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Everything posted by Arcana
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BCG quoted you in every one of his posts. Unfortunately deleting your posts just makes it look like you were trying to save face. The right way to do this would have been to get a mod to split this thread at Page 53 (or whatever) and put it into PPR and title it, "Plagiarism".
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After a while you get over it though I do wish that there was an option to turn it off so that I'd be more comfortable recommending this game to people who aren't ages 19-35 and male. Maybe a modder will write one to do it. It really is a good game but I question some of the stylistic choices like the blood and the relatively stiff idle positions of some of the character models.
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Don't like blood? Didn't think that's the kind of stuff that influenced you I hear that, for this game, the PC version is *the* version to get out of the 3 you can get (PC, XBox 360, PS3) so keep that in mind. I played a few more hours in, the backstories "merge" together after you leave the starting area, so the backgrounds just give a little more of a custom introduction to your character in the first hour or so of the game. It's not exactly a revolutionary system but it gives the prologue a bit of replay value. I'm sure that it'll affect the later part of the game as well in the form of side quests too. I'm still trying to get a good feel for how to handle combat. The AI works well enough but not nearly as well as I would have liked. It would have been amazing to have your allies be controlled by humans (like in an MMORPG). As it is now, they behave sufficiently but don't use all of their skills and aren't exactly good at positioning. Combat is not easy in this game either. While it's not prohibitively difficult so far, I've died already a few times so you do need to pay attention. I save a lot just in case. Story is pretty solid so far. Good voice acting, good presentation, lots of twists and turns.
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I tried making a song for this a week or so ago but it didn't get off the ground, I'm going to try again later this month. Not sure which track I'll use, I am thinking of one of the DW3 castle/city/village themes. When I get something solid off the ground I'll let you know.
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I just finished the Dwarf Noble campaign as well. It was fun and interesting, and drew you in as well as presented you with a number of possible choices that you aren't quite sure influenced your current situation. I played a little bit the city elf campaign but didn't finish the prologue because I kept dying, I might complete that one just to get the achievement and to see how the game stitches together, then continue with my dwarf.
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I had the chance to play this for about an hour. You know what the first thing that struck me was? "Damn, there's a lot of blood in this game." There IS a lot of blood, it splatters all over the screen and after combat your character is covered in it. To me, it seems a little excessive and distracting. Oh, the other thing I've noticed is that I kind of do enjoy these kinds of dialog games with multiple, small outcomes in which no "situation" you do is really right or wrong. A lot of other games I play, you either get no choices, or you're always supposed to do the "right" thing. That's not new news for Bioware, but it's one of those sighs of relief. Oh, and the graphics in this game are not that good. Maybe it's because I just came from Aion, which has beautiful character models and very smooth animations for the most part, but Dragon Age's characters look terrible in comparison. The shoulders are too far apart relative to the bodies and the people don't really look relaxed and natural. I think this'll go away after a while but it does affect the immersion. The voice acting on the other hand is not bad. Nothing stellar so far, but most of the voices are natural and delivered well. I kind of expected this since KOTOR was similar. So far I'm not too far in and the story is pretty traditional, but it's interesting enough that I want to continue playing. The mechanics are not complex at all - you get to choose skills, some stats, and wear weapons, but combat isn't something you want to simply AFK out of, things will kill you if you don't take care of your party. Need more time with the game. BTW I never did play Baldur's Gate or NWN. The only other BioWare game I've played was KOTOR for XBox.
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Choosing one of the Budget Synths
Arcana replied to Aingeal's topic in Music Composition & Production
I bought a Micron a couple of years ago for $400. I like it, but I don't really use its hardware capabilities much. For example I don't record its audio for anything I make nor do I create my own sounds. While some people here might have suggested that I should have just bought a MIDI controller (I have one), there are huge creative benefits to having the hardware synth around, and that's the ability to goof off whenever you want. Feel like pounding out some chords? Power on and play. Drum beat gnawing at your head? Power on and play. I guess I could have used a Casio keyboard with MIDI out for the same purpose, but the Micron also doesn't sound like poo. But I do recommend you sit around and actually play with the synths in the store for a while and see if you like their sounds, as well as their controls. -
I bought it just now, but since I just got home and I'm hungry I haven't started it yet. A friend of mine tells me that it starts out really slowly, like mind-numbingly slowly and then ramps up into something pretty intense and epic. He compared it to the Lord of the Rings and how there's a lot that Tolkien describes about the shire and all of that until the black riders come along.
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Ugh I tried to come up with something for this but I'm falling short. Normally I'd submit a dud track just to submit... but I don't think that works for PRC as well as it does for OHC.
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I actually have an internal debate between buying Dragon Age: Origins and Borderlands. A friend of mine is biased and recommends Dragon Age because he thinks it'll last longer and also because his studio worked on it (he works at as an art designer). I've read brief reviews of both games but it's hard to get a sense of them. Anyway this is really my excuse to start a Dragon Age: Origins thread. It comes out today (November 3) after all. 3... 2... 1... GO!
