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Everything posted by The Coop
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OOO! OOO! I wanna animate it if it's used
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There's plenty of room to fight. This isn't one of Capcom's "vs" games Anyway, seems to me the power bars will be on the right and left, like every SNES "X" game. And even if they're placed along the top, there probably aren't going to be Marvel vs Capcom 2-esque super jumps. As Wingless suggested, she basically jumps as high as MegaMan does in the games. And that, leaves the bars well out of the way... be they on the top, or the sides.
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Widescreen or "TV" screen, the amount of horizontal movement coding will likely remain the same. The movement coding vertically however, would be lessened with a widescreen play field. Wingless wants this in a "Keep It Simple Stupid" format (thus the single screen play field call), and artistically, I think large amounts of unused space will just result in a less pleasant appearance. And well, more space means more shit to draw up for us pixel artists... which is pretty much spuzz and I .
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Well, if I could chime in, I'd say #3. Here's why... - Less wasted visual space to worry about trying to fill or keep from being dead space. - The panoramic look is almost always more visually pleasing artistically (especially these days with HD and widescreen preferences) than a more squared screen. - It would result in less work for all parties involved. - Less space would make for possibly more intensity, since it would mean fewer places to constantly run, camp, and wait. With the characters being as small as they are, there's really no need for so much space above their heads. I'd imagine most of the action is going to be jumping, running, sliding, and maybe a platform or two to hop on and off of. So as I see it now, there's no reason to have all that area which the player will likely never use. Doubling the size in Flash would make for a 640x368 play area, which is a good size. No scrolling would be needed, as everything would still be in full view. Plus, if you did get a wild hair up your ass, you could still add the scrolling later by making an "action" box like this... ... and have the darker areas as the places it would scroll over to. Then I could go back in and divide up the BG for any needed/wanted parallax. In short, it's the best visual and space usage size in my opinion, and it would make for the least amount of work to actually make it scroll a little if that gets added later.
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That's what I was thinking. If you make the Tan sprite 50% of it's current size, it fits right into the MMX SNES sprite sheets perfectly with no pixel loss. So to keep everything looking the same and blending together well, I'll make the BGs 320x244 and double the size afterwards. Edit: Had a thought. Which size do you guys think would look and work better... -or- -or- ... or even more "widescreen"?
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Sounds like a plan, spuzz. I'm guessing we're doing this at 320x244 resolution (normal TV reso, which the MMX sprites are based around)? If that's that case, I can start tinkering with stuff this evening.
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What is hairy Sonic, is the new Super Sonic? Faster, able to just plow through things, and only after he has all the Chaos Emeralds.
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Okey dokey. Scratch the levels entirely, and just have a background that somehow fits the concept of a given forum that the characters could talk, then battle, in front of. Quick(ish) and simple(ish). It could also allow for a few more battles if everyone felt up to making what's needed for them. Sound like a KISS thing? Actually spuzz, I think you should handle the remaining Tan sprites (there shouldn't be too many more needed... jumping and shooting something for the most part). Having multiple people making the same character will likely lead to inconsistencies, and more work as they're fixed. The Tan sprite of all this is your baby, dude. It's not right for me to start getting involved with it
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GOOFY IDEA FUN TIME! This more fleshed out idea popped into my head while taking a shit (isn't that where everyone gets their ideas?). Feel free to reject, use, or laugh at this as you see fit.... -=- A quick story opening (text only, or with a picture or two that Bean could draw, and someone could pixelate for the game) about how Tan was walking through OCR, when she heard a ruckus and some posters shouting. She runs off to investigate, leading to level 1. -=- 3 -> 5 levels. -=- Each level could be pretty short (maybe a couple minutes to play through). -=- Each level could represent one of the main forums of the site (Community, OffTop, PPR, Judge's Decisions, Announcements, etc.) -=- Before each boss fight, Tan and the boss in question could talk back