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TheChargingRhino reacted to Mirby in Game-Art HQ's Pokémon 20th Anniversary Art Collaboration!
Sounds cool. But why the (152?) when it would be the 151 in question, considering that Chikorita is 152 in the Pokedex lol
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TheChargingRhino reacted to The Damned in Game-Art HQ's Pokémon 20th Anniversary Art Collaboration!
Well, considering that Missingno isn't a pokémon at all... In fandom, it may have some significance, but that's it.
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TheChargingRhino reacted to djpretzel in IGN Declares Blu-Ray Winner of The Format War
Had the 360 featured HD-DVD by default, the fight would likely have gone the other way.
At any rate, this definitely makes my PS3 more valuable.
I can't WAIT until blu-ray recorders/media get down to sane prices.... the prospect of being able to back up that much data to optical is really appealing...
BTW, for those who own blu-ray players - HIGHLY recommended: http://www.ocremix.org/amazon/?id=/detail/B000MRAAJM/
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TheChargingRhino reacted to Julien Mulard in Trying to find a similar sounding synth lead
Hi!
If by strings you meant the stab synth (which sound more like brass than strings IMHO), I think you have a good start by using a saw (not detuned) with an almost open filter, and maybe a really short enveloppe on the cutoff of a lowpass filter (fast attack, from everything cut to almost nothing cut).
For the bells, try a square in high pitch with a "percussive" volume enveloppe (i.e. instant attack, long decay and release, no sustain). Add delay and/or reverb and play with the filters to adjust your sound (keep in mind you want a brillant sound so try not to touch the highs). You may or may not want to add a saw or a triangle in the mix to add some spectral information (but mixed lower).
You seem to struggle with sound design, which is a difficult and critical part of music creation (making the perfect sound from scratch, or just copying an existing sound). If you want to learn more about synth sound design, may I suggest you try Syntorial? The software itself is rather costly (around $130), but the free demo (including a lot of lessons) may give you some basic understanding of the key parts of a classic substractive synth (oscillators, filters, enveloppes, etc..). I found this software to be really interesting. I did not buy it though, so I don't know exactly how much you can learn if you do spend some money for it.
I hope I could be of some help! And sorry for the bad english, it's not my mother tongue.
Edit: Typo
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TheChargingRhino reacted to Final Kingdom in I heard a dubstep remix of The World's Smallest Violin, and now I feel inadequate. How do I make my crappy remixes sound like this in FL studio?
What Garpocalypse said.
Another thing to remember is that you can't compare yourself to others all the time. If you are a beginner comparing yourself to a pro who's put in countless hours to be good at their craft, you're only setting yourself up for failure. Comparisons are useful if you're looking at someone else's music thinking "What are they doing that I'm not? How did they achieve that sound?" Look at the art critically, don't just bash yourself.
I used to feel the same way when hearing other people's music, to the point where I felt too intimidated to even start producing music. The only way I'll get good enough to remix songs as small as The World's Smallest Violin is if I keep making music, learn my software, and push my creative to the limit. Use the experience with your DAW to make cool remixes like the one you just linked!
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TheChargingRhino reacted to Garpocalypse in I heard a dubstep remix of The World's Smallest Violin, and now I feel inadequate. How do I make my crappy remixes sound like this in FL studio?
Years of mixing experience, personal experimentation, knowing how to use the vst's and plugins you have, and learning to subtly manipulate the listener to maintain their interest in the song/piece.
...it's gonna take some time.
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TheChargingRhino reacted to The Nikanoru in Lylat System CLEAR: A Star Fox Tribute Album
Well, it's totally up to you if you want to start a remake project for Star Fox SNES. I personally have no problem with this.
However, this is a thread for the Star Fox 25th Anniversary Project, so please keep all discussion of the remake project to your thread.
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TheChargingRhino reacted to CHz in Looking for name of song or game
It's an original, fake RPG song by that person Liontamer linked, M.S. As the animation says at the bottom, the title is just "An Encounter."
Archived download: http://web.archive.org/web/20051226105149/http://sgd.sakura.ne.jp/mus/ms_88_enc.mp3
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TheChargingRhino reacted to Kit Vivid in Super Mario RPG: Window to the Stars - History
YOOOO, WE'RE IN EVAAAAAL
Tracks are 98% done, the art is PHENOMENAL, and everything at this point is on DaMonz, me, and staff. It's been a long road, friends, but WE'RE ALMOST THERE. Thanks for all your hard work everyone =)
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TheChargingRhino reacted to Kit Vivid in Super Mario RPG: Window to the Stars - History
Put together a teaser of some of the music on the album. Check it!
