Swifthom Posted December 2, 2012 Share Posted December 2, 2012 I don't live in the states but most reports I've seen indicated they are selling. I was told that they 'had' sold out the first wave and nintendo was continously resuppling. Was anyone actually in a shop on Black Friday? Were there thousands of unsold wii Us or did they turn over their stock? In which case does that make their low (ish) numbers due to supply rather than demand. If Nintendo are playing the long game it makes sense to me to only advertise the system when you have units to sell. They know the hardcore (served by ign, destructoid et al) are already being informed. Why poor money down drain advertising wii us to the larger market until they have stock to shift? In the UK although we had 'some' adverts from nov 1st I've seen many, many more over this weekend. As I said I can't comment about the states but that's the larger, overall impression I've got from the web. Nintendo's launch has hardly been glorious but if they are still limited units that are still being churned out that could explain timing. To be honest Nintendos plan from here to christmas looks okay, its next year that will be critical. We need some big news soon... Quote Link to comment Share on other sites More sharing options...
Bleck Posted December 2, 2012 Share Posted December 2, 2012 The WiiU only sold 100,000 more copies than its predecessor. "only" whitetext Quote Link to comment Share on other sites More sharing options...
Swifthom Posted December 2, 2012 Share Posted December 2, 2012 At the moment - for me - lack of Rayman is the thing about the launch which bothers me the most. Seriously, that game looked mint. Better be 'early' 2013. Quote Link to comment Share on other sites More sharing options...
Flash Strife Posted December 2, 2012 Share Posted December 2, 2012 Wii U sold out during pre-orders from what I've read. They only sold 400,000 because they only produced 400,000. Quote Link to comment Share on other sites More sharing options...
Malaki-LEGEND.sys Posted December 3, 2012 Share Posted December 3, 2012 ...since the Zelda series has been pretty disagreeable with most consumers as of late. I want you to know that I was actually considering taking your post as something other than your usual "I hate everything" spiel until I got to this part. Quote Link to comment Share on other sites More sharing options...
Bleck Posted December 3, 2012 Share Posted December 3, 2012 Yeah, Skyward Sword was an immense critical and commercial success. While there are definitely some glaring criticisms of the game as a whole, it was undoubtedly an excellent entry in the series. Quote Link to comment Share on other sites More sharing options...
Nabeel Ansari Posted December 3, 2012 Share Posted December 3, 2012 and the WiiU only sold 100,000 more copies than its predecessor. ... I just think the sales will speak for themselves. Nintendo mishandled the launch ... lolwhat Quote Link to comment Share on other sites More sharing options...
EC2151 Posted December 3, 2012 Share Posted December 3, 2012 I want you to know that I was actually considering taking your post as something other than your usual "I hate everything" spiel until I got to this part. For as much money as Nintendo pours into its console Zelda games, I just don't think they get the same return on their investment. Apparently SS was the longest Zelda to develop (and probably as a result the most expensive). Shouldn't all that time have ensured more than 3 million copies, if Zelda is as popular as it is? I'm curious. DKCR sold more! Now that the WiiU is out, do you think we'll see any real explosion of Skyward Sword sales? Wii U sold out during pre-orders from what I've read. They only sold 400,000 because they only produced 400,000. Eh, but why can I walk into a gamestop and see a bunch of Wii U's? I think there's two competing stories here: Nintendo trying to create a false 'fierce demand', and the story that's actually in stores and markets across the U.S. I only know what I hear, though. The major point I was trying to bring across that the WiiU is not going to be anywhere near as scarce or in demand as the Wii was - it was (if I recall) close to two years before Wii's started sitting on shelves instead of flying off them. That is one hell of a momentum and I don't think Nintendo could have seen that coming. They can try to manufacture that demand, but it won't work the same way. You can infer what that might mean about the success of the WiiU relative to the Wii. The problem again is a case of marketing - I don't think Nintendo communicated that the WiiU 'made' the Wii 'obsolete' and the WiiU as the new 'must-have.' The fact that the Wii sold so much I think points to that; I think that is a mishandling of a launch. Yes, the WiiU sold "more", but should it not have been that close? Heck, what does that say about the 3DS, then? Quote Link to comment Share on other sites More sharing options...
Bleck Posted December 3, 2012 Share Posted December 3, 2012 Eh, but why can I walk into a gamestop and see a bunch of Wii U's? Because Nintendo specifically produced a larger number of systems, so that consumer demand wouldn't consistently lead to the console being sold out and subsequently price gouged horribly, just like they said they were going to? Quote Link to comment Share on other sites More sharing options...
EC2151 Posted December 3, 2012 Share Posted December 3, 2012 But can't you say that that also led to a rushed production and consequently a day-one update to the OS? If you have to produce a lot, fast, it's going to result in a few cut corners, which is not the best for reputation or consumer confidence. Quote Link to comment Share on other sites More sharing options...