and forth briefly. As I said, there are MegaManX bit fonts available, so these could be typed up pretty easily. -=- Each levels could have a boss that represents some aspect of what goes on in there to cause trouble. As an example... * Judge's Decisions could have JudgehateMan, who gripes about how unfair and uninformative the judges are with their comments. * OffTop could have UnModMan, who yells about UnMod being gotten rid of, and how OffTop sucks in comparison. * Community could have QueMan (see earlier post), who moans about how long it takes for mixes to be judged and posted. * PPR could have FlamebaitMan, who insults people and their views. Fire attacks would be used of course. * The final level could be something entirely new. Maybe Cyberspace. In this level, Tan could meet up with CostMan, who confronts her with how much money she needs for the site. His attacks could involve throwing bills or something around, and if one hits her, money flies off from her, which CostMan then absorbs to replenish some of his health. A few quick levels, and an ending that could have a speech about how CostMan will be back in the beginning of it, and a happy end to it about having made OCR a more fun place again... or something
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Just an idea I had, but Tan could be going up against the things that cause this site problems (gripes and the slow que, posters ranting about mod abuse, posters yelling about bannings, bandwidth usage, cost of running the site... stuff like that). Don't know what's planned for bosses (or if bosses are even being considered), but why not have a "QueMan" for the lack of a better name? A character that throws clocks that cause Tan to be frozen in place, or slowed down a lot, when it hits. His other attack could be a spread of clock hands that he throws out. Basically, the "QueMan" thing could represent the slow que, which you guys have to fight with at times. I bring this up, only because it seems odd to have the site mascot fighting the people that run the site. Again, just a thought. Edit: Here's a quick idea too. Each boss could give a quick speech about what they represent. "QueMan" could complain about how slow the que is, and try to take it out on Tan. "BanMan" could complain about mods going nuts, and banning his friends just because they caused trouble... stuff like that. Maybe even have Tan talk back. There are bit fonts for the MegaMan X series out there, so typing it up wouldn't be hard at all. Hell, have a "SidebarMan" and "UnModMan" too
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If you guys want any help with other sprite edits or backgrounds, let me know. I've got some spare time to kill
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Nintendo asking for Virtual Console suggestions
The Coop replied to Liontamer's topic in General Discussion
I'm pretty sure he mean the PC-Engine game. Castlevania: Dracula X, despite what so many claim, is not Akumajō Dracula X Chi no Rondo. The two games share a nearly identical soundtrack, and the whole "rescue girls to the change the ending" deal as well. However, the stages, bosses and such are all completely different. Basically, they built a new game, then took parts of Rondo to finish it... or, they were making Rondo, said "fuck it", and scrapped a lot of it for new stuff. -
Uwe Bolle promises to stop for 1,000,000 signatures
The Coop replied to Shadowe's topic in General Discussion
Boll wouldn't stop even if twenty million signed it. As goofy as it sounds, the guy loves his work, even if virtually no one else does. He enjoys the process, and has fun. Sure the end results suck harder than a super massive black hole, but hey... he's gotta get it kind of right once. Right? ... Maybe? ... Okay, a .001% chance of that happening, but still... -
Nintendo asking for Virtual Console suggestions
The Coop replied to Liontamer's topic in General Discussion
Cuz the Master System needs lovin' more -
Nintendo asking for Virtual Console suggestions
The Coop replied to Liontamer's topic in General Discussion
In no particular order... Lightening Force Phantasy Star (Master System) Tinhead Phantasy Star IV Thunder Force III -
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Let's see... Altered Beast- Rise From Your Grave (Level 1) Master of Monsters- BGM 6 + Land select theme Castlevania II- Ending theme Thunder Force III- The Grubby Dark Blue Thunder Fox (Atari XE game)- Opening tune Ghouls 'N Ghosts- Level 1 theme Phantasy Star III- Shop theme Sword of Vermillion- Light Song I think there are others, but I can't remember at the moment.
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Fangirlism is the latest craze for game companies to latch onto... like the whole "platformer mascot with attitude" and FPS thing before it. And like them, it'll lessen as games become more and more "me too" in that area, and developers decide to do something different. The mindset I talked about however, has yet to fade away since the 2600 came up against the NES. In fact, I'd be willing to wager it's gotten steadily worse with each new generation of hardware.
