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Jam Stunna

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Everything posted by Jam Stunna

  1. G-T is clearly the best one here. He certainly has earned the right to have a screening process.
  2. Salluz, alot of what you wrote is true, but they're not really that great. Her turnips disappear if shielded, which really sucks, as opposed to other projectiles that just bounce off of shields. Plus, what do you mean by "super-responsive counterattack capabilities"? Her lack of range and power always put her in a defensive position; all she really has is well-spaced fairs and nairs, which aren't as brutal as they were in Melee. Her float was arguably her biggest asset in Melee (fighting Peach on Dreamland? NO THANKS), but that advantage has been nerfed by the game engine itself. Since the game is so floaty, almost everyone can drift back to the stage now and recover as long as they're not hit into the kill zone, and several members of the cast have multiple jumps, glides or recoveries that are actually more useful than her float when it comes to making it back to the stage. Her offensive game is still totally dependent on the float, but it's defensive properties are average at best now. Peach Bomber is better, true, but it has so much wind-up and landing lag that I would say only use it if you're 150% sure you'll hit with it, otherwise you'll get punished big time. Same with her fsmash: since it's random,you never know if you're actually going to kill with it since all three hit in different trajectories, at different ranges, with different damage and different knockback. If you're hoping for the frying pan and get the tennis racket, that can be extremely frustrating. Toad has been buffed alot, as has her umbrella. I've seen people get KO'd by both, but I wouldn't use either very often because of the dangers of a whiff. Using upB offensively is usually a poor choice, when uair, nair, or even usmash or utilt would be much better in almost every situation (unless you're chasing them extremely high on the stage, which isn't worth the trouble; Peach plays best at head-level). And Toad has alot of wind-down lag, which can lead to some punishment if you mistime it's use. Which leads me to her absolutely horrendous second jump. Man, what the hell were they thinking? It's been nerfed to shit, to where it's almost entirely useless. Like you said, you spin around when she does it, and the time that you're left vulnerable isn't nearly worth the incremental increase in height you achieve with it. You might as well not even jump-cancel it, because you're not going to fool anyone or get any real increase in her height. Even worse, they removed her second fall speed, which makes her a sitting duck after her upB. But definitely, without question, her worst nerf was her dsmash. Oh God, why? That move was SO broken in Melee, so I could understand why they had to tweak it. But man, it can't kill at ANY percentage! EVER! Float-canceled dsmash was one of the scariest combos in Melee (especially to me, as an IC main), but now it's a total fucking joke. I think it's the most unforgivable nerf in the game, even more than Falcon's knee and Jiggs' Rest. At least those still kill you under the right circumstances. It's my belief that Peach would be a low tier character if not for her chain grabs. I've played some really good Peach players, and I even mained her for a while when Brawl first came out. She doesn't have any glaring weaknesses, but she just lacks the firepower to get it done now. She's gone from being one of the best in Melee to being one of the worst. Only Falcon and Jiggs got screwed over more in the transition.
  3. @ The Derrit: Pokemon Trainer is one of the worst characters in the game. If you don't switch pokemon before 2 minutes passes, they become SIGNIFICANTLY weaker (they're slower, take more damage, get knocked back further, deal less damage & knockback). Also, Ivysaur is one of the easiest characters in the game to gimp, even easier than Lolimar in my opinion. @ Zombie: we should play sometime. TLink is a good character, just make sure to save his kill moves (the usmash and uair in particular, since those are your best bets for kills). @ Sulluz: I was playing teams matches today, and my partner kept dying before me. I took out two people not once, but twice. Granted, they weren't particularly skilled. I was ZSS in those matches. @ Broken: Peach isn't bad, per se. All of her aerials auto-cancel, which is a huge bonus. She just only has two killing moves that aren't particularly fast and have bad range (especially her usmash). Also, she's one of the few characters who can't grab the edge backwards out of her upB. According to the official chaingrab list over on SWF (http://www.smashboards.com/showthread.php?t=158858), her dthrow chaingrab works on almost half the cast of the game, which isn't insignificant. Also, Azen has used her in a few tournament matches. He hasn't won much with her, though, and always goes back to Lucario when he needs to win. Also, here's the Peach subforum on SWF. Everything you need to know should be here: http://smashboards.com/forumdisplay.php?f=148 Oh yeah: to win with Snake, just mortar slide, jab alot, utilt and ftilt. To win with Metaknight, just mash buttons. He'll do the rest.
  4. Peach is mid-tier. She actually has a chaingrab on a fair amount of the cast.
  5. Pit is okay. Spammy Pits leave themselves open alot.
  6. Marth is still pretty gay, but not nearly as gay as he was in Melee. I think ROB and Metaknight are my most hated Brawl characters to play against.
  7. G-T and Atma have shown me how awesome Sonic is. And when I say awesome, I mean terrible to the point of almost being unplayable, but fun.
  8. Atma Sonic FFAs NOW EDIT- Nevermind, Sonic is too terrible.
  9. http://www.gamesarefun.com/news.php?newsid=9024 Greatest DS game ever?
  10. It's honestly not a bad idea, but I'm certain Nintendo would find some way to fuck it up.
  11. Caps and font don't do that video justice. Too fucking good.
  12. Yeah, G-T. He uses Falco in Melee, although he doesn't really play Brawl anymore. When he was good at it, he used Toon Link.
  13. Oops, Guilty Gear spelling. I don't know if we still get them or not honestly. I only watch CN now for Tom and Jerry.
  14. CN obviously have no idea how to run a network. I found that out when they "revamped" Dexter's Laboratory and took Ed, Edd and Eddie out of the culdesac. I have no fucking idea who's idea it was to do the latter.
  15. He recorded them, and his camera had sound. The next time I record them, I'll be sure to send them your way.
  16. A friend came over and we recorded some matches. Here's his Youtube page: http://www.youtube.com/yourstillwithme Check back regularly, there are alot more matches he's going to upload. The only one I'm going to try and justify is when I was Captain Falcon the first time (I was green), and I got 4-stocked. In that match, my controller just ceased to function. I couldn't dash, or fast fall, or even move basically. The others are just me either playing really well or really poorly. But I'm definitely calling controller johns on that Falcon match.
  17. I started it, but didn't get too far. What I played I really enjoyed, but I don't think I have the patience for random battles anymore.
  18. Add me, I'm usually online alot: 3179-5865-1416
  19. I've decided to just main Ike now. He may suck, but I might as well have fun when I play this game. And nothing's more fun than FORWARD SMASH.
  20. Auto-canceling is basically allowing a move to complete it's animation while you're still in the air, which reduces your landing lag. Also, certain moves auto-cancel on their own (alot of Metaknight's moves auto-cancel, as does ROB's nair, D3's nair, Sheik's fair, etc.) For example, try the ICs up-air. If you try to land too soon, they will fall over and there will be a noticeable amount of time in which you can't do anything. However, if you time it right, the animation for the move ends, and as soon as you land you can perform another move. Some moves can't be auto-canceled though. Ganondorf's fair is almost impossible to auto-cancel; even if the animation for the punch ends while your still in the air, when he lands, he'll drop to one knee, which leaves you extremely vulnerable.
  21. Did you guys know that the ICs fall down onto their backs if you don't auto-cancel their uair, bair, and even their neutral b? Did you guys know that you literally cannot DI out of Sheik's ftilt, which means that you're almost guaranteed to eat an usmash afterwards (which is also the reason that the ICs chaingrab works)? Did you guys know that Ike can't hit someone off the edge on the way down from his recovery move? Or that he can kill Marth at 53% from the edge on Battlefield with a fsmash (not charged)? Aaaaargh I hate this game sometimes.
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