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  1. Silent Hill 0rigins/Zer0 Update: Silent Hill Zer0 Appears at TGS2007; New Trailer & Music Released: On Thursday, September 20, 2007, Konami Digital Entertainment Co., Ltm. gave a press conference before their attendence at this year's Tokyo Game Show discussing the appearance of games at the event, among which is Silent Hill Zer0 (Silent Hill 0rigins) for the PSP. Konami discussed the release of the game, which is planned for a North American (Region 1) and European release on Wednesday, November 6, 2007, with a Japanese release on December 6, 2007. Although the event did not post any new information about the title, a new trailer was released via the official Japanese website. The trailer is streamed from the official site, but can be downloaded (albeit with a watermark) from GameVideos.com. The new trailer also features a newly released song* from the original soundtrack composed by Akira Yamaoaka featuring vocals from Mary Elizabeth McGlynn (a.k.a. Melissa Williamson). Lyrics** for the track are posted below. Enjoy. *Footnote: This song is newly, officially released; yet for those who've downloaded the ripped soundtrack, this song is featured on that tracklist. (Personal Note: I really love how this new song is a call back to the song "She" from the original game and how this trailer is set up similarly to the E3 1999 trailer shown just before that game's release.) **Footnote: I've transcribed the lyrics from the trailer, but I cannot, for the life of me, accurately transcribe the lyric in the second verse. (Personal Note: Possible lyrics are "endless feeling forever" or "endless pedaling forever.") WARNING: Possible Silent Hill 0rigins Spoilers Konami Digital Entertainment Co., Ltm. - Silent Hill Zer0 - Official Japanese Site / Direct Stream [.asx file (Windows Media Player) / 29.8 MB] GameTrailers.com - Silent Hill 0rigins TGS 2007 Trailer GameTrailers.com - Silent Hill 0rigins TGS 2007 Trailer (Quicktime Video) [.mov file / 16.2 MB] GameTrailers.com - Silent Hill 0rigins TGS 2007 Trailer (Windows Media Player Video) [.wmv file / 17.2 MB] GameTrailers.com - Silent Hill 0rigins TGS 2007 Trailer (MP4 Video) [.mp4 file / 10.6 MB] GameVideos.com - Silent Hill 0rigins "TGS 2007" Trailer [.wmv file / 29.8 MB; .mov file / 32.3 MB] New Silent Hill 0rigins Box Art: Konami Digital Entertainment, Inc. has released a new box art cover for SH0 on their website. The new box art image is currently exclusive to North America, though has not been set as the official box art. Again, Silent Hill 0rigins will release on November 6, 2007 in North America. Konami Digital Entertainment, Inc. - Silent Hill 0rigins Silent Hill Mobile Announcement: Silent Hill: The Escape Announcement for Mobile Gaming Devices: In addition to the announcement for Silent Hill 0rigins/Silent Hill Zer0, Konami's Online Contents executive producer Kazuya Takahashi announced a new game for mobile gaming devices (i.e. cellular phones) called "Silent Hill: The Escape." Hot off the trails of Silent Hill: Orphan announced at this year's German Gaming Conference in Leipzig, Silent Hill: The Escape will be available for most cellular devices.* The game will be a mostly combat-based adventure-horror title, whose gameplay has been noted by the implementation of something Takahashi calls "gesture technology." By using the mobile device's built-in camera, the game will be able to use motion-imaging feedback for input commands. Although the details are still unclear, early reports suggest that this will be used for character actions, such as in-game movement, camera-orientation, and firearms aiming.** Silent Hill: The Escape is among three games that will be available for mobile gaming devices to be released this autumn. (Announced so far are Silent Hill: Orphan and Silent Hill: The Escape.) Information on this game is scarce, but I'll post more as it becomes available. *Footnote: Although Konami stated that the game will be available for mobile cellular devices, the implementation of their "gesture technology" makes it very unlikely that the game will see a North American release, as most cellphones and content providers cannot meet these technology demands. (Personal Note: While I can say that my cellphone could probably handle the game's performance, the game itself would probably take up more room than I have available on my SIM card.) **Footnote: Most of the reports about this game agree that the "gesture technology" will be used for aiming and firing ranged weapons, but there are conflicting reports about the other aspects of the game, such as camera-orientation and character movement. (Personal Note: Although I think this would greatly help to overcome the sense of awkwardness of playing a combat game on a cellphone, it seems that in practice the idea of having to walk, change directions, and swing your phone around in real life would be more awkward.) Konami Digital Entertainment Co., Ltm. - News Release - Konami Lineups for Tokyo Game Show 2007 1up.com - News - TGS 2007: Konami Loves Cell Phones Wired.com - Blogs - Game|Life - Konami Press Conference: The Live Blog Silent Hill Mobile Update: Silent Hill: Orphan Leaked via Forums; Information and Media Posted: On the Silent Hill 5.net/Silent Hill: Origins.com forums, an official version of the mobile game, Silent Hill: Orphan was leaked. The game, which is a point-and-click puzzle game, with bits of combat scatter about, set in the first person perspective, is set to release in late September. The game allows players to play as three characters (Ben, Moon or Karen), each played in succession, similar to the Silent Hill: Play Novel. The game is set in Sheppard's Orphanage and takes place 30 years after an event.* Each of the direction buttons are used as well as the number pad to explore and interact with the environment. Although, the game is going to be released for purchase/download from Konami Mobile Games distributors this month, the game was leaked onto the internet this week. And, fans have gone crazy with it. The game is relatively short, as would be expected for a mobile game. As such, gameplay videos and walkthrough guides have already been created for the game. There are also plot analysis guides as well. Like the leak with the Silent Hill 0rigins demo, if you choose to download the leaked version of Silent Hill: Orphan, you do so at your own risk (i.e. WARNING: Downloading pirated materials is illegal). As such, in order to play the game, the file is compatible with certain phone models; yet, the game is also compatible through emulation with MidpX software.** You can find various images, walk-throughs, plot guides, and videos available from the thread on the Silent Hill 5.net forums. *Footnote: The event that is mentioned in the game is an event within the game's story (which is a spoiler), not an event occuring in another game's plot. (Personal Note: The game is very heavily influenced by the SH film and as such derives it's story that way. So, for those looking to play this game, note that the story is not canon, despite being produced by William Oertel, who claims he does follow canon.) WARNING: Contains Silent Hill: Orphan Spoilers Silent Hill 5.net/Silent Hill: Origins.com Forums - Silent Hill General - SH Orphan - on cellphones? (Original Thread) (Video Walkthrough 1) (Video Walkthrough 2)Silent Hill Fan Projects Announcement: Liminality: The Silent Hill Inspired Album Released for Public Download: Liminal Records, formerly United Composers (Unicom-Music), has released a Silent Hill inspired fan album of music for public download, called Liminality: The Silent Hill Inspired Album. The release, which occured on September 9, 2007, contains a two-CD collection of music inspired by the games' music composer, Akira Yamaoka. The label has collected a number of artists