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DarkeSword   Administrators 🎮

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Everything posted by DarkeSword

  1. Sounds like you recorded this in your room, but had the microphone outside the open door. Time issues abounds and the whole thing needs to actually be mixed. This sounds like a mish-mash of sounds (yes, a mish AND a mash). Despite all that, you have made an effort to make the composition your own, and there's a lot of nice ideas here. Very nice ones, actually. Keep practicing, and try to get some better equipment to record this stuff. It'd be nice to see you on OCR one day. NO but don't get discouraged
  2. Yeah the weird stabbing lead has got to go. The piano makes an attempt to be delicate, but ends up sounding like it's being pounded on. Percussion sounds very "flimsy," a word Larry likes to use a lot. Get's repetitive and old fast. You haven't given the sections of the song the attention they deserve; it sounds more like you came up with an idea for a very small part of the song and tried to apply that idea to the rest. The entire second half of the song is so aimless that you get completely lost in listening to it. Not lost in the music in that transporting way, more like "what the heck am I listening to?!" Like Larry said, hit the WIP and Remixing forums. You've got a ways to go. NO
  3. Quite expansive with lots of excellently executed interpretive ideas. I greatly enjoyed the genre grab-bag. It's not easy to successfully meld different styles. Nice work. YES
  4. This is an extremely straightforward genre-adaptation, and that statement alone speaks volumes, so I'm going to keep the rest of my comments brief. There's little in the way of fills in the percussion. I expected more here. The percussion is also very repetitive. I was hoping for perhaps a double-time section where the pace would pick up a bit, but it was just your standard, plodding rock beat. The backing track is limited to sustained chords and a repeating "1+a 2+a 3+a 4+a" rhythm. Come on, you can do MUCH more than that. How about some countermelodies, or having everything lock together to make a powerful, harmonically rich statement? You need to bring more of yourself into the piece. One improv solo near the end, however nice it does sound, doesn't cut it. There needs to be much more in terms of exploration of the melody. Think about how the melody can fit over different harmonies, and how you can change the rhythm of the melody. Terra's Theme is very simple, rhythmically; there's a lot you can do to fill in those empty spaces. Keep at it. NO
  5. Bridge is great and all, but it's completely original, isn't it? I think something that plays on the main chocobo theme or some other song from FF7 might be more appropriate there. A bridge that someone can listen to and say "oh yes, I can hear final fantasy 7 there." Otherwise the Chocobo stuff doesn't sound bad, but I agree it's quite straightforward. I think some more elaboration and rhythmic variation would really help these parts out. NO but resub it
  6. This song feels like it never opens up into something larger. I kept expecting something more expansive to come into play, but it stays very low key throughout the entire piece. The whole song feels like an intro. As stated, it sounds great, but its underdeveloped and far too short. I hate judging songs like these. They sound so great but there's never enough. NO but definitely resub.
  7. There's a GBS of the soundtrack. http://www.angelfire.com/nc/ugetab/Magi-Nation_Broken_GBS.zip
  8. He's going to, this was just the demo.
  9. Prepare to be open minded. A lot of critics have raised very valid points about why the movie isn't awesome. Go in with low-expectations and just enjoy it for what it is.
  10. I saw it last night and I thought it was really awesome. Not superomgamazingawesome, but still awesome. The comedy throughout the entire movie was a riot. It was a nice change from the epic dark LotR-style fantasy that Hollywood is so keen on shoving down our throats. It felt like a return to old-school fantasy movies. Also, Michelle Pfeiffer is one of the most beautiful women in the world, and is pretty damn gorgeous for most of the movie; too bad things ended up the way they did. Definitely gonna get it when it comes out on DVD.
  11. Yeah I've played Megamix, it's incredible.
  12. argh its out by i can't play it because i'm at work
  13. A lovely piece of work. Nice job guys.
  14. Might help if you posted some of your own stuff so that people know what you're capable of.
  15. I hit up a YouTube video of the song in question, and while it does have some similarities, I'd hardly say it's the exact same thing; the ending of the remix is just a natural extension of the rest of the song. I believe this is just another case of some listener finding something in a song that isn't there; like how they find Ice Cap Zone in like every single one of my goddamn remixes. Jerks. If someone wants to check an actual MP3 of something off the E.P. go right ahead, but I don't think you're going to find anything.
