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DDRKirby(ISQ)

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Everything posted by DDRKirby(ISQ)

  1. mastering is harrddddd and this is why many people get professionals to do it for them. Also there's the fact that having a separate person master your track can be better since there's no "bias" in that he will be able to hear things you, as the producer, don't hear, and he won't hear things that you do hear. of course, it is still more than feasible to do a somewhat good job mastering your own stuff, though of course it really depends on the tools and experience you have. You have to really know your sh^t about EQing, compression/multiband compression, exciters, spectrum analysis, etc. of course, remember that some problems should be solved during the mixing stage, and not left for the mastering to try and fix. ...uhmmmmmmm that's about the extent that I know o_o;;; I don't know how to master well XD
  2. you could always send A/B versions to other people to have them test?
  3. comparing your song to others can give you some good hints. If your song, AND every other song you play, sounds muddy on your laptop, well, you've found the problem. prolly helps to have different reference points yes, anything from car stereos to cd players. dunno what the issue could actually be in your case, though.
  4. yes. they're basically samples, anyways, iirc.
  5. are you kidding? "Shattered Dreams" inspired KTHX2. nuff said.
  6. none, really. @ Smenlian: actually I lied, your computer won't asplode. But it IS pretty hefty. more hefty than Prophecy's monster synths.
  7. oh man guys, if you thought some of my other supersaws were huge, you've got a biiiig surprise in store. (the "poly" count in FL reads 764 voices) if i don't put this beast in a separate file, your computer will asplode.
  8. practice, practice, practice. EQ can fix some problems, and can't fix others.
  9. Yea, to actually contribute something more helpful: -amount of time spent usually has a direct correlation with quality of a mix. this doesn't mean that it's horrible to churn out some quick mixes (they're fun!!!) but it means that people's best works are usually the ones they spend the most time on. (...which is logical, no?) more importantly, -ease with which musical ideas come to me varies, a LOT. sometimes I sit down and work with some little ditty and nothing comes out of it, =ever=, so it goes in the eternal bin of unfinished projects. On the other hand, once I get something good going, usually things start to fall into place really quickly and it's almost like I can't stop finding more stuff to do with it. Of course, most important of all is the fact that every individual mixer has his or her own workflow and style. Up to you to determine what works best. Are you the kind of person who likes to have a general outline of a mix in mind already before ever opening up your sequencer? Or do you start with tweaking synths and figure out what kind of cool sounds you want to use? Or maybe you have a particular chord progression in mind? Also, making "decent stuff" gets a lot easier once you've got experience under your belt. The first few mixes can take what seems like ages because not only are you figuring out how to actually make the music, but you're also confused at which knobs do what and which window is supposed to represent which section of the audio flow. Later on as you get comfortable with the sequencer itself you discover neat little timesaving tricks and shortcuts that make the process easier. And of course, you find how to "make stuff sound good". gluck (b^^)b
  10. interesting that this was brought up. (for FL users) http://ddrkirby.googlepages.com/NoSequencingNeeded.flp now THAT's a layer. ...hahaha i was just messing around.
  11. Am I the only one who noticed that the first 3 songs are instantly recognizable as built-in FL demo songs? o_o;;;
  12. I'm guessing since different styles have emphasis on different elements, that by trying out some other styles you may notice things about your overall production that you would normally neglect or overlook, which thus helps you even if you never do that style again. (can't think of a good example)
  13. Uses the melody from...er...the "gameover" music, iirc. I didn't like the beginning, it was weak and lacked substance. I didn't like the middle because while the side-chain effect was a little cool, the sequencing was such that some notes stuck out. It was annoying. It didn't deserve an ending. cool beans.
  14. talk about improvement... first computer song pretty much EVAR, made in modplug tracker using default GM bank...omg... in case you can't read plain english, this is supposed to be a remix of the mario underground theme. http://ddrkirby.googlepages.com/MarioUndergroundRemix.mp3 first song using FL Studio, an original. Kinda catchy, actually, LOL: http://ddrkirby.googlepages.com/Techno202.mp3 ...and compare to now: http://ddrkirby.googlepages.com/Starfire.mp3 http://ddrkirby.googlepages.com/CrystalZenith.mp3
  15. turn your speakers up. =) remember compressors are used to decrease dynamics, right? Use them accordingly.
  16. nice work, guys. i just realized that even if i'm capable of describing how i go about producing a song, i suck at remixes anyways. The last successful one i made was.....well, MM3 Top Man for FLMC5, but I consider that to be a kind of lucky shot.
  17. there's also this underlying sense of "well, if =I= figured this stuff out on my own, why can't X person do the same? It's only fair!" I understand that different people learn differently, and that's fine, but the feeling is still there sometimes, you know what I mean?
  18. yes. tho IIRC not too many things are really optimized for 4. Still, it was a good buy, ithink.
  19. maybe a future project. im wary tho, this would take a fair bit of effort. is this assuming that people already have a basic knowledge of how to get around the program or should we explain "This is a channel, blahblahblah. This is the mixer, this is the step sequencer..." ? I remember making a "makeasong" .flp project file where I explained using an automated Fruity Notebook how I went about doing some stuff. Not very indepth, and very outdated and kind of noob. I guess you could PM me if you -really- wanted to see it. Keep in mind that, while "standing on the shoulders of giants" is totally fine, and, IMHO, encouraged, at SOME point you're probably either going to need to, or at least -want- to delve into completely new territory. And I don't just mean "building on an existing idea that you've learned", i mean something totally new. other than that, this is a pretty cool idea.
  20. uhm, it's included. Just extract everything from KTHX2.zip and you should find "theblob.flp". fricking insane.
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