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OCR TF2: Stab stab stab!


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Hightower looks like it'll be a PLR map -- note that there's a RED and BLU cart sign visible in the image.

yeah itll be a plr it seems and it looks like that other pl map is actually a different one which would be interesting

and i seriously doubt after thinking about it that there will be no new buildables because of

buildxo.png

but usually the last day of an update is no real new info just the fact that its out and some community map that no one cares about

i guess we'll find out tomorrow

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If you can really move built sentry guns, that would be crazy.

I've proposed this as an idea between several of my friends. It would fix the problem with engies being _very_ immobile and requiring a ton of effort to tear down in one location and build all the way back up in another.

My idea, though, would have been for the engineer to have a backpack of sorts and the buildings to still be in working order during transit.

EDIT: I am currently unable to access the "watchmaker" link at the bottom of the Engineer update. I just get a "The specified profile could not be found." error. Is anybody else getting this problem?

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If you can really move built sentry guns, that would be crazy.

Me and I think Clefairy were rambling about a "backpack" unlockable a while back. It would replace the shotgun but allow the Engie to carry something on his back, while still fully operable.

Buildables would slow you down depending on what it is and what level it is, too. Level 3 sentry? You're a walking megatank that's slower than a Heavy.

Also, I found these while I was at Anime Expo last weekend. Thought I'd like to share.

20100705191926.th.jpg

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If you can really move built sentry guns, that would be crazy.

One of the servers I visit from time to time allows this (plug-in or something) and it really does change the way the game is played. On top of that, the map (only one map on the server) doesn't prevent you from building in the spawn, so you can build a level 3 in front of the supply cabinet, pick it up and run into battle with it.

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you are a bad engineer

Q_Q The idea was just that the buildings themselves don't move (without the aid of a server plugin) which makes the overall Engineer's footprint fairly static. However, a good Engineer should also be actively scouting around their gear or drawing people into sentry traps.

Also, I know that I'm only a mediocre player but without actually observing my gameplay, I would appreciate it if you abstained from further qualitative remarks like that. :-/

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speaking of killing bears, did anyone ever mention vimk and chili becoming admins?

because that was weeks ago

and I totally forgot to post it.

Haha, I've been letting them find out through surprise kicks/bans.

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While I was playing on BLU (both team and eponymous server), I clocked Bahamut with a rocket as I had a few times previous. He had been complaining throughout a round of CTF_Doublecross that people should leave him alone so he can get an achievement (he was on the RED team at the time, attempting to get some sort of stickybomb environment kill). This is at a time when the BLU server is at peak userload, so he should probably expect to (or at the very least, not be too surprised that he) get clocked.

His reaction: he slayed me and several others on the BLU team in response. Needless to say, for my part, I immediately lost interest in the ongoing game, going into spectator mode. Basically, that game immediately ceased being fun.

Out of respect for his authority, I do appreciate the work he does for the servers by making sure that teams do not do things they should not, such as sticky spawn-camping and team-stacking. Plus I think he is a pretty cool guy.

That last point is probably the biggest reason why this bothers me as much as it does.

That said, his job is to make sure others play fair; I believe he should do the same for his part. I hope I am not asking too much.

Thank you.

--Ian.

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This sucks, I woke up with a sore neck, so I figured I'd go over to TF2 and craft a few things as long as I was awake... right before I went to craft something, it awarded Golden Wrench 87 to someone.

and I couldn't help but think "That should have been me."

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been idling for eight hours and I haven't gotten anything

thanks for the increased drop rate valve

also yeah irjustman 'admin' on the ocr servers typically tends to mean 'people can and will use the slay command'

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been idling for eight hours and I haven't gotten anything

thanks for the increased drop rate valve

also yeah irjustman 'admin' on the ocr servers typically tends to mean 'people can and will use the slay command'

In that same time frame, I've gotten 8 items and a hat.

Well, OK, the time frame may have been closer to 10 or 12 hours, but none sounds like either the server got disconnected from Steam, or it thinks your account isn't connected (I had a time earlier when it was telling me that the server I'm on was disconnected from Steam when it really wasn't)

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I was idling on the same one you are ;C

Well, I was still getting items when I checked a few minutes ago.

I know I mentioned the previous time where I went to craft and heard the "Success" clip...

Yeah, I had a closer one for #88. I had two items in the crafting window and my mouse was over the Craft It button and I was about to click when I heard the "Success!" clip.

I should just stop while I'm ahead. Wth 11 left, and the next 8 will drop while I'm at work (I'll be gone for 9 hours, they drop about every 60-70 minutes on average), it'll be afternoon/evening in the US for the final 3, making my chances even slimmer.

Explanation: I was trying to "game" the system a bit by trying for an off-peak time one.

I'm probably going to kill that idle server when wrench #100 hits, as Valve is certain to reset drop rates shortly after.

Oh, and if anyone wants to know which hat I got as a random drop earlier, it was the Scoot's Baker Boy hat.

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On the topic of idling... (dirty cheaters) do you know if you can start your own local server and idle on that? I know that I've received weapons when playing by myself (heck, even several ones testing out my own map I've been working on).

Also, don't worry... my computer (and body) can take it. I've had TF2 minimized before and didn't even notice a performance hit on other things I was doing. :-P

EDIT: It's the alt-tabbing in and out that is prone to kill the process tho. :( However, I did find a handy tip at http://lions.dongues.net/board/viewtopic.php?f=6&t=515 Just add "-window -noborder -novid" to the launch options of TF2 and it will create a windowed instance of the game with now window border. Plus it disables the startup video to boot!

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