and musicians from various Russian forums, where the project originally began. As a collective, they created some very outstanding music that is both respectful to the sources and highlights the individuality of each of the artists featured here. Liminality* contains 35 tracks of music ranging from the very dark and tense atmospheric style to more rhythmic and melody-driven songs. It is available in .mp3 format, recorded at 192 kb/s, and runs 2:00:41. The album was constructed under a theme of what it feels like to travel around the deserted town, attempting to form a whole that flows well together, while also highlighting the variety of styles present. Each song clearly displays the traditional style of the series' music, yet also manages to bring a little something more to the mix. The artists featured on the album include (in alphabetical order) Clinic Brothers, Er| Naem, Fellirium, Gasgruel, KAVver., Mr. Somnabula, Os1R!s, SinFearSilence, Soaring Man, Technology of Silence, Wialenove, and Y-Ring. The album lasts just over the two hour mark and, like it's counterparts, The Silent Hill Fan Soundtrack and Broken Notes (R.I.P.), is great at creating a classic Silent Hill mood. Many thanks are also extended to Silent Hill: Lost Memories for hosting the track-by-track album. *Footnote: Liminality is a Latin word meaning "threshold." (Personal Note: The title seems appropriate considering that it sits on a threshold between arranged and inspired influence.) Silent Hill: Lost Memories.net - Music - Liminality: The Silent Hill Inspired Album [.mp3 files / total: 166 MB] Liminal Records - Liminality: The Silent Hill Inspired Album (Disk 1) [.rar file / .mp3 files / 88 MB] Liminal Records - Liminality: The Silent Hill Inspired Album (Disk 2) [.rar file / .mp3 files / 74 MB] Silent Hill 5.net/Silent Hill: Origins.com Forums - Silent Hill Music - Liminality: The Silent Hill Inspired Album Watching the video from the "continuous gameplay" video from The 1up Show, it looks like the Havok software is already being integrated into the game (watch the chair as it rolls down the stairs). Like other games that use the engine, there is little account for momentum or resistance on the objects that are bumped into or moved. And as you said, it's all very silly looking. Yet, I think the developers are aware of this detraction in using ragdoll physics. Reading again through the article, it states that the game will also use motion-capturing in the creature actions, which will more-than-likely include deaths and attacks. So, although Havok is a great physics engine, it sounds like the game will use a mixture of middleware to create the correct actions and reactions in the game. (For this, I know Akira Yamaoka will be used to determine the correct level of reaction.) All-in-all, the game looks to be doing very well for being in the priliminary draft phases. So, in terms of an announcement for Silent Hill 5 in regards to the TGS, all that has been released is that the game will appear in the fiscal year 2008 (meaning after March of 2008 ). Don't expect to hear any real news until Konami Gamers Day 2008 in San Francisco, CA.
  2. Silent Hill 5 Update: Silent Hill 5 Article posted in EGM Issue #220: The article posted in the October issue of Electronic Gaming Monthly (Issue #220) was released on Monday, September 4, 2007. The article provided the first major details about the development of the game as well as details about the game itself. In addition, the article hosted a number of new concept drawings and models of the game's monsters, lead character, and environments. The article states that The Collective was able to obtain the development rights to the newest title in the series by creating a playable demo of their vision for the game, noting that many other developers were also in the running. That demo convinced Konami executives to choose them for the development. The article also stated that Akira Yamaoka, who had previously been confirmed to record the music soundtrack for SH5, will be the Konami consultant for the overall LOOK and FEEL of the game.* In terms of details about the story, the article details the introduction of the story, quoting, "he's a 22-year-old veteran who's recuperating from a war wound in a military hospital when he has a premonition that his little brother, Joshua, is in trouble. He returns to his New England hometown of Sheperd's Glen to find his mother nearly catatonic, his father and brother missing, and a creepy pea-soup fog blanketing everything." The article also announced the appearance of a new character in the game, an old female friend, Elle. Although, the article did not mention if she was a playable or non-playable character, they do mention that she will play a critical role in the development of the story, citing that, "she definitely has a heart, and she's trying to warm [Alex] up to the town's plight." The article notes that the creators are trying to create very multi-dimensional characters with their own strengths and flaws, in a similar vein as Silent Hill 2. This is where the article transitions over to the discussion on the visual aesthetics of the game, noting a use of both HD-quality detail in combination with the traditional use of noise and grain filters. The creators will attempt to utilize various types of filters and grain effects depending on the situation and environment. As a result, the game will adjust the visual static based on the actions of the player. The camera controls will be wider than in previous titles allowing players to see more of the environment. In addition, the transition into the alternate universe will retain the visual aesthetic of the film, where the environments will crumble and fall away, revealing the rusted Otherworld underneath. The article states that this transition will occur in real-time gameplay showing off the new technology, with the intension of creating a very unsettling effect. Lighting and shadow manipulation will play an important role in the visual style of the game as the creators' philosophy lies on seeing less being more. Also, the game will utilize the Havok physics engine to create realistic interactions with objects and items in the environment. "So now, when you accidently bump into a chair, it might collide with a table, noisily knocking junk to the floor... which may alert nearby enemies of your presence." While the game will also include fog and other atmospheric effects, the demo presented for the article had a significant lack, due to the visual aesthetic not being quite up to par as the rest of the visuals. The creators hope to remedy this in future months, stating that they want the fog to be completely immersive. In terms of the combat system, as the lead will be more capable of fighting, the gameplay will reflect it in the area of combat. Alex will be capable of new moves and fighting techniques that will keep the game from being the traditional awkward, jerky bash-fest that the creators find stagnant for the series. As a result, the monsters will also be more capable of fighting back against Alex with significant upgrades in the A.I. The developers have yet to reveal the shooting mechanics of the game, but have stated that like the combat improvements to the game, firearms will also see an upgrade, though keeping the gunplay short of being a third person shooter. The article also released a short list of monsters and their respective traits. These include the film version of the nurses, the Schism, the Smog and the Siam. While these creatures were available in the demo version presented for the article, it cannot be certain that they will appear in the release version of the game. The monster animations will include motion capture technology in combination with the traditional hand-animations. In addition, the creators hope to create incredibly grandiose boss battles in the game, citing that they hope to "outclass those in past installments." The article stated that the appearance of puzzles and multiple endings will also appear in this sequel, though did not give much specific information about the two. All-in-all, the article helped to provide for fans the information that they were hoping to obtain on the game's announcement, but which was not released. The development for the game has only just begun, but the game already looks to have a good headstart. The game is expected to release in the fall of 2008 on the PlayStation 3 and X-Box 360 consoles. 