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Nase

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Everything posted by Nase

  1. Absolutely, spot on. I had the exact same feelings about the final part after I relistened the next day. Guess I rushed it a bit and wanted to get done. I think I'll add another another few measures of the 2:13 progression, vary it up and do something with the counter-melody of the original. It has to feel like a proper finale. Thanks y'all, thanks for the support Sam
  2. I wanted to do a Famitracker/instrumental band crossover originally, but found that too nerveracking logistically, so now it just has a NES intro. The ending is based on 'The Orphan of Storm', the 'Victory!' tune. http://www.mediafire.com/download.php?omzddfgytnz Original: http://www.youtube.com/watch?v=v5FR_i-EbDc I tried to shape the original track into something less dissonant, while keeping its frantic spirit. It's pretty liberal at times, people not familiar with the source might have a hard time getting all the links. But whenever there's no melodic/harmonic similarity going on, there's usually a rhythmic one. Not sure about the sound yet, the compression makes it sounds pretty meaty but also a bit too muddy and squashed at times. Probably still gonna work on that.
  3. yeahh! Here's a new OCRemixer I really dig. You don't hang out at 8bitcollective by any chance? Nice bitcrushing automation. 8 bit is still way too much sometimes, hahaha!
  4. Dude, you're 13. I prefer to not be reminded of what kind of traces *I* left on the net at that age. It's pretty usual for a 13 yr old to be bad at taking criticism, so I wouldn't worry too much. (Your tongue-in-cheek detector is going to improve automatically, too ) Been listening to the mix while reading the thread. Not familiar with the sources, but it sounded quite pleasant in the background. Soundfonts &lots of Reverb, quite the Darkesword approach Drums definitely need work, bit boring. To me, the individual hits are too abrupt and separated from one another for the tunes' style, doesn't sound natural. Let me say this too: Your sounds aren't bad, but none of them really stand out either. With the sounds you're using and the way you're using them, you really gotta amaze the judges with your arrangements in order to get on the site. As becoming an OCRemixer seems to be a major goal for you, you either have to get really good at making mediocre samples sound awesome (Assloads of Reverb/Delay aren't always enough for that), or get some commercial ones sooner or later. Keep at it, you clearly have talent.
  5. http://www.m-audio.com/products/en_us/MIDISPORT1x1.html this would be the kind of thing you're looking for. What kind of audio interface do you have though? If it can't provide decent latency values, you might be better off getting a new audio interface that also has a midi in built in. There's the Asio4All driver, I just don't know how well it'll work with any given audio interface as I've always used dedicated drivers. Maybe someone else can chime in about that. Even if you find out that your present sound card would do an acceptable job, my advice would be to test some lower range USB keyboards to see if you prefer their key action to your Casio's. You might just find something not a great deal more expensive (Well, most probably above $100) but with better playability (Dunno what the Casio keyboard is like, just haven't got the highest expectations ).
  6. Without really knowing the game, it seems like you're on the cautious side of playing Eve. Check out the killboard of the friend of mine I demoed Eve with 4 months ago...I quit on the first day, he stayed. http://pigs.evekb.co.uk/?a=pilot_detail&plt_id=217725 Then again, he has this maniacal pro gamer attitude with MMOs, haha.
  7. I really like this because it has an oldschool OCRemix vibe to it, partly thanks to some of the samples/synths being pretty campy. They're all used well in context though, and the mixing sounds balanced and juicy to me. I like the voice samples as well. Not absolutely sure if it's going to be accepted, seeing how delivering 'up-to-date' sounds seems to be considered a big issue in genres like this, but regardless of that, great mix. The fade out ending is a bit lackluster though.
  8. Hey Roe! Yeah, I agree about the second half being weaker, I was running out of fuel at times. Thanks though, and nice to see an old 'face' Yeah I got that. I just wanted to say how much I respect the original tunes, I can even sympathise with Meteo Xavier who thinks I utterly defiled them, haha.
