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big giant circles

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Posts posted by big giant circles

  1. Yes, I get irritated that I have to be shown the same cutscene over and over again (treasure chests) or told how to use a simple item (Navi). But...it's kind of expected. It's Legend of Zelda.

    That's not really an excuse for them to keep doing it. "Well boys, we've flubbed it up for years, but don't you worry, the fans expect it, so it's coo." ;)

    If I didn't get a fanfare when getting the compass, it would feel like I'm not wearing my earrings, or I left the house without my shoes. That's just how I feel about it.

    I like the musical cues and stingers too. Stuff like that gives any game more charm. They could easily leave the "da Da DA DAAAA" fanfare in there, while still allowing you to hit A and skip the text and speed up the process.

  2. Maybe, y'know, the Zelda series isn't for you? You clearly enjoy parts of it but not the whole, which is all fine and dandy, but having it churned out by a western developer just to appeal to your specific gaming needs won't really help. It's better to keep it in the hands of people who know what they're doing.

    As examples of games given to western developers who proceeded to muck it up, I need only point to Silent Hill: Homecomings and the as-yet unreleased DMC remake. This isn't to say they can't make it great (see: Retro Studios) but there isn't a great track record here.

    That's a fair observation, pretty much across the board. I know the odds of us ever even seeing a LoZ game come from a reputable western studio are probably about as good as winning a publishers clearing house sweepstakes. It's pretty much just wishful venting on my part. I thought that would be pretty clear already, but there it is, just so it's out there officially.

    As for my main beef with the game, I thought it would be clear by now too, but despite my grimacing about silly voices and other mediocre stuff, my main beef is quite clearly the wasted time due to the extreme repetition of things that DO NOT need to be watched after the first few times.

    This is going to sound harsh, but anyone who might defend such a feature as being necessary simply has no sense whatsoever. To say that those people "know what they're doing" yet look at what an obvious flaw that is is to me personally, quite baffling. Nothing against people who like the series. I've never said "People who like LoZ are idiots" and I never will, but I stand firm by my observation that the unskippable BS needs to be dealt with.

    It's been going on since OoT and it was going on in TP. What the hell? I guess being forced to sit through pointless nothings is a bigger deal to me than a lot of people, and that's fine, in the end, nobody's hurt at the end of the day and life goes on. And I suppose I could just not play the game and move on, but I admit I find it hard to not raise my voice at all because it seems like such an obvious, glaring design flaw that for any of the awesomeness contained in LoZ, it leaves such a bad taste in my mouth. Whatyagonnado, as Larry might say. :razz:

    Plus, considering that LttP is probably in my shiny, gleaming hall of awesome games that I <3 and right off the bat set me up to love the LoZ series very early, I consider me shouting for change to be more of like, support from the sidelines shouting for the underdog b/c I want him to win, and not shouting at the champion calling him a loser because I just don't like him at all. :tomatoface::)

    *edit*

    I complane becoz I kaer

  3. No, that's a totally reasonable opinion.

    It's wrong in every way, but totally reasonable. :<

    But seriously, Nintendo hasn't really been doing anything too drastic with their core franchises. Pokemon, Zelda, and a few others haven't really been doing anything significant from prior games. Only Mario has really been upgrading or trying something different from the norm (like the Party and Sports games). Even then, I think that's because Mario has been around long enough and done enough different kinds of games that even when we got things like typing games or shit like Hotel Mario, there was still enough good games that it didn't matter too much. We know Mario has been turned into other stuff. We expect it.

    Zelda, on the other hand, has a lot less titles under its belt. The ratio of good to bad is far more skewed. There are bad Zelda games, but only a few, and those were on the CDi, and not Nintendo-made. Everything else is fairly decent to "omg best game evar".

    So it makes sense that Nintendo isn't as confident about trying out new things with Zelda. Messing with the series could be horrifying to fans, and such a recovery could be difficult for Nintendo to do.

