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ArmadonRK

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  1. For me, it was a year and a half ago, when he showed up on SNL. I saw his performance and said, "Oh my god. How did we forget about this guy?" We did, after all, as a culture. In our societal memory, Prince had been largely forgotten. And for the last two years, on and off, I've been telling people, "Hey, remember Prince? He's worth remembering." Maybe it's because of his streak of being an "asshole" or an "eccentric", his zealous protection of his work from showing up online where it's accessible and memorable. That his work couldn't be streamed anywhere, couldn't be found on YouTube, it prevented access to his music by those who didn't hear of him when they were young, it prevented a memetic resurgence of his popularity in a culture of viral phenomena. And it amazed me that we had largely let go of this artist no less talented, no less influential than the mainstays of our musical heritage. Dylan, MJ, the Beatles, Hendrix, and so many others. Maybe it was his personality, his ardor in keeping his work from the world. But we shouldn't have let that stop us. I remember immediately after that SNL performance going out to buy Plectrumelectrum. I remember listening to what little of his music I knew already, and listening to so much of his work for the first time. So I understand all this "bandwagon mourning". We forgot about him. I don't think that should stop us from remembering him now. Hopefully this time we won't let him go so easily. I remember one Internet comment about Prince after that SNL performance, and it's become my favorite way to proselytize ever since. "Prince is your favorite musician's favorite musician." Rest in peace. And be remembered.
  2. Ekko's gonna be another Yasuo. He's definitely overtuned right now, but not nearly as much as everyone is whining, and he will guaranteed get overnerfed by the time Riot's done with him. I will say he has too strong an early game for how well he scales. His W is so hard to land, I don't know why you're having so much trouble with it. You have to place it 3 seconds in advance, and the field lasts for a blink of an eye, most of the time you'll miss the stun, the .5 second notice is enough time for most players to dodge it. It's definitely nice in a wombo, though. As it stands, I think the strong stun is a good reward for how hard it is to actually use effectively. The shield is too strong, though. I'd say nerf it from 80% AP to 60% and see how that flies (though i can see it going as low as 40%). It's his passive that's bonkers. 40% for 2 seconds at level 1, scaling up to 80% for 3 seconds? That's a slow for your target AND a speed boost for you. I think it could be cut in half (20% at level 1 to 40% at level 18), but I think it's better to shave a full second off the duration at all levels, and only cut 20% at max level, really focus him in on an assassin pattern rather than sustained hyper carry. But ALSO cut the base damage on his passive, to give him a more vulnerable early game. His E is the definition of mobility creep, but I don't think that represents as much a problem with Ekko as with the overall state of the game. So yes, he needs some significant changes, but I don't think he's nearly as strong as people are saying. That said, I like his kit. He's fun to play and fun to play against because he's all about making use of interesting mechanics available to you. I like him for the same reasons I like Yasuo. Playing with or against him is more about outplaying your opponent than outplaying their champion.
  3. You let genres other than verifiably and definitively Techno past the judges' panel? This is an affront to musicianshipicalitinessitude. Me, too.
  4. from Dust: An Elysian TailProbably one of my all time favorites. It's currently sitting as my most listened to track for all of 2014, according to WinAmp. Dust is littered with haunting and beautiful pieces. Falana, Gone Home, but most of all: .The guitar solo is just so jam-packed with feeling, sometimes I just listen to it over and over again. from Sonic Adventure 2Sonic Adventure 2 does some wonderful work with recurring themes and motifs, most notably the Main Riff from the game's intro, which goes through a few iterations during the games cutscenes, then resolves in the vocal track Live & Learn during the final boss battle. However! I am partial to a secondary riff, the "teamwork" motif that also gets its fair share of time throughout the game, culminating in Cooperation, when the Hero and Dark campaigns intersect and *SPOILER* the game's heroes and villains have to work together to succeed. *END SPOILER* Following up on Native Jovian's point, my favorite scores come from the repetition and variation of themes. The theme or piece that evolves is the most powerful. (Oh, did I mention that Everdawn Basin's guitar solo is a take on a melody from Cirromon Caverns, an earlier track in the game? Yeah, I have a thing for recurring motifs...) On that note: (Halo: Combat Evolved) (Halo 2) (Halo 3) (Halo: Reach)When Another Walk kicks in at the end of Released, with the drums and the chorus... :'( It's certainly not the only such case of recurring themes and motifs in the Halo franchise, but I think this one, being as mellow as it is, is among the most under-appreciated. But I could spend thousands of words and many, many hours on this topic, so I'm going to shift to a couple of my favorite stand-alone pieces. from Sonic AdventureIt's mostly very chill and relaxing, but as you will have noticed, I love an emotional guitar solo. from The Legend of Zelda: Majora's MaskWhen it gets to the end of the day, and this comes on, it really forces me to think about all the people of Clock Town, and I can really feel the tragedy of their story. from MotherIf this cover from the soundtrack release is "cheating", let me just say that every single version of this piece is beautiful.
