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Native Jovian

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Everything posted by Native Jovian

  1. I didn't know they had special kinds of music for fantasy settings.
  2. That's actually pretty damn awesome.
  3. http://www.songstowearpantsto.com/ Guy makes songs based on requests gathered from the depths of the internet. Some of it is just silly stuff he uses to mock annoying requesters, but a lot of it is quality music. He's even got a couple video game music remixes on there! (Here's a Tetris song and a Super Mario Bros song.) He does all kinds of genres, everything from rap and hip-hop to orchestral. Personal favorites of mine: Department Store vs. Predator, The Touchtone Genius (easily the most amusing song on the entire site), Captain Shmoie, Shoot the Zombies, Intergalactic (Beastie Boys cover), and We Are the Robot Pirates. Share and enjoy, OCR.
  4. Wasn't there already a Star Wars MMORPG? I seem to recall hearing that it sucked.
  5. Well, the thing is that I can imagine the game being really fun if they give you the freedom to choose your own path, but from the demo it seems to be all spelled out point A -> point B -> point C like "wallrun across this billboard, slide under these pipes, jump off this part of the building, grab this pipe on another building etc etc in order and without pausing or else you lose momentum and get shot/miss the next part of the level/fall of the building and die." One thing I will give them props for regardless of anything else, though, is having a futuristic dystopia that's none the less bright and clean-looking. I mean, I enjoy rust and grime as much as the next guy, but it's good to see a dystopia that didn't fire all their janitors first thing.
  6. Okay, so I know I'm like lulz way behind the times and all that, but I downloaded the Mirror's Edge demo off XBL last night. I played around with it for a while, and while it was pretty neat, I can't help but feel like it was disappointingly linear. The whole thing is supposed to be about the freedom and expansiveness of leaping from rooftop to rooftop, isn't it? It creates that illusion very well, but the actual gameplay is fairly linear from what I can tell. There's a distinct point A to start at and point B to finish with -- which is fine -- but there's also a well-laid track to follow to get from point A to point B, which sort of defeats the purpose. Am I wrong? Is the demo misleading? Or is the gameplay really as linear as it seems to be? I would also seriously hope that there's some sort of "free run" mode in the full game. While mission-based gameplay is fine, there really should be some way to just explore the game environment without getting shot to death by irate guards or having someone yelling about mission objectives in your ear -- especially for a game like Mirror's Edge. If there really is nothing but the story mode and a time trial mode (which is what seemed to be the case from the demo's menu screen) then it would be very, very sad.
  7. QFT. Video games are bad at telling stories. I mean, they don't have to be, but they generally are. Where was that one YouTube link to someone-or-other on the forums here talking about video games and storytelling...?
  8. Why in God's name would you think that?
  9. I was really referring to the fact that two people with the same sig pic posted one right after the other. I tend to get lazy and associate posters with their sigs rather than their actual username a lot of the time because sigs are more easily distinguishable when I'm skimming a thread. So it looked like a double post (two of the same sig pic in a row), but it wasn't. Thus, mind blown.
  10. Why is these such hostility at this idea? I'd love MSG4 on 360. I'm sure as hell not buying a PS3 any time soon, so putting the game on a system I have is nothing but good as far as I'm concerned.
  11. Yoshi's Island. Full stop. I see a few people have mentioned FFVIII. Hell yeah, I thought I was the only one who liked that soundtrack especially, even when compared to other Final Fantasy games. Kenobio mentioned the opening -- I'm not sure if he's talking about the opening FMV when you start a new game (Liberi Fatali) or the song that plays if you leave it on the main menu long enough (Overture), but both of those are great songs. Good times.
  12. Interesting take on this song! I would have expected something that took the original and made up more upbeat and punchier, while you've taken it and made it darker and more menacing. Not the expected direction, but it works. Your ending needs a bit of work. Either make it shorter and more distinct, or longer and smoother. For bonus points, you could try to use the little victory theme that plays at the end of the battle in the game (it's different for each battle theme), but that could easily destroy the atmosphere of the piece, so it may not work. Use your own judgement. Other than that, no glaring issues come to mind. The part the comes in at 0:33 (what is that, a keyboard?) sounds a bit odd, but it's not a deal-breaker, and it works pretty well after you get over the inital shock of its introduction. I'm sure the more technically inclined people here will have some more advice for you. Incidentally, I don't know if "MegaBoss" is the title of your remix or the title you're using for the original track. The title I have for the original track is "Major Boss", so "MegaBoss" wouldn't be a horrible title for the remix (though it's not terribly creative either). I'm sure the original song is on YouTube somewhere so I'll find a link when I get home (at work right now, YouTube is blocked) so people will have a better source for the original than a blocked midi file.
  13. What the hell does that mean? There are different ways to listen to music now? I thought the process of 1) put music on, and 2) STFU and pay attention was pretty universal.
  14. QFT. Oh, wait, you were talking about Kayne, not Colbert. My bad.
  15. Sabatoge. If it won't fail on its own, he'll MAKE it fail.
  16. The only alternate pronounciations I can think of would be "lu-sha" (soft "c", like "s" rather than like "k") and "mar-lay" (with "mar" and "le" as seperate syllables, rather than "marl" with a silent "e"). Of course, I've always pronounced it "Luka", "Marl", and "Masamewn", and probably will continue to do so. On a semi-related note, I used to have an ongoing debate on the proper pronounciation of "chocobo". When the newer games with voice acting came out, I was finally vindicated. All those years, and I was right all along! Mwahahahaha! (It's "cho-ko-bo", not "chok-o-bo".) The other big pronounciation argument I can remember is Raiden. Rye-den or Ray-den? I've heard it both ways, even in voice acting, so I don't even know if there is a right answer to that one.
  17. I'm sad because I thought this thread was going to be about the Ducktales/Darkwing Duck character. Or maybe that was Nega Duck...
  18. We opened it with courage and...! (This thread now a "random FFT dialogue!" thread.) Three different copies? To my knowledge there's only two versions of it released: the original PS1 and the PSP port. Unless you meant that you have three of the same disc for some reason...? In any case, I thought the translation was awesome. It was campy as hell and probably not technically accurate, but that's why we loved it. The PSP version "fixes" the translation, but from what I hear it makes the game lose a lot of its charm. I haven't played the PSP version, though, so don't take my word for it.
  19. Well, yeah, that's fine, but did you have to go look stuff up on the internet to make sense of what was going on in the comics you were reading at the time? Because that's the impression that I get.
  20. Discussions like this are why it seems like you need perfect knowledge of at least a decade's worth of backstory to get anything out of comic books. Trying to sort all of this stuff out into a canon timeline is the kind of thing that turns intelligent, educated men into street-ranting bus crazies. Or maybe that's just me.
  21. FFT's translation was horrendously AWESOME. Surrender or die in obscurity! Wait, what? Masamune had a different name in the original Japanese? I've heard nothing of this. (The Gurus and Ozzie/Flea/Slash I did know about, though.)
  22. Which is fine, but it doesn't change the game any. No one's saying that you have to like Halo fanboys, the annoying fanboys isn't a reason to dislike the game. It should be judged on its own merits -- which, as you said (and I agree with you) is nothing more or less than a slight improvement over Halo 2.
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