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  1. Long time no post here! Here's an orchestral, cinematic and (quite) dark version of Legend of Dragoon's "Crystal Palace". I'm afraid it may be too liberal, but I like the way it sounds. I really want to submit it, so feedback will be very appreciated! SoundCloud MediaFire Source: YouTube
  2. Some of you might've gotten an earlier version of this on IRC via ocrwip. Arrangement wise, this probably won't be that different, I just changed some of the synths and mixing of this. That said, though, here's Jewel of the Night, an electro house remix of Jewel Man's theme. Emerald Version <--Version 0.5137(Now on box.net!) Quartz Version. <-- Version 0.5(Actually finished, arrangement wise!) Jade Version<-- Version 0.49¯(Totally not finished, but close to it!) Onyx Version<-- Version 0.45(still Unfinished) Sapphire Version<-- Version 0.4(Unfinished, kinda cuts off...)
  3. Hello my fellow OCRemixing community! Here comes my GSC Game Corner Remix; they just keep getting better and better! You'll notice the tempo in this remix is much slower than the original; the purpose was to make it a bit more funky and catchy--to me, it just sounded cooler slower Alright, so for this one, I need your help and critique especially, because I am having a hard time choosing the better sound for my mix; one synth pad is making all the difference. I have here two versions of the same remix (made by Garageband '11.) The first remix was my original remix--as in, the way I originally created it, with an unadjusted Manori Stab Pad. Here the harmonies become a little bit less clear, but I feel that the intensity in this remix is amped by this certain adjustment--as in, it just sounds cooler to me. The second remix is my altered remix--as in, the Manori Stab Pad has been adjusted for more clarity (though for a few parts I altered the decay to bring back the "intensity" where I really needed it--IE, the ending, arpeggios, etc) While clarity increases for a good portion of the mix, I feel like the intensity took a little bit of a hit there. This is where you all come in. Please tell me which is better and why, what to fix, etc. This is one I really want to end up submitting the the OCRemix judging panel, and I really need some review to help me out. So I thank you all for your time; below, you will find the remixes Source: Original: http://www.box.net/shared/340159yv00 (More intensity) Altered: http://www.box.net/shared/2f101uoc4q (More clarity)
  4. http://soundcloud.com/aires/jun-sa1-my-cover Nothing serious, guitar playing is not that great ither (plus i did not play the exsact chords at the riff cause i was lazy XD) just testing to see if i got his tone and my result tone sounds BAD imo, im using the peavy amp sim revealver. I did not get the right mids a tube amp like the 5150/6505 gives off Here, http://www.mediafire.com/?5da46fqqd5rs2e6 (62 mb) And yes the bounced version is very diffrent from my version and i dont know why ableton did not let you have cymbals lmao XD. And yes again Bounced version has all ableton stuff, my version does too except for the reverb. Im using a jackson Dinky Dk2 with a Seymore Duncan TB - 4 on the bridge and stack singles on mid and neck but im using the TB-4 for this one, just like juns sonic guitar. source:
  5. http://ocrwip.fireslash.net/?fid=1203 0:08-0:48; 4:18-4:34. 1:03-2:24; 2:50-3:13 (there's source here, but the melody's just more obscure); 3:35-4:01. The rest is either chord progression from the sources or original writing, like the piano playing part. There's quite a big backstory for this, but, to sum it up, it's about diversity of love. I've treated instruments as if they were people with their respective genders, and I intentionally made them pair together a lot. The harp represents love. Further details will be explained when (or if ;P) this gets posted, but before I even send this, I'd like you to give some crits. LET'S GO FOR A SIMS REMIX GUYS \@/
  6. My first remix I believe I put up for review here was the G/S/C Champ battle, as it was the first theme I had every really remixed. I've come a LOOOOOOOONG way since then (it's been over a year), and felt the need to redo this in a more epic, melodic style. My common critique around here is to deviate from the form of the song, which I think I executed quite well. It's probably the piece I've worked the longest on, and the one that builds the most from beginning to end. So go ahead, give it a listen: I'll give the YouTube link as well as the archive site. LINK: YouTube-- archive-- http://www.archive.org/details/PokemonGscEpicRemixOfLance Source: http://www.youtube.com/watch?v=qUVS5FXngPY
