classic_gamer_76 Posted April 22, 2017 Share Posted April 22, 2017 On 19/04/2017 at 11:51 PM, M_Blacki said: If anyone's available, can I get a review of my Sector Y track? I've moved on to other projects in the meantime to give myself a break, but some criticism or even suggestions on how to improve it would get me back on track and be extremely helpful. Anyone's opinion is welcome. I'd really like to help with some feedback, but no matter how many times I listen to your track, I seriously can't figure out in which genre you want to remix the source. I suppose it is mostly due to the very lifeless and cold sounding synths you used -- better sound design or new sets of sounds might be a good solution to give you track a clearer direction -- and the drums. 0:44 has a clear dubstep potential but you want to use a more aggressive bass and punchier drum kit (something "Beat Factory Drumz" could provide you). 1:27 introduces a few SFXs on top of a Hi-Fi track. It's a very good idea but I think you should make it longer and transform it into a crazy "SFX Solo" using various sounds taken directly from the N64 game (like Sir DarkeSword did for his awesome "Beamsabre Beat Zero v2") before slowly returning the frequency to normal in the last bar. I do not think adding dialogue would be a bad idea either to make the piece more narrative -- similar to what is going to be done for Corneria and, from what I heard, @The Nikanoru's long awaited Titania mix (see what I did there, Boss ^^) -- but that's up to you. Many times you introduced rhythm guitars and then seem to completely forget about them. For instance, they start at the end of the "dubstep" part to prepare us for the next one... but where actually ARE they in that following section? I think having at least one organic instrument playing in a completely electro/synth song really makes the difference and helps giving a track more authenticity and soul, so please -- don't be shy with it (and I saw on profile you can play the guitar, so let us hear it!) I also think your baby is too conservative so far. What would help make it yours better would be to drop the orchestra-esque drums and go for a more electro one in therms of compo -- something you start exploring at 0:55. Stick with a kick and snare beat, add some hi-hats and cymbals and make it hit us hard! To conclude: re-think your sounds, add more guitars and offer new beats to you mix. That'll help us -- and yourself -- get a better idea of where you want to go so that we can keep up giving you accurate and helpful feedback. At the end of the day, I know this piece has the potential to be something great if treated right. It has that little something that I also could hear in @TheChargingRhino's very first WIP of Corneria and @Pichu's Dad's Meteor Base, making it coherent as part of the album. So far, I can only suppose your track would make a good Hardcore Techno piece. If that's the way you want to go, go ahead and listen to this album (at least the first, third and eighth tracks). Hope it helps... I'm not sure The Nikanoru 1 Quote Link to comment Share on other sites More sharing options...
TheChargingRhino Posted April 24, 2017 Share Posted April 24, 2017 Nika- I might take up "Great Fox" Source will be "Map" from SF64. Going to be called "Battle Plans" for now AUTOGUN ALL THE WAY! Did you know that it has over 1,000 presets? Quote Link to comment Share on other sites More sharing options...
TheChargingRhino Posted April 25, 2017 Share Posted April 25, 2017 So...I somehow managed to get my hands on a copy of BotW... So...Good bye life for a few days, I guess. (Wii U version, LAST COPY of both the game AND guide. Am I lucky? Possibly.) Problem is that I still have school to get through...then I can play all summer long... I will still work on my tracks, though. Quote Link to comment Share on other sites More sharing options...
Trev Posted April 25, 2017 Share Posted April 25, 2017 Yo does anyone here play bagpipes? Or sax? Quote Link to comment Share on other sites More sharing options...
