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Everything posted by DDRKirby(ISQ)
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A little demo for everyone
DDRKirby(ISQ) replied to Beatdrop's topic in Music Composition & Production
try using the FL Studio 7 Demo instead? -
FL Studio question
DDRKirby(ISQ) replied to MetroidHunter26's topic in Music Composition & Production
you probably want producer, but look at the features. -
FLMC - Fruity Loops Music Competition 7: Super Metroid [VOTING]
DDRKirby(ISQ) replied to Gollgagh's topic in Competitions
This track wins over us all. -
FLMC - Fruity Loops Music Competition 7: Super Metroid [VOTING]
DDRKirby(ISQ) replied to Gollgagh's topic in Competitions
bit of an understatement there =P -
sorry, i was in a bit of a rush to make that post. loop points, well, let you loop all or a certain part of a sample. For ex if you have a sample of a violin, you can use this to sustain the note however long you want, like this: without looping: attack portion of sound->sustain portion->decay portion of sound with looping: attack portion of sound->sustain portion of sound gets REPEATED until note is over->decay portion of sound you can also create a "ping-pong loop" (exactly what it sounds like, the playback position goes back and forth rather than always forward), and there's even a more advanced feature called Crossfade Loop (labeled "CRF") that you can use to smooth loop playback in some manner. If you want to disable looping for a certain sample, just turn off the "Use Loop Points" button. If you want to add loop points to samples that don't have them already, you can right click the sample and Edit it, which opens up Edison, FL's built-in sample editor. I don't use Edison much, but IIRC all you have to do to set up the loop is click and drag to select the looped region, then right click->regions->set loop (or hit alt+L). Then you re-export the sample under a different filename and use that. There's more advanced features and ways of doing it, of course... If any part of that wasn't clear, go to your FL help file and look for the following topics: -Channel Sampler -Edison - Main Interface -Edison - Loop Tuning Tool
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FLMC - Fruity Loops Music Competition 7: Super Metroid [VOTING]
DDRKirby(ISQ) replied to Gollgagh's topic in Competitions
no, it's something to do with the clip portion of the playlist window. It's because right now my FL version is "funky" but that will soon be fixed once I get to college. (b-_-)b -
FLMC - Fruity Loops Music Competition 7: Super Metroid [VOTING]
DDRKirby(ISQ) replied to Gollgagh's topic in Competitions
mp3 is here in case you run into that problem. http://download.yousendit.com/7DCDB69D6C41FBD5 -
FLMC - Fruity Loops Music Competition 7: Super Metroid [VOTING]
DDRKirby(ISQ) replied to Gollgagh's topic in Competitions
Just in case any of you forgot the power that is FIFTEEN 3xOSC's: http://download.yousendit.com/7DE237DF40710828 WARNING: if you get "access violation" close the playlist window immediately. dunno why this happened. ...i guess you could put this down as an entry, lolz. -
FLMC - Fruity Loops Music Competition 7: Super Metroid [VOTING]
DDRKirby(ISQ) replied to Gollgagh's topic in Competitions
i don't think source tune was the issue. or, it wasn't for me. -
FLMC - Fruity Loops Music Competition 7: Super Metroid [VOTING]
DDRKirby(ISQ) replied to Gollgagh's topic in Competitions
aiyah...now when i don't end up submitting anything i'll feel worse. -
A little demo for everyone
DDRKirby(ISQ) replied to Beatdrop's topic in Music Composition & Production
OMG yes! I have Controller and Frost Touch already, thxthxthx. *downloads hungrily* -
FLMC - Fruity Loops Music Competition 7: Super Metroid [VOTING]
DDRKirby(ISQ) replied to Gollgagh's topic in Competitions
Because it's something you have to purchase separately, just like Wasp. -
FLMC - Fruity Loops Music Competition 7: Super Metroid [VOTING]
DDRKirby(ISQ) replied to Gollgagh's topic in Competitions
FL Keys is okay, BooBass is fine. 3xOsc is pretty much a necessity, lol. RocketSniper's list is pretty much accurate. The only things you really have to worry about is no external samples, no sytrus, no wasp, and no soundfonts. -
FLMC - Fruity Loops Music Competition 7: Super Metroid [VOTING]
DDRKirby(ISQ) replied to Gollgagh's topic in Competitions
Yeah, that would have been cool and I could have ripped the sounds and included them in the pack, but it didn't really occur to me at the time. oh well. -
FL speech - weird delay I can't get rid of
DDRKirby(ISQ) replied to KnockKnock's topic in Music Composition & Production
I'm not sure where the delay effect is coming from. It happens even when there is no slicer involved? It happens when that's the first thing you do, on a blank project? Because that's weird. I can explain your second question better, maybe. When you created the speech sample and specified a "rate", you were entering a BPM at which you want the speech synth to talk--but it doesn't correspond to one word per beat or anything--ex, when i was testing, "hello" took one beat but "a" was considerably shorter. The slicer takes the raw waveform output of the speech synth and tries to make sense of it. Given that the slicer was designed with mainly drum loops in mind, plus the fact that the speech sample is irregular, it has no way of determining what the original BPM you wanted was. What's the solution? Well you're probably going to have to fiddle around with the BPM/beats numbers, as well as the Fit length slider (the one above the "Fill" in "fill gaps"). How you do it depends largely on what you're trying to do in the end. More importantly, I'd recommend switching the Stretch mode (the four buttons labeled A-D) to the A or B mode, since that seems to be much better adapted to speech samples. -
FLMC - Fruity Loops Music Competition 7: Super Metroid [VOTING]
DDRKirby(ISQ) replied to Gollgagh's topic in Competitions
cool. make sure you process them and make them sound all neat and phat--they're not completely dry but I didn't go through that really thoroughly when i threw them together. as for the possibility of receiving an entry from me, well, it hinges upon me sitting down for a day and happening to get something good going. if that doesn't happen in the next week, i'm out. -
FLMC - Fruity Loops Music Competition 7: Super Metroid [VOTING]
DDRKirby(ISQ) replied to Gollgagh's topic in Competitions
really? which one would that be? -
Make sure the included demo songs actually play properly--if not you have a problem with your setup (increase your buffer size maybe?). if they =do= play alright, well, then look at those.
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FLMC - Fruity Loops Music Competition 7: Super Metroid [VOTING]
DDRKirby(ISQ) replied to Gollgagh's topic in Competitions
like, one week, eh? hmmmmmm.... -
[FL Studio] Quintuplets and Septuplets
DDRKirby(ISQ) replied to Lunahorum's topic in Music Composition & Production
neat! *thumbs up* -
[FL Studio] Quintuplets and Septuplets
DDRKirby(ISQ) replied to Lunahorum's topic in Music Composition & Production
oh. that would explain the discrepancy. neat. -
[FL Studio] Quintuplets and Septuplets
DDRKirby(ISQ) replied to Lunahorum's topic in Music Composition & Production
nice, yes that's what I was talking about. I guess its 24 units to each step, not 96--my mistake. (i was on FL5, that may have caused it) -
[FL Studio] Quintuplets and Septuplets
DDRKirby(ISQ) replied to Lunahorum's topic in Music Composition & Production
couldn't you just double-click the notes individually and edit the start time of each so that they divide the beat into approximately 5 segments? 96 / 5 = 19.2, thus the first note is at x:xx:00, then x:xx:19, x:xx:38, etc.