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The Damned

Nintendo DS

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The main map is about as big as the map for an early GBA CV. It seems almost as big as Aria of Sorrow (less bosses though...) But then you have about 8 paintings, which are about half the size of AS each. Hell, this game may be as big or even bigger than SotN.

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It's really just 4 paintings, but the second time around you go through them backwards with new backgrounds and enemies. I'd count the last 4 as half a painting each.

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It's really just 4 paintings, but the second time around you go through them backwards with new backgrounds and enemies. I'd count the last 4 as half a painting each.
Well, the pyramid level is somewhat different, and the dark academy had me fooled I never saw it was that city thing in reverse, at least I think it weas the city... Anyway, of we see upside down castle as a new castle and not as half a map, then we should see the extra paintings as additional maps of their own.

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It's really just 4 paintings, but the second time around you go through them backwards with new backgrounds and enemies. I'd count the last 4 as half a painting each.
Well, the pyramid level is somewhat different, and the dark academy had me fooled I never saw it was that city thing in reverse, at least I think it weas the city... Anyway, of we see upside down castle as a new castle and not as half a map, then we should see the extra paintings as additional maps of their own.
The Dark Academy is Dark Forest in reverse - 13th Street is the city in reverse

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Nintendo recalls 200,000 Japan AC Adapters

Not much information as to what's going on with them, but it says that overseas ones should not be affected. Those of you who may have imported a DS Lite to get it early should look into this.

That's a lot of straps to replace.

For some reason the link to the article is now about the straps.

*shrug*

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I would say the 4 paintings are new maps, especially since they have new enemies, new bosses etc. The only ways they are similar is the layout, which is still different because the rooms connect in different ways(and the Circus of Fools maps had different shapes entirely), and the theme, which I think was a great choice. I loved that the second set of paintings was so much darker than the first.

Also, the Den of Evil is awesome.

I don't know why, but I'm being a real completionist with this game. I rarely do that because most games I play have an overwhelming amount of stuff and take so long just to get through. I have all but three or four drops now though, and a 999.3% rating(the other .7% would, of course, be the final boss' chamber).

So awesome.

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I would say the 4 paintings are new maps, especially since they have new enemies, new bosses etc. The only ways they are similar is the layout, which is still different because the rooms connect in different ways(and the Circus of Fools maps had different shapes entirely), and the theme, which I think was a great choice. I loved that the second set of paintings was so much darker than the first.

Also, the Den of Evil is awesome.

I don't know why, but I'm being a real completionist with this game. I rarely do that because most games I play have an overwhelming amount of stuff and take so long just to get through. I have all but three or four drops now though, and a 999.3% rating(the other .7% would, of course, be the final boss' chamber).

So awesome.

Yeah, somehow Castlevania games do that to me too. Something about them compels you to collect. Kinda like A Link to the Past.

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I would say the 4 paintings are new maps, especially since they have new enemies, new bosses etc. The only ways they are similar is the layout, which is still different because the rooms connect in different ways(and the Circus of Fools maps had different shapes entirely), and the theme, which I think was a great choice. I loved that the second set of paintings was so much darker than the first.

Also, the Den of Evil is awesome.

I don't know why, but I'm being a real completionist with this game. I rarely do that because most games I play have an overwhelming amount of stuff and take so long just to get through. I have all but three or four drops now though, and a 999.3% rating(the other .7% would, of course, be the final boss' chamber).

So awesome.

Yeah, somehow Castlevania games do that to me too. Something about them compels you to collect. Kinda like A Link to the Past.

Mm, Zelda. I didn't do that when I was a kid, but I'm sure if I replayed it I would get obsessed with that too. That was a damn good game.

Anyway, I'm glad I'm not the only one. :lol:

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So, I'm almost complete with a normal mode file - got 1000%, got 1 enemy left to find (that I suspect I know how to fight), 2 quests left to complete (one requiring only one more level in order for me to complete, and another requiring me to master 3 particular weapon subskills, but I now have the Master Ring), and several enemy items to collect. I refuse to master all of the weapon subskills though, that's just too much.

I'll probably start a hard mode file sometime after winter break.

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I was on the train today. Some dude that sat next to me was playing Portrait of Ruin. I was like "yo" and he was like "yo" and that's the end of my story.

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The spinny thingy is easy....just follow the instructions and do them in a continuous motion (think hadoken).

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The spinning is retardedly easy.

Forward, down, back, forward, Y

Of if you're doing the other one

Up, Back, Down, Forward, Y

Haven't you ever played a fighting game?

Also, edit cause I don't double post:

The ending (+ lack of a final boss) when playing as the Sisters sucked. I wanted to KILL Brauner, not set up Jonathan+Charlotte's story!

Also, edit because I don't triple post:

WTF, Why is Dracula weak against the Vampire Killer when Jonathan uses it but STRONG against it when Richter uses it?!

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Yeah, the sister's ending sucked, although it was fun to play. And OMFG is Dracula hard with Richter! I have got up to the second form several times, but I usually have taken too much damage up to that point. I've given up on Richter for now though.

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