  5. Oh man, oh man, I am really digging this! I'm glad I waited until the whole thing was out to listen to it, I would have driven my self crazy waiting if I had jumped right in before the whole soundtrack was up. Really, it's just damn good.
  6. 1. Banjo & Kazooie 2. Knuckles the Echidna (Sonic) 3. Boo (Mario) Banjo-Kazooie 2015! Banjo for America! [shape-]Change We Can Believe In! What Do You Really Know About Gruntilda Winkybunion? Okay, okay, I'm done now. #VoteBanjoKazooie
  7. I know plenty of folks here are already familiar with Savant, this is where I first found out about his music, and so are probably already on the ball, but I just wanted to ask if anyone else was as hung up on this album as I am? http://shop.savantofficial.com/album/zion His YouTube channel has all the tracks up as well. https://www.youtube.com/user/winterpiss/videos Don't get me wrong, I've enjoyed all of his albums, but the last few have pretty much just been great, without inspiring much more from me than that. I don't feel like his stuff has really gotten under my skin like this in a while. Protos, Orakel, Cult, heart, Overkill, Alchemist, ISM; they all had their share of standout tracks and were solid throughout, but I haven't felt that every single track on the album was a mindbending masterpiece like this in a long time, since Overworld, Vario and Ninur. Or maybe it's just personal taste, and the influence of Middle Eastern folk music on the album is appealing to me. But there's something special about this one...
  8. That's because there are valid complaints. No, exposure is not completely worthless. But most of the time people are asking for free work, they are not giving you exposure that is worth the opportunity cost. I would consider this "opportunity" to be such a case. But that's up to the individual to decide. Besides, there's a legitimate concern of perpetuating the undervaluing of musicians. I think we can all agree that's a real problem. This is a ludicrous comparison. There is a clear and obvious difference between doing pro bono work as a working professional and soliciting unpaid labor from said professionals. Safety-net clinics and pro-bono law work are not the same as "opportunities" for musicians, so let's please not pretend they are. By the way, "pro bono" doesn't simply mean free. It means "for the public good". Yes, there are opportunities for exposure that are worth taking for little or no pay. But what fraction of solicitations of free work are those really? If anyone finds value in this opportunity, they are free to take it. Each can decide the value of their work and the opportunities available to them on his or her own. EDITING IN: A clarification on how I don't believe this "exposure" is worth it. 35 thousand Twitter followers sure sounds impressive, if you're just running a private Twitter account, but compared to really high exposure channels? But how much exposure is that really? Anyone in PR/social media stats/analysis will tell you that not all of those subscriptions translate into attentive followers, and only a fraction of those translate into actual regular listeners of the radio program. Then consider the demographics of a niche/novelty conservative radio program. What ages, what professional fields, what people is this reaching? Is this a political or professional demographic you are trying to reach as a musician? "Significant" exposure, "not a small force", "growing in both audience and presence" are not confidence inspiring statements when soliciting free work. I'm not trying to be an asshole, but I think questioning the value of such an opportunity is a legitimate course of action. I'm not reading about an opportunity that would excite most composers to jump on board for the exposure. I'm reading the usual doublespeak from someone trying to oversell themselves and wrangle free work from professionals.
