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Native Jovian

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Everything posted by Native Jovian

  1. I've never been much of a Sega guy, but even I have some fond memories of playing games like Streets of Rage and Golden Axe on my friend's Genesis back in the day. How much is this going for? If it's full-new-game-price then I'd be a little iffy on it, but I'll definitely have to pick it up if it's only like $20-30.
  2. Since it seems like a shame to waste a thread like this, I might as well throw another ancient-game-I-can't-remember-the-name-of out there. It was a mystery game -- cliche plot, what with various members of a family all arriving at a secluded manor for the reading of a will, and someone murdering most of them. You play a woman who's not actually part of the family -- I think you were someone's roommate or something, but I can't quite remember. The game reminded me of one of those text adventure games in that you had to type in commands to interact with the environment, but it had graphical environments instead of just textual descriptions. Similarly to a text adventure game, there were a ridiculous number of ways to die -- highlights include getting stabbed in the shower Psycho style, breaking your neck by falling down the basement stairs if you didn't get a lantern, wandering too far from the manor and getting eaten by alligators (the game was set in the deep South), and getting kicked in the face by one of the horses in the stable. I'm pretty sure it was a DOS game -- I recall struggling to remember the proper command prompt entries -- but it might have been Windows 3.1, as that's what was on our computer at the time. The only other thing I can remember about it was that it came with a hint book for when you got stuck -- it was one of those things that had hidden text that you had to look through a red plastic strip to read. It admonished you only to read specific questions when you were stuck and not to just browse the whole book -- and some of the questions in it were traps (eg, "What do I do with the skeletons in the closet?" when there were no skeletons in any closet in the game) so it could make fun of you for just reading random questions. Given that I was probably about five at the time (early 90s) I never got very far in the game, but I do remember being very entertained by it none the less. I don't suppose that anyone has any idea what this game was?
  3. Though this is true, at the same time, having at least a little overlap isn't a terrible thing. I recall FFIX, where three of the four party slots were basically required (Zidane was literally required, Dagger was the only white mage for most of the game [and by the time you get Eiko she's not worth levelling up to Dagger's standards], Vivi is the only black mage in the game), which means that there's relatively little in the way of strategy as far as deciding who to use goes. Concur'd. Shrink the number of PCs down to a reasonable level (as in, less than 10) and give the remainder a bunch of double/triple tech skills, and that game would have been damn near perfect. (Cue "zomg but it wasn't Chrono Trigger 2!")
  4. Better idea: don't have save points. Some sort of "heal point" where getting to hit restores your party's HP/MP (which some modern RPGs have done with their save points) is fine, but there's no excuse for having save points in this day and age. There's no reason why you shouldn't be able to quicksave/quickload in RPGs like you've been able to do in FPSes for ages. You wouldn't want to be able to do it mid-battle (otherwise people could just quicksave/quickload every round over and over until the dice went in their favor), but at any other time (including during cutscenes and dialog!) it should be possible.
