Xelebes Posted December 17, 2003 Report Share Posted December 17, 2003 You mean General MIDI form? Link to comment Share on other sites More sharing options...
shadow Posted December 17, 2003 Report Share Posted December 17, 2003 MIDI doesn't make sound on its own, it's just an interface for devices. If you mean what you hear when you load a .mid file into your media player of choice, it's probably using the a synthesizer or soundbank to output the data into something you can hear. Usually most midi files are GM, which is just standard midi data. That being said, just load up a Fruity LSD in the FX Mixer or configure FL to use a MIDI output you have. Link to comment Share on other sites More sharing options...
Rellik Posted December 17, 2003 Report Share Posted December 17, 2003 Also, I don't know if this feature is available in 3, but there's a really cool Macro for this. What you do is SAVE FIRST, then go the Tools->Macros->Do something having to do with MIDI I forget, but it should be obvious. Immediately save under a different name, just in case (THIS MACRO WILL ERASE ALL YOUR INSTRUMENTS, and replace them with MIDI Outs). You can then save as MIDI (although you may want to change the MIDI patches first), I don't know if it will actually play if you press play but that probably has to do with configuration. Link to comment Share on other sites More sharing options...
Tansunn Posted December 17, 2003 Report Share Posted December 17, 2003 I've been looking at the Native Instruments Kontakt sampler demo, and I've got a few questions regarding how to use it in FL. The main problem I have is that it has support for multiple channels, but I can't figure out how to use any of them besides the first one. Basically what it allows you to do is import a number of instruments, assign each one a MIDI channel (omni, 1-16), and then it reads the channel of the input and plays it with the corresponding instrument(s). (See image here) However, when I make a new channel using it as a VSTi, I can't find a way to change the notes to a separate channel so I don't have to load a separate instance of it for each instrument I want to use. Is there any way to change what channel the notes are being sent to or will I have to either use multiple instances of the player or some MIDI loopback software to send output from MIDI Out channels to Kontakt as a standalone application? Also, trying to see if there was some similar info on previous pages, I managed to catch something about loading a VSTi into the mixer instead of as a new channel. That seems like it might have the potential to help with my problem, but I couldn't get it to work when I tried it. Even if it doesn't help with my problem, it's something I'd like to know how to do, so could someone explain how to make it work? Link to comment Share on other sites More sharing options...
shadow Posted December 17, 2003 Report Share Posted December 17, 2003 Lousy: Set the "PORT" display-thing at the top-right corner of the wrapper window that Kontakt is in to whatever port you like. Then load up MIDI Outs and set all of them to that same port. Then assign them to the channels you've set in kontakt. Link to comment Share on other sites More sharing options...
Tansunn Posted December 18, 2003 Report Share Posted December 18, 2003 Thanks, that answered both of my questions. Link to comment Share on other sites More sharing options...
Antonio Pizza Posted December 20, 2003 Report Share Posted December 20, 2003 LousySpy's still alive? Whoa, that's cool. Link to comment Share on other sites More sharing options...
Rellik Posted December 20, 2003 Report Share Posted December 20, 2003 Anybody got any good ideas for boosting those frequencies which are higher than those accessible on the EQ (Parametric/7-band)? Link to comment Share on other sites More sharing options...
Xelebes Posted December 20, 2003 Report Share Posted December 20, 2003 So you're saying you want to boost 18kHz but not 16 kHx? Link to comment Share on other sites More sharing options...
skulkrusha Posted December 21, 2003 Report Share Posted December 21, 2003 Rellik: Perhaps by using a 3rd party EQ? The world is more than FL, you know. Link to comment Share on other sites More sharing options...
Rellik Posted December 21, 2003 Report Share Posted December 21, 2003 I hadn't thought of that I actually have SH Graphical EQ, but I never use any EQ, Reverb, Filter or Delay but Fruity since those are the most efficient . I'll see if it has anything on that. Link to comment Share on other sites More sharing options...
Green88 Posted December 24, 2003 Report Share Posted December 24, 2003 New Question How do I save modifications I make to the SimSynth channel? Every time I open a new file, the changes I make to SimSynth always revery back to the default. Link to comment Share on other sites More sharing options...
Xelebes Posted December 24, 2003 Report Share Posted December 24, 2003 What you have is a demo. If you want to check, try saving a preset. To save a preset, go to the electric plug in the top left corner of the SimSynth corner. There it should say Save preset as... If it doesn't or isn't accessible, you have a demo which you'll need to buy the SimSynth or you need to buy FruityLoops. Link to comment Share on other sites More sharing options...
DJDeAtHLoK2 Posted December 25, 2003 Report Share Posted December 25, 2003 I know this may be a stupid question. But I've been trying to figure out how to record vocals with good old fruits. I have an Audigy 2 with the asio drivers. I just can't figure it out. Link to comment Share on other sites More sharing options...