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TheChargingRhino reacted to DS394 in Lylat System CLEAR: A Star Fox Tribute Album
Merry Christmas, crew For your 20XXmas pleasure, listen to the best Star Fox remix of all time IMHO:
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TheChargingRhino reacted to The Nikanoru in Lylat System CLEAR: A Star Fox Tribute Album
Oops - I thought I had done that already. Sorry, Rhino - now updated to Synthbeat verision.
Awesome, Ron - thanks for the gift!
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TheChargingRhino reacted to Ronald Poe in Lylat System CLEAR: A Star Fox Tribute Album
Merry Christmas Eve, OCRemix. To celebrate this time of giving, I'm giving you guys the first demo. I made it today and hope to get a little feedback on it (It's a little repetitive and was mixed by me but I think it sounds nice).
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TheChargingRhino reacted to avaris in Selling some Old Plugins (Slate, Fabfilter, Waves, Soundtoys, Izotope, etc...)
Yes they all work with FL Studio.
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TheChargingRhino reacted to Gario in Castlevania - Bloody tears remix
Actually, a perfectly fair question; it's difficult to put into few words. Fortunately, someone actually asked me the exact same question yesterday (because of my comment here, no less!), so I'll share what I explained with him (with a few edits, for clarity):
"Plain, unimaginative and/or boring sound design" is what vanilla generally means. There's some subjectivity to it, of course, but it does have some objective base to it. It's helpful to think of it using a basic litmus test:
A. Is it an easily recognized, overused preset (like Supersaw) or a pure waveform (saw, square, etc.)? If so... B. Is there a particular reason for it, like trying to emulate a particular sound (squares to emulate NES) or style (Supersaws for old school electronic music)? If not... C. Is there anything in the texture that makes them otherwise interesting (Quick arps, gating, etc) that might be muddy or messy with more complex instruments, or against itself? If the answer to the first is 'YES' and the other two is 'NO', doing something with the sound design of the simpler instruments will objectively make your music sound more rich and complete, without losing something in the arrangement in return. Do know, though, that this does NOT mean use a different sampler/synthesizer/etc.; it means do something with your tools (envelops, layering, etc.) that makes the instruments more interesting.
Consider two of the three points in that litmus test in some detail: if you're actually going for a particular sound, then that not only justifies the use of simpler sounds, it may even require them ("8-bit" and "Fake-bit" is a genre that requires square waves for that sound, for example). Also, sometimes the use of pure sounds is necessary in order to apply more complex textures: doing hyper-fast 64th or 128th note arpeggios with virtually anything other than basic square or sines WILL sound like trash with more complex instruments.
One final point that sums all of this nicely: Above all else, make your choices sound intentional rather than incidental. If it sounds like the composer made a purposeful choice on the sound design/synth/instrument rather than chose an instrument/synth just to carry the notes, it'll probably sound correct.
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TheChargingRhino reacted to avaris in Selling some Old Plugins (Slate, Fabfilter, Waves, Soundtoys, Izotope, etc...)
Hey everyone selling some old plug-ins if anyone is interested:
Process transaction via PayPal. Cheers.
All prices include transfer fees.
Process transaction via PayPal. Cheers.
All prices include transfer fees.
Process transaction via PayPal. Cheers.
All prices include transfer fees.
Slate Digital: (includes iLok fees)
VBC - $90 USD
VMR - $120 USD
VCC - $90 USD
Customer Series - 90 USD
FabFilter Volcano 2 - $80 USD
Waves SuperTap - $15 USD
Waves C1 - $38 USD
Waves Musicians Bundle 2 - $45 USD
Waves RS56 - $75 USD
Waves H-Delay - SOLD
Waves NX - SOLD
Unfiltered Audio Indent - $15 USD
Vitalizer mk2 - $135 USD
2CAudio B2 - $135 USD
Soundtoys Tremolator - $40 USD
Izotope Ozone 7 Adv - $175 USD
Izotope DDLY Dynamic Delay - $25 USD
Izotope Neutron Adv - SOLD
Izotope Ozone 5 - SOLD
Rob Papen Predator 2 - SOLD
u-He ACE - SOLD
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TheChargingRhino reacted to Ivan Hakštok in Dwelling of Duels 80s vs 90s Month - Listening party @ MAGFest + Impact Soundworks partnership
Hello! As you may or may not know, MAGFest is happening soon, and just like every year for the past decade, we'll be having a special month over at Dwelling of Duels, with a live listening party at MAGFest! Exact details about the listening party to follow.
The tradition is to pick a unique and interesting theme for the MAGFest duel, and this time it's...
80s vs 90s Month
That's right, we're pitting two awesome decades against each other! Which had the better video games? Which had the better music? Which had the better video game music?