The Nikanoru Posted April 25, 2017 Author Share Posted April 25, 2017 On 22/04/2017 at 6:22 AM, classic_gamer_76 said: (see what I did there, Boss ^^) LOL Yes, @classic_gamer_76, I see what you did there. It's coming ... ! On 23/04/2017 at 7:47 PM, TheChargingRhino said: Nika- I might take up "Great Fox" Source will be "Map" from SF64. Going to be called "Battle Plans" for now Send me a WIP and I'll mark you down! 32 minutes ago, Trev said: Yo does anyone here play bagpipes? Or sax? No pipers have put their offer in yet, but @HankTheSpankTankJankerson, @Pichu's Dad, and @Theory of N have all offered their services for saxophone performances. Let me know if you would like me to put you in touch. ----- Updates! @Starphoenix has sent me an update of Cyber Warfare. New feel to this one, check it out! @Slimy has sent me an update of Ode to Star Fox. Now includes SF2 ending! I went through the Project Overview and updated the source tracks for the Great Fox Theme / Map Theme across the different games (as @TheChargingRhino found on her own). Nothing for SF SNES, as the Controls theme is similar enough to the Map Theme in that game. The 'Great Fox Theme' is specific to SF Assault. (I'd like to see this on the album anyway) There are specific map themes for SF Command, so I didn't list any on the overview. PM me if anyone wants to claim one of these tracks. I also updated source themes for Boss A (the Corneria Boss or Attack Carrier theme for SF SNES), and Boss C. I don't have an organized place to put it, but I also have the Black Hole Map Theme from SF SNES if anyone is interested in combining this with the Black Hole theme. That's all for today. Happy remixing! Quote Link to comment Share on other sites More sharing options...
TheChargingRhino Posted April 26, 2017 Share Posted April 26, 2017 I think GSO plays Bagpipes. Quote Link to comment Share on other sites More sharing options...
TheChargingRhino Posted April 26, 2017 Share Posted April 26, 2017 https://drive.google.com/open?id=0B1cNg5GTkCUIMi1MdEdWeGlSZDQ Here you go. VERY, VERY rough WIP, not even a minute long, but it's something...? Quote Link to comment Share on other sites More sharing options...
TheChargingRhino Posted April 27, 2017 Share Posted April 27, 2017 Hey, DS, I'm still waiting for that midi...? I don't know how long it's been since I asked..so.... Quote Link to comment Share on other sites More sharing options...
TheChargingRhino Posted April 27, 2017 Share Posted April 27, 2017 In case it got buried by other stuff, WIP is two posts up, Nika. Quote Link to comment Share on other sites More sharing options...
The Nikanoru Posted April 27, 2017 Author Share Posted April 27, 2017 2 hours ago, TheChargingRhino said: In case it got buried by other stuff, WIP is two posts up, Nika. Yes, I saw it there, thank you. No problems on length - it IS a WIP after all. I'll update our sheets ASAP and I'll give you some feedback when I can. Thanks for the claim! TheChargingRhino 1 Quote Link to comment Share on other sites More sharing options...
TheChargingRhino Posted April 27, 2017 Share Posted April 27, 2017 It's 64, not the first game. But I can do a mix if you want...Wonder if I can figure out SF2's map theme... Then again I can just have Cobalt make me a midi of it... Quote Link to comment Share on other sites More sharing options...
The Nikanoru Posted April 27, 2017 Author Share Posted April 27, 2017 The choice is yours as how you want to approach this. SF64 and SF Adventures have very similar map select themes, but SF SNES and SF2 have their own music which could be easily incorporated. Let me know what you decide and I'll fix it all up. TheChargingRhino 1 Quote Link to comment Share on other sites More sharing options...
TheChargingRhino Posted April 27, 2017 Share Posted April 27, 2017 You know what? I'll do a mix of the four themes. Cause why not? Thinking of techno...I guess? Quote Link to comment Share on other sites More sharing options...
The Nikanoru Posted April 27, 2017 Author Share Posted April 27, 2017 Sounds good! Send me another WIP when you've got the idea in place. Oh, and I have confirmed that @GSO does not do the bagpipe thing... TheChargingRhino 1 Quote Link to comment Share on other sites More sharing options...
The Nikanoru Posted May 4, 2017 Author Share Posted May 4, 2017 @classic_gamer_76 and @Slimy have sent me an update on the Krazoa Palace remix! They've re-crafted the original WIP with a super-dark ambience ... Check it out on the WIP spreadsheet! Quote Link to comment Share on other sites More sharing options...
TheChargingRhino Posted May 7, 2017 Share Posted May 7, 2017 I NOW HAVE A MIC. Here you go. It's in mono, messed up a bit, but here you go anyway.... https://drive.google.com/open?id=0B1cNg5GTkCUIOXc3RThNTm9OM3c Quote Link to comment Share on other sites More sharing options...
