Powerlord Posted October 12, 2011 Share Posted October 12, 2011 Something funny's going on at the TF2 wiki... The official TF2 wiki has a new theme, and the old tf2wiki is apparently getting hit by people defacing it. Link to comment Share on other sites More sharing options...
Cinderwild Posted October 12, 2011 Share Posted October 12, 2011 I liked the newest blog post. Reminds me that I really wish I would take the time to develop some artistic talent. Link to comment Share on other sites More sharing options...
Lyrai Posted October 12, 2011 Share Posted October 12, 2011 Preface: One of my unusuals is a Stormy Storm Nappers named "Not For Sale" Never tell your password to anyone. Tuesday, October 11, 2011 6:34 PM - Cuddle WTB Stormy Nappers!: THANK YOU 6:34 PM - Cuddle WTB Stormy Nappers!: for finally adding me 6:34 PM - Flandre: ...how can I help you? 6:34 PM - Cuddle WTB Stormy Nappers!: im going to buy your nappers 6:34 PM - Cuddle WTB Stormy Nappers!: and yes i read the name 6:35 PM - Flandre: ...then why are you asking me about it? 6:35 PM - Cuddle WTB Stormy Nappers!: because im willing to pay anything 6:38 PM - Cuddle WTB Stormy Nappers!: ? 6:40 PM - Flandre: Sorry, but I've got no real interest in trading anymore. 6:40 PM - Cuddle WTB Stormy Nappers!: im offering anything you could possibly want 6:41 PM - Cuddle WTB Stormy Nappers!: cash games unusual you name it 6:43 PM - Cuddle WTB Stormy Nappers!: ? 6:43 PM - Flandre: What I want is a good pyro unusual. It's the class I play the most and enjoy the most. Outside of TF2, You do not have the means to get what I want. 6:43 PM - Cuddle WTB Stormy Nappers!: i have bought several hats for cash 6:43 PM - Cuddle WTB Stormy Nappers!: and what pyro hat 6:44 PM - Cuddle WTB Stormy Nappers!: and for hats ive bought with money i have spend at least 3k USD on unusuals 6:45 PM - Cuddle WTB Stormy Nappers!: so 6:45 PM - Cuddle WTB Stormy Nappers!: how much cash or what pyro hat 6:47 PM - Cuddle WTB Stormy Nappers!: ? 6:49 PM - Flandre: /No/. You missed the point - I have a good pyro unusual. I like it, and will not be selling it. Not unless you can pay off student loans. 6:52 PM - Cuddle WTB Stormy Nappers!: which would be 6:53 PM - Cuddle WTB Stormy Nappers!: ? 6:53 PM - Cuddle WTB Stormy Nappers!: and the nappers is your favorite pyro unusual 6:53 PM - Cuddle WTB Stormy Nappers!: ? 6:54 PM - Flandre: ...student loans can be over fifty-thousand dollars. 6:54 PM - Cuddle WTB Stormy Nappers!: i understand 6:54 PM - Cuddle WTB Stormy Nappers!: obviously i cant pay that 6:54 PM - Cuddle WTB Stormy Nappers!: however i could pay a part of that 6:56 PM - Cuddle WTB Stormy Nappers!: or a better pyro unusual 6:58 PM - Cuddle WTB Stormy Nappers!: ? 6:58 PM - Flandre: Hold on. 6:58 PM - Cuddle WTB Stormy Nappers!: ok 7:07 PM - Cuddle WTB Stormy Nappers!: ? 7:08 PM - Flandre: $1.5k. 7:09 PM - Cuddle WTB Stormy Nappers!: okay seriously 7:09 PM - Cuddle WTB Stormy Nappers!: your just messing with me and i know it 7:09 PM - Cuddle WTB Stormy Nappers!: however is it fair to assume the napper is not your favorite pyro hat? 7:11 PM - Cuddle WTB Stormy Nappers!: ? 7:14 PM - Cuddle WTB Stormy Nappers!: ? 7:14 PM - Flandre: Still here. 7:16 PM - Cuddle WTB Stormy Nappers!: but no decision? 7:17 PM - Flandre: Nappers is more or less my favourite hat. That's why I traded so hard for one, and why I'm not really into giving it up 7:17 PM - Cuddle WTB Stormy Nappers!: is stormy however your favorite effect? 7:17 PM - Cuddle WTB Stormy Nappers!: i can get you a "better" 7:17 PM - Cuddle WTB Stormy Nappers!: nappers and something else you might like 7:17 PM - Cuddle WTB Stormy Nappers!: such as an all class 7:20 PM - Flandre: Like, Blizzardy Nappers + Orbiting Planets Modest? 7:20 PM - Cuddle WTB Stormy Nappers!: blizzardy nappers doesnt exist yet 7:20 PM - Cuddle WTB Stormy Nappers!: and orbiting modest is owned by a collector 7:22 PM - Flandre: Then, sorry, but bye. Link to comment Share on other sites More sharing options...