  9. Not sure how I managed to miss this, but I would have loved to get in on the action. At least I'll put my name out there as interested in case a spot opens up.
  10. I hadn't encountered any CDs through regular play, and then found a tedious but effective farming method for CDs. Mew drops trophies/CDs/wrench-bags, so Master Balls only on high, given enough time nets you quite a few CDs if you have the patience, or a Netflix queue to occupy you while you mindlessly throw Pokeballs for an hour. In a 99-stock game I net 6 new tracks. I always found Ness to be really strong in 64. His Melee and Brawl counterparts were much weaker, but he is looking pretty solid in his latest iteration.
  11. Hmmm, okay, we'll make it 5/10. http://smashboards.com/threads/every-song-confirmed.379362/ Never mind, still no Sonic Boom, now no Fountain of Dreams as well; 0/10. On a more serious note: Yoshi is a complete monster now, and I'm happy with that. Some of my favorite non-Fox characters now seem solidly competitive (Ness, Link, Samus, et al.) while old favorites are still strong (Fox, Sheik, Zero Suit Samus, etc.) if not all top-tier. The new additions are mostly equally fun and viable, save for Mega Man, who is sadly terrible. I hope he gets buffed up soon. But Yoshi is just ridiculous. He's fast, he's strong, he has a good air game, he can juggle, he can spike, and he's not a lightweight. I always forget how heavy he is because he just seems like he'd be a lightweight to me, then I get into a match and I'm tanking killing blows at 100% and up. Also he has the best new costume in the game. Yes, Black Yoshi is better than Fierce Deity Link and you know it.
  12. I was really enjoying this game a lot up. The 3DS version played like that perfect balance between Melee and Brawl, and I was preparing for what would likely be the best in the Smash Bros franchise. I fired up the Wii U version and had a blast with the speed and fluidity of the game, with its truckload of characters, stages and items. This was definitely my favorite installment in the franchise so far, fixing the problems Brawl had without slipping back into the same mistakes Melee made as well. I buckled down for a full evening of play in order to unlock all the hidden characters and stages before inviting my friends to join me, and the real Smash would begin. During a short break on my unlocking journey, I popped my head into Sound Test. Sonic Boom was missing. DK Rap was missing. 0/10; worst Smash Bros ever.
  13. Absolutely not. I probably shouldn't have peeked in this thread at all, then I wouldn't have been tempted to put in my two cents, but I figure I might as well. Anita Sarkeesian has been very calculated from the beginning. She is that brand of 'journalist' that has defined the modern mainstream media. The kind that quickly realized how sensationalism sells. Sarkeesian's a pot-stirrer. She's an attention seeker. Her frail attempts at "feminism" are extremely well thought out. She has been intentionally crafting controversy around herself from the start to build her brand. Every view, every link, every share, every argument in every comments section is publicity. As the saying goes, "There's no such thing as bad press." It's not strictly true, but it sums up the current state of affairs quite well. If your name is out there, if it's everywhere, it doesn't matter what agenda you're pushing as long as you keep people talking about you. Hold their attention as long as you can. I won't say whether she does it for the attention, or the money. It's at least one, it could be both. All I know is that Sarkeesian is a shameless and skilled self-promoter, but to call her a feminist or a journalist or a critic is a joke. That said, these people exist everywhere. The worst that I can say of Sarkeesian is that she deserves only to be ignored. Just as I simply choose not to tune in to Bill O'Reilly, I will never again click my way over to Feminist Frequency. But I can't imagine that Sarkeesian could have predicted the vitriol that would come from all this. The way the GamerGate tag has played out disgusts me. If Sarkeesian never warranted more than to be ignored, the bigots of GamerGate deserve to be publically identified and shamed. The hatred and poison that has been uttered from under that banner is inexcusable. "But that's not what GamerGate is about!" you might say. I've had that conversation before, a few months back. My brother was telling me how reasonable parties were working towards reforming Hamas from the inside, and that was the great hope for the region. But they're still under the banner of Hamas, I told him. Who are the vocal and active members of that group? Many nationalists and socialists in the Nazi party were not Hitler. But they aligned themselves under the wrong banner. Whether it's GamerGate, or FeministFrequency, or the Gawker network, you've aligned yourself under the wrong banner. What's saddest about it all is that sexism is an important issue we need to tackle right now. Issues of gender and equality are hot button topics today, and I'm thrilled to see these issues get the attention they need. Sarkeesian, Kotaku, GamerGate, they are not the attention these issues need. They are not addressing the very real issue of sexism in media, games, movies, music, literature, the workplace, at home, across the globe. No, they are all cherry picking the controversies that will get them views, links, attention. None of them are concerned with tackling sexism, or journalistic ethics, or whatever else is their buzzword-of-the-day. Not really. And I wish they'd all shut up, so that the adults could go back to trying to make the world a better, safer place for people of all genders and kinds.