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What do you assign your MIDI knobs and faders to?
Arcana replied to Arcana's topic in Music Composition & Production
Why's that? -
My next desk, I'm going to use kitchen cabinet rails rather than those cheap drawer rails. I don't have issues with redrilling holes into the particle board, but I do have it with the wheels bending and the keyboard tray starting to lean downward at a 10 degree angle. I have an L-shaped desk and it's bugging the hell out of me. I bought it really cheap, but the desk really doesn't allow me space for my 61-key controller.
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What do you assign your MIDI knobs and faders to?
Arcana replied to Arcana's topic in Music Composition & Production
I remember looking at that about 4 years ago when I first started making music and wondering if it would be any good. I was also thinking about one of the nano-series Korg controllers because they're cheap and they're small. Desk space unfortunately is limited. Right now, I don't do any live stuff so it would all be for doing studio work. When you assign things on the fly, do you just go (as a general procedure) to the software while you're doing some track and use the "Learn MIDI assignment" function for whatever you think is cool to fiddle around with? Logic Pro 7 has that (as well as every other sequencing software I've used) but I just want to check that that's an efficient way to "do stuff" so to speak. -
I'm going to sit here and ask a pretty newbie question here. I had a MIDI controller with a whole bunch of knobs, buttons, and faders on it, as well as the keyboard and mod wheel. I never, ever used the knobs, buttons, and faders. As I can envision that knowing how to use knobs, buttons, and faders while remixing as a pretty important skill, I'm wondering what kinds of things you veteran remixers like to assign to your MIDI controller doodads. As I'm not doing anything live I'm most interested in what you do in a studio setup, but feel free to post information about how you use those things in a live setting too if you'd like. Thanks everyone.
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"If you want more information than you need, the DSi LL is 161 x 91.4 x 21.2mm in size and weighs 314g. It also has around two hours of extra battery life compared to the DSi." The DSi is 137 x 74.9 × 18.9-mm (when closed) and weighs 214g. I'll be the first to make a "OMG teh NintenDO DSi is HUUUUEGE LOL!!!"
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I'm going to rant about MMORPG communities here
Arcana replied to Arcana's topic in General Discussion
You could play Aion. They're not spambots, they're grinding bots though. -
Nintendo has been doing this for years with the portable line though. They released the Game Boy Pocket and then cannibalized that quickly with the Game Boy Color. I was thinking at one point in time of buying the GB Pocket but I'm glad I waited for the Color. And then there was the Game Boy Advance... and then there was the Game Boy Advance SP... They can't increase the resolution of the DSi LL screen because the games would either have to upscale (making them look REALLY ugly and blurry) or you'd have to release games that do black borders (eliminating the point) or release games that have both a low-res mode and a high-res mode (making it hell for developers). So the easiest way of course is just to make each pixel larger.
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There's a thread to report uses of OCR songs isn't there?
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This game looks cool, but I might not be that hardcore You people scare me.
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Microsoft partners with Family Guy to then dump them...
Arcana replied to Hy Bound's topic in General Discussion
Family Guy is pretty polarizing. Some people think it's great, other think it's crap. Microsoft is trying to clean up its image, it's been losing a lot of ground to the likes of Apple in terms of goodwill (though not necessarily market share). Attaching yourself to Family Guy, honestly, doesn't really help you look good. -
I'm going to rant about MMORPG communities here
Arcana replied to Arcana's topic in General Discussion
I only kind of like the game and part of me wishes that it was better and more engaging. Then I think about the kind of people who are elitist asshats to everyone else. Hell, first it was the hardcore people complaining, and now it's the casual people complaining that the hardcore people were too hardcore. I think it's a (bad) reflection of the community. It's kind of like walking into a funeral I guess. You can be in a perfectly happy mood but when everyone else around you sucks your energy out of you then you aren't happy after all. I only play Aion on the weekend with my girlfriend, if we weren't playing together I don't think I'd renew my subscription. You're right, I should have a thicker skin. Normally I'm fine, I posted in Unmod for years, I posted in WoW forums for years, but for some reason I can't handle Aion fanboys. In any case as declared I'm done forum-going. I don't think I'm going to derive much more enjoyment from the game as the game itself isn't very good but at least I won't be walking into the funeral. Anyway this thread started off as a big rant. -
Not bad for a first remix. Needs some more backing, as mentioned this track is pretty sparse. It also goes by really quickly. I think it's because there exclamations of ideas, but not really good development yet. For example, there can be more expression at 0:40 before the breakdown. I'm kind of confused about the tone that you're wanting to set by this track as well. Are you going for a rocking-out type of song? Drums seem to imply that awesome stuff's going to go down, but the guitars are very laid back in comparison. I think it's because the sequencing isn't expressive enough yet, if you work on that for the guitars you can make the track rock out a lot more. So I'd work on developing the track more, theme-wise, and then work on making everything more expressive. Choose if you want to go more bombastic and energy-inducing, or if you're more about a reflective track and adjust accordingly.