    Hell, even Wind Waker, a decent game on its own, was just an art style change, and look how much people bitched about it. It was the same story, the same weapons, the same characters, almost everything Oot had. But make it look different from before and all shit breaks loose. People still whine about it to this day, and it's been almost a decade since it came out.

    Now imagine what it would be like if they changed something that really mattered, like the characters or the setting, or even the general "feel" of it. People talk about a gritty/steampunk setting, and a third of the fanbase practically threw up upon hearing the very notion.

    Fuck, they can't even agree on that timeline bullshit, and that's something they made up on their own. Could you imagine the shitstorm that would happen if Zelda changed anything that actually mattered?

    Well, I'm not saying it needs a style or a plot overhaul really. But honestly, how many LOZ fans would be offended if Nintendo allowed you to skip cutscenes? If anybody was offended by that, they'd be a genuine idiot :P

    Since I've played through Wind Waker 3 times, that should tell you that I enjoyed the game enough to not hate it, but I was definitely ready to throw my controller through the wall every time I was forced to sit and watch the animation of pulling a treasure chest out of the ocean and opening it up (usually for like 5 rupees) or feeding that annoying fish that tells you what island is hearby, etc etc.

    I also think a lot of the music in that game needed work. There were some really catchy/cool themes that just sounded like they were thrown together without a great deal of TLC, and then for the rest of the music, it was just a bunch of ambient pads mostly. And the dialogue was silly and childish in many places (like the pirates). And I have just never been a fan of the way they do voices--that is, having one really silly sound that blankets over the conversation with that particular character.

    "OOOOOooooohhhhhh!" <--Beedle

    "HWaaaaah!" <--Orca

    "Heeeeeyy!" <--Killer Bee kids

    "H-h-ee-ee-y!" <--King of Red Lions

    the list goes on and on.

    That's why I say I'd like to see a western studio be able to take a stab at it. I guess those things are just easier to accept in eastern culture. I want real voices, non-corny dialogue, more epicly produced music, and I WANT TO SKIP CUTSCENES dammit. That crap really does add up to hours of wasted time by the end of the game. :P

  4. I for one would like to see a western studio take a stab at a Zelda game. Japan just can't quite seem to work out all the kinks.

    I'm so sick of unskippable cutscenes, odd voiceless characters, silly dialogue and vocal fx, the overall cartooniness, being told what a map/compass/small key/bombs/arrows, etc etc etc do EVERY SINGLE TIME you find them.

    Granted, there are a lot of Zelda games I haven't played. Now, LttP and Link's Awakening were fine. OoT and pretty much every other 3rd person, 3d game have been merely "ok" bearing all the flaws I mentioned above.

    I'm sure all the hardcore fans will hate me, but since the SNES/Gameboy games, all of their games have basically consisted of a few awesome things, surrounded by a lot of "meh." It's like, I really want to find the game amazing, but they just never quite reach it. That awesome picture is more epic than any actual Zelda game I've played on recent platforms.

    Flame away.

  5. I would say there are too many of them. Over the past few years, everybody and their cousin, and their cousin's dog has suddenly decided that they want to head up an album project or 6. People get spread out so thin, that their interest wanes as does the initial appeal of "oh hey yeah, a project, cool, I want to be on that!"

    Not all projects are bad, and I'm not sure I'd go so far to call most of them a waste of time, but I will say they certainly have grown to congest the traditional function of OCR, and in some cases detract from individuals pursuing their natural interests by default.

  6. I heard Chris's WIP before I even got started. Originally, I thought I would try to incorporate some DnB into my own mix along with other elements from the MoBrain track. I never told him this, but after hearing the first WIP I was like... Dayum, I can't compete with that :lol:

    So I ended up just doing pretty much the total opposite which was like straight up orchestra + Baywatch anthem rock.

    Anyway, this track continues to rock my socks off.

  7. Wow, you just rolled a 6-1. You have successfully cast "thread resurrection" :)

    Yeah, stutter edit looks cool, but It's not really priority for me because 1) I already use Glitch and The Finger and 2) I'm not sure I'd have a super serious use for it at the moment and 3) I'm poor and have too many thing higher up on my list to buy first ;)

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