  14. I've read that Target Blast and Trophy Rush are the fastest way to get the custom moves. I've gotten a few moves reasonably quickly that way, but it requires a hefty coin investment, so I ran out and now need to restock. My Friend Code: 4768-7781-9668
  15. I recently made the mistake of telling some friends of mine that I never got through Gurren Lagann because I found the first half of the series to be unquestionably terrible. Now I've committed to watching the series in its entirety with the goal of dissecting it episode-by-episode and delivering a paper explaining why I think it's a bad show, while my friends are hoping that getting through the series in its entirety will make me change my mind. I haven't yet seen Rurouni Kenshin, though it comes highly recommended. I did see the first live-action film, which was really good, so I mean to get around to it. Bleach is absolutely worth it, in my opinion, IF you have the patience to wade through the heap of shonen tropes and cliches. It's got the obnoxiously long fights, the unbearable mid-fight monologuing, the constant powerlevel one-upping, blah blah blah blah blah. But from the visual style to the subtext, it has some of the most incredibly well-crafted characters you'll find in anime, and is one of the thematically strongest series I've ever watched, topped off with a rather superb sense of humor throughout. It's a series I'm so glad I watched once, and have fond memories of, but doubt I will ever have the patience to sit through again. What's good about Bleach isn't just good, or great. It's phenomenal, it's deep, and it's intelligent. And it's buried under a mountain of mediocrity by way of tropes, cliches and conventions of the genre.
  16. It was really great! Lots of fun. I think the advance reviews hyped up the movie's "heart" a bit much. It wasn't cheesy or anything, but the movie's drama was very basic. It seemed like they didn't want to make a mistake by trying too hard to be a "serious" movie, which I think worked to its benefit. They kept it simple, and it made for a great viewing experience. Wasn't the whole thing a pit stop on the way to the next Avengers? I mean, it was a good movie, but I feel like this is the exact opposite of the case. From Thanos being prominently featured, and the Infinity Stones being the front and center MacGuffin, I felt the principle plot was focused on setup for Age of Ultron. This was a huge disappointment for me. I mean, did anyone really think it was worth it waiting through all the credits for Howard the Duck? This illicited a lot of groans, and a very loud and exasperated "Are you serious?" from the audience I saw it with. I feel like everyone wanted something more substantial, maybe that pointed us toward the future of the franchise, and what we got was a disappointment, at least to the crowd I saw it with. But, I did love the movie, and I'll probably see it again in the near future. I had a bit of the same problem with this movie as I did with the Avengers: a very loud crowd that drowned out the dialogue after every joke with laughter and applause. Also it'll be fun to watch it again and catch all the things I inevitably missed the first time around. (I only caught a couple easter eggs on the first viewing, and I expect there were quite a few more to be seen, especially in the Collector's scenes. Oh, and my favorite scene, the scene that made the movie for me, was the sapling dance. I loved that scene more than words can describe. Pretty much this. And I was so hyped for Man of Steel during the promotion leading up to its release. It was a massive disappointment.
