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SnappleMan

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  1. Thanks
    SnappleMan reacted to Nabeel Ansari in Faithful studio monitor speakers with flat frequency response and truthful high definition sound   
    So I should amend my statement to be more technically accurate: Sonarworks can not remove reflections from the room, they are still bouncing around, and no amount of DSP can just stop them from propagating.

    However, the effect is "cancelled" at the exact measured listening position. Sonarworks is an FIR approach, which is another name for convolution style filtering. Deconvolving reflections is totally and absolutely in the wheelhouse of FIR filtering, as reverb is "linear" and "time-invariant" at a fixed listening position, (relatively) fixed monitoring level and fixed positions of objects and materials in the room. So it absolutely necessitates re-running calibration process if you change stuff around in the room, change the gain structure of your system output, etc
    I can't comment on standing waves but it seems in their paper they noted that it wasn't covered by the filter approach and so they recommended treatment for that. Just from my peanut gallery background in studying EE I think it makes sense that standing waves aren't linear and time invariant and so trying to reverse them through a filter wouldn't go well. Same goes for nulls, if a band is just dying at your sitting position, trying to reverse that via filter is just not smart at all.
    Regardless, if you were to move your head or walk around, you would again clearly notice how horrible the room sounds (though the fixed general frequency response is still an improvement), because now you've violated the "math assumption", introducing sound difference created by changing your spatial position. This is the disadvantage of relying on DSP calibration (along with latency and slight pre-ring for the linear phase) and is a compelling reason why you wouldn't want to choose it over proper acoustic design in a more commercial/professional studio design (you don't want crap sound for the people sitting next to you in a session!).
    I think it's a pretty decent trade for home producers and produces much better results than trying to put cheap speakers in a minimally treated room and still having to learn how to compensate for issues. I just see it as more expensive and time-consuming. Compensating isn't fun; its easy on headphones  where problems are usually broad, general tonal shifts in frequency ranges. But in a room, and this is shown in the measurement curve, the differences are not broad and predictable, they're pretty random and localized in small bands. In my opinion it's difficult to really build a mental compensation map unless you listen to a metric ton of different sounding music in your room. It is traditional to learn your setup, but I think the tech is there to make the process way simpler nowadays.

    To be scientifically thorough, I would love to run a measurement test and show the "after" curve of my setup, however sadly I don't think it's really possible, because SW has a stingy requirement that for measurement the I/O for the computer has to be running on the same audio interface and the calibrated system output is a different virtual out, so there's no way I could run the existing calibration and then also measure that in series. All I can do is volunteer my personal anecdotal experience at how it has improved the sound. I'm not trying to literally sell it to you guys, and no, I don't get kickback, I just think it's one of the best investments people should make into their audio before saving up to buy expensive plugins or anything else. Especially because its results are relatively transferrable to any new environment without spending any more money no matter how many times you move, where room treatments would have to be re-done and maybe more money spent depending on the circumstance.

    And because of the topic of this thread, it shouldn't be understated that SW calibration can drastically improve the viability of using cheaper sound systems to do professional audio work. I've run calibration at my friend's house with incredibly shitty, tiny $100 M-Audio speakers, in just about the worst way to possibly place/orient them, and I'd say the end result really was within the ballpark of sound quality I get at my home room with more expensive monitors and a more symmetrical set up. It wasn't the same, but it was a lot more accurate (sans any decent sub response) than you could roll your eyes at. Stereo field fixing is dope too.

    @Master Mi I'm not sure what's to be accomplished by linking YouTube videos of the sound of other monitors. They're all being colored by whatever you're watching the YouTube video on. At best, a "flat response" speaker will sound as bad as the speakers you're using to watch the video, and furthermore, a speaker set that has opposite problems that yours do will sound flat, when they aren't flat at all. Listening to recordings of other sound systems is just about the worst possible way to tell what they sound like.
  2. Like
    SnappleMan got a reaction from Phonetic Hero in Do You Still ReMix — Why Or Why Not?   
    If only you guys put this much effort, emotion and dedication into practicing music...
  3. Like
    SnappleMan got a reaction from Master Mi in Faithful studio monitor speakers with flat frequency response and truthful high definition sound   
    Yeah, an untreated room will be off, but there are basic "treatments" you can do via geometry and speaker placement that can make a dramatic difference. You don't have to cover your walls with insulation panels and have bass traps in your corners, as long as you place your speakers in a symmetrical position (avoid corners if you can) and have some sort of diffusion around+behind you (bookshelves or any other furniture that breaks up incoming sound waves into a relatively random/uneven dispersion pattern so you don't have too much flutter and reflections).

