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Nase

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Everything posted by Nase

  1. Still waiting for a certain someone to log on so I can bully him into soloing on this. 2:15+ is still empty because of that, no proper ending either. Carrying the solo into the final chord progression + fading out might work well, can't say yet. Original: 2 other non-related VGM tracks in there, wonder if anyone can spot the 2nd one.
  2. French Electro to a t. You've gotten really good at that man. Very pleasant listen.
  3. Fun!! i've never even played pokemon. Btw, I'm always happy when I see a remixer using a palette of rather quirky, somewhat nostalgic timbres instead of EWQLKontaktmassivewhathaveyou. Not that there's anything wrong with that. I just especially enjoy it when a remix pays tribute to the sonic qualities of VGM as much as to the arrangement. Nice wurk!
  4. Apart from (but mainly thanks to) the added polyphony, VRC6 offers so many possibilities for sound design, it's scary. You (especially) really have to hear what Shna is doing with it these days.
  5. The harmonic reinterpretation of the melody works great at first, then it hits some sour/not so great notes. Particularily at 1:16, The bass plays Bb (suggesting a VIb major chord) but there's a B in the melody, which is the major sixth in relation to the key of D the tune is in. Not a good combination unless you wanna get experimental. Not sure what the synth strings are doing at that point either. Basically, work on the melody (and accompaniment) so that they complement the new chord progression nicely. Sound is phatzor, no complaints there. The long intro is good as well, even kind of a necessity if you want to call it a club mix edit: heh, my comments where based on the first version. For some reason the melody works a bit better in the 2nd version, maybe because those strings aren't there anymore to add confusion. The particular dissonance i mentioned is still there though, and still not a great choice methinks.
  6. So this is for a corny flash game about a Bavarian rocker called Horst who has to save his bar by securing shitloads of beer (or something like that anyway, I actually didn't play the full game yet, only some test levels). The genre is generic rock, of course. I had to get this done in 3 days in the end, because I had completely forgotten about it. As a result, it's not the pinnacle of originality (not that the theme would dictate that), but I'm still pretty happy with the results. My first full OST, yay! http://www.mediafire.com/download.php?zmdkizy32wy Each track loops once. The Boss track I'm most happy with, check it out.
  7. ty halc. Submitted See you in 2011, remix...IF it works out.
  8. thanks dave! I hope so as well, it's way more out there than my previous submissions. I'm thinking about providing an analysis to calm down the 50% judges, haha.
  9. Finally worked on this again. Pretty happy with the climax now. http://www.mediafire.com/download.php?mzym0nzqnm0 The constant buildups at the middle of the track might seem a little weird, but i grew to like them after a while.
  10. Hahaha...almost makes me sad that I sold my Wii. Oh god, mindblowing stuff in the 2nd half. Just out of curiosity, would there be a chance of getting a remix posted based on those sources? They're not tunes from games per se, but they firmly belong to the realm of gaming. Oh btw Sam, ever played the building themes from The Sims 1? I'd love to hear your take on those one day. Though arranging piano tunes on piano might not be what you're interested in...
  11. A common snare sound can be achieved with a relatively short noise burst and the tom/bass drum sound Rozovian mentioned. You just have to find the right pitch and envelope settings for the tom sound and might have to tweak the combined sound with a lowpass filter to make it sound like a unit. Generally, you have to make sure that the synth you're using has fast enough envelopes to manage decent percussive sounds. Flexible routings are good as well, in case you want to control 2 oscillators via 2 different envelopes or filter them separately, for example. I don't know, drumsounds just boil down to a percussive character...just make sure it goes 'ZAP' or 'Boom' or 'Tchik'. Your weapons are volume and pitch envelopes. Experiment
  12. Fun stuff! Ha, we should do a megafamicollab with Shna and anyone else who wants to join
  13. Wonderful. Did the hero approve? Second half turned out great, there are some moments that are a perfect blend of virt and Shnabubula, while the first half might as well be by him (!) I'd love to see him doing the same thing to you, haha. I still think that'd be the harder ask, even though getting virt's style(s) right isn't easy at all.
  14. Ha, I did the exact same thing with Sonic. Especially when being in a car and looking out.
  15. Some people probably feel that way because things like the mixer and channel settings aren't 'hard-wired' in the interface but are separate windows. It's something you get used to, well atleast I did, but I can see why users of other DAWs find it too cluttered.
  16. IDM/Braindance? Dunno what Skryp's been doing lately really, but that's the genre that came up with the beats you're talking about.
  17. Whenever I had been playing a lot of Diablo, it leaked into my dreams. Not so much story wise but in the sense that I saw my own health and mana bubbles, no matter if the dream was funny, nightmarish, sexual, or plain boring. As far as real life goes, rhythm and repetition are probably the main factors for a game to do something like that to your brain. Like combo chains in Tekken! There was a time where I couldn't stop pressing 10 hit combos into the air all day. You could call it an addiction to patterns i guess.
  18. Nice thread resurrection! Thanks a bunch Monobrow, DrumUltima, banana. Won't be my last 16-bit piece
  19. Awesome! Wasn't it only a couple days ago that you only had 4 of 11 minutes of your piece done? I didn't know of your timebending abilities Seriously considering the $30 donation. Pretty amazing though how much money has been raised already. Rocken Sie weiter, mein Herr!
  20. Doesn't read like a suggestion. The maker simply chose not to include any copy protection.
  21. Not specifically, I was talking about the whole sound really. That's why I was wondering about your speakers. Because both the lacking and the overly prominent frequencies are consistent throughout the song.
  22. You already know how to load VSTis don't you? After that, you load the soundfont and off you go.
  23. Sound: Too shrieky. I did a bit of EQing on the mp3 out of boredom yesterday, and it sounded better to me with a decent boost at 200-500 Hz and a cut at 2kHz-5kHz (IIRC). The way it is now, the drums lack presence and the guitar riffs sound like a puddle of noise. It's hard to make out the notes at times. The EQ settings mentioned above definitely improved on that. Try giving the drums a lower mid boost as well. Out of interest, are you using cheap speakers? The sound makes for a slightly painful experience on decent ones. Talking about the arrangement, some sections are awesome. Good energy in general, loving the breaks. Good drum programming. The piece seems to lose focus during all the wankery though. The structure just feels a bit random at times, with one solo after another. I have absolutely nothing against soloing orgies, but some transitions could be better.
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