  7. This here is a remix of the Giratina battle theme from Pokemon Platinum. Constructive criticism please. http://tindeck.com/listen/mkny
  8. Hey, all, haven't posted something in a while. . . Anyway, I'm gonna start off by saying that I really don't know why there aren't any remixes from this game on this site. The music from this game is freaking awesome, I don't care what anybody thinks. lol And this is one of my favorites from the series, the Temporal Tower theme. Here is a link to the remix: Tower_in_Despair'>http://www.remixsite.org/remixes/201-v1-TheGuitahHeroe- Tower_in_Despair Version 2: http://www.remixsite.org/remixes/201-v2-TheGuitahHeroe-Tower_in_Despair Version 3: http://www.remixsite.org/remixes/201-v3-TheGuitahHeroe-Tower_in_Despair Version 4: http://www.remixsite.org/remixes/201-v4-TheGuitahHeroe-Tower_in_Despair Version 5: http://www.remixsite.org/remixes/201-v5-TheGuitahHeroe-Tower_in_Despair Version 8: http://www.remixsite.org/remixes/201-v8-TheGuitahHeroe-Temporal_Despair And here's the source: http://www.youtube.com/watch?v=Bn6yNpgjfP8 Feedback would be greatly appreciated -TGH
  9. Source: My take: http://tindeck.com/listen/twgi Hello Everyone, I'm new here. Last Sunday I found out about this place and started obsessively listening to all of the remixes I could find. During the time I spent looking around, I realized that one of my favorite games, Disgaea 2, had received no love and no requests. I must have been in a problem-solving kind of mood, because after some research as to the expectations for a remix, I immediately started cranking this track out. The reason I chose this particular piece to remix is because anyone who has played Disgaea 2 as long as I have knows that to get to level 9999 (yes, it's possible and AMAZINGLY rewarding), it takes a lot of time in the Item World. I basically know the tune by heart from all of the hours I've poured into it, and it's a fairly good track to remix, so why not? I called the track "No Fear" because the item world seems very simple and easy at first--you breeze right through it--but when you get to level 100 and you're staring a level 2 Item God in the face, it's pretty darn scary. I'm already very proud of it. However, I'm also very critical of it, so I'm just going to mention some of the things that I don't like. What I know how to fix: -It's too short. The ending is lame anyway,so I'm planning to add another part, possibly spiraling out a little more from the source material to make some scary soundscapes, a la Devlab by Devin Townsend. It's called No Fear, after all. One idea I had was to use some material from other tracks from Disgaea for the ending. -The guitar work is sloppy and the doubled octave part is out of tune. I'm not the most competent guitar player, but I'm slowly getting better. Most likely I'm going to redo the guitar parts for that middle section altogether. -The drum beat at the beginning of the "metal section" is lame. I was thinking I would try out a different type of beat, maybe on the toms instead of the more straight ahead rock beat with the hi-hat that I have now. Any suggestions for alternative rhythm section endeavors I could try would be appreciated. -The arpeggiated bass sounds ugly. I'm currently tweaking it every chance I get to see if I can make it sound any better. That's more that I'm struggling to gain a mastery over Massive than a serious issue, I think. What I need help with: -The big thing that comes to mind is production on the drums. I know that my acoustic drum set sounds amazing when you're in the room with it. I just can't seem to get the eq levels right. The bass drum in particular sounds too "thumpy" to me, and I wish I knew how to give it more punch without overpowering the mix. Also, the snare sounds just a little bit dull compared to how colorful and powerful it sounds in real life. Once again, all of the eqing I tried just resulted in clipping or overpowering the mix. I really could use some advice in this area. -Any other production suggestions would be nice as well. I'm new to a lot of the concepts involved in production. I did some EQ and panning work on the rest of the tracks, but I have done no compression and I think it sounds fine. Who knows? I might be wrong. That's all I can think of at the moment. Enjoy! EDIT: Latest version:
  10. i wan to try doing techno now but not sure im doing it right heres the song am i doing it right???