  17. Twitch isn't one of those ADCs. Neither are Kog'maw or Miss Fortune. Sivir, Ashe and Varus have only their ults to keep themselves safe. Jinx has unreliable disengage with her W, so I'd put her in the first camp as well. That doesn't make them bad. And the reason Twitch has no disengage, is because if he did he'd be too strong. An assassin ADC with self-peel would be too strong. See above. This is your problem. It has attack damage, attack speed, flat armor pen, and an active you cannot afford to pass on. It's a tremendous mid-game item you should build immediately after or alongside Blade of the Ruined King. You're really overestimating assassins in the mid-game. Twitch does, this is what made him unique and popular. See above. See above. Twitch is high risk, high reward. If it's not working for you, play a different champion, but it doesn't mean Twitch is weak. You're just flat out wrong, though. Watch some Twitch gameplay on YouTube. He's been played a lot in LCS this split, so there are plenty of games you can check out. At 49:30 of this game you see how devastating he can be with some team synergy: The reason this seems to be the case is that the safer ADCs are more popular. But risky hyper-carries like Twitch and Kog are still good, they're just riskier to play. Twitch isn't, by any means, the only one. Ashe and Varus are similar to Twitch, as I stated above, in that they have limited self-peel, but Twitch has a much more valuable niche. I do agree that Lucian needs some nerfs. He was indirectly nerfed by the BT change, and he needs a little more direct tuning to make him less dominant. Hopefully we'll see that soon. You'd remove his niche, and do what? Turn him into a generic ADC? It just seems you don't like the way Twitch is supposed to be played, or you don't want to play him that way. I can't help you with that. I can only insist that Twitch is stronger than you keep saying. He's just a more difficult ADC to play, and it's hard to see that because his difficulty doesn't lie in his mechanics.
  18. Banjo-Kazooie Back in the '90s this game started a long-standing tradition of me being unable to finish single-player campaigns. 99/100 Jiggies... To this day, I don't know where in Rusty Bucket Bay that damn thing is... Half-Life I've beaten Half-Life 2 and enjoyed it a great deal, but there's one part of the original that I kept getting stuck on. I don't quite remember what part, though... Fire Emblem (GBA), Fire Emblem: Sacred Stones, Fire Emblem: Awakening Whenever I get within 2 or 3 chapters of the end of a Fire Emblem game, I give up... Ocarina of Time: I finally beat it on the 3DS on December 31st 2012, demanding of myself to finally complete the game before the New Year. I had started the game on the N64 more than a decade earlier...
  19. Glad to see this has hit it's mark! I'll continue to try to spread the word while I look forward to seeing how this turns out!
  20. This isn't something unique to Twitch, and is a calculated weakness because of his strong engage. Twitch should be played with strong peel and disengage supports, like Thresh or Braum, if you want to mitigate that weakness. If you're playing Twitch with something like an Annie or Soraka support, well, that's just poor planning. Strong crowd control from the rest of your team also helps. Any champion is weaker in the wrong team composition. Pink wards do seriously impede Twitch, but this applies to any stealth champion. Good positioning and good vision control are required in these situations. I see you're not building Ghostblade. "Burst" is the act of synergizing your abilities, autos and items to deal a large amount of damage in a very short period of time. Contaminate isn't a "burst" ability on its own, but it helps Twitch achieve burst damage. With his AS steroid on Q and a Ghostblade, he can get those stacks very, very quickly. Seriously: Ghostblade. I don't understand your point. Good positioning is how you do well in teamfights as any ADC. You engage when you have a good teamfight, when you have good peel, when you have good positioning. If you blow your ult when you don't have an advantageous position, that's a player mistake and not a weakness of the champion. Yes, it can be played around, which is why you need a team with peel and crowd control to help you in team fights. With a coordinated team, Twitch can be amazing. It's all about a good team composition. This is why Twitch is more successful in coordinated play than solo queue. Twitch goes well with champs like Jarvan, Braum, Kayle, Rumble, Thresh, etc. He's not going to perform as well on a team with less AoE, less peel, less CC. Cait, Lucian, and Vayne are safer picks that don't care as much about team composition.
