WindStrike Posted February 17, 2009 Posted February 17, 2009 I wonder... think it might be possible to stun an engineer hiding behind a turret? O_o Actually, I'm gonna be a pyro... and I'm gonna airblast them back at you. Waaaiiit... AIRBLAST BALL! Lol, that'd be frigin' hilarious to actually get a bunch of pyros on each side and one scout that throws the ball.
Scufo Posted February 18, 2009 Posted February 18, 2009 I will cry if the baseballs can't be batted back.
Zephyr Posted February 18, 2009 Posted February 18, 2009 I will cry if the baseballs can't be batted back. This. And please, don't let bleck have the bat!
Powerlord Posted February 18, 2009 Posted February 18, 2009 just to let everyone know I will only ever be using the Sandman in the months to comeI hope you like being stunned Of course, it's a tradeoff, as you can no longer double-jump with the Sandman equipped...
Meeting_Gman Posted February 18, 2009 Posted February 18, 2009 Play Gang Garrison 2 while you play TF2! Gang Garrison 2 is a demake of TF2, you can play it online (3 servers up so far) or host your own game. Here's a video of gameplay: http://www.youtube.com/watch?v=BRuyjVPu1sY Some noteworthy information; * Characters have unlimited ammo * Unlimited Spy cloak * You can rocket jump and sticky jump * You can shoot through thin walls * No Ubers * Your only source of health are Medics or Battlements You can get the game here: http://www.ganggarrison.com/ Have fun and if this has been mentioned before, my apologies!
Zephyr Posted February 18, 2009 Posted February 18, 2009 It has been mentioned a loooooong time ago, but thanks for bringing it up again. I checked it out, but I dunno, it's a little slow and painful for my liking. I doubt I'll ever play it again...
Brushfire Posted February 18, 2009 Posted February 18, 2009 Two new official maps were introduced today. Arena Watchtower and CP Junction. http://www.teamfortress.com/scoutupdate/watchtower_and_junction.htm Watchtower is more sniper friendly and Junction is more Pyro friendly.
Zephyr Posted February 18, 2009 Posted February 18, 2009 Nice, Junction looks good, and I've always loved gravel pit with a passion so hopefully this is just as good.
Powerlord Posted February 18, 2009 Posted February 18, 2009 Minor TF2 update today: Fixed loadout exploit
Brushfire Posted February 19, 2009 Posted February 19, 2009 Finally a patch update. Below I have listed the following corrections that Zeph has said he will make in regards to the fact that they keep screwing it up. After we have a finalized design, the patchmakers will be able to get it in one try and not totally screw up the work several people have put into this patch. 1. We get rid of those bolts, or Deku Nuts, or whatever. 2. Move the text up to where it is more center in the middle to fill up the yellow space better 3. Replace this with one of those bowling ball bombs like the official symbol 4.The fire needs to not have feminine "curves." 5. It looks like the top of the wrench is slowly dissolving. 6. Don't make that correction, I just thought it looked funny. 7. Refer back to the old patch, and just make it point the way it is now. 8. Kilik seems to play TF2 alot these days. Please replace with official symbol. 9. WTF Really? What is on thier scanner. This is the current list of Patch recipiants. If your name isn't on there and you want one, they are free, and I need to know because once the 50 are gone, no more patch forever. EdgeCrusher Zephyr Bahamut (At least I think he said he wanted one) Duckyboycantfly Atmuh - Doesn't want one, but I think it would piss him off more to get one. Bleck !! Dshu Garian SirChadly Triad Orion Sensai SecretAgentMan Meeting_Gman Powerlord Zircon Le Optik. Ultimasta Tom Depo 007 Vivi22 Hemophiliac
Hemophiliac Posted February 19, 2009 Posted February 19, 2009 Oh yeah i want one, and btw i'll be playing on the server again once the scout patch hits.
Bahamut Posted February 19, 2009 Author Posted February 19, 2009 I probably won't be around when the patch hits - will Powerlord or Brushfire be around to update the server?
Powerlord Posted February 19, 2009 Posted February 19, 2009 I probably won't be around when the patch hits - will Powerlord or Brushfire be around to update the server? It looks like the update will be pushed out on Wednesday... I won't be around until at least 10pm EST that day.
Zephyr Posted February 19, 2009 Posted February 19, 2009 There she is, since your friend made the text and the patch guys made the RPG and such I had to reconstruct them myself, but hopefully that fixes most of the problems, let me know if there's any changes.
Hemophiliac Posted February 19, 2009 Posted February 19, 2009 the energy drink LOL! http://www.teamfortress.com/scoutupdate/energydrink.htm and the achievements!
WindStrike Posted February 19, 2009 Posted February 19, 2009 I... am not... playing... until that dies down a bit. Hyperactive scouts running around the map and probably getting past turrets... ... this will be the worst game ever. EDIT: Wait, I lied. Setting fighter squadrons in empire at war to spawn two to three times per second is the worst (lol, 1000 fighter squadrons - LAG!). EDIT2: Ok, LOOK AT THE BACKGROUND IN THAT UPDATE. Is that both a red cart AND a blue cart? O_o All I know is that I don't know what that map is.
Dhsu Posted February 20, 2009 Posted February 20, 2009 rambo~(10 character limit...) So what's with the recent cameos eh?
Zephyr Posted February 20, 2009 Posted February 20, 2009 Supposably the achievements have been leaked, leading to the revealing of the double barreled shotgun. http://www.tf2blog.com/leaked-achievement-description.html I want this: http://www.fpsbanana.com/skins/59031
Rambo Posted February 20, 2009 Posted February 20, 2009 So what's with the recent cameos eh? Take off with the eh, eh. hoser. I'll be playing more frequently now!! So I look forward to seeing you allll.
Secret Agent Man Posted February 20, 2009 Posted February 20, 2009 Based off those achievements and what my friend and I were discussing, it's looking like the energy drink won't make you faster, but rather will give you a miss chance (much like you have a critical hit chance).
duckyboycantfly Posted February 20, 2009 Posted February 20, 2009 there she is, since your friend made the text and the patch guys made the rpg and such i had to reconstruct them myself, but hopefully that fixes most of the problems, let me know if there's any changes. <3 <3 <3 <3 <3 <3 <3 <3 <3
Powerlord Posted February 20, 2009 Posted February 20, 2009 Supposably the achievements have been leaked, leading to the revealing of the double barreled shotgun.http://www.tf2blog.com/leaked-achievement-description.html It only takes one fishy achievement to cast doubt upon the entire list. And there is at least one fishy achievement on that list: "Quick Hook - kill an enemy on the Well before the round starts" That achievement is fishy because: 1. It doesn't mention which version of Well. It's assumed to be Well (CP) because the others don't have Setup rounds (only Waiting For Players, which you may not see at all on slow computers/connections). 2. Valve doesn't refer to Well as "the Well" in existing achievements (See: World Traveler which specifically calls it "Well (CP)") 3. Well (CP) is designed with gates to block off the center point. Due to the way it's designed, only RED Scouts can get over the train cars blocking the center (using the lights). Otherwise, you have to rely on a Soldier/Demo to jump the boxcars or being able to shoot between the boxcar and wall.
Rambo Posted February 20, 2009 Posted February 20, 2009 3. Well (CP) is designed with gates to block off the center point. Due to the way it's designed, only RED Scouts can get over the train cars blocking the center (using the lights). Otherwise, you have to rely on a Soldier/Demo to jump the boxcars or being able to shoot between the boxcar and wall. I know I'm only nitpicking, but technically any class can get kills before the round starts, simply by shooting between the train and the wall near the gates.
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