  11. Just an alt. rock thing. It's pretty much finished but I'd like input on it. I don't usually ask for input.. but here I am! The game itself is not in the OCR archives, so I suppose that needs to be changed, eh? The lyrics are... I dunno, they may seem vapid, but I needed to write them when I wrote them. Don't hate. Source: http://www.youtube.com/watch?v=t-JnR-wTIxg Mix: http://cyril.arnoldascher.com/rock/seenthroughwip2.mp3 Lyrics: Baby you're the only one I got inside The walls that I put up around me Seen through, the barriers I make for you But its hard for me to let go I gotta tell you that I can't be the perfect one Its hard for me, but I know that you'll stay around Seen through, the stupid things I say and do Thank God I know that you won't let go You know... You know you're the only one for me I know you see only the best in me you know you're the only one for me Baby you're the only one I got inside The walls that I put up around me Seen through, the barriers I make for you Now its hard for me to let go Baby I won't let you go Baby I won't let you go Baby I'll see this through
  12. So, it's been awhile since I've posted (been pretty busy), but here's the Castle Theme from Super Mario World in a dubstep/hip-hop interpretation. I have a few questions: How do I get the drums to sound "thicker"? EQ, maximizer, stereo, what? Does anyone have any links to drum composition tutorials? I can hack out a passable drum beat in ReDrum, but here, I'm using a couple of mixed-around drum loops. Any EQ/mastering things you noticed while listening to it? Is it too quiet? Original: Thanks, OCR.
  13. ok guys! I've redone almost all leads: http://dl.dropbox.com/u/3443029/My%2...-%20Final2.mp3 1. Piano now has a arpeggio layer underneath to sound more natural 2. Both sax re-recorded to sound as human as possible (believe me, I really tried hard to make it sound real) 3. Flute sample replaced with the one with less vibration (also added some breath effects to make it sound more real) 4. Some chords progression re-written. I hope you guys have no complains this time. I really want to move on to VROOM project after this. So, submission worthy? Source(s) Bayonetta: After Burner: http://www.youtube.com/watch?v=PY78laSGops
  14. Well here's my attempt at remixing Sonic 2's Chemical Zone, I normally post a link to the source, but I doubt there's many people here that don't know it. As this is just the first version it's still rough around the edges (ignore the blip right at the very start), but i'm pretty happy with the arrangement and the general sound of it so far. So as always any feedback, what you like/don't like about it, what you would change, would be greatly appreciated. Thanks
  15. OK I know rhythm guitars have something wrong, I'll fix it. My question is about rest of the track (bass, drums..). And as you can hear I have big problem in solo. I can try again, but if someone can play solo..) I will be honored) Anyway theres link http://fairtilizer.com/track/123807 If someone interest.. Tell me) Thanks! Sorry for Of topic!!!!
  16. yes ice cap and panic puppet ''NOT TWINKLE PARK''. no............not another icecap ... a progressive / deep house arrangement and by my self and Jabond on guitar track. http://soundcloud.com/aires/iced-puppet-mastered-album-ver Feed back would be lovely Please use headphones (moniters are cool too ) 2/25 Edit might as well mod review it .
  17. This is a remix of a particularly dark tune from HL2 that I always really liked. The original is done in an industrial/techno style and I wanted to keep that vibe while still incorporating my heavy metal style guitar playing into the mix. I am having trouble really finishing this track. I think the arrangement is pretty good, but I'm having some trouble with mixing certain parts of the song. Of particular note are a few parts where I am having trouble getting the drums to cut through the mix. I'm looking forward to hearing what any of you all think of this. here is the mix: http://www.tindeck.com/listen/brxd The file name on the mix is a little messed up. I totally misremembered song's title when i saved it and i thought i would leave it for now just for laughs. Here is the source:
  18. Hello!! Happy New Year and Marry Xmass!! This mix has lots of issues but arrangement is ready I think.. In first view too much reverb and may be compression. Then some bass guitar play issues. And at last I forgot to make fade-out effects in some places and of course mastering problems. I'm drunk.. This is my excuse:mrgreen: Here is the mix: And the source: Happy New Year and Xmas!! Again! And THANK YOU!! AWESOME holidays to You guys!!
  19. the remix. This song is as old as dirt. I created it with FL maybe five years ago and posted it on VGMix during one of its many incarnations. Since then my computer has been formatted a couple of times, and the loop has been lost, leaving only the mp3 behind. I stumbled across it recently and thought it might have deserved better than the fate it received. I never submitted it to OCR because I'm fairly sure it's not technically strong enough; I figured it needed some "background noise" to reinforce the empty-club atmosphere, but that sort of thing is far beyond my capabilities. Ironically, adding a layer is the only thing that can be done with it now, but I wonder if it's worth the effort. I've been away from the community for years, so it's probably passed me by. But if anyone has some thoughts over whether this is salvageable, I'd appreciate it. Thanks.
