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Everything posted by DDRKirby(ISQ)
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...that's a no.
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pimpin~~~~
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changing tempo is as easy as automating the Tempo using edit events or an automation clip (do you know how to do this?) changing time signature, is a little more problematic, although I do know that you can change the number of beats in each pattern (upper left corner of step sequencer) (someone else chime in on this one)
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i personally like to have the colors match the tone and frequency of the instrument. So I'll always use a deep blue for my bass patterns. Then again I only do this at the end, and only for nonmessy projects, and i'll make them all pretty gradients~
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eh? you mean color-coding your patterns in the playlist? I always did that at the end. As long as you keep them in order and categorized it shouldn't be that hard. I mean, doesn't matter if everything is colorized, if they're all in a huge jumbled mess.
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Bejeweled gets nerd laid; Game creators say 'Nice work!'
DDRKirby(ISQ) replied to Liontamer's topic in General Discussion
i lol'd. 10 -
well, i didn't count on my DNS server kicking the bucket. fortunately things are back to normal and i just finished it anyways. http://files.filefront.com/flmc10packrar/;10055859;/fileinfo.html
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sample pack will come sometime in the next 24 hours.
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tiem fo da new thread? FF1 ftw~
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man, it took me soooo long to get used to those splines >_<
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eh? explain. wat u using now? also, if i haven't driven this point home yet ^^; the small number of instruments DOES help everything stick together. I'd much much rather have a few, very good fitting instruments, than way too many that clutter a mix. BUT it can -sometimes- be useful, to add some more layers into the mix, IF that's what it needs. This is all very case dependent and it's possible that you don't need this at all. HOWEVER, you're probably right in thinking that it might be useful in some way to explore it a little. Again, dragor's examples provide probably the best illustration of this. Not only does he do it with his own projects, but he points out examples of real professional trance tracks where you can hear the concept of "fullness" as he describes it. some things to keep in mind: -delays and reverb--they have their places! for example, an arpeggiated synth might not need delay since it's playing so many notes. However, a "chorder" or single-note "pluck" type synth might benefit greatly from a delay. -layering! layering sounds can be very, very useful (not just for giant supersaws either ^^. Ex. adding more oomph to a bass synth, or adding a more pronounced initial pluck sound to a long sustained synth. Experimenting can be good, but in general it's better to have a reason for layering ^^; -basses--"fullness" in basses is a bit of a different concept but is also very important. I use boobass all the time for this. -Volume levels--elements that you add =solely= for "fullness" shouldn't be that loud. Should be juuust loud enough that if you're really listening FOR it, you should hear it, but shouldn't stick out in the mix enough that you would hear it with everything else playing. -different kinds of melodies--dragor has something to say about this too--for example the difference between "gated" synths and "sustained" synths... Of course, I can blather on all day about this stuff, but in the end it's REALLY just up to listening to things, trying new things, seeing what other people do, and in the end just deciding what sounds best/what you like. Cheers,
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Basically, most of your arrangements tend to be a little more minimalistic, in terms of you having less instruments (in number) and in general each instrument is less "filling"--compare your lead to my supersaw lead for an example of this. I LIKE the more "sparse" sound. It works very well. But I'm just saying there's room there if you wanted to do something different. also, download Dragor's tutorials on fullness, as this kind of exemplifies what i mean. http://www.djcooler.com/dragor/tutorials.htm They're more geared toward trance, but they're a good read/listen no matter what, and help explain what I'm talking about. more coming later if you want me to talk about this more.
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*simple and effective beats out complex and tedious anyday. however, that doesn't mean you can skimp on attention to detail. nooooo dont just slap on that delay unit with the default 3-step delay nooooo dont just slap on the same reverb preset for everything, might as well just reverb the whole damn mix o_o
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OCR01700 - Okami "Celestial Winds from the East"
DDRKirby(ISQ) replied to djpretzel's topic in ReMix Reviews & Comments
YESSSSSsssssssss!!!!!!~~~~~ quite possibly, the only thing better than this mix, is the fact that there's more where this came from. OMGMcVAFFE -
coolio~ wut aboutz the Final Fantasy as in Final Fantasy =I= muaahahahahaha either that or secret of mana aka Seiken Densetsu 2 what say you?
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a winnar is who?
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i didn't dig the intro, needs moar crazy fills n breakbeat variations methinks. but this is goooood stuff.
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hot DAMN! 10char
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fl studio versions...which one should I get?
DDRKirby(ISQ) replied to 1337 1's topic in Music Composition & Production
make sure you take academic discounts into account, if that applies to you. -
already mailed in the submission a while ago, but i'll post it here in all it's goodiness. project zip (includes 2 flp files, so you should unpack this) http://files.filefront.com/TheDarkSideOfHyrulezip/;9723466;/fileinfo.html mp3 http://files.filefront.com/Zelda+3+The+Dark+Side+of+emp3/;9719498;/fileinfo.html
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3 days left!
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