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Nase

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Everything posted by Nase

  1. has more of a 6/8 feel to it. Overall, I like the reverby mellow vibe. Not a fan of the arpeggiated contrabass, sounds very mechanical and gets boring fast to me. It might work with another instrument though. I think the panning/stereo sound during the first part could be adjusted. On headphones it sounds like everything's fairly centered except the reverb trails. I find it's lacking fullness that way. The e-piano part is beautiful and soothing. The slowdown makes me curious for more to come. So right now it's an interesting song sketch. Keep working on it.
  2. I'd say myself it's enough of an evolution from the original. I left the melody almost untouched at times as it fit in well for me, but there are a lot of other variations, some new content, and of course the timing switched to swing. So if I'm not totally out of touch, that part shouldn't be a problem. Btw, I'd recommend checking out the soundtrack. I think I'll be picking apart more songs in there sooner or later, as there seems to be a wealth of knowledge about weird harmonies and note sequences in there. As I said, this song is one of the most accessible ones, but I still found it pretty educating.
  3. Cheers Syko! 'geographically eclectic' definitely sounds nicer than 'disfunctional' or some similar attributes I was half expecting in people's reviews Anyone got any ideas for a title? I was thinking 'Blue Bastard' or some crap, summing up the changeful nature of the mix.
  4. Yup, Juste's theme. It's by far the catchiest tune in there, but the other ones work extremely well in game context. Dissonance being the key word there. I know what you mean, but that turned out not to be an issue to me when I turn it loud. At low/mid volume, I find it lacking fullness too, but at louder levels I enjoy the relative sparseness at some points. Like the piano at the start. I feel like it might not be able to breathe (hate that expression XD) as well if there was more sustained stuff in the background. Or the brass swells, I think they wouldn't have as much of an impact. But I might be wrong, gotta give it a try.
  5. Ah. I used an app called snessor so far that extracts the raw samples from the ROM. I finished doing the Secret of Mana instruments a while ago and started on doing SoE, but it's a bit of a hassle since you have to browse through a shitload of .wavs, many of them garbled noise that represents other data being mistaken for audio. Still, I find it really insightful to play around with those samples, seeing how important good sample choice was for a great soundtrack. Like single samples that sound cool across the whole register. It might be fun to base a little project around that. Like, selecting a choice of 10-20 short samples, recorded by oneself if possible, and learning how to use them inside out over the course of several tracks.
  6. Cool. Where's the Secret of Evermore soundfont though? I still have that Jeremy Soule style tune of yours.
  7. Groovy, great arrangement. I love the point when it loops and goes back to that Samba chord rhythm. This could really sound exceedingly awesome with the right samples.
  8. http://www.mediafire.com/download.php?okyrwnbnmwm I might extend this some more, but at the moment I feel kinda worn out with it. Some of the chords of the source don't exactly make it easy to add new stuff, and I'm no Shnabubula I'm a bit proud of it though, as I'm still pretty new to writing stuff in that vein. Oh, and I have no clue if the brushed drums would sound totally weird and unrealistic to a drummer's ear. So, ready for submission?
  9. Yeah, I think I'll boost the snare a bit at some places. Sounds weak sometimes. Thanks for the enthusiasm man. Dunno about submitting yet, I guess my laziness will decide. This has to do with my general no-clue-approach when I fire up the sequencer. Then out of randomness evolves something cool, and in the end I actually get to like that random stuff at the beginning, maybe just because it helped to spawn the rest. I could always erase the intro and write something better, but by then I'm usually too lazy/attached to it. But really, I rarely create stuff that's great from 0:00 to finish due to this. Yup, it's a small soundfont and won't sound realistic doing soloing duties. I didn't mind much as the whole instrumentation doesn't sound overly realistic. I even kinda like it, like a good fake guitar. Yeah, that was kind of the point for me posting here Bobby Keller? haha..Bobby Basement. Cute. Oyea, thanks for the FB y'all.
