Jump to content

DarkeSword

Administrators
  • Posts

    9,385
  • Joined

  • Last visited

  • Days Won

    146

Posts posted by DarkeSword

  1. The mix on this track is really hot. Wish the bass was a little meatier.

    I think the sample-usage here is too much of an issue, and I don't think it's a simple matter of just pulling out the voice clips. Like Justin pointed out, some of the sections here really rely on the voice clips. More than just removing voice clips, there needs to be some trimming. It also sounds like the source track is directly sampled; that's a big issue.

    I feel bad saying NO on this because there are some baller-ass breakdowns that I am 100% on board for, and overall I love the whole texture and vibe of the track. I don't mind the fakey-sounding samples; I think it just contributes to the synthetic sound of the whole thing.

    But I gotta say no on the sample usage grounds. It's an issue that we just can't get around. NO

  2. This is a killer track. I'm really not feeling the complaints about the repetition. The percussion stays fresh, the syncopation rocks, and I dig the whole texture with the strings and synths.

    I will co-sign one complaint though: that fadeout is no good. I use fadeouts all the time and I will go on the record in saying that this is the wrong way to do a fadeout. Let's break it down:

    • The fadeout is only 4-bars long. This is really bad in a song that relies a lot on groove. It's just too short of a fadeout.
    • The volume drops significantly, right on the downbeat. It sounds like it's just a single-curve with no adjustment to the tension (i.e. it's just...linear).
    • Despite the song fading out, you can still hear when it ends. Why fadeout at all?

    Here's how I'd fix it: a song like this needs a fadeout of at least 8 bars. I would do 12. Use a double-curve with the tension adjusted so that the fadeout is VERY gradual when it starts, then drops out faster, and then returns to a gradual fade into silence. In FLStudio it looks like this: image.png

    And while the fadeout is happening, just solo/doodle in your lead over your vamping rhythm section. This gives the impression that the song is continuing, but ALSO that it's not REALLY important to hear the rest. :P

    I wanna vote YES on this but I'm gonna say NO. That fadeout is really jarring. Let's fix it up and get this resubbed, fast-tracked, and posted.

  3. Spent too much time on this game as a kid.

    I like this track but I have some issues. The delay effect on the trumpet reminds me a lot of Thievery Corporation, which I love, conceptually. But I feel like the problem with the trumpet line is that it all sounds slurred. Need some stronger articulation not just on the attack, but also on the RELEASE of the notes. I get what kind of sound you're going for here but the timing on the trumpet's really gotta be tighter. There's a sloppiness to the performance that's really exposed by the delay; all the flubs are amplified.

    Performances were good but I feel like the bassline and the kick+snare got lost in the hats and cymbals. Could use some attention on the mixing/levels.

    NO, resub

  4. I feel like this is what people think when they hear the words "video game remix."

    This a very cute song with a lot of substance to it. Piano is killer. SFX are used REALLY well. I love how everything locks together.

    As for the strings at 2:42, I do agree with MW a little. What you wanna do when you've got a string sample with a long attack like that is to just have it trigger just a few milliseconds before the downbeat. Not sure what DAW you're using, but for FLStudio users this would amount to turning off snap and dragging all of the string patterns slightly to the left in the playlist. That way you get a string lead that doesn't sound like it's slightly anemic.

    BUT

    None of that is a dealbreaker in this track. I'm really into this. Great job. YES

  5. On 4/5/2018 at 9:25 AM, DragonAvenger said:

    Very creative approach here. I'm going to echo that the intro, while very nice, doesn't seem to connect super well with the rest of the track. The source is adapted pretty strongly, and while liberal, I do think that once the meat of the track starts it's there in enough of a capacity to be fine. I personally loved the 1:22 arrangement you did. I'm good to go on this one.

    YES

    My feelings essentially. I think there's enough connecting this to the source to be okay for me. I'm a fan. YES

  6. I started feeling this around 2:15. That build is pretty nice and when the brassy leads hit it's like "yeah I can dance to this." There's some funky stuff going on with the interplay between the kick and the bassline. I think this track would have been better served with a tighter, snappier kick sample; this one you're using sort of plunks down and sits for a little too long when it hits.

    Not a dealbreaker though.

    Arpeggios are a little basic, but that's alright. Pretty solid track that doesn't wear out its welcome. YES

  7. I love the style here. Lots of small details and embellishments that keep this from being a sound upgrade with drums. Like the glitching and processing and stuff. Really good there. This is the kind of music that OCR is always accused of being full of, but that we don't actually have enough of. :tomatoface:

    But for a track that's so aggressive, there needs to be some variation to keep things interesting. This track a little longer than 3:00 and around 1:30 I was like "okay what else?" The copy-paste really bugged me. I get it, I've been there, and you can see it in a couple of my earlier remixes on this site; you're working on this track and you're just like "ugh I want this to be DONE" and you just copy-paste some stuff and call it a day. When a song is just barely past 3 minutes and it sounds like it made 2 laps around the track, you gotta get in there and change things up.

    NO

  8. Torn on this one. The vocal performance is good, but I'm not feeling how much this track leans on what is essentially an original melody for all of the sung parts. I also agree with Larry that the mixing really needs a look over; the backing is getting lost. The lyrics themselves are fine.

    The backing track is okay; feels like the original with nice beats and a good bassline.

    Gonna have to say NO on this though. Maybe some better mixing can fix this.

  9. On 12/22/2018 at 3:25 AM, Midi Kelley said:

    Hello,

    I just recently signed up and used my usual screen name,SirSka, thinking that I would have another artist name to fill in. Since it's not the case I was wondering if I could change it to my artist handle, Midi Kelley, so it matches what I usually post my music with.

    Thanks for time.

    Done.

  10. The Grand Robot Master Remix Battle

    Voting for Round 7 has begun. The matchups are as follows:

    Remixer and Source VS Remixer and Source
    Arceace - Air Man vs Garpocalypse - Tengu Man

    Download the remixes from Round 7

    • The most important thing to consider when voting is how well the remix incorporates and arranges both themes. Production and enjoyability should also be considered, but this is primarily an arrangement competition.
    • Everyone is allowed (and encouraged) to vote, including competitors.
    • Everyone must adhere to the Competitions Code of Conduct.

    Please use this thread for remix reviews and feedback!

     
×
×
  • Create New...