Top Gun Posted October 12, 2011 Share Posted October 12, 2011 That person spent $3000 on cosmetic models with sprite effects. ...I don't think I want to live on this planet anymore. Link to comment Share on other sites More sharing options...
Powerlord Posted October 12, 2011 Share Posted October 12, 2011 Today's update has been pushed back a day. An update moved back to TF2's normal "big update" day of the week? Hmm... On another subject: I've discovered some new bugs in my nearly complete TF2 voting extension that I need to iron out. I realized earlier today why it was crashing the server on vote end (yay). Then I discovered something that will likely make it crash when a player casts a vote (boo). The code to send the vote to players is a mess and needs to be cleaned up in order to fix the previously mentioned crash on vote end. Also, revoting isn't working (and likely won't in the initial release). What is working: 1. Displaying the vote on the screen with appropriate options. 2. Displaying the running vote leaders at the bottom of the screen (like SourceMod does). SourceMod 1.4 is just around the corner, so I may need to rework some of the code for this extension and its associated plugin (dubbed TF MapChooser). Link to comment Share on other sites More sharing options...
Super-Duper Sombrero Posted October 13, 2011 Share Posted October 13, 2011 Thought up a stupid idea while at work. Might end up doing more OCR regulars if you guys want, and/or if I don't lose interest. (Hopefully this doesn't blow up anyone's resolution) Link to comment Share on other sites More sharing options...
Top Gun Posted October 13, 2011 Share Posted October 13, 2011 yeeesssssss Link to comment Share on other sites More sharing options...
Brushfire Posted October 13, 2011 Share Posted October 13, 2011 Thought up a stupid idea while at work. Might end up doing more OCR regulars if you guys want, and/or if I don't lose interest.(Hopefully this doesn't blow up anyone's resolution) There needs to be WAAAAAAAAAY more of this. Link to comment Share on other sites More sharing options...
Chili Con Carnage Posted October 13, 2011 Share Posted October 13, 2011 *CARDS* These are beyond amazing. Link to comment Share on other sites More sharing options...
Lyrai Posted October 13, 2011 Share Posted October 13, 2011 needs more sexy brushfire voice. Link to comment Share on other sites More sharing options...
ParanoidDrone Posted October 13, 2011 Share Posted October 13, 2011 I love how I'm a "Legendary Creature." Link to comment Share on other sites More sharing options...
Cinderwild Posted October 13, 2011 Share Posted October 13, 2011 Arrowshot is a really good Scout, why is he only a 'Creature'? Link to comment Share on other sites More sharing options...
Dr. Suredeath Posted October 13, 2011 Share Posted October 13, 2011 IMO, Necro should get his own scout card. Frogg's card is not destructive enough. Kamikaze card should have the caption "Mini sentry to the... " Link to comment Share on other sites More sharing options...
Mrs. Bark Posted October 13, 2011 Share Posted October 13, 2011 All the 'Summon Legend' cards I know are from the 1994 Legends expansion. </sadoldgeek> Link to comment Share on other sites More sharing options...
Powerlord Posted October 13, 2011 Share Posted October 13, 2011 HUGE update just hit. The Manniversary Update. RED will update autmatically, but TEST will not. I'll try to update it from here (I'm not at home). Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Counter-Strike: Source has also been moved to use its own engine and dedicated server depots. Because of this, dedicated server files for Counter-Strike: Source will now be under a 'css' folder.The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an issue with the multi-threaded renderer which could cause a crash on map change - Adjusted whitespace to improve formatting in status command output - Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to "Map changes" - Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers) - Made sndplaydelay executable by servers - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Server processing delays have been reduced, especially for servers on modern Linux kernels - Entity processing logic has been optimized to significantly reduce CPU usage on full servers - Multi-threaded server code is now enabled by default under Linux (already enabled on Windows) - An exploit with non-printable characters causing lag on Windows servers has been fixed - CPU is fully yielded back to the system whenever the server is running faster than the tickrate - Dramatic increase in performance for low-level math libraries Day of Defeat: Source - Removed tickrate command line parameter - Updated the localization files Counter-Strike: Source - Prevent AWP cycle time exploit using quick switch - Fixed bug causing HUD History to display item pickups from nearby players - Increased sized of HUD History resource to prevent clipping - Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into account armor for damage calculations - Reduced standing and moving accuracy for pistols - Decreased accuracy while moving with sniper rifles - Added additional legacy mode (3) to cl_dynamiccrosshair - Updated the localization files Team Fortress 2 Manniversary: - Experimenting with a new store interface with a subset of players - Added several dozen community items in celebration