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prophetik music

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Everything posted by prophetik music

  1. yeah, vhd, helps me out a lot when you have everything laid out. way easier than it could be, you know? i'll wait until you've got a general price for everything and then add it. i might wind up interested in some of those opera cds when the time comes. my wife's a singer - if they're in good condition, they'd make a good birthday present for her. oh, and the TV's gone.
  2. aww, nobody plays it? it's actually really fun. and it has nothing to do with sex.
  3. is anyone else playing this? it's a free online MMO golf game that's geared towards casual players. you can complete an easy round in maybe 15 minutes if you pay attention, and a hard round in around 30 or so. it also allows you to do just the front or back 9, or just the par 4s of a course. there's ten courses, modeled after real clubs. it's incredibly entertaining, and very easy to play (arrow keys and spacebar). as it's geared towards the casual player, it's pick-up-and-play golf, and i'm finding it very enjoyable. i don't like golf that much, either - i can hack at a ball, but i can't string together enough decent hits to make my first hole score better than most people's score for the front 9. oh, and it's free. you have to install a flash clone on your system, but it doesn't affect anything as far as i can see. beyond that, you can play it anywhere. link's here: tiger woods online beta. if you want to play, let me send you a facebook invite - i get a buttload of money for anyone who joins through my invite. it'll help me upgrade my swing (i can't swing an iron to save my life).
  4. there's a definite departure from older FF OSTs in this one, but i think it's tied to the fact that you're not in an area long enough to really get a strong melody out of it. it's more a film score - thirty seconds to make a point - than a game score - loop foy lyfe - as far as i can see. he's not black wakka, he's just tan wakka =) he IS a polynesian, after all.
  5. do you know what openGL is? it's just a high-end graphics API, not something that's going to eat resources like that. it's just a language. what you think is openGL is likely just your graphics drivers. in other words, your father's shitty-ass graphics driver is eating his ram alive because he's got an integrated card and no one told the driver what the limit on ram was. likely from an update. either get a discrete card for 25$ or buy some more ram. i'd suggest both. a 2gb stick of anything is only like 40$ nowadays.
  6. that's what i'm thinking. as a technological achievement, this game is brilliant. i'm really enjoying the storyline, and the characters seem to be a bit flat but it's early - snow, sazh, and lightning seem to have a lot of depth, and even tickle-me-emo and that rikku clone seem to not be as annoying as they could. did anyone else think that that big resistance guy (the one with the red hair and guns) looks like wakka?
  7. there's definitely some non-racing cars - like, a land rover won one of the races (against a bunch of camaros!). the graphics are ridiculously good, too.
  8. sorry i didn't link to google, dude. the beta's for 360 only. the game will be a cross-platform release, though.
  9. according to the staff list, you don't have fun, guys. i'll almost certainly be there next year, since depending on funding we'll be either be gold or close to it with the current project Novo's working on.
  10. i got access to the blur multiplayer demo today, and DAMN! that game is fun! it plays a lot like extreme g for the n64 (one of my favorite games of all time, btw). it's very much a project gotham/need for speed style racer, with a heavy emphasis on picking up power-ups to attack other racers. it's got other elements, too, like using an EXP system to level up and unlock other cars and tracks, and using an achievement-based system like modern warfare 2 to add exp and extra abilities. driving controls seem a touch sloppy, but in terms of the gameplay, it's very fun - and the graphics are easily the best of any racer i've seen (besides maybe forza 3, but it's a different style of game). i might actually go and buy this game when it comes out. considering that i usually only buy two or three games a year new (mass effect 2, ff13, and halo: reach are it for me this year right now), i might pick it up sometime soon. the multiplayer is bloody spectacular.
  11. it's probably not that interesting to someone who's just an appreciator. it's more of a development conference than it is 'HOSHITS DJP'.
  12. that's perfect timing, unless you were planning on getting it on ps3
  13. Ten19, one of the guys over at Rainwave, will probably be doing a Boards of Canada-type track for us, based on inside the egg. waiting on a wip from him. itchitootah recently PM'd me to say that he's planning on updating his wip for Mr. Write's theme, which is awesome. also, sound test has sent me a (somewhat strange) wip for ballad/end theme, making catfish's maw the last major track left without a suitor. HUZZAH! in a slightly less huzzah moment, blind told me he's super busy and isn't sure he'll wind up doing anything for this project. *tears* i might be able to con him into it down the road, but we'll see.
  14. i'll be purchasing a set of grado music series two headphones in a few days. there's a dealer at my school, and he gave me excellent pricing options on it (they're normally 300$ or so, and i'm getting it for 155!). i'll also be purchasing a set of sennheiser HD280 pros for using as a monitor during recording (the MS two headphones are open ear, so i can't use them while i'm recording myself). i'll post some feedback when i get them in. the guy's on vacation till the 20th, and hopefully they'll be in when he's back in town. edit: interestingly enough, he's selling the 700$ model for 320. i don't want wood headphones, though
  15. i've been listening to the soundtrack all day =)
  16. maybe that's what i'm thinking of, then. i've played several ff-style rpgs since then, i must be getting mixed up. my bad. also: uh, the fact that there's a tradeoff is kind of the point, dude.
