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DarkeSword   Administrators 🎮

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Everything posted by DarkeSword

  1. Oy. Both of you. It's YUN and YANG.
  2. I don't think anyone will have a problem if you continue to release stuff here on the WIP board. Just make it clear you have no intentions of submitting, so that dumb people don't give you shit.
  3. Hmm, never heard the source before. Not a bad choice. ... Well to be honest, I do like this. It evokes the cool feeling of the classic IceCapped, by McVaffe. It does have a nice, smooth sound to it. Problem is, there's not a lot of interpretation of the melody. You really need to mess around with the hook more; playing it backwards is not enough, though it is a nice touch. Break it apart, syncopate it, riff on it, do more with it. You have a good ear for this kind of thing, so you're not wasting your time here. There are some nice ideas here, but you need to rachet things up a little. Work towards a more sophisticated sound design and arrangement. GO FOR THE GOLD MAN ... Yeah. NO, but keep at it. Hope to see you on OCR someday.
  4. I feel like there's a disproportionate amount of original material in this. Don't get me wrong; like Larry said, it really meshes well with the Zelda material, but I feel like what's there isn't interpreted as enough as could be. The rhythm guitar is repetitive; I think you can try to open it up a little and do some more interesting things, rather than the same rhythm over and over again. Break it up a little; long things together rhythmically, fill in spaces more with counter melodic ideas. To be fair, I do agree with Dave and Jesse; this is a creative arrangement and it's great to see someone bringing something unique to the table. I really appreciate what I'm hearing. In the end though, I think that there's still a lot of untapped potential with this piece. Let's hear some more. NO resub please for the love of zelda
  5. Major props for pulling of a time sig adaptation. I live for that kind of stuff (see: blue skies over guardia). I like the sound design in this piece. It's got a cool electro groove, and that wild synth around 2:30ish is so spooky. The groove in this song is great, but the arrangement doesn't really rely on it; there's enough going on on top of that groove to really give the piece substance. dnb stuff at the end was a nice way to keep things fresh in the end. Much appreciated. YES
  6. I like it a lot; the production is awesome, and everything comes together cohesively. Wicked sound; this is the kind of trance OCR needs more of. YES
  7. Well that's essentially Street Fighter III: 3rd Strike; a refined, technical fighter with less emphasis on supers and specials. I agree that IV should continue in that tradition.
  8. Really hard to get a bead on this one. I agree with Larry; cymbal crashes are out of place/jarring. Go for a triangle instead, or something wetter. It does evoke Gray's stuff. Samples aren't so good; that high instrument, I can't even tell what it is. You'd be better served trying an airy flute; something distintive. Interesting ideas. I'd like to see a resub. NO
  9. I like it. It's rockin', it develops nicely, and it all fits together cohesively. Great guitar work, great synth stuff, and nice work meshing it together. YES
  10. Larry, that's not a machine gun effect, that's a double kick. Everything sounds really mechanical. I think you need to humanize a little bit more on the stuff you sequenced. If this stuff isn't sequenced, then you must have robots playing with you or something. Anyway I gotta pull a BGC and say that the preceding judges have pretty much nailed it; production on this is really lacking. Not a lot of mid-range, things need to fill out the soundfield a little bit more. I'm not really big on the genre, but its not bad. Try for a resub. NO
  11. There's Zelda all over this, but we had to make sure. Good thing my sister is such a John Williams fan. Jimmy, I'm also in a state of WTF @ JP4. ?! Anyway excellent work capturing the style of the score and developing the themes. I really enjoyed this a lot; this is how Zelda orchestral should be done. YES
  12. It sounds like the instrumental for a song that needs lyrics. It doesn't help that a lot of the time the melody sounds like it's run through a lowpass filter. There's a lack of hi-freq stuff here. I can see the Linkin Park connection, and you nailed the sound, but there's not a lot of substance on top. It's too subdued to really work as it is. You eitherneed lyrics or something strong to carry the melody. Resub please. NO
  13. We should get in contact with these guys and do the OFFICIAL REMIX ALBUM.
  14. http://www.studioarchcraft.com/project.htm http://biz.yahoo.com/prnews/071016/latu162.html?.v=13 Apparently Project Exile's gotten a publisher and is coming to Nintendo DS. For those not in the know, it's an RPG inspired by the look and feel of SNES Squaresoft games, particularly Chrono Trigger. At first glance, I thought these guys had ripped a lot of graphics, but I did some research and they did do everything themselves, however similar it looks. The trailer looks pretty neat and it really evokes CT in a lot of ways. Hopefully it comes out soon.
  15. Oh I agree. Just a general lamentation.
  16. Sounds awesome, but I wish we'd get some game concerts devoted to stuff that isn't Final Fantasy, hell, non-Square (VGLive doesn't count; it's such casual/mainstream selection of tunes designed to appeal to nostalgia, popularity, and ego).
  17. Capcom owned Clover too, so it's not like they weren't making money off of Clover's releases before. Seriously, why do people constantly bring up Clover's closure? It's not like Capcom closed the studio and executed all of the devs that were part of that team; a lot of Clover employees just got absorbed back into Capcom (and yes, I know key players went on to form Seeds, which is now Platinum Games, but it wasn't the entire studio), where they are STILL making games. It's not even like Capcom is a shitty company; they've been in the business for over 20 years and have done a lot of amazing shit without the Clover name on it. Don't get me wrong; I loved the work that Clover did, but seriously, "sucks" is the furthest from the truth.
  18. Capcom's excellent Zelda-esque action adventure game Okami has been confirmed for the Nintendo Wii. http://www.eurogamer.net/article.php?article_id=85578 I really enjoyed this game for the PS2, and I think it's a game everyone should play, especially if they like the 3D Zelda games. I don't know if I'm going to get the Wii version, but I hope other people take this opportunity to get it.
  19. Don't bother. OCR heavily discourages sampling of original game audio and doesn't accept anything that relies on sampled non-game music. I realize that you do "remixes," and there's nothing wrong with that, but OCR's "ReMix" refers to an arrangement where the artists play or sequence the music themselves. Sorry, but that's not true. Please familiarize yourself with the submission standards before telling people things like this.
  20. I've always wanted to see an older version of her.
  21. Because it's Street Fighter IV, not Capcom vs. SNK 3. If you don't think Street Fighter characters have enough quirkiness, you don't play Street Fighter enough.
  22. Like I said, it's not just the long filename, but the long path that contributes to the issue. That said, a person should not have to reorganize their entire music collection in order to listen to one track with a very long filename.
  23. Sometimes I get the feeling that people forget all about Street Fighter III. 3rd Strike in particular was really refined and brought some fun ideas to the table. Hopefully Capcom continues the series in the tradition of SF3; a refined, technical fighter with an even pace. I don't care too much for the hectic flashiness that characterized their MvC games.
  24. Some people like to have a clean slate. And if you leave your mail in the Inbox, it's easier to search. I stopped putting stuff in folders years ago.
  25. The part where you mockingly add adjectives to the title of the game. That's got to be the first time I've ever seen anyone point out Capcom's naming conventions in such an insightful, satiric manner. Nice work. . Seriously, nobody's found that joke funny in like, 10 years.
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