  9. Ah, this one's not tracked actually - Sam was refering to stuff I did in Famitracker/LSDJ. I'm not even that experienced with trackers...dunno where he got the 'years of hardcore tracking experience' bit from. I just made a couple tunes before in LSDJ and more recently picked up Famitracker upon his advice. It would make a lot of sense though to do something like this in Modplug or so - especially for tunes that adhere to the channel limit of the SNES. I just flat out ignored that in this one, and I gotta squeeze some info out of Sam on how he handles the DSP (sound effects). Ah, on a related note, I did a cover/remix of SoM's desert track a little while back in Famitracker, you can have a listen here: http://8bitcollective.com/music/skoshu/Secret+of+Mana+-+Arid+Sands+VRC6+Cover/
  10. Sorry, your choice of words just made it hard for me not to stereotype you into something. I didn't say that though. The attributes I described the tune with aren't meant to put it down, I do like hyperactive music with lots of wankery. I like chaotic medleys. See, that's what I mean: You read those words and interpret it as something bad, possibly because you expect 'serious' music to be posted on here that wants to make it onto the front page. Oops, I just looked up 'dicking around' and found out about its rather negative meaning, lol. I was thinking it had a similar meaning to 'fooling around'. Language barrier Dunno if that's what misled you. Ok, let me make it clear again: The whole point of the tune is to do cool stuff with the very same set of samples that the composer of the OST used. It was meant to be a big medley from the beginning. Dude....I think Harmony was talking about Shnabubula there, haha. Anyway, there's no real issue here man. Take it or leave it, no reason to like something because a musician extraordinaire does It's a good thing that this part of the forum isn't called WIP anymore, btw, as I'm done with this and don't intend to change it drastically unless someone comes up with an awesome idea for this concept. Still, I'd probably just write a new one in that case. Thanks for all the other comments!
  11. Bwahahahah! It ith what it ith. I find it close to unbearable at this very moment (just woke up), but was going totally apeshit over it last night. Weird thing with the names, Shna. So I was two persons to you...Now I'll have to piece together who I was when... Noitisnt. Dude, all the samples are from the game, that's kind of the point of the whole thing. Why so serious? Ok, serious it is: I think you're one of the newbs on a mission to make this a more boring place, a 'quick learner' that sneaks in authoritative undertones into his posts after having been here for a year, which reflect what he perceives to be the general OCR mindset. Lighten up, k? It's possible to post something on here without wanting it to be posted on the site. And yes, you could say the piece is a joke, but a pretty ambitious one at that. It's a serious joke!
  12. Dicking around with the SoM soundset some more. Mucho wank, ADHD, medleyitis, and failed attempts at sounding epic. Enjoy. http://www.mediafire.com/download.php?nmmiemozhy2
  13. I watched my housemate play through my old copy of Terranigma over the last couple days. I remembered it as the last game for SNES I really sank a lot of time into back in the day and interpreted that as it being fun. Now I have to say, it has quite an ambitious concept, but the later gameplay just plain sucks. It ventures into firm adventure territory later on when it's mainly about pushing the cities' growth and all. In the end he used a walkthrough to just get to the fighting parts and the final boss, eventually (I didn't even remember all the stuff I had to painstakingly find out by myself in '96). Another thing is oldschool racing games. Even Super Mario Kart gets boring for me after a couple minutes. It's one of those genres that has only benefited from technological advancement, imo.
