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Everything posted by Nase
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a highlight of everyone using the same synth would be the optional sharing of patches when the competition is done, of course.
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http://kunz.corrupt.ch/?Products:VST_TAL-Elek7ro ? kinda simple, but good sound. FreeAlpha seems very capable, but mod matrices always put me off.
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*Yawn* What do you guys think about a single synth remix competition? The FL only competitions were in a similar vein, but this way, more people would be able to join, and synthesizing your drums would add to the challenge. All we'd need is a nice mac+pc freebie to agree on and a somewhat established regular to host the thing.
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Yeah, Kayoti's stuff is pretty inspiring. I tried to synthesize acoustic sounding stuff in synth1 a bit after I'd found his work. I imagine it takes a good while to get to his level of knowledge about something like synth1. I didn't get anything very realistic sounding, but still got some fun patches out of it. This one's 100% synth1 for example. http://tindeck.com/listen/xkso Shame I didn't know how to do a proper Orchestral sounding snare back then. Kayoti explained to me how to do a pretty convincing one. Part of the secret is using synth1's fx section and eq as a solid part of the synth instead of just adding sprinkles on top of the raw sound.
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PRC147 - Hmm, this castle is weird (Mario Kart 64)
Nase replied to Bundeslang's topic in Competitions
huh, I see nothing wrong with 1:07. That said, the whole thing isn't something I'd likely remix, ever. -
I thought it was priceless to have a game take the piss out of me.
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I'd say that'd depend very much on the style. Even though it might be questionable to squash everything to the limit, it's done in commercial music all the time, so I don't see why OCR wouldn't accept a brickwalled mix per se, even though the listening experience might be exhausting. Shit, listen to Beatdrop mixes I always thought the term 'clipping' was reserved for actually going past 0dB and the resulting distortion, btw. Not the brickwall sound. So that caused some confusion for me. Anyway, I just never bothered with analyzing waveforms and just go by the 'sounds good to me' formula. Still, I went down another 5% in volume and checked it with a dBmeter now, and it doesn't look like a brickwall to me. It loosely hovers around -6, the brass stabs and swells being a little louder. I'm sure it's not the audiophile jazz recording standard either, but it seems like a good enough compromise between loudness and clarity. If it still hurts your ears, sorry for that in advance Blad, ol chap!! So you're still around...I take it LAOS' many assassination attempts have ultimately failed
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Heh, I edited my post while you wrote yours. It's actually just the small combo version that has the way overpowering bass. Confuusion I just noticed something else though. The lower guitar notes are conflicting with the bass at times and cause muddyness. I won't upload a new version just for that though. I'll have another look at the arrangement and the next upload will probably be pretty much final.
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Ieek, that's what happens when you mix just with headphones. The bass is totally overpowered in the barebone version. About the normal version: The bass drum really isn't that loud. The most peaking drum sound is definitely the snare. I've been wondering if it's too overpowering at times. But I really don't hear any clipping. I didn't hear any when it was louder, but reducing the volume was probably a good idea for clarity's sake. Oh wait, I hear one or two pops, but they don't happen when it's really loud. Seems to be a rendering error. If you seem to hear clipping or static or however you call it, could you specify where it's the most apparent? I hear a pop at 1:33, right after a pretty loud peak. That's it for me. The pipe sound fx thing might work. Bit cheesy/overdone, but maybe I can mimic it with a real instrument
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That'd be arrangement issues What I was trying to say is that it's easy to sound like 'I don't want your criticism' when there are some criticized aspects about a tune that I do like for whatever reason. My disagreement isn't defensive at all, you're free to hate the whole tune with every fibre of your body, but I already got that you rather like it It'd be an option to just shut up and read the untainted impressions people get, but I felt like writing something to explain my choices, s'all. I toned down the volume by 15% for testers. Feels like it gained a little bit of clarity. You judge. http://www.mediafire.com/download.php?5hemgykmtxz Also did a pretty quick edit with just drums, bass, guitar and piano. Just a bit of fun, highlights the rhythm section nicely too. http://www.mediafire.com/download.php?2qzb2tmwnzq
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Appreciated man! This one just happens to be a mix I'm pretty happy with arrangement wise. Maybe I shouldn't even have posted this one as a consequence or just asked you guys about mixing issues, but hey, if it won't work for OCR you'll at least have heard it Also, if several people agree on certain arrangement issues it's still worth considering, even to just learn something about people's taste. So you're not wasting your words at all.
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Yeah It's all limited. That's why I'm suggesting the clipping you hear might be something else. Oh yeah, I thought about the athletic track! But truth be told, I could just midirip that one and put it in there, and it'd fit perfectly. Bit too easy. I could change it up, but I think the mix has enough upbeat tunes in there for now. If anything I'd tone it down more (The underground section is my favorite). Heh, matter of taste. I think the intro sounds fake and overly frantic, but I really like it I killed the melody at some parts because I'm a bit more fond of the guitar/bass arrangement, actually The piano is mostly there to doodle away at the melodies, and I didn't do a whole lot to them most of the time. the 1:05 chiptune bit is actually the only quick way i found to go back to double speed...I had a pretty long transition written but it wouldn't work! 1:48 is definitely abrupt, but I don't know, I'm in medley mode by then, I can live with it. Heh, maybe a little piano reprise of the last SMB2 bit could work.
