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FRUITY LOOPS 101 - PLEASE direct -ALL- FL questions here


starla
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HEY! That soundfont player in FL is awesome, but it's only a demo...how do I register it?!

OR, where could I get an equally-as-effective free soundfont player that I can apply in FL?

Thanks in advance...

Not sure about a free one, but I believe you need to be using the latest version of FL in order to register your SF Player. It shouldn't be a problem if you own your copy of FL, as you get free updates for life, so you'll always have the current version. SF Player costs $35 to register.

For purchasing information about FL, head over to http://www.flstudio.com

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I am using a steinberg voice generator VST plugin on Fruityloops. The thing is...I DO NOT KNOW HOW TO AUTOMATE IT. Can somebody help me out here? I went to help and it says to figure out if it is automatible an icon will appear in hint box but NOTHING appears in the hint box when I do the required thingah. Do i really need to buy some sort of keyboard or am I just screwed...or do I need to get some other kind of looper thingy. Im a nub so help me out please!

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I recorded my voice then put in in FL, then i assingned the voice generator TO that sample. I use the keyboard in the Steinberg plugin to change the notes so it sounds all cool, but I am not able to record the note changes or automate the note changes. :((((((

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I want to take the drum track I made in Fruity and convert it to a MIDI file to send MIDI to my drum machine (Alesis SR-16). First, how do I create a MIDI file such as this in Fruity, and second, how do I send the MIDI signal to the drum machine (I have Serial-MIDI cable)? I know how to receive on the Drum Machine side, I'm just not sure how to send from the compy.

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hi everyone - new to fruity loops and to the forums. i've had fruity loops 3.4 for a few days now and i have made ENORMOUS progress. 75% of my interest lies in hip hop, and about 25% lies in remixing video game themes. anyway, on to two questions - -

first off, if i have mp3's and/or wav's that i want to sample - they're excerpts from movies - how do i go about importing them into FL3.4 to add to a track?

secondly, about 70% of the time if i export my work to .mp3 format, no matter what settings i use, there's a slight fuzz sound in the background that i'm not sure how to get rid of.

thanks for any help.

-stoupe

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I doubt this is a demo right?

Anyhoo... is there any fuzz while you are playing it in FruityLoops? Like as an flp? If there is, then use a compressor.

If not, are you playing it in Winamp, Musicmatch, (fill in any other program that gives you access to equalisers)? Make sure you got your EQ's are level and the volume set at or below 0 dB. This might remove clipping. I'm pretty sure this is the problem, because you eq to your liking in FruityLoops, but when you double the EQing you get distortion which is bad, it's like too much of a good thing.

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In frutiy loops 4 onthe left side is the browser. I made a remix and i wanted to add some reverb but i dont knowhow to. In the browser right clicked reverb and clicked add to selected channel but it said somelike reeverb isent a insturment and the genterator something. So my main question is, how do i put reverb into my mixes?

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(I don't know if this has changed from mine (i'm still on 3 :oops: )

The row of box's where you select your playlist, pattern editor, blah blah... There should be one box with the label FX on it.

now you should see a window with four boxes in it, on the left there is a series of arrows. Use the arrows to open a drop down menu, from which you can find a whole bunch of FX (including reverb) select the one you want and reverb will be added to your track.

If that makes any sense whatsoever congratulations.

Now for my 2 questions. How do you get different time signatures and things like that in FL, so far I can only get 44.

And how can you import MIDI's into fruity loops to edit them?

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Do you use Studio... wait no you don't. You need Studio to do such time signature changes.

Okay, can you find the midi? If yes, the click on it, drag it a half a centimetre. A window will pop up. Click ok. A whole new swack of channels appear and they have these funny bars in them and lines too. And it looks pretty glossy too, as opposed to the higfhlighted buttons.

Hit Piano Roll (obviously you know where this is.) and now for the fun part, editing!

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Okay, my question.

I understand that FruityLoops can have the X-Y controller be manipulated using a joystick. Could someone tell me how to set this all up. Just to let you know, I have all the drivers installed and such, just that I don't know how to make FruityLoops recognise it. I am using Studio here.

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It should just work automatically. Just make sure you click the little joystick icon on the X-Y controller's window and assign the proper joystick axes to the X and Y using the buttons under the joystick toggle.

As for me, I'm wondering if anyone knows how to make their own Piano Roll Chopper patterns for FLStudio.

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:( sorry TBF, I have no idea about any of this technical stuff. Why don't you try... I don't know. Really, you should probably just hope someone who is better fit to answer that comes up to the task.

DarkeSword, I wish I knew the answer to that :? . The Piano Roll Chopper is a useful tool, but I always feel like I'm cheating when I use it with one of the presets. So sorry, I can't answer your question either.

I more than make up for my lack of question-answering ability with question-asking ability, though. :?

My question is more on the technical side. I'm not getting any errors or anything. My problem is that FruityLoops cannot handle the size that my more recent projects are starting to encompass. I have a 2.0 Ghz Pentium 4, with 512 MB of RAM, and on my current project FL underruns for a few seconds just when I move the mouse! Not to mention what it does when it's actually trying to play the whole song, or even just a pattern. I've tried it with polling and hardware buffering on, I've tried it with hardward buffering on and polling off, and vice versa. I have it on the maximum buffer-size. But it's just not enough...