of the Manniversary - Added loadout presets -- each class can now store four complete loadouts, including weapons and cosmetic items, and change between them with the press of a button. - Added a new item type that can accept user-applied decals. Take any image off your hard drive, put it on a stick, and then smash people with it! (See the Decal Tool in the store!) - Added new co-operative high five taunt - Class select menu now shows the active loadout for each class - Characters can now equip two misc-slot items at once - Added a new in-game abuse-reporting system (see "Capture abuse report data" under "Miscellaneous" controls) - Non-newly-released weapons in the store can now be tried out for free once per week! This will give you a fully-functional version of the weapon to be used in-game for no cost. If you decide you like it, you can purchase it for a discount during the trial period. - All items purchased in the store can be used for crafting and can be traded after a few days - Added a new startup music track from Meet The Medic - Integrated with the new Steam Workshop to enable the publication and management of community contributed content Maps: - Added new community control point map Gullywash. Stamps are available in the store to support community map authors! - Barnblitz is now available for offline practice - Frontier: various geometry fixes - Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward spawn areas Replay: - New camera shake functionality added for replays that are not sufficiently dramatic - New slow-motion functionality added for replays where even camera shake does not provide sufficient drama - Added support for recording voice chat into replays Items: - Pocket Medic can now be equipped by the Soldier in addition to the Heavy - World Traveler's Hat and the Connoisseur's Cap are now paintable - Bonk Boy and Foster's Facade are now misc slot items - Fixed The Director's Vision not playing animations correctly for all classes in the loadout screen - The Killer Exclusive is now paintable - When sorting the backpack, otherwise-equivalent items will sort by strange weapon rank and crate series number if possible - When selecting items from the loadout, weapons with different kill eater ranks will all show up - Hat of Undeniable Wealth And Respect animations have been added. Really. - LOD models added to several older cosmetic items Response Rules: - Reduced the chance of many response lines occurring - Responses related to cart progress no longer play when disguised - Players will now always call for a medic when low on health or when on fire when a medic is under the crosshair, whereas previously the character would ask the medic to follow them - Named base items will no longer trigger responses that were supposed to be for new item variants - Added additional Jarate hit responses - Demoman: - Added achievement award response - Removed "I didn't need your help y'know" line if being healed by a Medic - Saxxy kills will use the same lines as kills from the frying pan - Taunting with The Pain Train or the Saxxy now plays the same taunt as the grenade launcher - Added a taunt for The Ullapool Caber - Engineer: - Fixed a problem that caused him not to say thanks after exiting a teleporter - Saxxy kills will use the same lines as kills from The Golden Wrench - Added a previously unused golden wrench kill line - Added an occasional response when swinging The Gunslinger - Wrangler taunt now performs the pistol taunt animation - Heavy: - Added a previously unused fist swing line - Medic: - Added a line to the response that occurs when doing a battle cry while looking at an enemy while holding a melee weapon - Taunting with a Saxxy plays the medigun taunt - Taunting with the Solemn Vow or the Crusader's Crossbow now plays the same taunt as the syringe gun - Scout: - Removed the response when killing an enemy Scout or Pyro and moved the lines to the dominating Pyro/Scout response - Added a rare response to double jumping after getting a recent kill - Sniper: - Reduced chattiness when getting many sequential kills - Added a missing line to the scoped revenge response - Taunting with a Saxxy no longer play lines that reference a knife - Soldier: - Added a line to the getting übercharged response - Taunting with the Righteous Bison, Battalion's Backup, or the Saxxy now play the Buff Banner taunt Bots: - TFBots have a percentage chance of noticing weapon fire based on their difficulty level. Easy bots are fairly oblivious, and Expert bots notice pretty much everything. - TFBots now treat certain weapon attacks as "quiet" (Spy knife, cloaking/uncloaking, some melee weapons, fists, etc). "Quiet" weapons can only be heard by TFBots when nearby, and their chance of being noticed is halved if the environment is "noisy" (ie., lots of non-quiet gunfire going on in the area). This greatly improves Spies ability to backstab TFBots without the entire team immediately turning on them. - Spy bot improvements: - Spy bots are much better about circling around and backstabbing their victims now - Improved Spy bot target selection in some situations (ie: clusters of sentries and enemy players) - Spy bots will give up on an attack and retreat if an enemy sentry gun aims at them - Spy bots now avoid nearby enemies while disguised and/or cloaked so they don't bump into them and give themselves away - Spy bots now have a simple notion of