  10. Oh, it's not just FM synths. The beginning is. I'd want to see an FM synth that can do brass like this... Thanks though. Good listenership is enough to demand improvements imo btw
  11. So I was dicking around with FM synths to get a Sega Genesis like sound, then got into a funky mood. As a result, the first minute differs pretty wildly from the rest, and has more of an oLremix feel to it Just wondering if you think it makes or could make any sense, and of course what you think about the main part. I was killing my CPU near the end, so there are some little bits and variations I still wanted to add, but only after some serious bouncing. Anyway: http://www.mediafire.com/download.php?bzmmm0wtdvz
  12. Did you extract the .wavs or just use the soundfonts straight away? Cause there are a lot of ugly loop points in there...
  13. I'm trying to render it in my head right now...the kick drum looks pretty adventurous.
  14. Try Mediafire. I've seen the occasional smaller library developer offering sfz versions. This one for example (Nice stuff too, I got the Grand Piano) http://www.acousticsamples.net/index.php Makes a lot of sense to me to sell moderately sized single Instruments in sfz format. I don't care personally as I got Kontakt, but it's a nice service tothose who don't.
  15. Fun thread, not the type of stuff I'd expect to find on OCR. Maybe I'll feel inspired to try SynthEdit again and do something more than the usual VA layout.
  16. My music would probably just about sound like yours if I was 3.5 times more talented and knowledgeable than I am. Hey, that means I don't have to get better at all, I'd just be redundant
  17. Fruity 8.0.0 had a limiter on the master channel of the empty project (or it loaded a limiter template by default, dunno), I think it got removed in 8.0.2. Either way, it'd be audible in the rendered file as well, so I have no idea.
  18. Why not, hypothetically speaking? Judging from some stuff I've heard the audio quality is good enough I'd say. It seems to be a pretty capable and alright sounding synth, so theoretically it wouldn't be a problem. It'd just be a pain to arrange anything complex and very polyphonic on it, you'd have to record several layers if you want chords or a countermelody, or use multiple DSes...haha. Well you'd probably want to record the voices solo anyway for mixing purposes. And with the little polyphony available, that'd be destined to become a logistical nightmare I'm guessing, switching back and forth between different files or patterns that are part of the same song. Your decision if that's worth the hassle...probably not After all it doesn't offer anything unique, soundwise. Whaat, no triplets?? What the hell, every goddamn Game Boy Classic tracker can do triplets...that's pretty weak.
  19. I think this one is tough to remix well. I've tried a couple times and never was getting anywhere. The problem for me is that the main melody is so simple and *maybe* cliched in combination with the harmonies (though still immensely pretty in the original), it's so easy to make it sound awefully cheesy. It screams trance anthem out loud, and I shudder a little when I listen to that possibility in my head. So maybe I'm alone, but it almost sounds to me like you're mocking the melody when that cheesy brass synth plays it solo at the beginning. There's a lot of solid stuff in there, but nothing that wouldn't still make me prefer the original, to be honest. The sound is very 'crammed together', if you get my drift. The original has this more open spacious sound to it, and I think it's what makes the rather simple composition really stand out. I don't think the piano part where you shift the melody's rhythm by an 8th note is a good idea, I don't get it atleast. On the positive side, it gets pretty funky at times. Maybe get inspired by the original's minimalism a bit and have fewer elements but make them stand out. Judging from what I've heard from you so far, you're better at making full sounding arrangements (maybe a bit muddy sometimes but they stick together well) than impressive sparse sections. When you just have little going on, like the ep+piano section, it reveals the lack of quality in your samples/making them sound good solo. Maybe work on that. Sorry if I'm sounding too negative, it's just that I have high expectations for a remix of this, and this doesn't cut it (neither do all my previous attempts mind you ) Keep at it!
  20. I've been listening to more and more Drum n Bass lately. The production aspect of it seems mindboggling and I don't know how long it might take till I find a sound I really like, but here is my first try. http://www.tindeck.com/audio/fileshack/s/swes-oi.mp3 Lots of bitcrushing and some granular stuff. It's as undanceable as everything else I do I suppose. There's no proper ending, it just loops after a while. Critique on production very welcome.
  21. Sure. But they're not on TV yet, and they really don't have to impress a future employer with one of their mum's or gf's questionable nose powdering skills
  22. Great gods...What the hell is up with that makeup? Their faces are powdered to death and glistening weirdly at the same time. Whoever did that, and why did they even do it (you wanna be on TV, you gotta use makeup?)
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