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Posts posted by nitrozsz
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I feel like I’m listening to Daft Punk when I hear this track. The samples and the loops were well executed, as they didn’t feel annoying or distracting to the track itself. It’s such a fun and mellow electronic track. You can dance to it, you can chill to it, it’s great for nearly any occasion.
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I was worried that if I heard the original “Hey, Listen” sample, I would hate it. But I love how it was used in this track. I love that this track took “Hey, Listen” and turned it into a code for “wait for the beat to DROP.” And boy does the beat drop when Navi tells you to listen (most of the time anyway). But after the beat is done dropping, we’re back to mellow and slow. It’s kind of odd, but definitely worth listening to for the beat drops.
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Yeah I agree with djpretzel on not getting a narrative vibe with this track. But I did get a “prepare for a great adventure which could easily be narrated” vibe at least. If there was ever a concert of Gunstar Heroes arrangements, I could see this being the opening number, to pump you up for the excitement that is Gunstar Heroes. It’s a fun track, and given the source material, it is the perfect length. Not too long, or too short.
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What a strange and eerie track that progressively gets weirder and stranger. It’s almost as if Akira Yamaoka did the soundtrack to Perfect Dark. It’s an atmospheric track that will make you feel lost, frightened, and helpless. Perhaps with a title like “Killing Hope” that was the intent. I wasn’t sure if I liked it, but by the end of the track, I loved it. Definitely not what I would expect from something inspired by Perfect Dark.
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Metal. So metal. Personally, I would have maybe turned the rhythm guitars down a tad cause at parts it sounded like the rhythm and lead guitar had the same balance. But that’s just a nitpick on my end. It’s still a great track.
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Final Fantasy: Anatevka
First thing that came to mind when I started listening to this track. Then we warp from “Anatevka” to the carnival described in the bio for this track. I absolutely loved the bouncy organ. It made me only want to write “DOWNLOAD THIS NOW” and that’s it. It’s that good. Seriously, stop reading and download this if you haven’t already.
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Oh hello Dj CUTMAN, wasn’t expecting to find you at the bottom of the reviews thread. This track belongs in a club, rave, party, convention, basically it needs to be blasted through a lot of speakers in a room full of party goers. A single person listening to this by him/herself won’t do. It could for some people maybe, but I would rather hear this track at an event than through my computer or phone by myself.
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This definitely has a vintage OCR track vibe to it. It’s a nice, and unique take on the overworld. It is kind of repetitive though. I can tell that there was some attempt at making each “loop” a little more varied (like the transition between the second and third “loop”), but it wasn’t enough keep it from not being repetitive, so it was a little disappointing for me. But I could still hear this at a club or rave and not be bored.
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Oh God, Screech! I will never forgive you for how many lives you made me lose to your stupid race!
Anyway….
This is a very creative remix. I actually liked the slow three and a half minute build-up more than the crescendo at the end, which in comparison to the rest of the track, wasn’t as interesting. The kick bass during the first minute was really good, and in an odd way, soothing. It’s definitely aggressive ambient.
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Here is a rock medley that manages to be both fun, and hardcore. Encouraging, and intimidating. Exciting, and intense. You get the idea, right? I would really love to see this live mainly to see all the solos performed in person.
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Now this is an excellent example of how to make an original game track your own, while simultaneously capturing the spirit of the original track. What I mean is, this sounds like a very modern, and very well produced interpretation of an old school brawler track. Everything from the intro to the end of the track worked so brilliantly. The guitars did an excellent job transitioning from rhythm guitar to lead guitar. When it was in rhythm guitar mode, it didn’t try to overpower the other instruments playing the main melodies. Brilliant work all around.
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First of all, this track is too good for SNL
Second, this is perfect jazz lounge room music. I love how the low chords from the brass instruments are used. The way the instruments are panned is brilliantly done. It’s like you’re actually sitting there watching this performed live. My only complaint, and it’s a very very very tiny complaint for this track, is that it’s too short. At least for my tastes. Three minutes might be enough for some, but I could totally jam to this for another twenty minutes personally.