  21. Q - Ambush: Stealth is extremely powerful, it allows Twitch to ambush targets easily, and is part of the reason Twitch is an assassin as well as an ADC. This is completely unique to ADCs, and few ADCs are so unique. His Q has a built in attack speed steroid, too, greatly increasing his assassination power, and helping him scale into the lategame. Attack speed steroids are often indicative of 'hyper-carries'. It scales multiplicatively with AD, and helps them max out their attack speed more easily. E - Venom Cask: He has a good slow. Starting at 25% and going up from there, Twitch has powerful catch potential. Few other ADCs can make picks like Twitch, because while some have similar or better CC, they don't have the burst to follow it up. E - Contaminate: A little bit of added burst that a lot of heavy auto-attack ADCs don't have. Most importantly, other ADCs take significant interruptions to their auto-attacking if they want to weave their spells into a fight. R - Spray and Pray: A range steroid, damage steroid and area of effect with which to wreck teamfights? When you add this to the rest of Twitch's kit, he becomes a lategame teamfighting, assassinating monster, capable of playing from extreme safety. Deadly Venom: The true damage DoT is just icing on the cake, often with red buff and/or Ignite ticking alongside it, it becomes very hard to escape from or survive a Twitch gank. But equally important is that Twitch has the fifth highest attack speed at level 18 of all 119 champions. The only proper ADCs higher than him are Tristana and Ashe, with Trist typically considered the ultimate hyper-carry herself. Unlike Twitch, though, she has a less cohesive kit, without the same assassination power or mid-game strength. Tristana's only job is to scale into the lategame, and following the recent trend of balance changes, she may see a rise in popularity in the near future. As for the nerfs making his Q and passive "close-to-worthless" that's far from the case. The passive change makes it a little easier for blindsided enemies to escape those devastating Twitch ganks, and they shifted more power from his Q as an escape tool to an engage tool. Removing some of Twitch's safety and confidence is not, in my opinion, a bad thing. He's still a top-tier ADC, especially with the power shift from AD items to AS items. BotRK now being decisively stronger than BT is only good for Twitch.
  22. I would never build it on Sivir or Draven because it's so slot inefficient. 50 damage and 10 CDR on on of them is cool for about 5 minutes after you can afford it, then it becomes a wasted slot real fast. Both Sivir and Draven are only mana hungry early on, where they're not big spammy casters. Draven is basically an early game farm machine to build his passive, and Sivir's mana-hungry laning can be tempered by good spell shields. The problem with Essence Reaver is that you absolutely have to sell it, which is a lot of gold down the drain. A BF Sword and a Vamp Scepter are about 150 gold more and give you more total damage and build into useful lategame items. It's not a good ADC item for sure. I've had success on it in the mid-game with Jayce, but I have the same issue as with ADCs. It's slot inefficient, you're going to have to sell it for something more powerful, like an Infinity Edge, if you don't close out the game in 25 minutes. I don't even know that it's worth it on Ezreal at the moment. I think it's a strong mid-game item on any Manamune/Muramana champion, they tend to be mana-hungry, auto-attacking, AD casters for whom the item was designed. I would disagree that Muramana isn't strong on its own, it's very strong on the champions it synergizes with, but those champions are few. What Muramana isn't is a general AD item, for sure. Essence Reaver needs to be at least 1000 gold more expensive, with the stats to show for it. It needs to not fall off so hard as the game goes on. Maybe make it build out of BF Sword, and turn it into another 80 damage lifesteal item? Though this might make it too appealing to ADCs. I'm thinking, reduce the cost of Bloodthirster back to 3200, then make Essence Reaver a 3400 or 3500 gold item with 70ish AD on it. Add a Forbidden Idol to the recipe, or swap Pickaxe for Brutalizer. It's a fine line, making it viable for AD casters in the lategame without making it OP on ADCs. He was already a top-tier ADC, and he was almost unaffected by the ADC item changes. With the new BotRK reigning supreme over ADC items, he was gonna wreck even harder. I've been really happy to see so much Corki play in NA this season. To that end, the ADC itemization changes have been a disappointment. :/
  23. As I mentioned, I haven't played AD/bruiser/toplane Nid since the rework, and I was never really partial to it before. So I'll experiment with that in the future, probably after many more AP mid games. I do wonder how the Randuin's nerf has effected her, though. Without the movespeed slow, is Tri-Force really getting the job done? I would think IBG is more necessary on her now. (I just gave AD runes+masteries with Doran's Blade a run on Midalee and it gave me a much more confident and safer laning phase. Mana was a huge issue, though, so I need to trap a lot less with the gutted mana regen. I was laning against a midlane Lee Sin, though, so I'll have to see how it pans out against more difficult matchups.) I really like the PBE changes, though. The Swipe change will hopefully make it easier for her to chain kills on new targets, bringing her more in line with other reset assassins. The Javelin hitbox adjustment should also help her with engagements. The auto-attack AP ratio and the armor/MR buffs are interesting. We'll see how they pan out, bringing her in line with both Elise and Jayce.
