This is a recent development, (last 2 years) and essentially unenforceable. You give someone physical media, they get to decide what happens to it. Companies are just now coming up with methods to make specific disks useless, but your DMCA argument is why things like digital distribution are becoming so large.
Yes, those other companies sell games as well (Walmart is the #1 retailer of video games in both the USA and worldwide), but GameStop is a large enough percentage that those AAA companies are going to cater to them anyways, because they are attempting to regain as much money as possible to meet shareholder demands. And while you do have a true point on the EULA bit, often times a consumer is allowed to sell their product in it's entirety to another person. Microsoft's EULA for Windows and all it's other products actually says it. It's an interesting ready. It's a value proposition, where things are a bit more expensive because you have the opportunity to sell the license later to recoup your dollar.
Thank Disney for the copyright hodgepodge. I'm not happy about this either. But it's not regulation needed here, but an overhaul of the copyright system in general. This is a separate argument, which belongs in a separate forum. Realize that a large part of this came about because the US Gov decided to give companies the same rights as individuals, and that these companies have essentially bought off the Gov. Pisses me off too, not much I can do except try to get measures in that reduce corporate involvement.
Congrats then I guess? It's great you're a part of the American working public. But GameStop still says that brand new used copy of a used games costs 97% of the MSRP.
While in the early history of the USA, this may have been true, the Gov realized that if the continued innovation was to be allowed to grow in the US, that a system had to be put in place to allow creative works to be locked in, and allow the creator to make money off of it. Piracy sucks, especially when it hurts your neighbor, or your neighborhood, or yourself. You'll see many cases where we still rip off foreign companies, because there's no law in the world that says we can't. We just don't like it when we do it to ourselves. But Piracy is a moot point in terms of software sales, as it's just a number on a spreadsheet to me. Publishers are looking for and have found ways to combat this without imposing silly DRM on their customers. It sucks, but we're at a point now that dealing with it is the modus operandi.
I'm asking you straight up, bring this back to why games cost as much as they do. No piracy, no copying, no copyright. Just pure economics. Same thing for the used game market. What drives consumers to pay the slight markdown from a company that is obviously taking advantage of the situation? GameStop has been doing this for years, as well as many other companies. GameStop is the only one still around. That right there should tell you that publishers have found ways to deal with the lost sales. With the advent of multiple Digital Distribution companies, there are also far more avenues where game prices can come way, way down (even AAA titles), and both gamers and developers see additional value as gamers get the games they want for the costs they want, and dev's get to see their audience balloon, and even more money roll in to pay for the next title.