1up.com - Electronic Gaming Monthly October Issue 220 Site Silent Hill 5.net - Silent Hill V Magazine Scans EGM Scans [ifirit Mirrors]: Cover / Article Page 1 / Article Page 2 / Article Page 3 / Article Page 4 / Article Page 5 / Article Page 6 / Article Page 7 / Article Page 8 EGM Releases New Interview and Gameplay Videos on 1up.com/GameVideos.com: Electronic Gaming Monthly has also released several gameplay samples, an interview with the SH5 staff and a two-part retrospective with Akira Yamaoka on 1up.com (hosted on GameVideos.com) on Thursday, September 7, 2007. The videos provide viewers with the first real look at the game and its creation. In addition to this, EGM takes a look at the series as a whole with Akira Yamaoka as he gives his perception of things. The interviews (with both the SH5 staff from The Collective and Akira Yamaoka) were conducted by EGM executive editor Shane Bettenhausen.* The interview with the staff from The Collective (Lead Artist - Brian Horton, Lead Designer - Jason Allen, Lead Scripter - David Verfaillie) discusses much of the same content as the printed article in the October Issue of EGM, but also elaborates more on the specific details of each aspect. For example, while talking about the new combat system, lead scripter David Verfaillie talks about the specific combat moves that they incorporate into the gameplay and the seer versitility becomes apparent how staggering it is to accomplish. The lead artist Brian Horton elaborates about how the team wishes to create an experience that is more than simply the summation of its parts, because the game was established a tradition of emotional and intellectual involvement on part of the players. The discussion on said emotional involvement is highlighted by the lead designer Jason Allen, who talks about the need to establish certain connections between the story and the characters. Yet, what the Team seems most excited about is the way they have implemented the technology in the engine to create the various effects and imagery seen in the demo/gameplay videos.** The gamplay videos show off the atmosphere, Havok physics midware, and transitions between the alternate and otherside versions of Silent Hill/Shepard's Glen. The videos are very short, but still impressive. Lastly, the retrospective interview with Akira Yamaoka conducted by Shane Bettenhausen discusses Akira Yamaoka's experience with the series with each individual title and then as a whole. While fans who've kept a close note of Akira Yamaoka's interviews won't be surprised, the interview does give things a better perspective as a whole.*** It becomes clear how the development of the series changed from Yamaoka-san's account, but only because of the continued changes in the development staff. A good interview to watch for retrospective purposes. GameVideos.com - 1up.com /The 1up Show - Silent Hill 5 "Exclusive First Look" GameVideos.com - Silent Hill 5 "Continuous Gameplay" HD GameVideos.com - Silent Hill 5 "Transition Gameplay" HD GameVideos.com - Silent Hill 5 "Mood Gameplay" HD GameVideos.com - Silent Hill "Akira Interview" (1/2) GameVideos.com - Silent Hill "Akira Interview" (2/2) *Footnote: Please ignore all of the stupid sounds that Shane makes as he pulls out each of the titles during the Akira Yamaoka Interview. (Personal Note: I get the feeling that the interview was just an excuse for Shane Bettenhausen to just show off his collection of Silent Hill materials. Pay particular attention to his T-shirt.) **Footnote: Please note that the engine created for the game will use a variety of middleware software, because the entirety of the game will be constructed completely from the ground up. (Personal Note: This is a very risky decision on Konami's part, since they are having an established series developed for a relatively new platform and without technical consultation from Team Silent. Yes, Akira Yamaoka is a consultant from Team Silent, but as has been stated numerous times in the article on the LOOK and FEEL of the game, not it's construction or technical detail. As such, the transition into Otherside Silent Hill occurs much too quickly and loses any sense of sublty needed to establish a psychological fear. OMG, what have they done to Robbie?!) ***Footnote: The interview does a great job of explaining certain details about the previous games' development, such as how SH2 finally came together and the real reason why SH4 was such a departure and experiment for Team Silent. (Personal Note: It seems that because the core staff was involved with SH3 during the initial development of the game, that SH4 was created as the new director's [suguru Murakoshi] personal vision of the game. The game was originally SUPPOSED to be a Silent Hill game from the start! I was right!) Silent Hill Mobile Announcement: Silent Hill Orphan Announced for Mobile Devices: Announced at this year's German Games Conference in Leipzig, Germany, was a new mobile game set in the Silent Hill universe. Although little as been revealed about this new title, the basic premise of the game is that players will play as one of three new characters who will explore an abandoned orphanage. The gameplay will consist of point-and-click puzzle solving and exploration from a first-person perspective. The game was demo-ed at the German Games Conference in Leipzig, but there are currently only screenshots of the gameplay. The game, along with other Konami titles, were said to release this autumn, but whether this is a regional release or an international release is uncertain. More news to follow... Blog Guardian - Keith Stuart - Console giants get mobile at Leipzig Silent Hill: Origins - Silent Hill General News - Silent Hill goes mobile again In other news, I've been added to the team at Silent Hill: Lost Memories, a Russian and Lithuanian Silent Hill fan site, for the opening of their new English Branch. I've been signed on as a reporter and English consultant.
  3. The concept of this intrigues, which is the equilavent of the mixed media genre in modern canvas artworks. But, like most mixed media artworks, it is an acquired taste dependent on knowing how and why it was created. So, out of simple desire to satisfy my own curiousity, I watched the production videos. This guy reminds me a lot of Mike Shinoda from Linkin Park and in a very general sense, the trailers remind of their music. I still not sure if that is a compliment or an insult. (Personally, I have developed a fondness of LP, but not to a point of fandom.) Anyway, when you deal with someone like that, their work tends to overlook depth and longevity in favor of emotional presentation and general appeal. As such the biggest aspect of the promotion is on the visual appearance of the film. I've yet to see a review or interview that goes deeper than the polish or surface of the film. There's nothing to account for the composition of styles presented. No quips about a story that is emotionally driven or intellectually provocative. No moral or reflection, or even commentary on society or culture/sub-cultures. From the outside, looking through all the publicity and praise, this seems like just another weird movie with a unique face. I'll probably see it anyway. It may grow on me.