    Having accurate bass representation in a home studio will be impossible 99% of the time, and while a couch does help a little bit you'll still find yourself in the position to compensate in every mix, just be wary of the crossover frequencies between your sub and speakers.

    As PRYZM said, regardless of how flat a speaker is, your room will unflatten it, so follow some basic setup rules to get the most out of them:
     
    Have your speakers pointing down the length of the room if possible. (most important rule for home studios I think) Maintain an equilateral triangle between your ears and the speakers. Have them pointing at your ears and be the same distance from each other as one is to your head.  Try not to have bare flat walls to your left or right (immediate location plus 1-2 feet behind you, wherever you approximate the sound from the speakers hitting the wall first) Don't have your back up against an immediate wall, the longer the space between your back then wall behind it, the better bass response you'll get. There are debates about what is the best way to set up speakers, but what there's no real debate about is that haphazardly placing your desk+speakers in any room is not the best idea, so try to follow as many setup guidelines as you can, even if you can only do one of those, it'll be a huge difference between having none.

    The Presonus Eris 3.5 in that graph are not flat in the least. There's a pretty large 8dB resonant peak at about 110hz and a large 9dB boost between 1khz-1.7khz, they're designed more for listening than mixing, so you'll have to watch your bass mixing and the very important 1khz area (between 1khz-2khz is where a lot of speakers of all price levels tend to vary a bit). If you want to test, load a simple sine wave patch and play B2, and then play a D4, you should hear a difference in level.
  4. Thanks
    SnappleMan got a reaction from Nabeel Ansari in Do You Still ReMix — Why Or Why Not?   
    If only you guys put this much effort, emotion and dedication into practicing music...
  5. Like
    SnappleMan got a reaction from timaeus222 in Faithful studio monitor speakers with flat frequency response and truthful high definition sound   
    With multimedia speakers like those you should be careful of resonant peaks at the lower end of the frequency rages, having a peak at 80-120hz is a typical problem with speakers like that and after a while can drive you insane, so test for that. Also run some tests to determine the mid-high response at the crossover points so you can compensate in your mixes.

    I think room treatment as a whole is a bit overrated (even though it's necessary to some degree), what's most important is speaker placement in your immediate listening environment, so as long as you have the equilateral triangle you're halfway there. Buzz words like "flat" and "clear" are trivial because regardless of how flat a speaker is, the room will change the frequency response of what you're actually hearing, having some form of diffusion behind you, and some kind of absorption (like a heavy couch) can help you more than making sure your speakers are flat (which they wont be under the $2k per speaker range anyway, regardless of what the manufacturer tells you). Flat speakers need a precisely treated/designed room, otherwise you're defeating the purpose, that's why buying expensive speakers at home is not recommended.
  6. Haha
    SnappleMan got a reaction from prophetik music in Do You Still ReMix — Why Or Why Not?   
    zyko knows what's up tho, I never have, nor will I ever question his dedication, I'm still on the fence about him deciding to start tuning his instruments, tho
  7. Haha
    SnappleMan got a reaction from djpretzel in Do You Still ReMix — Why Or Why Not?   
    zyko knows what's up tho, I never have, nor will I ever question his dedication, I'm still on the fence about him deciding to start tuning his instruments, tho
  8. Like
    SnappleMan got a reaction from zykO in Do You Still ReMix — Why Or Why Not?   
    zyko knows what's up tho, I never have, nor will I ever question his dedication, I'm still on the fence about him deciding to start tuning his instruments, tho
  9. Like
    SnappleMan reacted to zykO in Do You Still ReMix — Why Or Why Not?   
    OOHHHHHH SNAAAPPPPPPPPPPPPPP (leman)
  10. Haha
    SnappleMan got a reaction from zykO in Do You Still ReMix — Why Or Why Not?   
    If only you guys put this much effort, emotion and dedication into practicing music...
  11. Like
    SnappleMan got a reaction from Nabeel Ansari in Do You Still ReMix — Why Or Why Not?   
    I love coming back to check the OCR forums once every 6 years and still the same debates are going on. Just enjoy making music, no point in trying to justify it, or find some kind of deeper meaning or value in it, just have fun.
  12. Like
    SnappleMan got a reaction from avaris in Do You Still ReMix — Why Or Why Not?   
    I love coming back to check the OCR forums once every 6 years and still the same debates are going on. Just enjoy making music, no point in trying to justify it, or find some kind of deeper meaning or value in it, just have fun.
  13. Like
    SnappleMan got a reaction from Chernabogue in Do You Still ReMix — Why Or Why Not?   
    I love coming back to check the OCR forums once every 6 years and still the same debates are going on. Just enjoy making music, no point in trying to justify it, or find some kind of deeper meaning or value in it, just have fun.
  14. Like
    SnappleMan got a reaction from Garpocalypse in Do You Still ReMix — Why Or Why Not?   
    I love coming back to check the OCR forums once every 6 years and still the same debates are going on. Just enjoy making music, no point in trying to justify it, or find some kind of deeper meaning or value in it, just have fun.
  15. Like
    SnappleMan got a reaction from Jorito in Do You Still ReMix — Why Or Why Not?   
    I love coming back to check the OCR forums once every 6 years and still the same debates are going on. Just enjoy making music, no point in trying to justify it, or find some kind of deeper meaning or value in it, just have fun.
  16. Like
    SnappleMan got a reaction from Mak Eightman in Do You Still ReMix — Why Or Why Not?   
    I love coming back to check the OCR forums once every 6 years and still the same debates are going on. Just enjoy making music, no point in trying to justify it, or find some kind of deeper meaning or value in it, just have fun.
  17. Like
    SnappleMan got a reaction from zykO in Do You Still ReMix — Why Or Why Not?   
    I love coming back to check the OCR forums once every 6 years and still the same debates are going on. Just enjoy making music, no point in trying to justify it, or find some kind of deeper meaning or value in it, just have fun.
  18. Like
    SnappleMan reacted to zykO in Do You Still ReMix — Why Or Why Not?   
    there's no point. we've resorted to "i don't really give a shit"
    of course, AngelCityOutlaw isn't at all wrong that a fan work is never actually yours and never can be as it is a) legally someone else's and b) is pronouncedly more derivative; the contentious point is the mere fact that he equates that with creative originality and, well, who really gives a shit
     