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What's really screwing up gaming? I'll tell ya, and this isn't aimed at megadave. His timing just worked out as it did, that's all . But what's really hurting it, are the comparisons to other eras that were worse than they're made out to be. Some of the nostalgia driven go on about how games were more creative, inventive, musically better, and more immersive. A lot of those same people push aside the majority of games today without having played many of them... skipping over the Oddworld: Stranger's Wraths, Oblivions and Ninja Gaiden Blacks of today, while praising the Vectormans, Castlevanias and Lufias of the past. They conveniently forget all the horrid movie licenses in the pre-8bit --> 16bit eras, and the bad arcade ports and original IPs that came along with them. And somehow, they think needing more than 3-4 buttons to play a game is totally unnecessary, and only screws things up. Listening to them, it seems as if the pre-8bit --> 16bit eras where somehow better, when in reality, they weren't. Games were still expensive, bad titles still out numbered the good, and the ads and box backs still did everything they could to make even the worst game sound awesome as they suckered the kids and parents reading them. What's also rarely brought up, is that there was no Internet to find out what games were good or bad, and painfully few magazines to offer up plentiful reviews... which made it really easy to be stung by any one of the many bad games of the day. If you were lucky, you found out about good and bad games from a friend who already tried a given title. Otherwise, you found out the hard way, after you got home with your new $30-$60 game... a risky crap shoot that still exists today. And of course, there was the whole "seal of approval" debacle that meant nothing in terms of quality, but that's another story. But now... now we have a lot more at our disposal. We've got plenty of gaming magazines, websites, and store rental locations. We can even find out if a game is worth it, days before it hits the store shelves. The old days seem better, because we literally didn't know about half of the shitty games being released. It wasn't a flood of quality titles back then, despite how some try to paint the picture. Of course, things aren't really any better with the newer generation of biased gamers. If you listen to some of the oldschool-lacking folks today, you'd think the days of old were utter garbage. You get the feeling that unless it's in polygons, free roaming, and littered with special effects, it's not worth playing. For them, long running franchise's like Sonic, Mario and Gradius don't exist before the 3D versions. And while they focus on the Half-Life 2s and World of Warcrafts of today, they completely shove aside the Sonic 2s and Demon's Crests of years gone by. They go on about how much more immersive and creative games are thanks to their being in full 3D, and prattle about the high production values put on the cinemas, voice acting and music. They scoff at the idea that games don't need a z-axis to have huge worlds and plentiful secrets, and that you don't need realistic samples to create memorable melodies. They also can't seem to believe that one button really can be all you need for a game, as that's just too simplistic... a stance they also associate with the older games in question. The truth is, both sides make good and bad points about their respective games being discussed. The problem arises, in that they refuse to see the good and bad of their own era's games, as well as the games from another era. It's almost like a foreign concept for these people to believe that while a lot of today's games are quite different in appearance and gameplay compared to the games of yesteryear, they all still share many common links at their cores... with one very common link amongst it all. Past and present, there are good and bad games, with the bad always outnumbering the good. Neither era can be defined by just one or the other, and that gets lost along the way. So if people want to know what's hurting gaming today, in my opinion, it's the polygon lovers who can't get past the pixels, and the pixel pushers that refuse to see what modern games have to offer. Both groups dismiss mass quantities of games in one fell swoop with little knowledge of them, and that ain't good. It's that "My gaming stuff's better" mindset that does the damage (on multiple fronts), and keeps the games worth owning from getting the attention they deserve. Edit: Fleshed out a couple small parts.
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I think she's running with a few too many psi.
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So that's how it's done? Huh. Well, if OCR-tan's attributes were to be decided by OCR's memory or bandwidth usage, shed be a massive set of tits with tiny feet under them, and tiny hands that would be barely visible
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Soooooooo... a site run by adults is represented by an underage, second-skin outfitted girl. ... Does this mean the FBI is watching us now?
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Gave it a try, Arek... LT: Not feeling the sprite; certainly not your fault at all. In fact, it was an excellent crop.
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