All this is without anything open. I close AIM, I close all Internet Explorer windows, I even go through my Processes section of the Task Manager to weed out what I know is safe to weed out. What can I do to make FL work more efficiently? Is there some patch out there, or something, that can override the default limitation on buffer size?

I do use quite a lot of VSTi's, and several large SoundFonts, but it's not like I'm messing around with it and trying to see how many I can fit, or am just adding them and not using them. Does anyone else have this problem, or am I just doing something wrong? And, of course, does anyone have a solution?

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DarkeSword, I wish I knew the answer to that :? . The Piano Roll Chopper is a useful tool, but I always feel like I'm cheating when I use it with one of the presets. So sorry, I can't answer your question either.

Well, I don't use it for the actual funky rhythm stuff. I just wanted to make a 'triplet' chopper that would let me write triplets easier, instead of manually changing note durations. Anyway, if anyone can help, that'd be great.

My question is more on the technical side. I'm not getting any errors or anything. My problem is that FruityLoops cannot handle the size that my more recent projects are starting to encompass. I have a 2.0 Ghz Pentium 4, with 512 MB of RAM, and on my current project FL underruns for a few seconds just when I move the mouse! Not to mention what it does when it's actually trying to play the whole song, or even just a pattern. I've tried it with polling and hardware buffering on, I've tried it with hardward buffering on and polling off, and vice versa. I have it on the maximum buffer-size. But it's just not enough...

All this is without anything open. I close AIM, I close all Internet Explorer windows, I even go through my Processes section of the Task Manager to weed out what I know is safe to weed out. What can I do to make FL work more efficiently? Is there some patch out there, or something, that can override the default limitation on buffer size?

I do use quite a lot of VSTi's, and several large SoundFonts, but it's not like I'm messing around with it and trying to see how many I can fit, or am just adding them and not using them. Does anyone else have this problem, or am I just doing something wrong? And, of course, does anyone have a solution?

This probably won't help, but take a look at how many EFFECTS you're running on each channel. Sometimes that really kills you in performance, and you can usually get the same sound by using your effects more efficiently. I ran into a similar problem with an earlier version of my Twinkle Park mix, so I took a look at the effects, cut some out, and basically "optimized" my effects usage. For example, sometimes you can get away with having two channels set to the same FX channel for reverb, if your instruments are similar. Try some stuff like that.

If all else fails, get more RAM. I run 1GB of RAM, and I don't really hit problems anymore.

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:( sorry TBF, I have no idea about any of this technical stuff. Why don't you try... I don't know. Really, you should probably just hope someone who is better fit to answer that comes up to the task.

DarkeSword, I wish I knew the answer to that :? . The Piano Roll Chopper is a useful tool, but I always feel like I'm cheating when I use it with one of the presets. So sorry, I can't answer your question either.

I more than make up for my lack of question-answering ability with question-asking ability, though. :?

My question is more on the technical side. I'm not getting any errors or anything. My problem is that FruityLoops cannot handle the size that my more recent projects are starting to encompass. I have a 2.0 Ghz Pentium 4, with 512 MB of RAM, and on my current project FL underruns for a few seconds just when I move the mouse! Not to mention what it does when it's actually trying to play the whole song, or even just a pattern. I've tried it with polling and hardware buffering on, I've tried it with hardward buffering on and polling off, and vice versa. I have it on the maximum buffer-size. But it's just not enough...

All this is without anything open. I close AIM, I close all Internet Explorer windows, I even go through my Processes section of the Task Manager to weed out what I know is safe to weed out. What can I do to make FL work more efficiently? Is there some patch out there, or something, that can override the default limitation on buffer size?

I do use quite a lot of VSTi's, and several large SoundFonts, but it's not like I'm messing around with it and trying to see how many I can fit, or am just adding them and not using them. Does anyone else have this problem, or am I just doing something wrong? And, of course, does anyone have a solution?

Ok... the problem is the complexity of the actual songs. To get over that would be to get a dual-processor with like 1 gig of ram. Seriously, it all has to do with the sheer processing capabilities of the computers. You are using lots. I know from experience as I have done songs with like 9 reverbs, 10 delays, 8 flangers, 4 phasers, 4 compressors, 5 EQs and 8 filters and 5 disdtortions. Not to mention all the other VSTis I run. Sometimes my songs run 225% of CPU capacity.

My advice is to test each track by itself and use smart disable. That will reduce your load and you will be able to hear the song. Then to hear it all together, doing mixdowns will require paper. Use the Fruity dB meter to measure each tracks' volume, record the highest peak on paper (in dB). To do the math, just sum up all the maximums (loudest peaks) and then divide by half the number of tracks. This has worked for me for telling how much compression you will need. I suggest that you have the compression dampen the actual sound by turning the Gain down to -1 or 2 dB. Then apply the 7 band EQ (preferably use this one over the parametric, you only use the parametric EQs for separate tracks.) Here you must balance the changes you make. For example, you'll want to up the bass a bit (for techno pieces) but you might want to not tweak that knob too much. Instead try dampening the middle fequencies just a tad. To adda little bit more snap to your drums and hihats you will want to up the higher frequencies. Making sure you have this all balanced out, render to mp3 and give a listen. This is the best way to approximate what you are doing, without having the hassle to re-render lots of times.

But a tip that will help you save you from many renderings, get used to the 7 Band EQ. The more you are familiar with it, the less guessing you will have to do.

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