Xelebes Posted December 25, 2003 Report Share Posted December 25, 2003 Recording within FruityLoops is something I would not encourage. Try Goldwave for a free alternative to Acid or Sonar or Cubase or whatever. This should do the trick. However, if you want to do it, try this. Open the playlist. You'll see two areas on the playlist. One for patterns, one for wave files. Click on it. It will ask you to load a sample, pick a wave sample. Open it, it shows up as a funny wave drawing of some dort or another. Click on it. If you click on the arrow that points down, a menu will pop up. Click on Edit sample. A new screen will pop up. Nothing much to it. Click record to do some practice runs of your vocals. Click stop to stop your practice takes. Now, you get to the recording. Press record and then soon after wards press record again. Sing the song. Hit stop. There, now you can save it as whatever. Tips: - Have someone else on the computer to hit the record button and to tell it stop. Develop a way of silently queuing your music so when he hits record the second time, you can start your singing. Refer to the singing tips thread to ask for more detailed hints and tips into recording your music with your voice. There I can be a lot more specific with other hardware that will help you do the vocals and stuff like that. Link to comment Share on other sites More sharing options...
shadow Posted December 25, 2003 Report Share Posted December 25, 2003 Uh, no, Xelebes. There's an IN option on the Mixer for a reason... Link to comment Share on other sites More sharing options...
Xelebes Posted December 25, 2003 Report Share Posted December 25, 2003 It doesn't do a thing for me. I tried. I dunno. Link to comment Share on other sites More sharing options...
Tebril Posted December 27, 2003 Report Share Posted December 27, 2003 I'm new to fruityloops, and have been using it mainly to playback midi music with soundfonts. I've noticed that FL doesn't add MIDI events like portamento, modulation wheel, or expression to the playback. Is there a way to enable these? Link to comment Share on other sites More sharing options...
Rellik Posted December 27, 2003 Report Share Posted December 27, 2003 Well, SoundFonts don't necessarily respond to those events. In fact, I'm not even sure if they support them. Link to comment Share on other sites More sharing options...
Tebril Posted December 27, 2003 Report Share Posted December 27, 2003 Thanks for your help. Is there an easier way to load soundfonts in FL than by loading them individually for each track? It seems a waste of system resources to load an entire soundfont just to use one instrument. Link to comment Share on other sites More sharing options...
shadow Posted December 30, 2003 Report Share Posted December 30, 2003 MIDI channels don't produce sound on their own. Channels that seemingly become red usually mean a sample is missing. If you export something to MIDI, you'll need plain MIDI Out channels. If you're going to export actual audio, you'll need things that generate sound and not just instructions for something else to generate sound (like a midi out channel.) If I were you, I'd read up on MIDI. Here are some quick links: http://www.dict.org/bin/Dict?Form=Dict2&Database=*&Query=Musical+Instrument+Digital+Interface http://en.wikipedia.org/wiki/MIDI and of course, http://www.midi.org/about-midi/aboutmidi3.shtml Edit: But basically, MIDI data is just instructions. Things that will generate sounds are things like samplers, synthesizers, or soundbanks. But regardless, everything in FL use MIDI to communicate. MID out channels just don't make renderable sound unless you use something like the Fruity LSD (effect.) Link to comment Share on other sites More sharing options...
GaMeBoX Posted December 30, 2003 Report Share Posted December 30, 2003 Im having some problems with my samples, its like this.. I know that FL searches for the patch in all of the folders selected in file-options when opening a sample into a channel. And if it doesnt find it, the channel goes red. Well, thats what happened today when i started the computer.. All the patches are still there, i tried to relink to the folders and even duplicate all samples and linking to the new folder as well, still not good. As i click on the samples from the list, some of them doesnt sound, but they all did before. Anybody got any suggestions ? I had a similar problem, when moving up from FL 3 to 4, but i solved it by adding all my old samples to my new computer with FL4 and linking to the folder and all was good again, so... this time i cant find whats the problem... Link to comment Share on other sites More sharing options...
Xelebes Posted December 30, 2003 Report Share Posted December 30, 2003 Im having some problems with my samples, its like this..I know that FL searches for the patch in all of the folders selected in file-options when opening a sample into a channel. And if it doesnt find it, the channel goes red. Well, thats what happened today when i started the computer.. All the patches are still there, i tried to relink to the folders and even duplicate all samples and linking to the new folder as well, still not good. As i click on the samples from the list, some of them doesnt sound, but they all did before. Anybody got any suggestions ? I had a similar problem, when moving up from FL 3 to 4, but i solved it by adding all my old samples to my new computer with FL4 and linking to the folder and all was good again, so... this time i cant find whats the problem... It's a problem with Arctic crack. Buy the real thing (i.e. but FruityLoops instead of downloading). Link to comment Share on other sites More sharing options...
Navi Posted December 30, 2003 Report Share Posted December 30, 2003 This might have been asked before. sorry. Well i bought FL a while back and it irks me that i still can't save with Soundfonts. It is very annoying to have to replace all the soundfonts with "sample" just to save, and then have to put all the soundfonts BACK when i reopen it. Is this normal? Is there a way around this? Link to comment Share on other sites More sharing options...
Xelebes Posted December 30, 2003 Report Share Posted December 30, 2003 You'll have to buy the soundfont player. Right now you have the demo. I know, it sucks and is stupid. Link to comment Share on other sites More sharing options...
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