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Everything posted by prophetik music
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Legend of Zelda: Link's Awakening: Threshold of a Dream - History
prophetik music replied to Aetherius's topic in Projects
back at it, mixahs! it's been two days since i've received a wip for the first time in three weeks, and it makes me sad =( -
liquid cooling's a pretty bad idea, all told, when you've only got a processor that costs less than a hundred dollars. who wants to flush their system out every six months for that? he'd be better off buying a new system. he could easily buy a new motherboard and cpu for less than even a reserator1 v2 would cost, let alone a real loop.
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[April fools!] OverClocked ReMixanator Release!
prophetik music replied to Kenogu Labz's topic in General Discussion
first thing i did was make a terra mix with 'max it out!' set, in metal. it was gorgeous. i cried tears of blood and water, just like jesus did back in the day. -
Legend of Zelda: Link's Awakening: Threshold of a Dream - History
prophetik music replied to Aetherius's topic in Projects
LOL! lkjsd;fasdf -
neblix hit it on the head. it's because channels are global. if you want to remove a channel's content from a pattern, delete the data in the piano roll, not the channel itself. also, next time post your FL questions in the workshop's FL subforum. keeps this just for tech questions and not UI questions.
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darke's mostly just confused with your wording. what tips are you refering to? content input? UI stuff? synthesis? figure out what you want to know specifically, and ask that. asking for tips on this is like asking for tips on some other generic subject like 'school' or something similar.
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[April fools!] OverClocked ReMixanator Release!
prophetik music replied to Kenogu Labz's topic in General Discussion
best remixing stuff ever! no more fl for me. edit: larry ftw! -
Legend of Zelda: Link's Awakening: Threshold of a Dream - History
prophetik music replied to Aetherius's topic in Projects
f this noise. i'm out. aetherius was right, no one likes LA. remixinator ftw. -
i played it through. around 12-13 hours of content. i didn't finish all the missions. i found it interesting the way that they handled the end of the previous game and the 'import' of characters to this one. it basically means you can't use any of the cool new gear in Origins, which is about what i expected. the storyline was VERY interesting near the end. didn't make the most sense through most of the game, but there was some great plot twists that made it very worthwhile. voice acting was OK on some characters and really bad on others. about what i expected.
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Legend of Zelda: Link's Awakening: Threshold of a Dream - History
prophetik music replied to Aetherius's topic in Projects
i have. i'm writing him in now. one track left! -
What soundcard should I buy?
prophetik music replied to zircon's topic in Music Composition & Production
you're forgetting that even though the ghz rating is the same, optimizations in processor speed increase with each generation. read the faq in my signature - specifically, the section on moore's law. it'll explain a lot. -
What soundcard should I buy?
prophetik music replied to zircon's topic in Music Composition & Production
a pentium dual-core is five generations behind current cpu technology. not to mention that the motherboard's chipsets are likely trash from being so old. -
What soundcard should I buy?
prophetik music replied to zircon's topic in Music Composition & Production
all that stuff you're talking about is software. a soundcard won't help with that. you just need to check the link in my sig to fix all that =) -
i wish more games were created with characters like Faith from Mirror's Edge involved. she wasn't anything too crazy, relatively normal clothes, and had severe limitations (like no health practically at all). and she made the game awesome, imo. there won't be more good female character leads until game designers get their heads out of their asses and realize how cool they can be once you get past the sexuality of it all.
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it's meant to encourage you to visit the datalog constantly. they put so much info in there, you're meant to read it. it's a western thing - look at, say, the codex entries in Dragon Age, as one limited example. it fleshes out the story without killing the cinematic feel of the cutscenes. just another one of the many outsider things they integrated in a way that i think is good for the series.
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spoiler fang got her memory back. she'll explain in a bit. basically, she figured out why her brand was messed up - because she'd actually fulfilled her focus, to a point, even if it was to save vanille. vanille's brand is still there because while her focus was fulfilled, she didn't do it. i think. -end- don't forget that the datalog changes based on information revealed in the game.
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$250 competition for video game music
prophetik music replied to tumbleball's topic in General Discussion
poop, there goes any chance any of us have of winning =) -
ALBUM RELEASE: Espers by 12 Followers/Meteo Xavier
prophetik music replied to Meteo Xavier's topic in General Discussion
no u asdfjhalksdf -
ALBUM RELEASE: Espers by 12 Followers/Meteo Xavier
prophetik music replied to Meteo Xavier's topic in General Discussion
i honestly thought that the first picture was a lung the first time i saw it. i listened to some of the previews on facebook, and i thought that this was pretty interesting. i think i might wind up picking it up after all. see, meteo, i'm not a total dick! =) -
$250 competition for video game music
prophetik music replied to tumbleball's topic in General Discussion
the point of mono is that it allows for better overall sound quality for the same filesize as stereo. in other words, why it sounds like balls when you listen to one side of headphones only. -
How to get realistic piano tone?
prophetik music replied to Meteo Xavier's topic in Music Composition & Production
akoustik piano can do anything. ANYTHING. i've fooled professional pianists with it. -
ALBUM RELEASE: Espers by 12 Followers/Meteo Xavier
prophetik music replied to Meteo Xavier's topic in General Discussion
this is possibly the worst comment i've ever seen to someone selling their album anywhere. -
i was rejected eight or nine times until i got one through the panel. even in the last two years, i've seen immense growth between the stuff i was making at that point and now. it's all technical, too - my compositional style hasn't changed, but from a technical side i can realize my music better now that i'm understanding much of what i've gotta do.
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$250 competition for video game music
prophetik music replied to tumbleball's topic in General Discussion
tbh, most flash games are mostly the audio, and some images. code doesn't take up much space unless it's particularly complex. so don't be frightened by file sizes. my submission, for example, was 850kb, and it's a 54-second loop, at 128kbps. you could afford to go slightly lower and not kill your quality too much. most flash games i find sound like they're at 96kbps, which isn't great, but since it's mono it's a lot better sound than you'd get otherwise (even 128kbps stero is only 64kbps per ear, as opposed to mono where it's 128 on both).