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Two futures: One good, one bad. But if both futures of Stardust Speedway can be represented perfectly with one piece of music, it would have to be this. The transitions from upbeat and funky to chill and mellow are so smooth, and almost seamless in a way that it doesn’t sound distracting. I loved the sirens. Really helped add to the tension the possibility of a bad future.
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On 12/23/2015 at 6:06 PM, OA said:
if you have reached a prize milestone, just let me know via PM at the end of the month; I can do a quick database verification and then give you all gold stars. I think then we can either have some sort of amazon voucher or something, or we just get your address and mail the prizes out
I finished writing review 200 on Word last night. Will PM you once they're all actually posted here
- Eino Keskitalo and djpretzel
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Great rock arrangement of a Metal Gear remix medley. The transition between the two source materials used was so incredibly well done. It almost felt like the track was ending, and then it starts up again with something brand new, like an encore. I didn’t care much for the backing vocals, and the ending seemed a little quick (but I wouldn’t call it an abrupt ending).
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I wish I had Freedom Planet, not just for the game, but because I wish I could hear the original version of this track. Because this remix sounds fantastic. I could definitely hear the melody of an old school Genesis platformer, on top of fabulous synthesized beats and chords.
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What a wonderful take on Green Hill’s theme. It’s like the sound chips in a Sega Genesis had a baby with R&B, and that baby brought interesting but effective vocal samples to help bring this track even further to life.
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The instrument work for this track was loud, and strange. It almost completely eliminates any sense of dread from the original version of this track. Even if you’re not familiar with the Super Metroid soundtrack, I still wouldn’t recommend it. Too much happening all at once. None of it very soothing to me, nor is it anything I would want to jam to at a club.
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Amazing chiptune work here. Feels like I’m listening to the ending theme of a large scale adventure on the Nintendo. It’s definitely not often that I would hear chiptune tracks and have “beautiful” be one of the first words that comes to me when I want to describe something.
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Not having played Titanfall, I have nothing to compare this to, so I’m approaching this as a completely original track. I love the percussion work in this track in the beginning. However, it’s hard for me to maintain an invested interest in this track, as it’s short and kind of generic. I will give the artist credit for choosing to remix something released on one of the current-gen systems. It’s a great risk that very few remixers take it seems.
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Very nice, action packed remix. Parts of it almost sound like it was inspired by the Metal Gear series rather than the Contra series. And I say that as a compliment because this sounds like something I would hear in an action adventure game during one of the fast paced moments. And that guitar solo near the end? Amazing.
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I feel like the instruments playing the main melody were taking a backseat to the guitars. I like rock music blended with orchestrated music, but only when it’s balanced properly. For me, the balance is too uneven. It felt like greater emphasis was placed on the guitars over all the other instruments. Which is a shame, because this would otherwise be an excellent remix blending two generations of music together.
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If it were me, I wouldn’t have brought in the rock instruments until around the 1:04. Beause that minute long intro was amazing without it. Having said that, this is an amazing metal remix. The percussion work kind of reminds me of what Yasunori Mitsuda did in the Shadow Hearts games, and the use of the guitars makes me think of what would happen if Linked Horizon (Revo) did a Wild Arms soundtrack. And wait, was this really his first remix here? What a first impression!
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This track is hard for me to invest in. It’s so hard and fast paced, you can’t just listen to it while working or relaxing. The track is so loud and distorted, it would distract me if I tried to listen to this doing anything else. I would just want to do everything and anything as quickly as possible ala Cranked. I will say that the percussion work in this track is very well produced.
OCR02973 - Super Mario 64 "Devastation's Duel"
in ReMix Reviews & Comments
Posted
Bowser had some of his best themes in Super Mario 64. Excellent way of bringing those themes together into one neat little package. The glitch drums were amazing, and the orchestra-rock presentation worked so well. Not sure if the jazz part was necessary, given that it was only brief, but it’s still an excellent track.