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Everything posted by The Coop
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I enjoyed that mod. But I think if id had done that, they would have gotten even more criticism about a lack of creativity in their maps, than they did for their flashlight
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Patootie? Them's fightin' words varmint! - No squad tactics - No puzzles - No vehicles - No sneaking - No "can only carry a few weapons" restrictions - No stationary battles as waves of enemies come at you - No alternate firing modes for the weapons In other words, a lot of the things that have been added to the FPS genre over the years were tossed by the wayside to keep Doom 3's gameplay close to the original games. Yes there were changes (fewer monsters, much darker atmosphere and lighting, crouch/jump, etc.), but the overall gameplay was still very much straight out of 1993 and 1994 (which many bitched about if you recall).
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You're not. I enjoyed Doom 3 a lot more than HL2. The darkness, the flashlight, the atmosphere, the gameplay that stayed close to the original pair of games (trio if you count 'Final')... I enjoyed every minute of it, and I still have it installed on my PC. So many people bitched about how dark the game was, to which I say, "Well duh." You're in buildings, the lights aren't working well (if at all), there are few windows, so it's gonna be pretty damn dark And this comes from someone who loves the first three DOS games. My questions are this... - Is this going to be a retelling of 'Hell On Earth'? - Will this use the id Tech 5 engine, or will it use a tweaked version of the Doom 3 (id Tech 4) engine?
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http://music.ign.com/articles/862/862384p1.html 8 Bit Weapon chiptune-ish album, for free on IGN.
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Indeed. He's had a lot of TV roles, did a good amount of narration work, and was a part of various plays. But I think more people here would know his cartoon and game voice work, since those were the areas he spent a lot of time in over the last decade or so.
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I think the audience would grow by a lot more if you added, "Tony Jay, who voiced the The Elder God in the Legacy of Kain series, Virgil the Lemurian in 'Mighty Max', and won an award for Judge Claude Frollo in 'The Hunchback of Notre Dame'". He's done a lot more voice work as well.
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Tell me about it. I was supposed to get a copy of Anet Futatabi for the Sega CD one time, and instead, I got a Russian mail order bride named Anetti. Sure, she was a lot more fun to play with, and like it would have been with Anet Futatabi, I couldn't understand what was being said. But I felt a little gypped. At least if the game was giving me a hard time, I could have turned it off. I wonder where that game wound up...
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Uh huh. And the US was just dropping off a couple packages for Japan in the mid-40s
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djp will tell us when he gets back from the party he threw with the money
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Two pages, and no mention of Tony Jay? For shame.
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Don't laugh. That's exactly what happened at the end of the first game. Plus, there were four endings with the third game. They don't have to go with the happiest ending.
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http://www.1up.com/do/previewPage?cId=3167542 http://games.tiscali.cz/clanek/screen.asp?id=12793 For those of you who remember this series, it seems Namco Bandai have decided it's time to revisit our friend Rick, and the mask that has haunted him through three games. For those who don't remember this series, it centers around a man named Rick, who's trying to save his girlfriend, Jennifer. He does this while looking like a Jason Voorhees cosplayer, wearing a special mask that grants him extra power (especially in the third game). The games were gory, but more of a cartoony gore rather than a realistic gore. You fought zombies, mutant babies, ghosts, leeches, and inanimate objects, while walking through outdoor and indoor levels (usually centered around the grounds outside of a mansion, and within the mansion itself). It was simple, bloody, and fun. There's no release date yet, but it's being made by BottleRocket, who are responsible for Mark of Kri and Rise of the Kasai. I'm wondering how they're going to shift the gameplay of the original games into the 3D world, and I also wonder if Rick is always going to look like he does in the screenshots (which is very reminiscent of his powered up form in Splatterhouse 3). Thoughts fellow OCRians?
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I'd go with the Dragon Punch. It's hard to pull a surprise fireball out of nowhere. And I thought the ultimate question was either "Paper or Plastic?", or "What would you do for a Klondike Bar?"
