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Posted
Roughly half the changes are fixing crashes of some sort. I find this amusing.

If you've played since Thursday's update, you know why.

Edit: For some reason, the server updater is updating a bunch of sound files. I'm not sure why, but it's taking longer than expected to complete because of this.

Edit 2: Servers are back up.

Posted
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Team Fortress 2

Fixed a crash on startup for Mac clients

Fixed class names/descriptions not showing up on the class menu

Fixed a bug that allowed the Crit-a-Cola to be used repeatedly with no cooldown

Fixed the character loadout panel not animating at the correct rate

Fixed the Sticky Jumper and the Stickybomb Launcher using the wrong skins

Updated the Grimm Hatte and the Pyromancer's Mask with changes from the community creators

Added more instructions to the Engineer training regarding metal resources

Added new styles to the Troublemaker's Tossle Cap

Thanks for not emailing the server admin lists about this required, clients can't connect until you update patch, Valve!

BLU and RED are down for the moment while the update happens since no one can connect to them anyway.

Edit: Servers should be up now.

Posted
If you've played since Thursday's update, you know why.

Edit: For some reason, the server updater is updating a bunch of sound files. I'm not sure why, but it's taking longer than expected to complete because of this.

Edit 2: Servers are back up.

My gameplay time has been irregular lately. Got a metric assload of projects and papers to do. Then finals.

Posted

All sorts of new stuff just went into the TF2 Beta. We'll see what makes it through to final.

Anyway, new stuff in beta is:

* Medic:

o Beta Syringe Gun

+ Applies Mad Milk for 1 second

+ 50% slower firing rate

+ 90% less damage

o Beta Bonesaw

+ Allows the user to see enemy health

* Sniper:

o Beta Sniper Rifle

+ On Hit: Rifle charge rate increased by 35%

+ On Miss: Rifle charge rate decreased by 65%

o Beta Sniper Club

+ 25% increase in damage when health <50% of max

+ 25% decrease in damage when health >50% of max

* Soldier:

o Beta Rocket Launcher

+ When the medic healing you is killed you gain crit boost for 8 seconds

+ On Hit: -10 Health

o Beta Shotgun

+ While a medic is healing you, this weapons' damage is increased by 25%

+ While not being healed by a medic, your weapon switch time is 25% longer

o Beta Split Equalizer 1

+ Damage increases as the user becomes injured

+ Blocks healing while in use

o Beta Split Equalizer 2

+ Move speed increases as the user becomes injured

+ Blocks healing while in use

General:

* Hooked up many community-submitted response rules

* Replay

o Fixed audio sync issues on the Mac

* Synced with all changes and fixes from the official release

Posted

Why don't they just... do like Blizzard and add a million recipes without regard to balance, and then have a server option to allow/disallow recipe built items?

Posted
My gameplay time has been irregular lately. Got a metric assload of projects and papers to do. Then finals.

Such a wonderful time of year isn't it. Now, back to my studying of Bezier and B-spline curves and surfaces.

Posted
That is a terrible set of beta changes. Making the standard weapons gimmicky is just... it just seems stupid to me. Hopefully they don't make it through.

I wouldn't assume they replace the standard weapons just because of their names.

Posted
That is a terrible set of beta changes. Making the standard weapons gimmicky is just... it just seems stupid to me. Hopefully they don't make it through.

They're not changing the standard weapons, they're just using the standard weapons as placeholders for items that will have the new stats/effects.

Posted

There are some interesting ideas in there. Hopefully Valve will be a bit more responsive to whatever beta players think about them, so we don't have another change-then-change-back incident.

(I just picked up a V. Stockbroker's Scarf for a Refined plus a few Reclaimed. That may be too much for all I know, but it's fun to have a promo item from a game I'll probably never play.)

Posted

Does anyone else think each update brings less useful and less inspired weapons? The individual updates were all great, and Polycount was also great, but controversial. Then the Australian Christmas update was disappointing, and finally the Rift and Shogun weapons which completely and totally underwhelmed.

I don't have much hope for future weapon updates.