  17. to an extent, i agree. i generally just used three or four characters and used the rest on specific battles (like, lulu with flans, wakka with fliers). i also like that they made the switches so quick, so there wasn't a lot of wasted time (like in x-2 when you didn't have the dressphere changes shut off). see, i really liked having such specific character classes. tidus was statuses and melee, auron was a melee tank, wakka was long-range and accuracy with damage, lulu was pure magic, yuna was white mage, rikku was an item whore (al bhed potions!), etc. it meant you had to use some strategy and not just use the same three characters the whole game. i did anyways, but i used my alts a lot more than most people tried to do.
  18. maybe i wasn't clear. if you're in, say, a magic window, the game pauses (unless you have it set to total real-time battling). if you're on the attack/magic/fail/run window, it'll go on forever. that was my problem in the game - i tend to do a lot of thinking when i get there instead of beforehand, and i'd get my arse handed to me by simple bosses because i wasn't sure what i wanted to do. is this a good thing
  19. just played through it a little while ago. there's both an ATB and a turn-based system that you can choose through the options. if you sit in a menu long enough, the enemy will attack regardless, though. oink, i wasn't making fun of you. i was making fun of lunar, who was dumb enough to try and convince me that his opinion was right because it was his. i should point out that those games all sucked because Squeenix has been working continually on an FF game - be it FFXI, XII, XIII, or the major knockoffs like Versus and the handheld games - with a large-scale team since 2003, when X-2 came out. yes, X-2 was a joke, on purpose, making fun of half the team that left after X. those knockoff games have sold a ridiculous amount of copies, though - copies that likely would have sold anyways (except for crappy core) under other labels, because they were bloody good games. as for the six copies in the local game shop, my old store had five copies of modern warfare within a week of the game being out. how long's it been out in j-land?
  20. it's possible to do what you want from a desktop, but it's honestly a bad idea. you'll pay through the ass for hardware in a laptop only to have endless issues with crappily-written drivers, overheating, and a system that'll slow down to a crawl in a year and a half. desktops are the way to go, man. there are people who mix on laptops here, but they're few and far between among the upper echelon.
  21. there's one big issue here, though - blue dragon SUCKED. it was horrid - the voice acting was dumb, level design was bad, battle system was simplified to the point of annoyance (attack, attack, win!), etc. it was just a terrible game. FF12 - and, by extension, FF13 - ARE following in the tried and true formula of FF games. they've got excellent character development (relative to when the game came out), a strong story (same caveat), and a complex battle system. they have items and characters that continue to exist in each game (summons, airship-type vehicles, swords and magic coexisting with guns and machinery). the big difference is that each game continued to innovate within the genre. FF4 is possibly the best rpg on the SNES - but rather than continue in the same middle-age gameplay, FF6 involved tanks, guns, and an even larger cast of characters while still having a strong storyline. FF7 continued that trend and revolutionized the level that graphics were held to. FF8 tried a new battle system (some liked it, most didn't), while adding in an even more extensive storyline, a larger world, and more variety in the characters, while allowing more customization with the AP system from FF6. FF9 tried a wholly different art style, and combined it with a profoundly philosophical storyline, making a very different game that was still recognizable as being FF. FFX introduced voice acting and politics to the series, while improving the battle system (better ATB battling, swapping characters mid-fight, more customizable character 'roles'). 12 went a completely different direction with the battle system (read: they made battling in an RPG the way it's supposed to be, rather than all this separate screen nonsense). more politics, a clearer storyline that was more condensed, and had the introduction to the gambit system which should have transformed gaming the way we know it if people couldn't stop bitching about not having enough control (this isn't starcraft, people!). innovation is a hallmark of the FF series, not a mark against it. the point of these games is not to continue with what has always worked - let someone else retread old storylines and possibilities. FF games define progress in gaming over the last fifteen years. sakaguchi does not. if you want to keep playing the same old games over and over again, go ahead. i want something fresh, new, and exciting, taking advantage of the latest in hardware and game development. what doesn't move forward is stagnating, and stagnation does nothing for anyone. you think you could do better? i've thought that about a lot of the game industry in the last ten years i've been really into games. that's why i work for two independent game companies and try to make games that people WANT to play, games that move the industry forward as a whole instead of allowing it to sit on its laurels and rot. if you want to change something, get off your fat ass and do something about it. don't sit there and complain about people who want to change, be proactive and change something yourself besides your underwear for once. i think it's particularly funny that you, someone who hasn't come within a mile of the physical disc yet, know that the game will be bad. i wish i were as smart as you. as someone who has either played or watched someone else play the game for the first fifteen hours, i can tell you that this is not a bad game. it is an excellent game, a game that will by definition influence most other RPGs for years to come. in what way? i don't know yet. but to say that the first current-gen FF game on a system that's four years into a ten-year lifespan is influential is to state bald truth. that's how the industry rolls. if you want to bitch about it, go ahead. but don't say idiotic things and expect it to be accepted as troof.
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