Bleck Posted December 3, 2012 Share Posted December 3, 2012 That's kind of a stupid assumption to make. The people who work on the software are not the same people who work on physically producing the system; assuming that Nintendo deciding ahead of time to produce a larger number of systems is what caused there to be a software "issue" doesn't make any sense. And besides, the day-one patch taking forever wasn't actually Nintendo's fault - in fact, it's particular the fault of the people who insist that gaming consoles need also be media centers. Quote Link to comment Share on other sites More sharing options...
EC2151 Posted December 3, 2012 Share Posted December 3, 2012 I would just assume that if you need to produce more of something, you need to start producing earlier. I don't think it's a stretch to say that the increased production run might have cut into the actual development time. And while I agree that the whole TVii thing is stupid and unnecessary - I feel that the Wii only became a "netflix box" when Nintendo decided to stop supporting it like they had been doing up to 2010. I understand that they were starting to shift work on the WiiU but that would have been the perfect time to let younger less-experienced devs work on low-cost projects to keep on generating interest. Quote Link to comment Share on other sites More sharing options...
Modus Posted December 3, 2012 Share Posted December 3, 2012 If you guys haven't seen the Wii U Game Grumps episodes on YouTube, Quote Link to comment Share on other sites More sharing options...
Mirby Posted December 3, 2012 Share Posted December 3, 2012 i seem to notice a trend of nintendo trying to start fresh with their approach to online capabilities but everyone still damning them for their mistakes with the wii. really, they've made strides to make the experience much better. @swifthom: though i'm not sure about the EU date, Rayman Legends was confirmed to launch on February 26th, 2013. not sure which region(s) that's for, though i'm guessin' it's the NA date. Quote Link to comment Share on other sites More sharing options...
Bleck Posted December 3, 2012 Share Posted December 3, 2012 The thing about online gaming is that who cares about online gaming. The only games truly worth playing online are various shooting games that are only for the Xbox 360 or for PC. Quote Link to comment Share on other sites More sharing options...
Modus Posted December 3, 2012 Share Posted December 3, 2012 The thing about online gaming is that who cares about online gaming. The only games truly worth playing online are various shooting games that are only for the Xbox 360 or for PC. I would care much more about online gaming if it was with a group of friends. The fun factor is only limited with strangers. Imagine a cooperative RPG with people that don't shank you for loot. Heavenly.. Quote Link to comment Share on other sites More sharing options...
EC2151 Posted December 3, 2012 Share Posted December 3, 2012 I think Four Swords proved that it is infinitely more fun to shank your friends for loot. Quote Link to comment Share on other sites More sharing options...
The Derrit Posted December 3, 2012 Share Posted December 3, 2012 Imagine a cooperative RPG with people that don't shank you for loot. Heavenly.. imagine final fantasy crystal chronicles on wii u. sexy. Quote Link to comment Share on other sites More sharing options...
Overflow Posted December 3, 2012 Share Posted December 3, 2012 If you guys haven't seen the Wii U Game Grumps episodes on YouTube, Wanna know something REALLY cool? ... Check out my friends on Miiverse. Yup. Quote Link to comment Share on other sites More sharing options...
Mirby Posted December 3, 2012 Share Posted December 3, 2012 I think Four Swords proved that it is infinitely more fun to shank your friends for loot. this is true which is why i want a four swords wii u game or maybe tetra's trackers since we never got that iirc Quote Link to comment Share on other sites More sharing options...
Nabeel Ansari Posted December 3, 2012 Share Posted December 3, 2012 People want online because they're too lonely to invite their own friends over. sarcasm for you hater types Quote Link to comment Share on other sites More sharing options...
Modus Posted December 3, 2012 Share Posted December 3, 2012 (edited) People want online because they're too lonely to invite their own friends over. sarcasm for you hater types Honestly the older you get, the harder it is to get friends together, unless you have a huge circle of friends who happen to love the same type of games. Which I uh... nope. Living in rural areas is not helpful either. Edited December 3, 2012 by Modus Quote Link to comment Share on other sites More sharing options...
Tensei Posted December 3, 2012 Share Posted December 3, 2012 People want online because they're too lonely to invite their own friends over. sarcasm for you hater types Yeah cause if there's one thing you want on a console that struggles to run a game at 30 fps, it's splitscreen. Quote Link to comment Share on other sites More sharing options...
Calpis Posted December 3, 2012 Share Posted December 3, 2012 I would've loved for Nintendo to make NSMBU with online multiplayer. If that was the case, I would have actually bought it. I have a couple friends that I'd love to play through with, but they live roughly an hour away from me so it's not like I can drop by there often enough to make it matter. I get the feeling that the programmers at Nintendo don't have enough experience in programming online games so they avoid it at all costs. The only thing I'm not liking about the Wii U is that the gamepad has lessened my excitement for 3DS games that I was previously excited for. (firstworldproblems). Oh well. I'm totally getting Zombii U in the next week or so. Do we have a Pikmin 3 release date yet? Quote Link to comment Share on other sites More sharing options...
Nabeel Ansari Posted December 3, 2012 Share Posted December 3, 2012 Yeah cause if there's one thing you want on a console that struggles to run a game at 30 fps, it's splitscreen. hey WAS SARCASM BRU Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.