  5. Okay, so I was bored last night and downloaded the demo of this. I have one question for RE fans: what part of this is enjoyable? I'm not trying to be a smartass, I'm trying to figure out what the attraction of the game is. I've been told repeatedly that it's not an FPS and the reason I'm having trouble is because I'm treating it like one (also because I suck at video games, am a fag, should GTFO, etc). My question is: if it's not an FPS, what is it? There's nothing to do but wander around and shoot zombies. I haven't played any RE prior to RE4; maybe this is a holdout from older games? I know that RE4 and RE5 are much more "action-y" than earlier RE games. Is it something like Metal Gear Solid? The combat in MGS sucked too -- but it was supposed to. Combat was punishment for failing to remain hidden, which is why it was so difficult and put the player at such a disadvantage. Is that what RE is trying to do? Why the hell would they do that and then do nothing but throw zombies at you constantly, with no way to avoid them or hide from them or do anything except kill them? I don't mind hard games. Really, I don't. What I hate is when a game is made artificially difficult because of it's controls/setup. I play the RE5 demo and I find myself struggling any time the zombies are coming from more than one direction -- primarily because, even with the quickturn, making your character face in different directions is agonizingly slow. I don't mind the limited ammo or limited healing or difficult enemies; what I do mind is when the controls don't allow me to perform basic functions (like moving around or aiming) reasonably well. I imagine playing the RE5 demo with L4D style controls, and suddenly it becomes a much better game. Keep everything else about it -- the fact that you can't move while firing, the relative effectiveness of weapons against enemies, the rate of health/ammo drops, etc -- but use L4D movement/aiming controls. (And note that I have the 360 version of L4D, so I'm not complaining about lack of mouse/keyboard control.) Now, suddenly, I can move and aim much more freely, and the game becomes fun rather than frustrating. Obviously I'm missing something here, because some people love RE4 and the RE5 demo. So educate me. What is it that I'm missing? What is it that the clunky, restrictive controls add to the experience? How do they make the game better? What are you seeing that I'm not?
  6. 10 - 5 = 5 7 - 2 = 5 Same difference. Smartassery aside, "same difference" certainly means something. It means that the difference between two things is the same. The implication being that because the difference is the same, the two can be used interchangably. Compare the phrase "six of one, half a dozen of the other".
  7. You obviously didn't see the second Underworld movie. Also, The thought of DB/DBZ being considered an "excellent story" made me lol. I mean, really, it's an anime about people with kung-fu superpowers kicking each others' asses. Which is cool, but the story is just an excuse to provide opportunities for asskicking.
  8. I'm glad I'm not the only one who immediately thought of that.
  9. I rented Mirror's Edge from Gamefly a couple weeks ago. I enjoyed it, but as people have mentioned here, it was too short and too linear to have much in the way of replay value. (Plus, some of the combat situations they put you in were complete and utter bullshit that annoyed me to no end.) I'm glad I rented it; both in the sense that I'm glad I got a chance to play it and in the sense that I'm glad I didn't buy it.
  10. I'm fairly certain that he was being sarcastic. To keep this post at least slightly on-topic: EN TARO TASSADAR!
  11. Um, right here? I read that and get "if it's a fanfic it sucks because people suck". Apparently that's not what you mean? Which doesn't change the fact that they're video game fans creating derived works based on the video games that they like. That's all I'm sayin'.
  12. Your giant text crushed it. Now they have to start over. Way to go, Bleck.
  13. I use Winamp for MP3s and CCCP + Media Player Classic for video. I used to use a different video player (its name escapes me at the moment), but its color settings were messed up and it didn't have to option to fix them anywhere, so I went back to MPC.
  14. *facepalm* The point is that this whole site is essentially fanfiction, except with music instead of writing. The point is that just because something's created by fans, that doesn't automatically make it suck. For example: all the music on this site.
  15. Why are a random handful of states not colored/labelled on Luke's map?
  16. That sounds really resource intensive.
  17. Hey wait these guys made Eternal Sonata? I haven't so much as touched anything else anyone's mentioned in this thread (not that I'm morally opposed to them or anything, just that I never played them for whatever reason), but Eternal Sonata is badass.
  18. Well, his HDD is dead right now anyway. Even if it ruins the drive after it heats back up, he'll have a chance to pull some of his data off of it first.
  19. The King of All Cosmos kicks untold amounts of ass. ROYAL RAINBOW!!
  20. This right here. This whole thread sort of confuses me because of this, actually. As someone mentioned earlier in the thread, there are two ways to go about "reviving" a game -- do the exact same game with newer, shinier graphics (SSFIITHDR style) or do an entire new game in the exact style as older titles, shitty graphics and quarter-eating difficulty levels intact (MM9 style). Most people in this thread have basically just been saying "I wish [game] had a sequel", which is something else entirely.
  21. Reselling a used game doesn't consititute copyright infringement. Downloading and using emulated software does. [/piracy discussion]
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