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DDRKirby(ISQ)

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Everything posted by DDRKirby(ISQ)

  1. yeah, it's always fun to look at other people's projects~ if you were feeling REALLY gutsy, you could start up another "flp mega collab" like that one that a bunch of people did way back when, passing the project back and forth. flpexp or something it was called. I still have the project and final render, heh. Who was in on that...Joker, Beatdrop, BGC i think, Prophecy, and a bunch of others probably. ah, that was fun to watch...
  2. Toxic Biohazard.dll is a VST softsynth instrument included with FL. I would reckon you're getting a "false positive" here. =However=, I would feel free to delete that file anyways since it's only a DEMO version that comes with FL (the full version must be purchased separately)...
  3. http://www.vipzone-samples.com/freesamples.php
  4. in that case the included FL demo songs should be more than enough for you to stumble your way through things. in the beginning it's actually really beneficial to just mess around and figure out what the heck stuff does.
  5. If you're willing to go grab a bunch of free VSTs I have a bunch of projects that I could probably share. =If I'm not lazy.= In the meantime though, you could check out the past FLMC (Fruity Loops Music Competition) Submissions. for instance, this one: http://www.ocremix.org/forums/showpost.php?p=388740&postcount=36 (end slight shameless self-promotion) also, if you're doing anything relating to trance, Dragor's tutorials and example songs are an awesome resource. Awesome. They only use FL defaults too. did I mention they're awesome? http://www.djcooler.com/dragor have you made anything of your own yet? It'd be easier for me to advise/direct you if I knew where you were at.
  6. i'm guessing he has. but in the meantime, since he said live automation via tweaking knobs works, couldn't you record some of that, and then look for where that data shows up? (disclaimer: I don't have nor have I even heard of soundfounter before)
  7. ooooh right you can slice them up and everything. I'm still really not acquainted with the bottom half of the playlist window. it scares me. but that makes sense. eventually i'll be more adept at working and moving around using clips. we'll see how it goes. anyways, thumbs up. ^^
  8. little fact of information: most (if not all) delays and echo effects will CUT OFF when the tempo is automated. So be aware of that. If you really want to get around it, you can create your own pseudo manual delay by duplicating a pattern.
  9. sorry, don't think there's any way to do exactly what you're asking (that goes for both questions). if you're just concerned about the song you're working on right now, it'd be easy to figure out how to work around the issue if you at least -touch- the playlist, just this once. if you're concerned about this being a workflow issue, well, i guess it is. it's all up to personal preference and weighing the options based on your desires. For the longest time I was still using separate patterns and "edit events" for automation but I ended up eventually switching to automation clips once I figured them out (though I get the feeling that somehow I'm not doing it quite as efficiently as I could be). Right now I don't understand why anyone would want to use pattern clips in the bottom half of the window instead of just laying everything out as pattern blocks in the top half, but who knows--that may change too. Or perhaps I'll ditch automation clips again. haha~
  10. cheers. enjoyed your entry *bow*
  11. or you could, you know...try it in a different octave, and see if it's the same.
  12. and actually, according to your terms (which I give a thumbs-up to) even people with relative pitch should be able to do this. this topic has been derailed, but this is all very interesting to me. (b^^)b it's a good point that people who play guitar would naturally gravitate toward remembering what the open strings sound like. makes sense. another tidbit->sometime I find myself using "muscle memory" (not really muscle memory) to help myself remember sounds. Like I'll visualize a key on the piano, or do the fingerings on a woodwind instrument, and it'll help me remember what that's supposed to sound like. terminology is a -little- fuzzy here but I think we all understand what we're talking about now.
  13. -____-; sorry, gotta jump in here. I have what I personally refer to as "some degree of absolute pitch". I can NOT do the whole "omg it's A=438 Hz not 440 Hz it hurts my ears!". What I CAN do is identify a note played on the piano (or other instrument, but usually piano or flute works best since I'm most familiar with the harmonics), with -no reference pitch-. I think some people do this by memorizing a "base" pitch--like, they'll train themselves to always know where middle C is, then they essentially have a reference pitch without actually being given one. I don't think I do it that way. I just hear the note and just know what it is. Theoretically, I suppose maybe I've memorized what every note sounds like, and then go from there. But again, if it's a few cents sharp or flat, i wouldn't be able to tell. (of course, my relative pitch is fine, so I can compare two sounds and tell which one is higher) However I can also tell if there's something funny going on, like if you tuned all of the notes a quarter-step down It'd sound weird. I've listened to a harpsichord tuned for baroque style tuning (forgive me if I got the term wrong, I'm not a harpsichord player) and it definitely sounded odd, although not really BAD. I wasn't born with this ability, I picked it up after a long time of just listening to music and working with the piano, etc. When I try to describe it to others, I say that the different notes have different "colors" of sound when I hear them (note that this isn't the same as a -key signature- sounding a certain way). Another interesting tidbit, the piano I have at home--the one I grew up with and have heard a lot--is an upright that's horrendously out of tune. I mean it's actually pretty well in tune with itself, but compared to standard tuning it's way off (i mean, not like a semitone off or anything, but it's bad). ===== my question: what am I supposed to CALL this ability? Reading Tensei-San's post it seems like he would say that I just have relative pitch. But when I think of just "relative pitch" I just think of being able to hear two notes and being able to recognize that they're a major 3rd apart or something. As opposed to hearing two notes and being able to tell that they're a G and a B. So I can definitely do more than the average person. But I most certainly do NOT have that perfect perfect pitch that is a genetic trait. is there no special label i can apply to myself to stroke my ego? xD "Relative Pitch plus", perhaps~
  14. what exactly is meant by "doesn't clip"? o_o http://ddrkirby.googlepages.com/fldoesntcliperrrrr.mp3 sounds like clipping to me! =P on topic, congrats blue.nocturne on finding the solution~
  15. your zip file link should point here: http://rocketsniper.googlepages.com/FF1_3.zip my friend has a partial entry. but it's partial.
  16. probably what you want--if you're just talking about editing purposes (not for actual final rendering/playback) just ctrl+click and drag at the top (where it has the measure numbers 1 2 3 4...) to select a section, then FL will automatically loop that when you try to play the pattern. probably not what you want--if you're talking about final renders, then i dont think there's a way to do that, since FL won't start or stop a render mid-measure (unless there's some way to do this i don't know about).
  17. well of course, keep in mind that it's not much of a "remix" if it's -100%- accurate to the original tune, right? using midis for a starting base vs not using them is a workflow preference. sometimes looking at the original source can really help; other times it seems to limit your creativity.
  18. well considering you're the only person who's actually doing anything. take as long as you wish~
  19. 2nd google result for "fl studio vst plugins" http://www.flstudio.com/help/html/basics_externalplugins.htm (b^^)b
  20. yeah. not sure if this was true in earlier versions, but if you're using the ReFX Claw VSTi, going to Compatibility and unchecking set pitch bend range will prevent the Drive knob from resetting everytime you press the play button.
  21. yes, afaik if you record automation that way then it's the same as drawing in the event editor, so it would do that, and not have anything to do with automation clips.
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