when their "cover is blown" now - Spy bots lead their target's position as they chase them down for a backstab now - Spy bots don't go after victims until setup time has elapsed - Hard and Expert Spy bots avoid looking at their prey until they get close and go for the stab - Easy Spy bots don't avoid enemies, or try to get behind before stabbing - Normal Spy bots don't avoid enemies - Fixed bug where Spy bots would jump against the enemy spawn gates during setup time - Medic bot improvements: - Medic bots stick much closer to running patients now - Medic bots stick much closer to their patient if they have an Ubercharge ready, or are deploying their Uber - Medic bots hide from Sentryguns now, too - Pyro bot improvements: - Pyro bots are less "pushy" with their compression blast, but will use it against Ubers and to get enemies off of a capture point Other: - Razer Hydra support can be enabled via "sixense_enabled 1" in the console. See http://sixense.com/tf2 for details. - Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt. - Screenshots can now be hooked up to the Steam Community automatically. There is a new option to control this under "Miscellaneous" in the Advanced Options page. - Fixed gold ragdolls playing custom death animations when they should be locked in a pose - Fixed Buffalo Steak Sandvich not having a cooldown if the Heavy is at full health. - Fixed touching a cabinet while under the effects of the Buffalo Steak Sandvich removing the mini-crits but not removing the melee weapon restriction - Fixed particle effects not showing up on spy disguise items - Fixed spies never using genuine, community, or self-made items as disguise weapons - Fixed demoman weapons primary/secondary being backwards in the loadout screen - Fixed effects on Sticky Jumper grenades - Fixed net_graph not updating server framerate when FPS is greater than 1000 - Fixed game servers not being able to execute the retry command - Renamed tf_show_voice_icons to mp_show_voice_icons - Updated the localization files Edit: I can't appear to update TEST from here. BLU's password is "ocremix" as I recall, if you guys really want to use it. Link to comment Share on other sites More sharing options...
XeroZohar Posted October 13, 2011 Share Posted October 13, 2011 I wonder if I'm regular enough to get a card. Link to comment Share on other sites More sharing options...
Chili Con Carnage Posted October 13, 2011 Share Posted October 13, 2011 Now, how would one represent facestabs on a card? Also, I suggest an enchantment: Reserve Slot. Reduce the cost of all admin creatures. Link to comment Share on other sites More sharing options...
ParanoidDrone Posted October 13, 2011 Share Posted October 13, 2011 I love several things about this update: -Team specific nobuild at the forward spawn ledge on Gorge/5Gorge. Gamemaster will probably find a way around it, but it should restrict him to placing his stuff at the very edge of the platform if nothing else. -HOUWAR animations. "Finally." -Laundry list of changes to Spy bots. I don't know why I find it so funny but I do. Also yay Gullywash is official now. Link to comment Share on other sites More sharing options...
Cinderwild Posted October 13, 2011 Share Posted October 13, 2011 There's a Scout hat that looks good. What. Link to comment Share on other sites More sharing options...
Top Gun Posted October 13, 2011 Share Posted October 13, 2011 Phew, that's a lot of stuff. The Misc slots and preset loadouts are the real biggies. Now I don't need to fumble around with my Engy loadout every time I switch from offense to defense! I'm trying to remember if I've ever played Gullywash before. - Removed "I didn't need your help y'know" line if being healed by a Medic This really was a douchebag line. (...but where's Halloween mode? ) Link to comment Share on other sites More sharing options...
Cinderwild Posted October 13, 2011 Share Posted October 13, 2011 The previous Halloween updates were all much closer to Halloween than right now, so give it time, it will show up. Link to comment Share on other sites More sharing options...
Unstable Hamster Posted October 13, 2011 Share Posted October 13, 2011 Yay! update and stuff! I SWEAR I'll be on more once this last test is done tomorrow. Doing Calc II 3 years after calc I, not a good idea. Also those magic cards are sick, icanhaz? (Yea I figure I'm not regular enough, but OCR's server's are the only places I go.) Oh hey, how bout those new clan items for 10 bucks? eh? eh? Link to comment Share on other sites More sharing options...
Top Gun Posted October 13, 2011 Share Posted October 13, 2011 Oh lord...apparently there's a promo set for Football Manager '12. Including a vuvuzela noisemaker. Link to comment Share on other sites More sharing options...
Powerlord Posted October 13, 2011 Share Posted October 13, 2011 It appears that BLU/RED did not update after all... I guess I never started the tf2-updater last time I restarted the machine. I'm forcing BLU/RED and TEST to both update. Edit: WTF, I can't wear my Familiar Fez and Le Party Phantom at the same time? Link to comment Share on other sites More sharing options...
Powerlord Posted October 13, 2011 Share Posted October 13, 2011 TEST should be restarted. Hopefully it doesn't crash. However, item server appears to be down. Link to comment Share on other sites More sharing options...
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