All of these questions will be answered this month. Artists can chose either the 80s or the 90s, and remix songs from a game (or multiple games) released in that decade. Featuring games from both decades in a single entry is not allowed. Other than that, all standard rules apply: http://dwellingofduels.net/rules/
Now, what makes this duel special, other than the live listening party, you ask? Well, we're happy to announce a partnership with Impact Soundworks! Top 3 artists (or groups/bands) will each get one library out of the following: Super Audio Cart, Shreddage Bass 2, Shreddage Guitar or Shreddage Drums. Fun fact: Shreddage Bass 2 was recorded by the ocremix artist, bass virtuoso and the person with the most DoD gold medals, Tony Dickinson a.k.a. Prince uf Darkness! But wait, there's more: entrants will be able to get a 10% discount on all Impact Soundworks libraries!
So, get your instruments ready, start making some music, and enter the duel! Deadline for submissions is January 3rd, 2017 at 1PM EST. Send your entries to dodsongs@gmail.com. If you come to MAGFest, be sure to drop by the listening party (80s or 90s fashion not required). We promise it's gonna be fun, as you can see in this video:
For those not familiar with DoD:
Dwelling of Duels is a monthly (or sometimes bi-monthly) video game music remixing competition started back in 2003. The focus is on live instruments: each entry needs to have a main instrument played live. A theme is picked for each duel and all the entries have to follow the theme. At the end of the month, listeners vote for the songs and a winner is decided. To this day, there have been:
- 2778 entries, from
- 1070 games, by
- 714 artists, in
- 154 duels, having
- 167+ hours of music!
http://dwellingofduels.net/
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TheChargingRhino reacted to swansdown in What Games Do You Want Over the Course of Next Year?
Ah, Yooka-Laylee. Can't wait. Also looking forward to Project Resurgence and Torment Tides of Numenera.
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TheChargingRhino reacted to Mirby in What Games Do You Want Over the Course of Next Year?
Yooka-Laylee is confirmed for Switch though, they're working really closely to make sure it still hits a Nintendo console.
I'm looking forward to Zelda as well, and KH2.8 is gonna be fun (replaying KH3D with new Dream Eaters is gonna be great). Also I'm still expecting KH3 to drop next December. So there's that.
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TheChargingRhino reacted to DS394 in Lylat System CLEAR: A Star Fox Tribute Album
Just wondering if anyone had an specific feedback on the Intro track I made? Since it's like the first track on the album (and probably the second track that a person would listen to after Corneria :P), I want to make sure it sounds good enough to do the rest of the album justice. BTW thanks for your "Sounds like Mass Effect" comment @TheChargingRhino, that was definitely of the feel I was going for
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TheChargingRhino reacted to Starphoenix in Lylat System CLEAR: A Star Fox Tribute Album
I'll send the most current version of all my tracks this weekend.
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TheChargingRhino reacted to The Nikanoru in Lylat System CLEAR: A Star Fox Tribute Album
Sure! At this point, I'm not looking for anything specific, so all contributions are welcome.
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TheChargingRhino reacted to The Nikanoru in Lylat System CLEAR: A Star Fox Tribute Album
I PMed you a full review. I like!
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Alright, everyone - hard to believe how time has flown, but here we are: check-in time!
So, as the first check in, all we require is a current WIP and acknowledgement that everyone is still on board. Now, I have 20 WIPs out of the 27 claims we have for the album; for those of you who have submitted a WIP already, you are in the clear so just post something here and you'll be fine. For the remaining 7 claims with no WIP, we would like to have something from you in the next two weeks - I'm starting the check in now to give you time to do so.
Folks I'm missing WIPs from:
@The Nikanoru - Titania (what a jerk) Prominion - Fortuna @Starphoenix - Boss B (you've sent me a sample, so I know you have a WIP you can send me!) @M_Blacki - Sector Y @Ronald Poe - Space Armada @Trev - Bolse @Siolfor the Jackal - Sector Z We ARE still early in the project, so I'm not going for the hatchet right away. If you need a bit more time to finish up a WIP, please PM me and we'll see what we can do. That being said, if we do not hear from you, you'll have two weeks from the check in date to get back to me and/or DS394 or you will be cut from the project.
@DS394, @DaMonz, and I are going through all the tracks in the next two weeks or so to make sure all the current WIPs have comprehensive reviews from each of us. A couple of remixers are sending me updated WIPs almost daily; we're all pretty busy these days and I don't want to overload the other directors, so please, if you're going to send us an updated version to review, send us one more update before this time next week and we'll review that.