  4. ifirit


    The file you are trying to access is currently unavailable. ... Maybe some other time.
  5. Finished completing the survey. Question #5 definitely should be two questions, since it is a two-part question. Yet, it should also be separate because it does ask a somewhat different question than the first part of what makes a system different from its competitors. In addition, what are your assumptions of what a "hardcore" gamer is in the survey? Are you looking at gamers who play multiple (current) systems? Gamers with a history of gaming on previous systems who have purchased or are looking to purchase a next-gen system? Gamers faithful to a certain genre or franchise? The term "hardcore" gamer is somewhat broad in its general use, though it's often assumed as someone who plays games on a regular to frequent basis. Also, the survey is a little biased towards the action, adventure, and RPG genres in terms of the questions it asks, which is sorta what Zircon said. Games do also include puzzle, sports, music-game, simulation, stategy and other genres which focus primarily on game mechanics than visuals or presentation; games which may not be visually appealing, but are mentally appealing. I did mention it in my response to the survey, though. Good luck with the dissertation.
  6. I'd like to bite, since I'd like to get a copy of Anitgravity. However, I already bought Chroma and BTSB when sgx was offering autographs with the purchase. (Awesome to do that, by the way.) Although I've already looked at the list of other music to get, I just can't decide. Would anyone else like to recommend two additional albums out of the lot? (Hey, if you want to pimp me your CD, I'll hear you out.)
  7. Learn Capoeira in six easy lessons, the Mazedude way! Sorry, but the cynic in me can't get over the very commercial presentation and the Hollywood-ized persuasion that in a short period of time, beginners can learn to perform Capoeira just like the videos. Unfortunately for me, the music only helps to solidify my made-up nickname for your oft times corny arrangements, Maizedude. But, the kid in me likes the frosting! And only five easy payments of $29.95!
  8. Silent Hill 0rigins Update: Silent Hill 0rigins Demo Leaked via Torrent Distribution; Reviews & Media Posted: On Sunday, August 19, 2007, a pirated version of the demo for Silent Hill 0rigins was leaked across the internet via torrent distribution. The demo version of the game is suggested to be the final version to be displayed for the upcoming German Games Conference in Leipzig next Thursday, however, based on screen captures and videos, the demo appears to be the same one in the IGN.com preview, which was also shown to the press at this year's E3 conference. As mentioned, players have captured various screenshots and videos from the demo. In addition, players have also posted reviews of the demo and are rating about the same as many of the press who played the demo during E3. If you would like to know more about the demo, please go to the thread on Silent Hill: Origins. As an affliated member of Silent Hill: Origins, I must warn OCR forum members that the demo is a pirated version and if you so choose to download it, you do so at your own risk. WARNING: Downloading pirated materials is illegal. As such, I must also warn members that the demo is only available as an ISO file, which means that it is only operational on a custom firmware PSP, i.e. downgraded PSP. Also note that if you choose to downgrade your PSP, you do so at the risk of destroying (or "bricking") the system. WARNING: Downgrading your PSP firmware runs the risk of destroying, or bricking, your PSP system. The current custom firmware versions successfully tested are versions 3.52 M33 and 3.40 OE-A.* Please do not attempt to install a custom firmware onto your PSP without proper instructions. (EDIT: Due to new information, the demo version that was leaked has been confirmed to contain the full version of the game.** The demo restricts access to the full content files when played normally, but because it was presented as an ISO file, hackers have cracked those restrictions and accessed the full game, including cut-scenes and music. Please do not download the cracked demo of Silent Hill 0rigins.) *Footnote: Currently, the demo is only playable on the PSP on a custom firmware. There are no PSP emulators available, nor is the file playable as a PSX emulation file. (Personal Note: So don't ask.) **Footnote: Although Climax Studios claims to not have released or leaked the demo of SH0, the fault of releasing a demo that contains the full game within the coding is still their responsibility. However, that does not give free-reign for players to take advantage of this situation. Silent Hill: Origins - News - Silent Hill 0rigins Demo Leaked? Silent Hill: Origins/Silent Hill V Forums - Silent Hill: Origins - Silent Hill 0rigins Demo GameSpot Forums - Silent Hill 0rigins - Just finished the demo... Little review here! / Silent Hill: Origins - News - Silent Hill 0rigins Demo Summary YouTube.com - Silent Hill 0rigins Demo MegaUpload.com - Silent Hill 0rigins Demo Images [.zip file / .bmp files / 2.05 MB] Introduction Song Ripped from SH0 Demo: In addition to players ripping videos and screenshots from the game, a full version of the introduction song from the demo has been recorded and placed online for download. Please note that this song is the full version of the one featured in the Tokyo Game Show 2006 Trailer. Many thanks are given to 2nd_gig from Silent Hill: Origins for ripping and posting the song online. The song can be downloaded from the thread in the Silent Hill: Origins forum, but I'll also provide a mirror.* The song is still currently untitled, but never-the-less fans insist on giving it one.** The lyrics are posted below. *Footnote: Please note that the audio recording is not of the highest quality and that there is both some hiss on the track and dampening of the audio output. **Footnote: Previous fan titles for this song have included, "Hope," "Hope of me" and "Lonely." Currently, fans are titling the track, "Lost in Here" and "Alessa's Theme." No titles are yet official, as a release of the official Silent Hill 0rigins/Silent Hill Zer0 soundtrack is planned for release around the time of the game release. (Personal Note: Neither of the current fan titles seem appropriate considering that the nature of the emotions expressed in the song seem to reflect Travis' feelings rather than Alessa's.) Silent Hill: Origins - News - Silent Hill 0rigins Akira Yamaoka Vocal Track Extended Silent Hill: Origins/Silent Hill V Forums - Silent Hill 0rigins - 0rigins Akira Yamaoka Vocal Track Extended / [MegaUpload Mirror] / [.mp3 file / 4.04 MB] EDIT: There's like some new SH5 scans and all posted up somewhere. Liek check it out, y'alls.
  9. If the live album is anything like these live performance videos, I will be picking up a copy immediately. I really wish that I had had a chance to view the concert live myself.
  10. Now com' on, Zircon. Why couldn't you take it in stride like lcd soundsystem? Turn some of that pessimism into creative juice.
