Jump to content

DarkeSword   Administrators 🎮

  • Posts

    9,505
  • Joined

  • Last visited

  • Days Won

    179

Posts posted by DarkeSword

  1. I think this track needs a second pass on the mixing. Tambourine is cutting through, and the accordion is dominating. Coming back and listening again, I have less of a problem with the transitions (or lack thereof). It'll take a little work but I don't think anything needs to be resequenced or rerecorded. Just really take a look at the levels and EQ.

    I'm with the youngbloods on this. NO (pls resub)

  2. This drum kit is not working. I'm not sure if it's the kit samples themselves or how it's mixed but the crash, hi-hats, and snare especially really stick out in a bad way. An arrangement with instrumentation like this calls for a snappier, lighter touch on the percussion. Think about the "band" that's playing here. It's all pretty light stuff: piano, bass, violins. But then you have this guy sitting in the back just wailing on these drums; heavy snare, tons of crashes. It's overpowering and it's stealing focus. The drum writing and sequencing is great, but the sounds and mixing don't fit. Needs work.

    NO

  3. This is a little too straightforward of an arrangement. Very short as well.  All of the horn section sounds very mechanical and honestly those samples aren't doing you any favors. The piano solo is great though. I hate to compare but OC ReMix honestly already has a live big band version of this song that we posted 17 years ago that brings a lot more to the table in terms of arrangement and production quality. This needs a lot of work. Greg's right in that the piano here is a HUGE strength. Focus in on that.

    NO

  4. 5 hours ago, Realme said:

    Okay. So, you want to teach a newcomer about how sounds work together. You give them something to think and google about, or you exceed your post with 150+ characters. And risk bait. Which is better? You could have kept this discussion as part of the other one.

    Hey man, what are you doing? What's going on? Everyone in this topic is discussing DAWs that use sheet music and you're posting strange off-topic complaints. Do you have something to contribute in this topic with regards to DAWs that use staff notation as a way of writing the MIDI data or what?

  5. I never played this game as a kid but I know a ton of people love it.

    I feel like those people are going to lose their shit when they hear this remix.

    This is really good! Really dense, but things balance out nicely. I don't feel like anything is getting lost, and nothing feels too exposed. You gotta be careful when doing the sleigh bells thing, but these sit in the mix really nicely. Killer performance. Great solo.

    Very uplifting.

    YES!

  6. The mix on this track is really hot. Wish the bass was a little meatier.

    I think the sample-usage here is too much of an issue, and I don't think it's a simple matter of just pulling out the voice clips. Like Justin pointed out, some of the sections here really rely on the voice clips. More than just removing voice clips, there needs to be some trimming. It also sounds like the source track is directly sampled; that's a big issue.

    I feel bad saying NO on this because there are some baller-ass breakdowns that I am 100% on board for, and overall I love the whole texture and vibe of the track. I don't mind the fakey-sounding samples; I think it just contributes to the synthetic sound of the whole thing.

    But I gotta say no on the sample usage grounds. It's an issue that we just can't get around. NO

  7. This is a killer track. I'm really not feeling the complaints about the repetition. The percussion stays fresh, the syncopation rocks, and I dig the whole texture with the strings and synths.

    I will co-sign one complaint though: that fadeout is no good. I use fadeouts all the time and I will go on the record in saying that this is the wrong way to do a fadeout. Let's break it down:

    • The fadeout is only 4-bars long. This is really bad in a song that relies a lot on groove. It's just too short of a fadeout.
    • The volume drops significantly, right on the downbeat. It sounds like it's just a single-curve with no adjustment to the tension (i.e. it's just...linear).
    • Despite the song fading out, you can still hear when it ends. Why fadeout at all?

    Here's how I'd fix it: a song like this needs a fadeout of at least 8 bars. I would do 12. Use a double-curve with the tension adjusted so that the fadeout is VERY gradual when it starts, then drops out faster, and then returns to a gradual fade into silence. In FLStudio it looks like this: image.png

    And while the fadeout is happening, just solo/doodle in your lead over your vamping rhythm section. This gives the impression that the song is continuing, but ALSO that it's not REALLY important to hear the rest. :P

    I wanna vote YES on this but I'm gonna say NO. That fadeout is really jarring. Let's fix it up and get this resubbed, fast-tracked, and posted.

×
×
  • Create New...