No scary stuff, guys. I am very happy with how all this is turning out; we have a great group of remixers here and I'm especially pleased with all the collaborative work going on here. Kudos to @Pichu's Dad and @M_Blacki for their help the last few weeks; @Jorito is also still available for audio support as well, even though he is now directing the Secret of Mana project - just be patient with him, he's busy!
Some other stuff:
I'm getting my artist guy to start working on a promotional poster and the album cover art this next quarter. I'm going to try to stay in a space-y theme for the cover art, staying with the Lylat motif of the album itself; however, I've also asked @Etzaen to do some art for the 4 main characters, as we need some representation of the pilots as well as the ships. If anyone wants to submit other art, let me know and we'll see what we can do. I plan to submit this project for OCR approval within the next four months. I have set a goal for the project of 16 complete (not finished) tracks to submit with. I currently have 4 tracks I have labelled complete; if anyone is wondering what I mean by that, a complete track 'is a track with a full framework; one that has a beginning, a middle, and an end that are clearly defined.' This does not mean the structure is set in stone; that would be a finished track, which should only require minor mixing adjustments. There is another goal to get the project to 32 claims. We need 5 more claims to reach this goal; let us know if you want in or know someone who does! And with that..
ALL SHIPS CHECK IN!
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TheChargingRhino got a reaction from The Nikanoru in Lylat System CLEAR: A Star Fox Tribute Album
Good morning!
I worked on this from near 3:00 P.M. to around 9:30 pm almost non-stop last night
https://drive.google.com/open?id=0B1cNg5GTkCUIc1NpNEpLaW1ocGs
80's "Synthbeat" verson of Clipped Wings had landed.
I added A LOT of stuff, tried to combine the other two version with this one
Even went and used the beginning synth for the current version through-out the song
tempo changes all over the place, too
tried to get everything equal, seems to be okay
you might want to lower your volume for the start, though
Classic, you're going to be super happy when you realized how I tied Clipped Wings with SCRAMBLE...
It's at the very end, though.
Redid the arps a bit at the end, too.
Review, please!
This might be my best track yet!
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TheChargingRhino reacted to Gario in "Clipped Wings" -Corneria
Is this WIP not reach the end? It can be pretty tough to guage how a lot of what you've got going here affects the track as a whole. Sounds like it trails off at the end, so you're probably not done yet.
You're probably aware, but the master of this is VERY quiet. You're likely doing this for the sake of the album (I assume this is for the Lylat System CLEAR album), but on the boards here I do suggest maxing out the volume in Audacity (using the Amplify tool) prior to posting it. It lets people hear whether or not there are issues with the EQ or limiting easier; if it's not amp'd to the maximum, it can be tough to tell whether raising the volume would cause production issues. In this case you're lucky - I can push 14 dBs without issue - but it can be an issue for other tracks, and it's impossible for others to tell without the right tools at hand.
I like the overall soundscape, though. Synthwave sounds like a natural fit for this source. You've got to be careful with your instrument blend, though - with so much going on in the background it can be tricky to make the theme/melodies stand out without having them be crowded out by the other instruments. I hear some pulsing from time to time in the theme, so be careful with your mix and be sure the most important elements are coming through clean.
The introduction wears its welcome out pretty quickly, and it never feels like it picks up the pace to make up for it. It's tought to guage, though, since this might be an incomplete arrangement; in a 6-7 minute song the introduction could be satisfying, but a 3-4 minute song would suffer greatly because of it. Just as a rule of thumb: 20% is a decent length for an intro, and 25% should be the absolute cap. Anything longer will leave the listener unsatisfied with the rest of the track; long build-ups need large resolutions. This doesn't feel like a grand enough resolution for such a long intro.
There are some wrong notes in this arrangement. The passing note in the guitar at 0:18 is a half step too low, and every similar occurence (such as in the orchestra hits, at 0:41 for example) is also the wrong note. Compare to the actual source and listen to the difference - it's pretty stark. If you were using a MIDI for reference, always compare it to the actual source as well, whenever possible.
The bass has a few oddities in it, as well. At 1:30 it leaps up a tritone, which sounds pretty... janky. You should avoid leaps like that in the bass in particular, as they're difficult to lead into and out of in a way that doesn't sound disjointed and random. Following that, from 1:32 - 1:34 the bass clashes poorly against the theme, being a half-step higher than what's being played above it. I don't QUITE suggest moving the bass a half step lower, since that would be the exact same note as it was two chords ago, but it does need to be changed to something different.
I'm being pretty tough on it, but it does have a lot going for it. I like the soundscape of it, the arrangement has a lot of slick flourishes to keep it interesting and overall the production isn't too bad. I look forward to hearing a more complete version of it.