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DarkeSword   Administrators 🎮

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Everything posted by DarkeSword

  1. Yeah I can dig what you're trying to do here. I like the slightly off-kilter synths in the beginning, but I think you really tend to overuse those detache strings; they end up making things sound uneven, in a bad way. Everything ends up sounding really PUNCHY; hardly anything sustains. You have the soft notes soft, and the loud notes loud and there's a very close juxtaposition there. I listen to this and I feel like someone is just smacking my head with a hollow stick; it's not painful, but it's just this constant "bonk bonk bonk bonk bonk bonk bonk bonk..." kind of feeling that eventually wears me out. Interesting arrangement, but ultimately I feel that it meanders too much. :\ NO
  2. OH HAI FLSTUDIO! Clipping on the organ when it first comes in. The organ also overpowers everything else, and it's especially evident when the beat comes in. Percussion is really simple and doesn't really have any kind of presence; it's sort of kind of there int he back. Could really use some beefing up. Piano stuff near the end sounds kooky and cool, but comes way too late in the game to make any kind of lasting impact. Needs rebalancing, better percussion, and a little more variation. NO, but not bad
  3. Agreeing with the NO voters. It's certainly a competent performance, but it could stand to sound a little brighter and more focused as an arrangement. Sounds like a great starting point for a MMX rock album or something. You should consider taking what you have and expanding the ideas into fully developed pieces. This piece screams "medley" and while there's nothing wrong with that, it's not really what we look for here at OCR. I personally think it's disappointing when I'm listening to this piece and getting really into like, the Boomer Kuwanger section, but then it switches gears really quickly to something else. NO, but I hope to hear more stuff from you
  4. Really not enough development here. A lot of it is just these long, sustained string statements. I don't think it works because there's not enough going on anywhere else to make it interesting. And this goes on for 3 and a half minutes. The solo violin really starts to become exposed and sound mechanical around 3:10. Something like this could really benefit from broader dynamics. Crescendos, decrescendos, really going on more of a journey with the music instead of just letting it sit there, flat. NO, needs more
  5. Yeah, I can dig this. Love the sequencing and sounds. Great texture, really rockin' synth stuff. Solos are awesome. I like it!!! YES
  6. This a fun track that really plays on the source tunes nicely. I like all the effects and sounds. Great arrangement. YES
  7. Sounds really empty. You've got these really thin, anemic choirs in the background. They're not really helping the soundscape. The dissonance in the piano sounds pretty bad. Falling brass stab sounds way out of place, and you tried to change it up with some strings and harp; unfortunately strings sound really mechanical; weak attack, abrupt release. The attempt at sonic textural variation is too little, too late. And a cutoff ending. Really? NO
  8. Oh man I played the crap out of this game. I'm digging the old-school sound here. It's got a nice groove and some neat processing. Nothing too crazy, but I like it. YES
  9. Drums are really pushed forward, to the detriment of overall sound balance. It doesn't help that they don't really change all that much. Interesting vibe and soundscape, but you need to change up the percussion a liiiittle more. NO, resub
  10. Love the vibe. Don't mind any of the percussion. This is groove central. Strings come in and kill the mix. Very loud, very dry, very bad sounding. You need some better strings. NO, resub Let's get this fast-tracked. Strings are the only gripe I have.
  11. Not a fan of the fakey violin. Could be sequenced a lot better; the sample lacks any kind of definition in the attack it ends up sounding messy. It also sounds thin in the higher registers. The arrangement is nice, but your violin sample is really holding this back. I also think you could scale back the reverb a little on everything. NO, resub
  12. Thanks. Capcom asked me to make it a little more interesting for the new version.
  13. http://twitter.com/darkesword http://twitter.com/ocremix
  14. The pacing of 2 was bad and flyboy West was probably the worst character ever introduced in the series, and it didn't help that he actor playing him couldn't act. Still they introduced some great characters, like Adam Monroe and Elle. Volume 3 tossed consistent characterization to the winds and killed off anyone interesting from Volume 2 (Adam and Elle). They would also introduce an interesting story idea and immediately resolve it (or forget about it) by the end of the episode. They didn't let anything play out; it was constantly shifting gears and had no clear direction. Volume 4 is a nearly complete 180 from Volume 3. They've picked one storyline and they're pretty much sticking to it, which is nice because you don't have to constantly re-adjust to characters deciding they want to be good guys this week instead of bad guys like they were last week. The character development actually makes a little more sense this time around. Plus it has Zircon music, so how can you go wrong? And yes, it's mostly due to Bryan Fuller returning to the show as a consultant/writer (he wrote last week's Cold Snap, which was just amazing). It's almost worth losing Pushing Daisies for. Almost. yes i'm still bitter at you ABC
  15. No, Volume 3 was a year after the writers' strike. It was atrocious.
  16. Volume 2 (Generations) was okay. Volume 3 (Villains) was absolutely horrible. Volume 4 (Fugitives) actually has some direction now, and last week's episode (Cold Snap) was amazing; like as good as some of the best Season 1 episodes. This week's episode (Into Asylum) wasn't as good as last week's but it was still pretty great. It feels like the show is finally back on track after such abyssmal storylines.
  17. Absolutely.
  18. Winning is fun.
  19. To be fair, it was the ambient music in the club; it wasn't underscoring any action in the show. That doesn't make it any less awesome. I'm just saying.
  20. It was called "Into Asylum" and it's not up anywhere yet.
  21. I thought it sounded familiar! xD
  22. Laaaaaaaaaaaaaaaaaaaaaame jk congrats
  23. No. No. You will apologize right now. Say you're sorry. SAY IT
  24. Unfortunately no. The story is linked in the review thread for the mix.
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