  11. It's ironic that pixie's first NO was from Zircon on an opera ReMix. I don't think I could have dreamed that up in a 1000 years. My immediate reaction is to lol at this, but it seems a funnier to envision the situation as an opera scene itself. (ROFL at the prospect of Zircon singing opera.)
  12. Stupid 15,000 character limit. Won't let edit my text. (Grumble, Grumble...) Silent Hill: The Arcade Update: Silent Hill: The Arcade Officially Releases in Japan: The official release of Silent Hill: The Arcade, an arcade console version of the series' first enterance into the arcade shooter genre, was released on July 25, 2007 in select arcades in Japan. The arcade console, which features two player gameplay, is designed in the motif of the more recent releases, primarily the Silent Hill film. Players can choose to either play as the male or female protagonist, Eric or Tina. The gameplay itself is stardard for many arcade, lightgun-based shooters, popularized by games like the House of the Dead series. Creatures and locations from the various incarnations of the games make an appearance as enemies, including fan-favorites the Red Pyramid Thing, Nurses and even, Robbie the Rabbit*. One of the exclusive features for the arcade version of the game include Konami's e-AMUSEMENT PASS, which allows players to save their progress and scores onto their e-AMUSEMENT PASS card which can be transfered to any console on the network. Players can also review and compare their scores across the internet via the e-AMUSEMENT PASS website or from the official Silent Hill: The Arcade website. In addition to these features, Konami has also announced that there will be ties between this game and the digital manga, Silent Hill Double under Dusk. Exact details of these connections are currently unknown. The website officially established for the game (only available in Japanese) includes information about the game as well as it's compatibility to the e-AMUSEMENT PASS network. There are also sections describing how to play the game, introductions to the story and characters, creature information and a mysterious "Special Section," which has yet to reveal it's contents. Check out the website for more information about the game. If you'd like to see it in action and/or with gameplay footage, check out the official news press video. If you are a prospective buyer of arcade consoles, you can purchase one of these new consoles through Konami Digital Entertainment Co., Ltm.'s GameShop webpage. Konami Digital Entertainment Co., Ltd. - Silent Hill: The Arcade - Official Website Konami Digital Entertainment Co., Ltd. - Konami News Network - Silent Hill: The Arcade Press Video (Imbedded Stream / Broadband) Konami Digital Entertainment Co., Ltd. - Konami News Network - Silent Hill: The Arcade Press Video (Imbedded Stream / Dial-up) Konami Digital Entertainment Co., Ltd. - Konami News Network - Silent Hill: The Arcade Press Video (Direct Stream / Broadband) Konami Digital Entertainment Co., Ltd. - Konami News Network - Silent Hill: The Arcade Press Video (Direct Stream / Dial-up) Konami Digital Entertainment Co., Ltd. - GameShop - Silent Hill: The Arcade Purchase Form *Footnote: It should be noted that this arcade version of Silent Hill is very non-canonical to the series as it mixes locations, creatures and even story elements completely out of context. If this is likely to upset you, consider the game as a fan homage' to the series from Konami creators/executives. Enjoy it as one would any non-canonical fan work of the series and always look on the bright side of life. Silent Hill Novels Update: Novelization of Silent Hill 3 Released: On July 27, 2007, Konami Digital Entertainment Co., Ltd.'s KonamiStyle of Japan released the third novelization of the book series, which covers obviously the third game in the series. As has been mentioned before, the book is again written by Sadamu Yamashita and features revised illustrations by Masahiro Ito (the series monster designer). The novel is written in the traditional Japanese style (sentences reading from right to left, in vertical columns). The novel also features CGI images from the game and its pre-production interlaced sparingly to visually indicate what is written at that point in the story. There is currently no translation of the text in any other language and Konami has expressed no plans to do so in the future, but keep an eye out for updates from fan translators.* The Silent Hill 3 novel is available from KonamiStyle of Japan as well as from other Japanese book sellers. The novel retails at 933 yen (980 yen after sales tax) and is listed under the ISBN: 9784861558429. Konami Digital Entertainment Co., Ltd. - Books - コナミノベルス「SILENT HILL 3」 KonamiStyle of Japan - Books - 送料無料 コナミノベルス 「SILENT HILL3」
  13. In addition to this description provided about the characters, Burning Man also notes that the creators of the manga are, in fact, Hiroyuki Owaku and Masahiro Ito, the previous creators of Silent Hill Cage of Cradle and members of Team Silent. There is also a suggestion that this comic will be side-linked to the story in Silent Hill The Arcade, which has completed it's testing phase, and will officially release in Japanese arcades in August. There are two preview images available on Yahoo's Japan Blog page. Silent Heaven Forums - Silent Hill Media - Silent Hill Double under Dusk Silent Hill Double under Dusk - Preview Page 01 [Mirror] Silent Hill Double under Dusk - Preview Page 02 [Mirror] EDIT: (I don't want to do this. Do I really have to do it?) Shut-up, Inner-Dialogue Voice, and let's just get through this. Silent Hill The Arcade Update: Official Release Date Announced, Website Posted and Sample Footage Leaked: Now that Konami Digital Entertainment Co., Ltm. has completed the testing phases of Silent Hill The Arcade, the official release date for the game in arcades across Japan has been set. In addition to the release of the game, a corresponding website has been set up to inform gamers about information regarding the title and its features. The arcade console will use Konami's e-AMUSEMENT PASS, which allows players to save their progress and high scores from the game and transfer them to other machines on the e-AMUSEMENT PASS network. The e-AMUSEMENT PASS does allow on-line play with other players on the network, but it is not currently known if this is compatible with Silent Hill The Arcade. The story of this game begins with a brief explanation of the tragic event of the sinking of the Little Baroness, a sight-seeing tour boat, which occurred in 1918. The introduction begins 75 years later, circa 1993, with the sudden reappearance of the Little Baroness on the shores of Toluca Lake. Eric and Tina and their two friends decide to go to Silent Hill to check it out. Eric is