  19. Haha
    SnappleMan got a reaction from djpretzel in Do You Still ReMix — Why Or Why Not?   
    Hell yeah I still remix B) B) B) B) B) B) B) B) B) B) )B )B )B )B )B )B)B)BB
     
     
     
  20. Like
    SnappleMan got a reaction from zykO in Do You Still ReMix — Why Or Why Not?   
    Hell yeah I still remix B) B) B) B) B) B) B) B) B) B) )B )B )B )B )B )B)B)BB
     
     
     
  21. Like
    SnappleMan got a reaction from Tuberz McGee in Looking for original music for my NSFW/hentai game   
    There's nothing wrong with hentai games. There is something wrong with a game that sexualizes explicit and very violent rape. A person who gets sexual gratification from watching soldiers beat a woman and have sex with her at gunpoint is not someone I want to associate with, and I assume that goes for most of the users on OCR. It doesn't matter that you're depicting it via silly looking sprites, it's still a very grotesque thing for you to consider pornographic. I'm sure there's a place for that kind of material somewhere on the internet, but I don't think that fits in here.
  22. Like
    SnappleMan got a reaction from djpretzel in Looking for original music for my NSFW/hentai game   
    There's nothing wrong with hentai games. There is something wrong with a game that sexualizes explicit and very violent rape. A person who gets sexual gratification from watching soldiers beat a woman and have sex with her at gunpoint is not someone I want to associate with, and I assume that goes for most of the users on OCR. It doesn't matter that you're depicting it via silly looking sprites, it's still a very grotesque thing for you to consider pornographic. I'm sure there's a place for that kind of material somewhere on the internet, but I don't think that fits in here.
  23. Like
    SnappleMan got a reaction from timaeus222 in Looking for original music for my NSFW/hentai game   
    There's nothing wrong with hentai games. There is something wrong with a game that sexualizes explicit and very violent rape. A person who gets sexual gratification from watching soldiers beat a woman and have sex with her at gunpoint is not someone I want to associate with, and I assume that goes for most of the users on OCR. It doesn't matter that you're depicting it via silly looking sprites, it's still a very grotesque thing for you to consider pornographic. I'm sure there's a place for that kind of material somewhere on the internet, but I don't think that fits in here.
  24. Like
    SnappleMan got a reaction from AngelCityOutlaw in Looking for original music for my NSFW/hentai game   
    So you want someone to write music for this game with is basically girls being raped at gunpoint? What's wrong with you?
  25. Like
    SnappleMan got a reaction from jnWake in Looking for original music for my NSFW/hentai game   
    So you want someone to write music for this game with is basically girls being raped at gunpoint? What's wrong with you?
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