  16. I thought it was all pretty clever.
  17. Well, that is what I'm here to do.
  18. God I love this game. So much fun on the doing kamehamehas with the wiimote. As for filling out the beats, here's something that will help: try conga drums. Syncopated hand percussion can give your boom-tsss beats that extra edge of grooviness. Some lightly processed choir pads might also color the soundscape a bit. That transition at 2:22 works really well. Nice. Larry's on the mark here; this mix is almost there and overall it's a nice piece of work, but it needs more. NO for now but resub this asap.
  19. Who'd've thought you could do this with that song? Very groovy, and yes, you seem to be channeling daknit for a bit of these. I'm pretty much in agreement with Larry on this one, but I just want to add that it'd be great to hear some rhythmic variation of the melody; break out of the 8th note mold get some syncopation going. It could really help. NO but totally definitely work on it and resub Also, Toad is one of the Bloods.
  20. This does suffer from medlyitis. Those transitions near the end are nonexistent; things just switch gears. Fortunately the gears are shiny and well oiled, otherwise it'd be a huge problem. I think the track flows pretty well overall, aside from the transition issues at the end. The interpretation and arrangement is right up there; feels a bit like a Metal Gear game. On the production side, I felt it was a bit heavy on the reverb, especially with the splashy bombastic brass stuff. I'd've liked to hear that a little cleaner, but to each his own in this case. Sources check out; great arrange and nice sound. YES
  21. Hard panned percussion on the left, hard panned bassline on the right, both of them heavily distorted and far too loud. I was hoping things would center themselves eventually and we'd hear some sizzling hot beats; alas, I was mistaken. This song grates on my ears. The gated, warbly lead wears out its welcome after the first iteration of the melody, perhaps even sooner. It's far too loud and resonant. The arrangement is nothing to write home about either; the melody is repeated three or four times and then finally goes to the B section. It ends the same way it starts, with lots of dead space between percussion hits. I had trouble listening to this all the way through. It's very abrasive, as Larry said, and I don't think there's a lot of real arrangement going on aside from that short bit with the arpeggios adapted to the main theme chord progression. You need to do a lot more interpretation, as well as provide some contrast to the harsh sounds. Don't use BloodOverdrive so much. NO
  22. The texture here could be so much richer. There's a lot of empty space behind the lead and the arpeggiating line. Throw a pad or some mid-range appegio stuff back there. You can't really get away with just lead, bass, and beats here. As mentioned, things are just too repetitive here to justify the length. The second half has an attempt at breaking down and rebuilding, but its just the same thing defiltering; the beats don't even change their pattern, they just drop out certain elements and re-add later. You need to interpret the source and explore things way more than what you've done here. NO
  23. This is fairly meh sounding in comparison to the high energy of the original, though I do like the softer take. You should consider working in some more instruments to accentuate that and build a more interesting and unique texture. As Larry said, the original stuff is nice, so lets hear more of that along with a more expansive approach to the soundscape. NO, but rework and resub
  24. Wow, this is really solid. I agree that it's liberal, but I don't think it's overly so. I can definitely hear the melody in here, albeit heavily riffed on; it does manage to retain its core though. This is a great example of how to really explore a simple melody. I love all the rolls in the square lead, and everything integrates rather nicely. Nice percussion + bassline interaction too. YES PS: I'd love to see what you could do with the soundtrack to Riviera: The Promised Land, a GBA RPG.
  25. This meanders way too much. There's an attempt at melding different themes together, but the problem is that most of those themes don't seem to sound like anything from Ocarina of Time. I thought maybe temple music because that's quite minimalist, but I didn't find anything. Sounds to me like a lot of liberal ideas thrown in with a play on the Song of Time. Quoting Hyrule Castle sounds out of place and doesn't really work in the context of the song. I don't think the development is very good either. Sounds like you came up with an arpeggio line and then just messed around over it a bit. Samples are weak and the sequencing lacks any kind of humanization at all, especially the descending triplets in the piano. I'm gonna say NO, on account of its overly-liberal arrangement, poor structure, and boring texture. If someone can point out full sources to the themes in this piece, I'll be happy to edit my vote, but I looked and I couldn't find anything.
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