stated as having "deep connections to the Little Baroness," while Tina is going to visit a pen-pal who lives in the town and had conversed through correspondence. The game begins the morning after staying in a local motel when their friends mysteriously disappear. This game is an obvious House of the Dead rip-off, with monsters appearing everywhere and random doors and walls breaking to be followed by more monster encounters. There's a floating-through-hallways first-person-perspective, shooting health items to pick them up, killing monsters to save other survivors, etc. In addition, every monster from the Silent Hill repetoir is present in the game. Sited so far are: Creepers (SH2), Gumheads (SH4), Bubblehead Nurses (SH2), Brookhaven Nurses (SH3), Double Heads (SH3), Hummers (SH4), Scrapers (SH3), Red Pyramid Thing (SH2), et. al. Two players can play at one time, but the story itself does not change regardless of the number of players. The only circumstances that effect the story are the routes taken through the game, which are noted at various locations by a pause and then a prompt on which direction to take. All-in-all, the game is very non-canon to the series, but not a bad game if you liked the House of the Dead series, or other stand-up arcade shooters. Although, neither developers nor Konami reps have stated that the game will appear in regions outside of Japan, testing stations have been set-up in the UK, with fans having captured footage of the gameplay at these testing locations. Supposedly, if these testing stages prove successful, it may appear that the release of the game may occur in other regions as well, likely in Europe first. Anyway, feel free to discuss the title and the gameplay based on this footage. I'm going to go take a 3-day shower. Konami Digital Entertainment Co, Ltm. - Silent Hill The Arcade AcradeHeroes.com - Silent Hill The Arcade - Test Location Videos EDIT 2: Silent Hill Comics Announcement: Silent Hill: Sinner's Reward Unofficially Announced: On the Silent Hill Heaven Forums, assistant editor and writer Tom Waltz for IDW Publishing unofficially announced the creation of another Silent Hill graphic novel to be released in 2008. Although, the announcement only showed the cover art and the writer's and artist's names, the announcement seems genuine.* I'll post more about this release as information is presented. Writer: Tom Waltz (previously written Children of the Grave) Illustrator: Steph Stamb (previously illustrated Salvador) Silent Hill Heaven - Media - Silent Hill: Sinner's Reward *Footnote: Whether or not the announcement is true or a complete hoax, the point of this announcement is show that IDW still holds the license to the Silent Hill series as it pertains to graphic novels in North America. In addition to this, IDW Publishing seems to still have an interest in creating derivative works for the series, much to the shagrin of fans everywhere. (Personal Note: I can only hope and pray that this work, which features a new writer and artist, isn't a big piece of crap either. However, there is some fortunate news...) Silent Hill Comics Update: ComX Artist Releases Images from Unreleased SH1 Comic, Plans to Release Entire Work: Thanks to some major, intensive research by KnickKnack (creator of the Silent Hill 2 Chibi and active member of Silent Hill Heaven), she has located the original artist, Steve Huge, from ComX, whose Silent Hill (1) graphic novel was originally going to be released by Konami way back in 1999, but never came to be. Through her correspondence with him, the artist agreed to release the comic on his DeviantArt page in its original form (without textboxes, without watermarks). He also stated that he plans to post the graphic novel in its entirety. I'll link and mirror the pages posted so far, but keep your eyes open for more released images. DeviantArt.com - Steve Huge DeviantArt.com - Steve Huge - Silent Hill (.jpeg file / 456 KB) ComX Silent Hill by Steve Huge [Mirror] DeviantArt.com - Steve Huge - More Silent Hill (.jpeg file / 353 KB) ComX More Silent Hill by Steve Huge [Mirror] Silent Hill Heaven Forum - Media - Silent Hill ComX Artist FOUND
  14. I have to agree with you, Nulion, on the point of not judging a studio for taking a game series in a new direction, because in many cases it often brings new life to that series. However, and this may only be my lingering attachment to the old way of thinking about the games, I worry that the series will become so unfamiliar that it will no longer appeal to my taste. (Though, it won't stop me from checking them out.) Still, this is the second season and as I told myself before, it will incorporate the style and presentation of the new members of staff. I've just got to get with the program. Anyway, what I really wanted to bring up was a discussion on the concept of placing the theme of war in a Silent Hill game. This topic has crossed a number of people's minds since the second game, because the concept has such great potential to probe a person's psyche and change their character and envoke great sadness, etc. But, my concern is that the concept is so complex and difficult to explore because of the fact that you can't simpify that topic to an easy answer, enough so to properly present a comment that can represent a generational state of mind. Previous attempts to explore the anguish of war in official ( Silent Hill: Among the Damned) and unofficial Silent Hill works (various fan works) have created extremely lackluster and often cliche'd, angst-filled stories that bring no satisfying resolution, either good or bad. When it comes to the concept of fighting for god and country in the Silent Hill universe, things are incredibly warped from the traditional versions of it in American society. In the Silent Hill universe, nothing is selfless, not even acts of charity. Patriotism cannot be obtained from a sense of duty or responsibility, but from a sense of self-destruction. Our main character Alex Shepherd seems to allude to his own self-destruction in the brief teaser, citing that he neither wished to come home nor felt that his hometown could empathize with his experiences. Though these feelings may have some foundation in truth (we've yet to see), it can only be assumed that he is speaking to no one in particular during the trailer, which is rather self-deprecating. As such, it seems that our main character is displayed as a volitile, young man with a burden of guilt that extends beyond merely facing the fear of killing and dying that comes with war. Place such a character in the reflecting pool of Silent Hill's Otherworld and I can only foresee a tragic fate for everyone involved in his story. Maybe that's not such a bad story after all. We'll have to hope that the developers keep that in mind.
