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Found 9 results

  1. I just finished this middle-eastern progressive dubstep ReMix of Dungeonmans' " Enmired Herpetology" by @zircon ! Hope you enjoy (Note: Soundcloud does make the treble have some aliasing issues so don't worry about that.) Here's the original: A writeup about it below: --- Hiya! It's been a while since you guys have had a Dungeonmans ReMix, eh? This time I arranged "Enmired Herpetology" in a progressive middle-eastern dubstep style, featuring the Turkish Oud (Impact Soundworks), Santoor (East West Quantum Leap Ra), and Sitar (my Zebra2 preset collection). This takes inspiration from Mervin Matthew's "PetiStep" Bollywood Harmonium demo, and has some scattered influence from zircon's stuff (the sine wave bells in particular). I had so much fun writing this; it only took about 10 hours to compose, and then another 12 hours to polish the details, overall spanning 3 weeks, and I think that that tells you how this is one of my more "patient" pieces---it takes its sweet time to evolve, but doesn't necessarily try to be too flashy. Even at the climaxes, there isn't a ton of stuff going on at once, just big harmonies. Nonetheless, there some cool things to mention here: - The distorted lead sound (such as at 1:02 - 1:12) is actually one of my electro house basses that I pitched up a few octaves. - I tried some new, FREE effects plugins from kiloHearts Essentials, using their Transient Shaper, Filter, and/or Ring Modulator on the drums! - There is a LOT of sine wave bell action going on, which was the backbone for the entire ReMix. It outlined the chord progressions for me and became an apt way to end things as well! I really liked it because since it's only a single harmonic, it's almost always audible no matter the context. It's been over 5 years since the release of Dungeonmans, but it seems to be going strong, and I hope that that continues to be the case! ...By the way, see if you can spot where I put the key change. Extra Info: Source Breakdown: 0:00.00 - 0:31.47 = Intro (0:06:22 - 0:38.19) 0:31.47 - 0:52.34 = Harmonium Dubstep Drop (0:38.19 - 0:59.54) [loose] 0:52.34 - 1:13.20 = "Chorus" (0:59.54 - 1:10.22) 1:13.20 - 1:34.08 = Bridge A (0:59.54 - 1:10.22) 1:34.08 - 2:05.38 = Bridge B (1:10.22 - 1:20.89) 2:05.38 - 2:15.83 = Bridge C (1:20.89 - 1:31.56) 2:15.83 - 2:47.12 = Breakdown A (1:31.56 - 1:52.89) 2:47.12 - 2:57.55 = Breakdown B (1:52.89 - 2:16.89) 2:57.55 - 3:28.86 = Climax (2:16.89 - 2:38.21) 31.47 + 20.87 + 20.86 + 20.88 + 31.30 + 10.45 + 31.29 + 10.43 + 31.31 = 208.86/223.29 = 93.5%
  2. I have found a few midi files inside the folder of my copy of Dark Seed II and I decided to do a cover of a few songs. For this project I have used factory plugins on LMMS combined with Mega Drive and Super Nintendo soundfonts. While the soundfounts were used to give a creep vibe to the instruments, the factory plugins (with lots of post-processing) create the atmospheric, menacing soundscape on the background. My musical inspirations at the time were Lustmørd, the early works of Human League (Reproduction and Travelogue), Tangerine Dream and Akira Yamaoka's work on the first Silent Hill game. Have a nice day! Dark Seed II (1995) soundtrack originally composed by Mark Morgan. Artwork by H.R. Giger. Arranged by me.
  3. This is a remix of Cleyra's theme from Final Fantasy IX in an ethereal style. The original song is a short minimal piece, so I decided to expand upon it by adding a varied range of instruments, including a set of rhodes pianos. My influences include the works of Brian Eno on ambient music and drone soundscapes, the ethereal wave band Cocteau Twins and Thom Brennan's new age compositions. Cleyra's Settlement, originally composed by Nobuo Uematsu for Final Fantasy IX (Square, 2000). Arranged by me. Hope you enjoy!
  4. Finished my new 8-track album! VGM inspired Electronica. A bit atmospheric and melancholic, but I enjoyed working on it. https://audiocolor.bandcamp.com/album/diamond-in-the-rough
  5. Hi, everyone. Aside from a few entries on one of the ongoing album projects, It's been too long since I last submitted any remixes to OCRemix. I'm looking to change that. Here is a rough draft of a remix of Midna's Theme and Boss Defeated tracks from Zelda: Twilight Princess: Rough Draft: https://drive.google.com/file/d/0B1KnMyYf46W7eDlUZW1lSlUyTDg/view?usp=sharing 1st Revision: https://drive.google.com/file/d/0B1KnMyYf46W7c1pBLThUUldHS2M/view?usp=sharing 2nd Revision: https://drive.google.com/file/d/0B1KnMyYf46W7bGtwWjlvV1VnWTA/view?usp=sharing Original tracks: A few particular things I'm looking for feedback on are: 1. The transition at 0:42. My aim was to create the feeling of suddenly waking up from a dream, but is the transition too abrupt? 2. Is the arrangement too conservative? 3. From 2:48-3:28 does the mixing get too crowded as more instruments are added? That has been a weakness of mine in past tracks. If there are any other issues with the track, I would most certainly love to hear feedback on them. I know the english horn sounds a bit wonky and I've been working at it to tighten it up, but sometimes it feels like CineWinds has a mind of its own. Thank you for listening!
  6. Hello there! First of all I want to say hi to everyone in this community, I'm new here, althought I know OCremix for a long time! This is my first post here, so I hope I'm not doing anything wrong, If I'm please tell me and I'll fix it asap! I want to share with you the soundtrack I made for BOOR, the game by Dazlog, which is on Steam since 14th February: The soundtrack consist of 27 electronic songs with an atmospheric touch. It's one of the largest and more complex works I've ever done, and I'm quite proud with the result! Anyway, I hope you like it, and of course any comments or reviews are welcome! Thanks!
  7. https://soundcloud.com/eggsngam…/snake-man-remix-first-draft This is a remix of Snake Man's theme from Mega Man 3 on NES. The idea here is lots of world percussion along with a calm smooth guitar and atmospheric pads and choir. This is literally the first thing I've ever made in FL Studio or any DAW for that matter so I'm still learning but hey, gotta start somewhere! I probably need to find some way to make it a little less muddy sounding during the busy parts. Might be too much low end on the guitar. Not quite sure.
  8. Hey everyone! This is a brooding and ominous arrangement of Undertale's Waterfall. We've never written or played anything this heavy before, so any constructive feedback is appreciated! YOUTUBE VERSION WITH FANCY ORIGINAL ART AND VISUALIZER Source Cheers!
  9. Hey everybody, I just recently finished a track that started as some kind of accident when I unintentionally sent my kick to the delay return track but immediately liked the effect. The rest of the track just flew right out of my fingers. I'd describe it as some kind of experimental-oriental-soundtrack-stuff. What interests me most: do you guys 'feel' anything when you listen to this? I am lately heavily questioning my own productions in terms of their vibes (or what I think: not existing vibes). Maybe as a producer it's hard to feel vibes in your own tracks, but yeah, let me know what you think. https://soundcloud.com/tiyotsu/red-sand Thanks in advance
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