Posted
Does anyone else think each update brings less useful and less inspired weapons? The individual updates were all great, and Polycount was also great, but controversial. Then the Australian Christmas update was disappointing, and finally the Rift and Shogun weapons which completely and totally underwhelmed.

I don't have much hope for future weapon updates.

The reason that it appears that the weapons are less inspired is because the new weapons that they are releasing are simply stat changes to existing elements already in the game. The truly new ideas came with the class specific updates because they introduced new mechanics. These updates are new models with different stats but the same mechanics which is why they feel underwhelming.

Another note. The beta seems to have added a user made mod that added in a bunch of unused lines from all the classes.

http://www.reddit.com/r/tf2/comments/gyldi/beta_update_4262011_lots_of_crazy_new_items/

Final note. Saw a post about a new DJ that supposedly works with the new SILK codec. I don't know how well it works though, I am not knowledgeable on this area. Apparently servers can choose to use the old codec as well which would make HLDJ work again.

http://flaggedgames.wordpress.com/tf2dj/

Posted
The reason that it appears that the weapons are less inspired is because the new weapons that they are releasing are simply stat changes to existing elements already in the game. The truly new ideas came with the class specific updates because they introduced new mechanics. These updates are new models with different stats but the same mechanics which is why they feel underwhelming.

Even Polycount had a few items that introduced new features. Your Eternal Reward, for instance.

Another note. The beta seems to have added a user made mod that added in a bunch of unused lines from all the classes.

http://www.reddit.com/r/tf2/comments/gyldi/beta_update_4262011_lots_of_crazy_new_items/

Excellent. Here's hoping the fix includes the "I murdered your toys as well!" line for the Spy. Which it looks like it does.

Posted
I just thought of something. For that Solly Rocket Launcher, they will have to fix the suicide command other wise you will get a team of Solly's and Medics letting the medics get hit once and then they suicide for the crit boost the Solly will get.

Hmm... maybe we should set the beta server back up and test that to see if it works, or if it really does need to be a normal (non-environmental/suicide) kill.

On another front, work has been progressing on the new version of Mapchooser Extended. When it's ready and all the obvious bugs are worked out, you'll likely see it show up on BLU and RED.

Posted
Another note. The beta seems to have added a user made mod that added in a bunch of unused lines from all the classes.

http://www.reddit.com/r/tf2/comments/gyldi/beta_update_4262011_lots_of_crazy_new_items/

Oh pleasepleaseplease let this get added to TF2 proper posthaste.

I just thought of something. For that Solly Rocket Launcher, they will have to fix the suicide command other wise you will get a team of Solly's and Medics letting the medics get hit once and then they suicide for the crit boost the Solly will get.

Yep. 8 second Kritzkrieg + suicide keybind = 16 second crit rampage. A Valve employee said this'll be fixed. And that the whole concept will be getting significant revision due to the overwhelming negative response.

Posted

There are apparently two extra hats in the update that look suspiciously Plants vs. Zombies themed, too... Bucket o' Brains (Soldier hat) and Dead Cone (Pyro hat).

Posted

TF2 Beta updated, changing some of the weapons being tested around and adding some new variations:

Medic:

Beta Syringe Gun

Increased Mad Milk duration to 2 seconds

Damage penalty reduced to 50% (from 10%), which means the medic now gains health on hit

Sniper:

Beta Sniper Rifle 1

Bonus structure changed

25% charge rate bonus on bodyshot

45% charge rate bonus on headshot

65% charge rate penalty on miss

The charge rate now resets to default upon death

The charge rate is now unaffected by shots fired while unzoomed

Soldier:

Beta Pocket Rocket Launcher

Now deals mini-crits instead of crits

Time of mini-crit bonus reduced to 6 seconds from 8

Beta Pocket Rocket Launcher 2

New rocket launcher option

+15% ubercharge rate for the medic healing you. This effect does not work in the respawn room

-10 health on hit

Beta Pocket Rocket Launcher 3

New rocket launcher option

50% faster reload time while being healed by a medic

-10 health on hit

Beta Pocket Shotgun

Damage bonus reduced to 20% from 25%

Deploy time penalty increased to 30% from 25%

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