  15. Man, I'm never there to see these major announcements everytime they make it. Oh, well, I'll just give a clean format for the announcement of the game. Silent Hill 5 Announcement: Silent Hill 5 Announced (FINALLY!!!): On July 11, 2007 at the Electronic Entertainment Expo (E3) in Santa Monica, California, USA, Konami Digital Entertainment made their official announcement regarding Silent Hill 5 (working title), which will release on the PlayStation 3 and the XBOX 360. The announcement states that the creation of the game will involve an "international and cross-cultural production" of the game and attempt to "raise the bar even higher for the incredible series."* In terms about the specifics of the game, the announcement boasts that it will be a tour-de-force of action adventure and for the series as a whole. Citing that the game will be "building upon the series trademark foundations of atmosphere, adventure and storytelling; Silent Hill 5 introduces players to a whole new experience." The soundtrack and sound design will be composed/created by Akira Yamaoka.** In regards to story, the main character is introduced as Alex Shepherd, a young man returning to his hometown of Sheperd's Glen to search for his missing brother, Joshua, leading to a return to the silent town on Lake Toluca. Additional screenshots from the game are available from the US Konami website. Silent Hill 5 is expected to release in 2008. Additional news and a possible demo will be revealed at the German Games Conference in Leipzig, Germany this August. Konami Digital Entertainment, Inc. - Press Releases - Konami Announces Silent Hill 5 (.pdf file / 138 KB) Konami Digital Entertainment, Inc. - Press Releases - Silent Hill 5 Screenshots (.zip file / .tif files / 2.8 MB) GameTrailers.com - Silent Hill 5 - Teaser GameTrailers.com - Silent Hill 5 - Teaser (.mov file / 6.5 MB) / [MegaUpload Mirror] GameTrailers.com - Silent Hill 5 - Teaser (.wmv file / 6.0 MB) / [MegaUpload Mirror] GameTrailers.com - Silent Hill 5 - Teaser (.mp4 file / 3.5 MB) / [MegaUpload Mirror] *Footnote 1: Although many pre-E3 interviews and internet articles have suggested that Team Silent will be heading the project for SH5, the press announcement suggests otherwise. From the press release, interviews conducted with Konami representatives at E3 and official announcements on the developer's website, the truth is that development for the game will actually be conducted by The Collective, part of Foundation 9 studios. Games belonging to The Collective's resume include: Marc Ecko's Getting Up: Contents Under Pressure, Indiana Jones and the Emperor's Tomb, Buffy the Vampire Slayer, Star Wars - Episode III: Revenge of the Sith as well as other licensed video game titles. The Collective is another struggling gaming studio with good talent at creating very realistic graphics and visuals in a video game, but have always suffered from poor gaming mechanics and overall level of fun. (Personal Note: I'm very unsure as what will happen to the series now that development is completely out of the hands of Team Silent. I think that it is too early to critize a studio simply because their previous works don't include A-list titles. However, because development of a Silent Hill game requires a huge understanding of the games and their influences, it will be a long and challenging road for these new developers, as Climax Studios will attest to with their long-delayed release of Silent Hill 0rigins.) **Footnote 2: If you had been following pre-E3 interviews and internet articles, you've probably heard different things about Akira Yamaoka's involvement in the development of Silent Hill 5. In certain ones, he mentions acting as producer, overseeing the complete development process of the game. In another, he talks about possibly directing the game, but stated that it was too early in the development process to solidify that comment. In others, still, he talks about simply working on the music and nothing more. All of these reports say different things and Akira Yamaoka nevers says with certainty where his position in the development will be, simply defering to his statement that it's too early to make any commitments. (Personal Note: If Konami plans on trimming back Yamaoka-san's involvement in the actual development of the game to just music creation, I think it will mark the official end of the involvement of the original 15 members of Team Silent. That doesn't sit well with me. However, The Collective is currently hiring programmers and level designers at this time... Maybe it's time Takayoshi Sato jumped EA's ship.) EDIT: You can view a portion of the raw video file from the official press release of Silent Hill 5 from the Scandinavian gaming network, GameReactor. GameReactor.com - Gamereactor TV - E3 Silent Hill 5 Presentation EDIT 2: Konami has also released an official news press video of the E3 presentation in Santa Monica, California, USA. I'll link the videos below. (My apologies, but these are only available in Japanese.) Konami Digital Entertainment Co., Ltd. - Konami News Network - E3 Media & Business Summit (Imbedded Stream / Broadband) Konami Digital Entertainment Co., Ltd. - Konami News Network - E3 Media & Business Summit (Imbedded Stream / Dial-up) Konami Digital Entertainment Co., Ltd. - Konami News Network - E3 Media & Business Summit (Direct Stream / Broadband) Konami Digital Entertainment Co., Ltd. - Konami News Network - E3 Media & Business Summit (Direct Stream / Dial-up) Silent Hill 0rigins Update: New Trailer and Demo Released at Sony E3 Press Conference: Also released on July 11, 2007 were new information, a trailer and demo for Silent Hill 0rigins. In the trailer, additional CG cutscenes were added showing some of the best animation to appear in the series, yet. While the PSP limitations hinder the appearance of character models and actions in game, the environments and effects rendering are on par to those of it's PS2 bretheren. Early reviews of the demo remark on the formulaic approach to the gameplay, but say that it is solid none-the-less while also remarking on the addition of new elements. The new gameplay elements to be added included additional items and objects used as throwing weapons, which usually break after a single use. Additionally, the character's eyes will now be drawn to doors that are unlocked as well as to items that can be picked up, making checking doors less cumbersome. Lastly, the radio has now been replaced by a visual static effect that appears on the screen whenever monsters approach and attack, ala' SH4's victim encounters. William Oertel was also on hand to provide an interview about the game (though doesn't say anything new about the game itself) and his experience in how creating the game is so similar to creating art. It has become very apparent how much the experience has changed his personality when you compare this interview with one of his first ones last year. (A sophisticated game indeed.) The new trailer and various gameplay videos are available at various gaming sites for download, but you can get a High Definition version at GameTrailers.com as well as the interview with William Oertel. GameTrailers.com - Silent Hill 0rigins - E3 2007 Trailer GameTrailers.com - Silent Hill 0rigins - E3 2007 Trailer (.mov file / 10.3 MB) / [MegaUpload Mirror] GameTrailers.com - Silent Hill 0rigins - E3 2007 Trailer (.wmv file / 10.3 MB) / [MegaUpload Mirror] GameTrailers.com - Silent Hill 0rigins - E3 2007 Trailer (.mp4 file / 6 MB) / [MegaUpload Mirror] GameTrailers.com - Silent Hill 0rigins - E3 2007 Trailer (High Definition) GameTrailers.com - Silent Hill 0rigins - E3 2007 Trailer (High Definition) (.mov file / 33.7 MB) GameTrailers.com - Silent Hill 0rigins - E3 2007 Trailer (High Definition) (.wmv file / 32.1 MB) GameTrailers.com - Silent Hill 0rigins - Interview with William Oertel at E3 2007 GameTrailers.com - Silent Hill 0rigins - Interview with William Oertel at E3 2007 (High Definition) Silent Hill Manga Announcement: Silent Hill Double under Dusk Released Via Digital Distribution: On July 2, 2007, Konami Digital Entertainment Co, Ltm. posted an announcement listing a new Silent Hill digital manga that was released last week. The new digital manga is titled Silent Hill - Double under Dusk and is distributed via their mobile network which began on July 6, 2007. Currently, very little information is available in English about the details of the manga, including the author and illustrators. (Though the artwork does greatly resemble Masahiro Ito's, particularly the method of depicting oversized breasts on the female character.) Double under Dusk is exclusive to the Konami Mobile Network. The manga features a story around two new characters, Brian Dawson (40 years of age) and Lindsay Crystal (age 20). It is currently undeterminable where or when the story is set or what it is about, but I'm currently looking into getting a translation of the Japanese webpage. This new manga follows after the success of the previous digital manga Silent Hill Cage of Cradle, which was written by Hiroyuki Owaku and illustrated by Masahiro Ito. Although, Ito-san has stated that a printed version of Cage of Cradle is scheduled for the international release this summer, there has been no announcement pertaining to Double under Dusk about a printed release. To access the Konami Mobile Network, you must have a compatible mobile device, namely a cellular phone with access to either i-Mode, EZweb, or Yahoo Keitai. You can subscribe to the manga by entering the special http into your phone and sending an email to the subscription url to join. Konami Digital Entertainment - Konami Mobile News - Silent Hill Double under Dusk Konami Mobile News - Video Preview (Stream Video File / .asx file)
  16. That really depends on the way that you played the game. *SPOILER* Eileen with mega-cursed will practically throw herself into the pool. Plus, with the numerous camera shifts to her, it can be easy to lose track of where you are. Took me a few times to beat Walter the first time through. Now if you want to talk about an underwhelming final boss fight, take it from .
