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prophetik music

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Everything posted by prophetik music

  1. this made me lulz. bardic, watch this thread, my boss said he might pop in with a free download code or two at some point. no definite, but it'd be cool.
  2. didn't mean to co-opt you guys =) i'm just really excited for a replacement for virtual guitarist. not really a replacement, but it works, which is all i care about. now make one for acoustic guitars!
  3. most would say you're among the minority, since most people play games on their iphones on the train, or the bus, or something relatively short as opposed to a long session. we've gotten all sorts of responses so far. thanks for contributing, guys!
  4. a sample's a sample. shouldn't need more performance stuff - what takes the performance cake is all the distortion. these are dry samples. you can get a decent lead sound, but it's more rhythm-focused. seriously though, i was just playing in FL and you can do some sick stuff with it. it's a lot of fun to goof with. hard to play on the keyboard, but that's likely because i suck at keyboard in general.
  5. so i just picked up shreddage, by impact soundworks (zircon and bustatunez). has anyone else had the time to play with it yet? it's bloody fantastic! sixto's the guitarist, and it's really easy to use. go check out the demos at their site, which recently got redesigned. awesome stuff. if there's a thread about this somewhere else, just delete this...but i couldn't find a release thread by searching IS or shreddage.
  6. hey, everyone. rogue pirate ninja interactive (one of the indie studios i work for) has a marketing survey up. it's pretty simple, and only takes a few minutes. if anyone here had the urge to help us out, we'd really appreciate it. helps us figure out what to do for our next game. link is here. also, while you're there, check out our iPhone game, iRis AG. it's cheap, i did the 22-minute soundtrack (which is available for free on the site, too), and there's a free version to try it out, too. thanks, everyone!
  7. wish i'd have seen this sooner - troy's relatively closeby. i could have made it out there without much hassle.
  8. bgc, meteo xavier, and i are the ocr artists i know of. select start is in it as well, and a chiptune artist whose name escapes me. good representation of VG groups.
  9. looking forward to listening to this. i mentioned to dave at magfest that my iphone publisher wants to publish our OSTs (currently only one, changing soon) through OCR as well. he never got back to me about it, but we're still interested in it.
  10. lol, he's fine. i knew i forgot something in there.
  11. he's got a cucumber trumpet video, too.
  12. they just happen to have a harpsichord in their house? AND it's in tune? wtf?
  13. there is not. i looked into this for ages. sometimes you can pull the audio out of an .iso made from the game, but usually it's in a proprietary format and you can't convert it properly.
  14. i've got the following 360 (jasper, unmodded) 360 (modded) PS3 (80gb, backwards-compatible) gamecube (silver) gamecube (purple) SNES (standard toploader w/ the rf switch inside) n64 (gunmetal) n64 (gunmetal) ps1 (phatty, with integrated rf switch) ds lite (blue) psp (2000, modded) pc (i7-860, 4gb ram, gtx260 core 216, 5tb of HDD) laptop (1.87ghz core 2, 2gb ram, 160gb of HDD)
  15. tinaddar, i finally got your stuff up. next time you post a list, try to format it with the name tag after it...it makes it WAY easier to post when i can just copypasta the whole thing.
  16. when i talk about haroon, this is the track i talk about. albeit with a working link.
  17. *shrug* if you're cool putting your email out there for anyone to harvest, that's your deal =) my gmail misses a lot of spam every day.
  18. i'd advise against putting your gmail account in clear text, unless you like emails about herbal supplements.
  19. first off, this is a truly incredible soundtrack. easily one of my favorite among games that have come out in recent years - there's a lot of character throughout, and each piece sounds like part of a whole without sounding derivative. jimmy, i'd love to know how you - as a relatively new member of the composition team as a whole - were interacting with the rest of the team. what projects did you start on? was a composer-by-committee setup, or did each person have specific responsibilities that they had the sole responsibility of? i'd also love to know what parts of the soundtrack are well and truly yours. i have a hunch or two, but i want to confirm =) it's so uncommon to hear mixed meter for a major portion of a game's soundtrack, but there's a solid twenty minutes or so of 7/4 throughout the audio, particularly at the end. was that a conscious decision, or did it just work out that way? lastly, who came up with what seems to be the main motif of the game - the melody notable in Normandy, End Run, and Suicide mission? was that directly from jack and passed down to the rest of the team, or what? thanks again for helping make some awesome audio, man! congrats!
  20. also, just fyi - you don't have to 'sign' your posts. your name right above each post does that for you. or a signature, if you make one.
  21. mind changing my name in the first post? thanks, guys.
  22. post a 'maek art plz' thread, and link it in your profile. someone'll drop by.
  23. you're missing the point. unrealistic is like an entire section of piano writing that has no velocitization at all, and is just the same machine-gun attacks constantly. or, it's a funk piece where the leads have no swing and are dead-steady on the beat, making it sound robotic and un-human. when you listen to a track and you think, "that sounds sequenced" - that's unrealistic. it's relatively easy to write stuff that sounds "real" with a sequencer, and that's the goal.
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