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That'd be Thanatos's theme, which is more like Gamelan Industrial or something. I tried to build that one into the mix as well, btw. The one I remixed is played in the temple next to that zombified town. The bell sample is tuned authentically, and he follows some traditional patterns used in that music, like the initiating gong, the simple version of the melody played by one instrument and the complex and ornate one by another. you do, but not a worthy one as of yet Yup, definitely. Well I think the DnB stuff is rubbish. I'd need something similar to the Pendulum sound, but the only thing I can pull off in a half-assed way is Venetian Snares http://www.soniccouture-gamelan.com/kontakt.htm the download version @ 49 pounds.
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There shouldnt be any clipping...the bass patch has a lot of string buzz though when played at high velocity, and that sounds a little bit like clipping at places I guess. If it's not that, please tell me where you hear definite clipping noise. Right now I find the bass pretty muddy at times though. Which is weird, never minded it before. Well, I'm pretty much done with this one arrangement wise, only fixed some off sounding stuff in the guitar track. And a better ending to come, maybe. But I won't make a 5 minute giga medley out of it, I think that'd get really boring after a while. Plus I'm not motivated to work on it atm because you can only listen to Dixieland type stuff for so long
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I'm guilty of buying artsy games (Shadow of the Colossus comes to mind), praising them in front of friends, and then getting bored with them before even playing halfway through.
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Aah. hab mir vor nem Jahr so ein Teil aufm Flohmarkt für nen Zehner geholt und dann im Laden bespannen lassen. War mir aber zu schwierig bisher, das wirklich zu lernen. Diese Stimmung...Erst chromatisch, dann plötzlich Quarten...echt gewöhnungsbedürftig. Ich hab bisher hauptsächlich das Griffbrett wie ne normale Gitarre gespielt, geht sogar echt gut von der Haltung her, weil ich Linkshänder bin. Nur die Standfüße pieksen bissl Die Leerseiten sind gut für soundtracktypisches Geklimper, grade wenn man nich wirklich nen Plan hat, was man tut. Schöne Performance jedenfalls, Hut ab. Das Video von deinem Japanbesuch war auch nett, der Typ hinter dir schien ja vollends in deiner Musik aufzugehn Achso, nochwas: Falls du auf die Seite hier kommen willst...Die Stücke sind zwar sehr schön gespielt, aber etwas zu nah am Original dran dafür, also zu sehr Cover. Wollt's nur gesagt haben, falls du die Seite noch nicht so kennst.
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Extremely undermixed games, the Sonic SMS/GG line. You should listen to it on (decent) headphones if you haven't, then you'll hear how squashed the giant amounts of reverb sound. So definitely tone that back a bit. Maybe experiment with other reverb settings/plugins too, I find the one you used a bit lifeless and hollow at times. Actually it's mainly the one on the snare in the intro. The delay on the staccato synth strings combined with all the reverb makes the notes bleed too much into each other. Nice lead sound. The minimalist filtered bass part is cool. Liking the mix of electronic and slap bass in general. Pretty promising, but the mixing is still a bit of a mess. Keep it up! I see you're about to venture more into original territory near the end. I'd like to hear some soloing. The Sonic 2 OST is full of these catchy riffs, repeatable ad infinitum and perfect for adding solo stuff on top, this one being no exception.
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Noted. I shall play around.
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I hear ya, I have a different version that goes somewhere else near the end, but I had been working on the whole thing for 7 hours straight and found it easier to wrap it up this way for now. I don't think the ending is too bad right now, but maybe I'll try furtherly developing the other route (more bombastic) tomorrow.
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Yeah, how original, I know. It was a lot of fun though and good exercise. Also, it's pretty hyper, so maybe that counts as some originality. http://www.mediafire.com/download.php?zyztzamzy0t
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oh yup, I'll be remixing 'Danger' sooner or later. (In fact I already did a mix for OLR . The second part is just really thrown together. It was my initial concept for the mix to go there after a while, and then it doesn't always work out. But I'm sure it could, with some more work (well, for my taste at least.) Problem is, cpu is maxed out again...and I can't keep bouncing stuff that's not set in stone at all. I'll probably freeze the gamelan part to save cpu and redo the stuff after that completely.
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OCR TF2: New Server forthcoming - new server IPs and other stuff
Nase replied to Bahamut's topic in General Discussion
I had a lot of fun on the arena map...I think it's getting quite popular, generally, no? Maybe throw another one in there? -
I got myself a gamelan sample set yesterday, and this track from SoM was an obvious choice to give it a first try. http://www.mediafire.com/download.php?zh5tgwzyzz2 The breakbeat/dnb part is still in its early stages, and I'll have to see if I go on taking stuff from other tunes. The original tune is pretty sparse after all. I'll let it rest until tomorrow and see if I can develop it further then.