Jump to content

DarkeSword   Administrators 🎮

  • Posts

    9,530
  • Joined

  • Last visited

  • Days Won

    187

Everything posted by DarkeSword

  1. Really not enough development here. A lot of it is just these long, sustained string statements. I don't think it works because there's not enough going on anywhere else to make it interesting. And this goes on for 3 and a half minutes. The solo violin really starts to become exposed and sound mechanical around 3:10. Something like this could really benefit from broader dynamics. Crescendos, decrescendos, really going on more of a journey with the music instead of just letting it sit there, flat. NO, needs more
  2. Yeah, I can dig this. Love the sequencing and sounds. Great texture, really rockin' synth stuff. Solos are awesome. I like it!!! YES
  3. This a fun track that really plays on the source tunes nicely. I like all the effects and sounds. Great arrangement. YES
  4. Sounds really empty. You've got these really thin, anemic choirs in the background. They're not really helping the soundscape. The dissonance in the piano sounds pretty bad. Falling brass stab sounds way out of place, and you tried to change it up with some strings and harp; unfortunately strings sound really mechanical; weak attack, abrupt release. The attempt at sonic textural variation is too little, too late. And a cutoff ending. Really? NO
  5. Oh man I played the crap out of this game. I'm digging the old-school sound here. It's got a nice groove and some neat processing. Nothing too crazy, but I like it. YES
  6. Drums are really pushed forward, to the detriment of overall sound balance. It doesn't help that they don't really change all that much. Interesting vibe and soundscape, but you need to change up the percussion a liiiittle more. NO, resub
  7. Love the vibe. Don't mind any of the percussion. This is groove central. Strings come in and kill the mix. Very loud, very dry, very bad sounding. You need some better strings. NO, resub Let's get this fast-tracked. Strings are the only gripe I have.
  8. Not a fan of the fakey violin. Could be sequenced a lot better; the sample lacks any kind of definition in the attack it ends up sounding messy. It also sounds thin in the higher registers. The arrangement is nice, but your violin sample is really holding this back. I also think you could scale back the reverb a little on everything. NO, resub
  9. Thanks. Capcom asked me to make it a little more interesting for the new version.
  10. http://twitter.com/darkesword http://twitter.com/ocremix
  11. The pacing of 2 was bad and flyboy West was probably the worst character ever introduced in the series, and it didn't help that he actor playing him couldn't act. Still they introduced some great characters, like Adam Monroe and Elle. Volume 3 tossed consistent characterization to the winds and killed off anyone interesting from Volume 2 (Adam and Elle). They would also introduce an interesting story idea and immediately resolve it (or forget about it) by the end of the episode. They didn't let anything play out; it was constantly shifting gears and had no clear direction. Volume 4 is a nearly complete 180 from Volume 3. They've picked one storyline and they're pretty much sticking to it, which is nice because you don't have to constantly re-adjust to characters deciding they want to be good guys this week instead of bad guys like they were last week. The character development actually makes a little more sense this time around. Plus it has Zircon music, so how can you go wrong? And yes, it's mostly due to Bryan Fuller returning to the show as a consultant/writer (he wrote last week's Cold Snap, which was just amazing). It's almost worth losing Pushing Daisies for. Almost. yes i'm still bitter at you ABC
  12. No, Volume 3 was a year after the writers' strike. It was atrocious.
  13. Volume 2 (Generations) was okay. Volume 3 (Villains) was absolutely horrible. Volume 4 (Fugitives) actually has some direction now, and last week's episode (Cold Snap) was amazing; like as good as some of the best Season 1 episodes. This week's episode (Into Asylum) wasn't as good as last week's but it was still pretty great. It feels like the show is finally back on track after such abyssmal storylines.
  14. Absolutely.
  15. Winning is fun.
  16. To be fair, it was the ambient music in the club; it wasn't underscoring any action in the show. That doesn't make it any less awesome. I'm just saying.
  17. It was called "Into Asylum" and it's not up anywhere yet.
  18. I thought it sounded familiar! xD
  19. Laaaaaaaaaaaaaaaaaaaaaame jk congrats
  20. No. No. You will apologize right now. Say you're sorry. SAY IT
  21. Unfortunately no. The story is linked in the review thread for the mix.
  22. As of late? Like what? Minish Cap? The doesn't take you anywhere, it just shrinks you. Twilight Princess? You carry her around. Phantom Hourglass? That's not the name of your boat. And no, the original Zelda wasn't "The Recorder" because it was the original Zelda. Who's going to put a subtitle on that? And as for "Epona the Magic Horse," I assume you're talking about "Ocarina of Time," which, last I checked, was a mode of transportation. The only two Zelda games that have used your mode of transportation in the title of the game were "Ocarina of Time" and "Wind Waker," and those items did a lot more than just get you from place to place. "Zelda games of late" are not "focusing on your mode of transportation." So Link's not walking around an overworld on foot anymore. It's not like 3D Zelda games have been particularly groundbreaking in that respect. Running across Hyrule on foot in Ocarina of Time was just as boring as sailing across the ocean in Wind Waker. The only difference? You had to push your stick forward. Phantom Hourglass's boating was fun. You set your course and let your boat go, while you can concentrate on killing enemies. It was a lot more elegant than trying to steer a boat while trying to fire a cannon at the same time.
  23. Let's be serious though. V Special is not really worth it.
  24. If you couldn't finish PH because of the Ocean King temple, you need to suck it up. It wasn't that hard, nor was it that tedious.
×
×
  • Create New...