without really considering the panorama (panned more to the left or more to the right side) or the depth level (sound source put more in the front or more in the back of the room) of the sound source. And I guess that's not the way to use a stereo delay in the best possible and most effective way (especially not if you want to create a realistic and natural room ambiance).
  14. Guess I had a good nose for some of the most illuminating 15 minutes of the video, skipping through the whole video content like a passionate and fiercely investigating hobby detective. ;D
  15. Nice one. )) Without seeing the whole video with the length of over 4 hours, I would say the following things are crucial to bring some VSTi/VST-based electric guitar magic in the soundtrack: 1) a realistic electric guitar VSTi with a good amount of faithful articulations/playing techniques 2) a nice electric guitar and bass amp VST simulation that features lots of settings and effects 3) a good understanding of electric guitars and performing special guitar techniques in the DAW (so, everything about the technical things going on when playing a real electric guitar and how to translate it with all your DAW tools like the electric guitar VSTI interface, the MIDI editor and further plugins) 4) and lots of mixing experience On the other side, even a real electric guitar in the mix can sound like a Goomba stuck in the sewage pipe if the guitar has bad pickups, you stole the fishy guitar amp from a grumpy octopus at the bottom of the shore or your playing and mixing skills just passed the toddler difficulty. ... During this week in the first part of my summer holiday I also tried to implement a nice clean electric guitar into my coming Crisis Core remix composition - and I got pretty much inspired by the soundtrack "Everytime We Touch" by Maggie Reilly: For the clean electric guitar that I've played more or less via MIDI keyboard in my DAW, I might have to do some work concerning timing and articulation. But it already sounds like something I'd definitely go for in the coming remix version. Here's a short audio sample of my early results: CC - FF7 Remix (Excerpt) - Clean Electric Guitar.mp3 You might turn up the volume a bit because I uniformly master my soundtracks at EBU R 128 loudness standard at around - 23 dB (LUFS).
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