  24. You can leap in from a glorious 700 range, and get a reset that will attack a Hunted enemy at another glorious 700 range. Or you can one legged hop away a piddly 375 range. Pounce is not a reliable escape tool after an all-in, and the reset is on a 1 second delay rather than instant. This is the big reason Nidalee is a less effective assassin than other reset assassins. Kha'zix, Trist, Katarina, Akali all have more reliable mobility tools for chain-kills and escapes. Non-reset assassins like LeBlanc, Zed and Talon also have more reliable in-combat mobility. It does work a lot, and AP Nidalee players who enjoy and practice Nidalee will find success on her. She's not trash-tier. But if we define strong as above average, Nidalee isn't that, and that's an opinion I was trying to dissuade The Derrit of. She is a little weak right now, slightly below par, but certainly not terrible by any means. I've had good games on her. 12/4/3; 14/6/4; 12/3/5; 9/5/7 are a few good games that come to mind. Alongside the 3/5/5, or the 3/7/2 or the 6/4/0. I will continue to main Nidalee, and I will continue to find success on her because I enjoy her and I have practiced and will practice her extensively. But I expect finding that success will be more difficult on Nidalee than it is on most popular midlane alternatives. This is a good comparison, though I think Nidalee is in a slightly better spot than Diana, who has been in need of buffs for a while now. But no argument can be made that Diana isn't a little weak herself. I just don't think Nidalee has the mana to sustain that ranged harass. With a Doran's Ring I can barely lay down sufficient defensive traps in the mid lane, I can only imagine how mana-starved she'd be in the bot-lane. With low base damages, she can't afford the reduced gold income, since all her damage comes from items now, and with her reduced heal and AS steroid, she's playing third or fourth fiddle to a Sona, who offers better healing and utility, and stronger harass with her passive. I haven't tried her in the jungle yet, myself, but I definitely will give it a shot. An interesting thing I saw on ProBuilds was CLG Link using AD Caster runes and masteries on Midalee, then building her traditional AP. I thought it was really clever, and worth testing. Her pre-6 scaling is low enough that 20 AP isn't going to make or break the lane. You still get the best masteries: CDR, magic pen, Dangerous Game, Executioner. But with a little AD from runes and masteries, and a Doran's Blade, it might go a long way to improving her first few levels, with practically no effect on her mid-game scaling. Mana will be more of an issue, but playing conservative with the traps for a bit should rectify that. It's something I think is worth trying. He also built a DFG on her, which is interesting. Since Nidalee is a reset assassin of sorts now, it might be a good early buy.
  25. This is correct, my bad. I didn't notice because practically, engaging after a max range spear has always involved diving the backline in a teamfight, which is suicide, so I've never thought to try it. In lane the speed bonus has never come into play. So in spite of this being the case, it has not been a helpful attribute. I don't know what to tell you. She's weak enough that I'd attribute that kind of success to dumb luck more than anything else. She simply doesn't match up to the available alternatives at this point. Honestly, I'm not convinced you've played the rework extensively, and if you're happy to dismiss my opinions on the matter, I'm happy to be done with this fruitless argument.
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