  17. To add a little expansion on the topic, I would like to make mention that there is a great deal of similarity between sheet and sequenced music, in regards to structure. (Since the standard method of performing "live" music is to follow a written form, i.e. sheet music, I will use sheet music as the form of comparison to sequenced music.) As such, the only difference between the two, in reference to performance (or playback), is how they are performed. Sheet music is performed by a person, while sequenced music is performed by a computer. Having said this, both sheet music and sequenced music allow you to determine what the time signatures, note pitches and durations should be. Though, sequenced music gives one a greater amount of control on the exact time signatures, pitches and durations of the music, sheet music is structured around using tones and forms that are "pleasing" to the human ear. (Granted that in modern forms of music, "pleasing" has become a very loose term.) In any case, sheet music and sequenced music can be used to create any type of music that one wishes, though each has it's own faults and virtues. However, to address the subject more accurately, the topic of discussion is actually looking at various recording methods between arranged forms of music. In the initial post, the two methods of recording discussed are "sequenced recording" and "studio recording." (There are other methods of recording music for future playback, but for now, we'll discuss these two methods.) "Sequenced recording" is very similar to "sequenced music" (music played by a computer) in that a computer program records the time signatures, pitches and durations of notes into a file that can be played back with an appropriate program. Yet, there are a variety of ways that this type of recording can be done by the computer and depends on the resources available by the computer and by the quality desired by the sequencer/composer/arranger, i.e. you, as well as other factors. Assigning instruments to perform a "track" from a piece of sequenced music is in actuality telling the program to use a certain sound library (a set of predetermined sounds) to play the indicated note pitch and duration for the piece. A common form of using sound libraries includes "soundfonts." "Studio recording" is the method of recording a piece of music performed "live" in a studio and using editing software to refine the various recordings into the desired finished track. These recording sessions can be either analogue or digital, but because of improvements in home recording technology, the most common method of recording in a home studio is via digital recording. Digital studio recordings allow for a greater amount of use of digital elements in the editing process, such as special effects and other effects processing. The advantage to using a studio recording method over a sequenced recording method is that if properly used gives the listener a more convincing sense that the piece of music is being performed "live." However, that is not to say that such an effect cannot be createded with sequenced music (as certain arrangers can create very "humanistic" recordings with sequenced music), but it requires a greater amount of talent and attention to detail to do so convincingly. Daniel Baranowsky has been cited as one of OCR's arrangers to very convincingly be able to create "humanistic" performances with sequenced music. An advantage to using sequenced recording to create an arrangement is that it requires NO ability to play an actual instrument, whereas studio recording requires some. There are other differences between using sequenced and digital studio recordings to create music, but they require a more detailed understanding of both techniques. Perhaps there are others who would wish to explain these differences...
  18. Bravo, megadave. I for one support the group, essentially because of the music they create, and will be purchasing the new album (although, not sure which one.) As a side note, I really liked Adore and their sub-sequent releases. That sound has a lot of similar elements to certain OCReMixes and VGM arrangements in general.
  19. I also have the soundtrack for this game, and it is just great. Seriously, someone needs to make an arrangement from this music.
  20. I suggest that you listen to the elevator music from Level 3 of Midway's Psi-Ops: The Mindgate Conspiracy. Of course, the same music is used for all the bonus levels and training. The song itself is a cover of the game's main theme, a song performed by Cold. Although, there may be an outcry of copyright issues and all, the song was actually composed for the game by the game's composer/sound producer, Vince Pontarelli. The music takes the main theme, which is very harsh and grating, and creates a much more subdued, lush, yet emotive instrumental. I find the arrangement itself to be wonderful, but the gimick of making it sound like it's coming from an elevator speaker detracts from the experience. I've got to get around to actually ripping/recording the music from the game sometime soon.
  21. Just a quickie before I have to leave for the day. Silent Hill Novelizations Update: Silent Hill 3 the Novelization Release Announced: Konami Digital Entertainment has announced the release date for the novelization of the third game in the series. The official release will occur on July 27, 2007. The novel will again be written by Sadamu Yamashita, who wrote the previous two novelizations. Although there is no current confirmation, it is assumed that the novel will again contain revised images of the monsters from the game by the series' monster designer Masahiro Ito. Again, the book will retail at 933 Yen, 980 with sales tax (~9 USD). The ISBN for the novel is 9784861558429. More information will be provided once the novel is released (and I get my own copy). Konami Digital Entertainment - コナミノベルス「SILENT HILL 3」 KonamiStyle of Japan - ◆送料無料 コナミノベルス 「SILENT HILL3」 Personal Note: Every time a new Silent Hill novel gets released, there is a major Silent Hill announcement made. Considering that the release date for the novel was given ahead of time this go-around, expect something interesting to appear. In fact, Masashi Tsuboyama has already given the exact date and time for which Konami will be giving a press conference: Wednesday, July 11th, 2007 @ 5:45pm UTC. Get ready.
  22. Happy Post+1 to me! Yea!!!!!111!1!!11 And congrats on getting your driver's licence or whatever this thread's about. XP
  23. Scrap it and start over. I like the idea of this piece, but you're right, the sound just isn't coming together well. Too peppy to be dark, too grating to get into; either try a different sound or switch the style. This is just riding the fence too much between your style and the original, and it's chafing my ass.
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