TheChargingRhino Posted May 8, 2017 Share Posted May 8, 2017 So....Ready to do voice work? I'm up for Katt or Krystal or whoever you guys want me to do. I can also record my guitar now. Though I don't know how to get it out of mono... Yet... I'm using a 360 headset yet it works... Quote Link to comment Share on other sites More sharing options...
The Nikanoru Posted May 8, 2017 Author Share Posted May 8, 2017 @The Imposter has now claimed The Awesome Black Hole. Welcome aboard! 3 tracks to go! 20 hours ago, TheChargingRhino said: I NOW HAVE A MIC. Now you can REALLY drop the mic. Which mic did you get? 54 minutes ago, TheChargingRhino said: So....Ready to do voice work? No, not yet - I still haven't had a chance to sit down and figure out how I want this to work, let alone write any sort of script. Since quite a few folks are asking about this, I guess I better get on it. 54 minutes ago, TheChargingRhino said: Though I don't know how to get it out of mono... Record it, duplicate the track, then hard-pan each track left and right. You can do stereo pretty good this way. The Imposter, TheChargingRhino and Cole Train 3 Quote Link to comment Share on other sites More sharing options...
TheChargingRhino Posted May 8, 2017 Share Posted May 8, 2017 360 headset. But it works. That's why I said it only records in mono. Quote Link to comment Share on other sites More sharing options...
TheChargingRhino Posted May 10, 2017 Share Posted May 10, 2017 Idea for "Attack Carrier" Yes, I used the soundfont for the beginning. https://drive.google.com/open?id=0B1cNg5GTkCUIYjNBTDgzQ0JRVkk Includes the intro only for now, someone can combine Boss A with this. Up for the taking. Meaning anyone can take this up, I just came up with an introduction. Was going to include the "Boss A" intro/some dialogue, but we'll see... Quote Link to comment Share on other sites More sharing options...
TheChargingRhino Posted May 11, 2017 Share Posted May 11, 2017 I am working on the SNES part of the Andross track! Ideas? Quote Link to comment Share on other sites More sharing options...
The Nikanoru Posted May 11, 2017 Author Share Posted May 11, 2017 Here's the original idea for layout that I had for the mass collaboration: Intro with voice over (SF SNES): https://app.box.com/s/ivo689dxvxoxkqvhhkitai52m87t7ch4 1st Movement (SF2): https://app.box.com/s/vfylzj8bdlxggc5319bjlqcsibzjisgh 2nd Movement (SF64): https://app.box.com/s/lds3bw5as82szney1tk8q9106m7ai8b9 Then finish with some variation of this (SF SNES): https://app.box.com/s/374qmxxui5ed302qa03ks9ywe5ec6kmf ... but I also notice that there is no love for SF Zero on this album yet either, so maybe some Andross Zero would be good too. TheChargingRhino 1 Quote Link to comment Share on other sites More sharing options...
TheChargingRhino Posted May 12, 2017 Share Posted May 12, 2017 On 5/11/2017 at 3:03 PM, The Nikanoru said: Here's the original idea for layout that I had for the mass collaboration: Intro with voice over (SF SNES): https://app.box.com/s/ivo689dxvxoxkqvhhkitai52m87t7ch4 1st Movement (SF2): https://app.box.com/s/vfylzj8bdlxggc5319bjlqcsibzjisgh 2nd Movement (SF64): https://app.box.com/s/lds3bw5as82szney1tk8q9106m7ai8b9 Then finish with some variation of this (SF SNES): https://app.box.com/s/374qmxxui5ed302qa03ks9ywe5ec6kmf ... but I also notice that there is no love for SF Zero on this album yet either, so maybe some Andross Zero would be good too. Can you make them Drive compatible, please? Quote Link to comment Share on other sites More sharing options...
DS394 Posted May 12, 2017 Share Posted May 12, 2017 For the mass collaboration, I had some ideas about incorporating the SF64 Andross themes if that'd work Quote Link to comment Share on other sites More sharing options...
TheChargingRhino Posted May 13, 2017 Share Posted May 13, 2017 https://discord.gg/M2gVqU8 I MADE THE DISCORD JOIN IT. Quote Link to comment Share on other sites More sharing options...
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