  14. I can very well imagine though that this difference is going to become smaller and smaller in the future. Hell, who knows what kind of musical interfaces are gonna show up, possibly making the old keyboard/mouse paradigm seem counter-intuitive and boring. It should be possible to think up a software that offers all kinds of game-like approaches to perform music, while still allowing the user to dig as deep into the parameters as he wants if needed. Combining such software, for example, with a guitar-like interface that's usable for the game part as well as recording wouldn't be such a bad idea now, would it? I'm not even the biggest proponent of edutainment, but I for one wouldn't think for a heartbeat if I could get my hypothetical kids one of these or a regular guitar hero type of game Back to the initial quote, there will always be a difference between playing a game and making music, of course, but the program and interface you do it with could very well be the same. Take this more as a little train of thought than a direct response to the article. I do get the joke
  15. Anything that you choose to listen to repeatedly and over a longer timespan must be inspiring in some way, and anything that's inspiring musically probably helps you as a musician. One might claim that his own inspiration is hermetically sealed from the stuff he listens to, but one would probably be wrong It's really impossible to track all the subtle nuances in your work that were inspired by another tune or dozens of them. Well, actually, I don't really know if OCR has literally 'helped' me become a better musician, but it definitely made me become a different musician in one way or another. It introduced me to some deep, intricate and tremendously fun music of the kind I'd never heard before, from people like Mazedude, Protricity, Shnabubula, and others. There's no way that this kind of exposure didn't change my music at least in some way, and sometimes I can hear it explicitly. So yeah, I think any musician on here that picks 'B - not at all' would possibly have to change his mind if he really thinks it through. Technical advancement, dealing with feedback and all the other stuff are a different story though, of course.
  16. I have no problem with that, as I know that these plugins sound great and older plugins mean less cpu use, generally. The newest one of the bunch is Massive, and that one's supposed to be quite the cpu hog already. I just don't see the point in getting a new pc every two years to enjoy the newest stuff on the market, which seems to be the trend. But man, I feel soo conflicted right now. I already own Kontakt and bought Battery a couple weeks ago, and when it comes to synths, I usually have a 'less is more' mindset. Then again, I still remember the enjoyment I got out of FM7 in my noob/warez days. What a beast...and FM8 is supposedly a great improvement. Guitar Rig, Absynth...awesome gear, no doubt. Generally,it's a mixture of stuff I'd be sure to use a lot and some bonus stuff that might come in handy. Atleast I'm glad that I didn't learn about this deal, like, a day before it's over, so I got some time to think and demo. Does anyone know about NI's policy towards selling registered products? Or maybe selling unregistered single plugins from Komplete? I'd hate to sit on redundant copies or pay ludicrous license transfer fees.
  17. Nice composition, great use of effects. What soundfont is that clean guitar at the beginning treated with delay/chorus? I'd love to get my hands on that one
  18. Thanks Jared! Uh, I think it's supposed to be a wurlitzer. The plugin's called 'Mr. Ray', and he played one, didnt he? Then again, it's just physical modeling. I always forget which sound of the two is the wurlitzer and which one's the rhodes, anyway
  19. http://tindeck.com/listen/kwac The ever-repeating melody/riff is somewhat sto...borrowed from a virt tune For people familiar with virt: look at the random 4 letter code that tindeck assigned to the track.
  20. Nice choice, it's my fav track from the game. I find it pretty hard to picture it in a different style though.
  21. Looks great, I think it'd be a shame to accompany those graphics with GM sounds though. Didn't Fusion support .IT files or something? You can make it sound much better that way while still keeping the filesize down.
  22. a highlight of everyone using the same synth would be the optional sharing of patches when the competition is done, of course.
  23. http://kunz.corrupt.ch/?Products:VST_TAL-Elek7ro ? kinda simple, but good sound. FreeAlpha seems very capable, but mod matrices always put me off.
  24. *Yawn* What do you guys think about a single synth remix competition? The FL only competitions were in a similar vein, but this way, more people would be able to join, and synthesizing your drums would add to the challenge. All we'd need is a nice mac+pc freebie to agree on and a somewhat established regular to host the thing.
  25. Yeah, Kayoti's stuff is pretty inspiring. I tried to synthesize acoustic sounding stuff in synth1 a bit after I'd found his work. I imagine it takes a good while to get to his level of knowledge about something like synth1. I didn't get anything very realistic sounding, but still got some fun patches out of it. This one's 100% synth1 for example. http://tindeck.com/listen/xkso Shame I didn't know how to do a proper Orchestral sounding snare back then. Kayoti explained to me how to do a pretty convincing one. Part of the secret is using synth1's fx section and eq as a solid part of the synth instead of just adding sprinkles on top of the raw sound.
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