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Hey, I gotta feed my family. I can't sit around and wait for new contracts to be drawn up. The way this strike is going, that'll be months from now. *GASP!* How did you know my super identity?! I'm not into cannibalism, so I'll have to pass. Um, what?
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Wow. Been a while. But I return with one word... Zeus. No, not the Greek god, but rather, the boss character from World Heroes Jet. He's an alien warrior who looks like a human, and holy shit is he cheap. He's a big guy, so his normal hits do quite a chunk of damage (about four will knock you out). His special moves list consists of things like a flaming fist (Megaton Punch), which does insane amounts of damage if it hits, and Gigger Smasher, which does the same. You can literally be knocked out in two hits. No combos, no big strings of small hits, just BOOM! and BOOM!... you're done. In fact, I've heard one of those two moves can finish you off in with one connect (I've not yet experienced this thankfully). Not a lot of moves, but he doesn't need any more really. Those two basic and special moves are plenty to bury your hopes and dreams. Basically, he is way overpowered, even if you put the game on Easy. Crank up the difficulty, and forget about it. You can't blame the game, as the controls are fine, and the special moves come off with little trouble. He's just brutally, and unfairly, strong. Rugal is fair compared to Zeus
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You're a member of the Taliban?
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Opinion: Has the new generation been jilted?
The Coop replied to Salluz's topic in General Discussion
This kind of thing happens with every console generation, Ghetto. The 2600 people looked back at the Pong players with a "GAWD! HOW CUD U PLAY THAT?!?! LOL!!!shift+one"-attitude. The 5200 and Colecovision people did the same to the 2600 folks. It then just kept on rolling with each successive console generation, and often happened within a generation (NES vs Master System for example). The current generation always has people that seem to think games didn't exist before what they're playing on their given system... either because they don't care, or they're simply ignorant with their head in the sand. That percentage will always be there, as will the generational in-fighting. So you have a choice... ignore them, or become the crotchety old man who keeps going on about "When I was your age...". As for the bad games, like I said in a another thread, they'll always outnumber the good. Always. But somehow, nostalgia makes some folks forget all the drivel that was released as they get older. They talk about a given era like it was a utopia of gaming gold, when it never actually was. Pre-8bit, 8bit, 16bit, 32bit, 64bit, post-bit... all those eras were filled with horrendous "games", which easily outnumbered the good ones. But nostalgia kicks in, and that fact goes away. But, as I also said in that previous thread, there's a good reason why some people think the pre-8bit -> 16bit eras were so wonderful. Back then, things only seemed better because we didn't know what was coming out most of the time. There was either no press/internet reviews, or painfully little press/internet reviews compared to today. The turds that got released went unheard of back then, where as now, we hear about the good and bad games before they're even released half the time thanks to numerous magazines and game sites. We also get reviews quickly after release from fan sites and their ilk. It seems like there's more bad games now, only because you hear about them more readily. In fact, I'd almost be willing to wager that the good/bad ratio hasn't changed all that much since the 2600 days. For those who didn't grow up in the pre-32bit era, try to keep in mind that good games don't need twenty different buttons to push or complex control schemes to be deep. They don't need umpteen-million polygons to have a huge, interesting, and vivid world to explore, nor do they need achievements to have secrets abound. And for those who came along in the pre-32bit era, try and keep your head in the reality of it all, and not in the rose-colored clouds of nostalgia. Just because games got more complicated with their controls, and polygons rule the roost, doesn't mean todays games lack depth, have uninteresting worlds, less-than-engrossing gameplay, and are covering it all up with pretty graphics and options. Both sides of this need to drop their gaming biases, and get back to what's supposed to be the point of it all... having fun. There was fun in the beginning with the simple specs and one button, and there's fun now with the high-end specs and 15 buttons. If you're willing to look for it, you'll find it. -
Should I post it? I think I'm gonna post it...
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Sonic and scripture arguments. Two great tastes that get screwed up together.
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So spambots were trying to take over the forums as it were? Bummer. Although, it's kind of funny timing. I just started working on trying to finish up my old remix again a couple nights ago
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I'm currently taking a break from work, sitting in my chair with some water, posting in this thread. Where you at?