  20. I saw this request and I remembered that I had an idea about an orchestral take about Ridley's battle theme from Metroid. I'm planing to make something with strong orchestra and a drum track to "boost" the arrangement (since we can find some drum kits in orchestras) The medley will contain : - (Metroid)- Lower Norfair/Magmoor Caverns (Super Metroid/Metroid Prime) - (Super Metroid and the whole series)DECEMBER 31st VERSION! DECEMBER 21st VERSION DECEMBER 8th VERSION
  21. It's done... It's all done... Time to see what you all think. Also, stop silently downloading without commenting so I can know whether to submit this to the judges or not. A 2 month wait needs a build up of confidence, before I invest the time... Song: http://www.youtube.com/watch?v=-TJMNxWGd-Q Source:
  22. Hey guys, I've scraped this together over a time period of about three to four weeks. It's of this theme: http://www.youtube.com/watch?v=DrvgAcxG4nI I felt this song desperately needed some better instruments and a bit of additional touch. So here is my remix: http://tindeck.com/listen/kekn Hope you guys enjoy, and please be as harsh as possible. Thanks, TGH
  23. Hi, Just completed my first full-fledged VG remix so I wanted to get everyone's thoughts on it before I submit it for review. I think it could probably use a little more polish and since I've listened to it a hundred or so times, it would be great for a fresh set of ears to take a listen and give feedback. I'm sure the source material should be pretty familiar to all. It's done in the David Grisman style of bluegrass/jazz fusion, so it's probably a lot different than anything else on here...not sure if that's good or not ! Hope you like! Thanks so much! http://soundclick.com/share.cfm?id=9881504 EDIT: Since I'm in mod review status, I'll go ahead and post the source material below just in case they want a quick A/B comparison.
  24. --=[ Done by request of Artwaste ]=-- (So even if this goes nowhere I can still send you the MP3 if you like it Art). Request Thread: http://ocremix.org/forums/showthread.php?t=30438 ReMixer: DJ H3L10S, DarkSim Real Name: David Brown, DarkSim E-Mail: dbrown1986@hotmail.com, biocolor09@hotmail.com Website: http://www.myspace.com/biocolor09 UserID #: 30784 Game(s) Arranged: Legend of Zelda: Link's Awakening Song(s) Arranged: Southern Face Shrine Composers: Kazumi Totaka, Minako Hamano & Kozue Ishikawa OST Link: http://www.zeldauniverse.net/download.php?type=soundtracks&sector=linksawakeningost&file=56%20-%20Southern%20Shrine UPDATED Overview: Rev. 1: Starting point, nice; but needs more. Rev. 2: Livened up the drums with some Equalization. Also added in a soft choir element; that sounds nice, but I'm not quite sure if it adds a good element to the arrangement overall. Rev. 3: Changed the style of the final synth, although I'm not sure it sits well with the rest of the arrangement. Rev. 4: Added bass harmonics and adjusted drums (per NE's suggestion). Rev. 5: Drums came in over the top on last revision, made volume and leveling adjustments. Rev. 6: More drum adjustments. Rev. 7: Converted Drum Samples to Addictive Drums; added portomento (1/32) to the bass melody & mastered all patterns/steps. Rev. 8: Gave the drums more OOMPH in this revision, definitely the ONE. Rev. 9: EXCELLENT rendition by DarkSim. Rev. 10: DarkSim adjusted some of his work. Rev. 11: DarkSim is on vacation. Made some adjustments to his additions, downscaled the bass, uplifted the snare. Rev. 12: Snare lead-in came in to heavy, made adjustments. (OLD) OCR Revision #8: http://soundcloud.com/dbrown1986/loz-links-awakening-shrine-of-destiny-ocr-canidate-revision-8 (Drum dB adjustment) (OLD) OCR Revision #9: http://www.tindeck.com/listen/idte (Bass and additional synth added by DarkSim) (OLD) OCR Revision #10: http://www.tindeck.com/listen/ihzh (Darksim made some adjustments to his bass and leads.) (OLD)OCR Revision #11: http://www.tindeck.com/listen/dqrf (Adjustments to DarkSims bass and snare) (NEW) OCR Revision #12: http://www.tindeck.com/listen/uedo (Snare adjustments)
  25. im not fixing it cause its in fl studio(makes editing complicated unlike ableton imo) and i have not interface and i dont want to keep rendering Wavs files to continue but heres the link http://soundcloud.com/aires/ice-cap-crater-v4-oc source is obvious, so i'll let you guies guess
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